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Fix common enemy rando crashes (#2242)
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@ -3326,6 +3326,15 @@ Actor* Actor_SpawnAsChild(ActorContext* actorCtx, Actor* parent, PlayState* play
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return NULL;
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}
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// The following enemies break when the parent actor isn't the same as what would happen in authentic gameplay.
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// As such, don't assign a parent to them at all when spawned with Enemy Randomizer.
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// Gohma (z_boss_goma.c), the Stalchildren spawner (z_en_encount1.c) and the falling platform spawning Stalfos in
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// Forest Temple (z_bg_mori_bigst.c) that normally rely on this behaviour are changed when
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// Enemy Rando is on so they still work properly even without assigning a parent.
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if (CVar_GetS32("gRandomizedEnemies", 0) && (spawnedActor->id == ACTOR_EN_FLOORMAS || spawnedActor->id == ACTOR_EN_PEEHAT)) {
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return spawnedActor;
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}
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parent->child = spawnedActor;
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spawnedActor->parent = parent;
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