Bit of cleanup.
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@ -43,8 +43,6 @@ class CheckTrackerWindow : public LUS::GuiWindow {
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//repeat...
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#define INDEX_TO_16BIT_LITTLE_ENDIAN_BITMASK(idx) (0x8000 >> (7 - (idx % 8) + ((idx % 16) / 8) * 8))
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bool IsVisibleInCheckTracker(RandomizerCheckObject rcObj);
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void DefaultCheckData(RandomizerCheck rc);
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void Teardown();
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void UpdateAllOrdering();
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@ -89,7 +89,7 @@ GameInteractorSail* GameInteractorSail::Instance;
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#include "Enhancements/mods.h"
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#include "Enhancements/game-interactor/GameInteractor.h"
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#include "Enhancements//randomizer/draw.h"
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#include "Enhancements/randomizer/draw.h"
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#include <libultraship/libultraship.h>
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// Resource Types/Factories
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@ -2422,10 +2422,6 @@ extern "C" ItemObtainability Randomizer_GetItemObtainabilityFromRandomizerCheck(
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return OTRGlobals::Instance->gRandomizer->GetItemObtainabilityFromRandomizerCheck(randomizerCheck);
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}
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extern "C" bool Randomizer_IsVisibleInCheckTracker(RandomizerCheck check) {
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return CheckTracker::IsVisibleInCheckTracker(RandomizerCheckObjects::GetAllRCObjects().find(check)->second);
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}
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extern "C" bool Randomizer_IsCheckShuffled(RandomizerCheck randomizerCheck) {
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return CheckTracker::IsCheckShuffled(RandomizerCheckObjects::GetAllRCObjects().find(randomizerCheck)->second);
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}
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@ -66,7 +66,6 @@ uint32_t IsGameMasterQuest();
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#endif
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#ifndef __cplusplus
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GetItemEntry GetItemMystery;
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void InitOTR(void);
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void DeinitOTR(void);
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void VanillaItemTable_Init();
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@ -166,8 +165,8 @@ GetItemEntry Randomizer_GetItemFromActor(s16 actorId, s16 sceneNum, s16 actorPar
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GetItemEntry Randomizer_GetItemFromActorWithoutObtainabilityCheck(s16 actorId, s16 sceneNum, s16 actorParams, GetItemID ogId);
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GetItemEntry Randomizer_GetItemFromKnownCheck(RandomizerCheck randomizerCheck, GetItemID ogId);
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GetItemEntry Randomizer_GetItemFromKnownCheckWithoutObtainabilityCheck(RandomizerCheck randomizerCheck, GetItemID ogId);
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bool Randomizer_IsVisibleInCheckTracker(RandomizerCheck check);
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bool Randomizer_IsCheckShuffled(RandomizerCheck check);
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GetItemEntry GetItemMystery;
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ItemObtainability Randomizer_GetItemObtainabilityFromRandomizerCheck(RandomizerCheck randomizerCheck);
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int CustomMessage_RetrieveIfExists(PlayState* play);
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void Overlay_DisplayText(float duration, const char* text);
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