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Removes problematic sequences from the list. (#2153)
* Removes problematic sequences from the list. These sequences were part of the ending and credits and thus didn't loop correctly. * Readds problematic sequences as `SEQ_NOSHUFFLE`
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@ -42,6 +42,7 @@ std::map<u16, std::tuple<std::string, std::string, SeqType>> sfxEditorSequenceMa
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{NA_BGM_GANON_TOWER, {"Ganondorf's Theme", "NA_BGM_GANON_TOWER", SEQ_BGM_WORLD}},
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{NA_BGM_LONLON, {"Lon Lon Ranch", "NA_BGM_LONLON", SEQ_BGM_WORLD}},
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{NA_BGM_GORON_CITY, {"Goron City", "NA_BGM_GORON_CITY", SEQ_BGM_WORLD}},
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{NA_BGM_FIELD_MORNING, {"Hyrule Field Morning Theme", "NA_BGM_FIELD_MORNING", SEQ_NOSHUFFLE}},
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{NA_BGM_SPIRITUAL_STONE, {"Spiritual Stone Get", "NA_BGM_SPIRITUAL_STONE", SEQ_FANFARE}},
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{NA_BGM_OCA_BOLERO, {"Bolero of Fire", "NA_BGM_OCA_BOLERO", SEQ_OCARINA}},
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{NA_BGM_OCA_MINUET, {"Minuet of Forest", "NA_BGM_OCA_MINUET", SEQ_OCARINA}},
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@ -94,11 +95,11 @@ std::map<u16, std::tuple<std::string, std::string, SeqType>> sfxEditorSequenceMa
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{NA_BGM_UNDERGROUND, {"Ganon's Castle Under Ground", "NA_BGM_UNDERGROUND", SEQ_BGM_WORLD}},
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{NA_BGM_GANONDORF_BOSS, {"Ganondorf Battle", "NA_BGM_GANONDORF_BOSS", SEQ_BGM_BATTLE}},
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{NA_BGM_GANON_BOSS, {"Ganon Battle", "NA_BGM_GANON_BOSS", SEQ_BGM_BATTLE}},
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{NA_BGM_END_DEMO, {"Seal of Six Sages", "NA_BGM_END_DEMO", SEQ_BGM_WORLD}},
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{NA_BGM_STAFF_1, {"End Credits I", "NA_BGM_STAFF_1", SEQ_BGM_WORLD}},
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{NA_BGM_END_DEMO, {"Seal of Six Sages", "NA_BGM_END_DEMO", SEQ_NOSHUFFLE}},
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{NA_BGM_STAFF_1, {"End Credits I", "NA_BGM_STAFF_1", SEQ_NOSHUFFLE}},
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{NA_BGM_STAFF_2, {"End Credits II", "NA_BGM_STAFF_2", SEQ_NOSHUFFLE}},
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{NA_BGM_STAFF_3, {"End Credits III", "NA_BGM_STAFF_3", SEQ_BGM_WORLD}},
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{NA_BGM_STAFF_4, {"End Credits IV", "NA_BGM_STAFF_4", SEQ_BGM_WORLD}},
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{NA_BGM_STAFF_3, {"End Credits III", "NA_BGM_STAFF_3", SEQ_NOSHUFFLE}},
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{NA_BGM_STAFF_4, {"End Credits IV", "NA_BGM_STAFF_4", SEQ_NOSHUFFLE}},
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{NA_BGM_FIRE_BOSS, {"King Dodongo & Volvagia Boss Battle", "NA_BGM_FIRE_BOSS", SEQ_BGM_BATTLE}},
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{NA_BGM_TIMED_MINI_GAME, {"Mini-Game", "NA_BGM_TIMED_MINI_GAME", SEQ_BGM_EVENT}},
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{INSTRUMENT_OFFSET + 1, {"Ocarina", "OCARINA_INSTRUMENT_DEFAULT", SEQ_INSTRUMENT}},
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