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https://github.com/HarbourMasters/Shipwright.git
synced 2024-11-25 19:02:19 -05:00
use forest enum values instead of magic numbers (#2038)
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17c6a3653c
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06df45efc7
@ -554,7 +554,7 @@ const std::vector<PresetEntry> s6PresetEntries = {
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PRESET_ENTRY_S32("gRandomizeCuccosToReturn", 4),
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PRESET_ENTRY_S32("gRandomizeDoorOfTime", RO_DOOROFTIME_OPEN),
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PRESET_ENTRY_STRING("gRandomizeExcludedLocations", "48,"),
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PRESET_ENTRY_S32("gRandomizeForest", 1),
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PRESET_ENTRY_S32("gRandomizeForest", RO_FOREST_CLOSED_DEKU),
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PRESET_ENTRY_S32("gRandomizeGanonTrial", 0),
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PRESET_ENTRY_S32("gRandomizeGerudoFortress", RO_GF_FAST),
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PRESET_ENTRY_S32("gRandomizeIceTraps", RO_ICE_TRAPS_OFF),
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@ -590,7 +590,7 @@ const std::vector<PresetEntry> hellModePresetEntries = {
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PRESET_ENTRY_S32("gRandomizeDoorOfTime", RO_DOOROFTIME_OPEN),
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PRESET_ENTRY_S32("gRandomizeEnableBombchuDrops", 1),
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PRESET_ENTRY_S32("gRandomizeEnableGlitchCutscenes", 1),
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PRESET_ENTRY_S32("gRandomizeForest", 2),
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PRESET_ENTRY_S32("gRandomizeForest", RO_FOREST_OPEN),
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PRESET_ENTRY_S32("gRandomizeGanonTrial", 2),
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PRESET_ENTRY_S32("gRandomizeGanonTrialCount", 6),
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PRESET_ENTRY_S32("gRandomizeGerudoKeys", 3),
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@ -596,9 +596,9 @@ void Randomizer::ParseRandomizerSettingsFile(const char* spoilerFileName) {
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if(it.value() == "Closed") {
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gSaveContext.randoSettings[index].value = RO_FOREST_CLOSED;
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} else if(it.value() == "Open") {
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gSaveContext.randoSettings[index].value = RO_FOREST_CLOSED_DEKU;
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} else if(it.value() == "Closed Deku") {
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gSaveContext.randoSettings[index].value = RO_FOREST_OPEN;
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} else if(it.value() == "Closed Deku") {
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gSaveContext.randoSettings[index].value = RO_FOREST_CLOSED_DEKU;
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}
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break;
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case RSK_KAK_GATE:
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@ -2566,7 +2566,7 @@ void GenerateRandomizerImgui() {
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std::unordered_map<RandomizerSettingKey, u8> cvarSettings;
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cvarSettings[RSK_LOGIC_RULES] = CVar_GetS32("gRandomizeLogicRules", 0);
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cvarSettings[RSK_FOREST] = CVar_GetS32("gRandomizeForest", 0);
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cvarSettings[RSK_FOREST] = CVar_GetS32("gRandomizeForest", RO_FOREST_CLOSED);
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cvarSettings[RSK_KAK_GATE] = CVar_GetS32("gRandomizeKakarikoGate", RO_KAK_GATE_CLOSED);
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cvarSettings[RSK_DOOR_OF_TIME] = CVar_GetS32("gRandomizeDoorOfTime", RO_DOOROFTIME_CLOSED);
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cvarSettings[RSK_ZORAS_FOUNTAIN] = CVar_GetS32("gRandomizeZorasFountain", 0);
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@ -2896,7 +2896,7 @@ void DrawRandoEditor(bool& open) {
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//Disabled when Forest is set to Closed or under very specific conditions
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//RANDOTODO: Replace magic number checks with enums
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bool disableRandoStartingAge = (CVar_GetS32("gRandomizeLogicRules", 0) == 0) && // glitchless logic
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((CVar_GetS32("gRandomizeForest", 0) == 0) || // Closed Forest
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((CVar_GetS32("gRandomizeForest", RO_FOREST_CLOSED) == RO_FOREST_CLOSED) ||
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((CVar_GetS32("gRandomizeDoorOfTime", RO_DOOROFTIME_CLOSED) == RO_DOOROFTIME_CLOSED) &&
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(CVar_GetS32("gRandomizeShuffleOcarinas", 0) == 0))); // ocarinas not shuffled
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@ -372,15 +372,15 @@ void Sram_InitSave(FileChooseContext* fileChooseCtx) {
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int openForest = Randomizer_GetSettingValue(RSK_FOREST);
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switch (openForest) {
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case 0: // closed
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case RO_FOREST_CLOSED:
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break;
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case 1: // open
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case RO_FOREST_CLOSED_DEKU:
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Flags_SetEventChkInf(7);
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break;
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case RO_FOREST_OPEN:
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Flags_SetEventChkInf(7);
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gSaveContext.eventChkInf[0] |= 0x10;
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break;
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case 2: // closed deku
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Flags_SetEventChkInf(7);
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break;
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}
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int startingAge = Randomizer_GetSettingValue(RSK_STARTING_AGE);
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@ -487,7 +487,6 @@ u8 EnMd_ShouldSpawn(EnMd* this, PlayState* play) {
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// if we have beaten deku tree or have open forest turned on
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// or have already shown mido we have an equipped sword/shield
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if (Flags_GetRandomizerInf(RAND_INF_DUNGEONS_DONE_DEKU_TREE) ||
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Randomizer_GetSettingValue(RSK_FOREST) == 1 ||
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gSaveContext.eventChkInf[0] & 0x10) {
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return 0;
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}
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