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Fix Lake Hylia Water Level for Vanilla with Cutscene Skips (#4257)
* Fix Lake Hylia Water Level * Move logic to SkipBlueWarp handlers
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@ -46,12 +46,16 @@ void SkipBlueWarp_ShouldPlayTransitionCS(GIVanillaBehavior _, bool* should, void
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isBlueWarp = 1;
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// Fire Temple Blue warp
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} else if (gSaveContext.entranceIndex == ENTR_KAKARIKO_VILLAGE_0 && gSaveContext.cutsceneIndex == 0xFFF3) {
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// Normally set in the blue warp cutscene
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Flags_SetEventChkInf(EVENTCHKINF_DEATH_MOUNTAIN_ERUPTED);
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gSaveContext.entranceIndex = ENTR_DEATH_MOUNTAIN_CRATER_5;
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isBlueWarp = 1;
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// Water Temple Blue warp
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} else if (gSaveContext.entranceIndex == ENTR_CHAMBER_OF_THE_SAGES_0 && gSaveContext.cutsceneIndex == 0x0 && gSaveContext.chamberCutsceneNum == CHAMBER_CS_WATER) {
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// Normally set in the blue warp cutscene
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gSaveContext.dayTime = gSaveContext.skyboxTime = 0x4800;
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Flags_SetEventChkInf(EVENTCHKINF_RAISED_LAKE_HYLIA_WATER);
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gSaveContext.entranceIndex = ENTR_LAKE_HYLIA_9;
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isBlueWarp = 1;
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