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https://github.com/HarbourMasters/Shipwright.git
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Merge pull request #4 from leggettc18/pr/garrettjoecox/1329
Shopsanity Improvements/Bugfixes
This commit is contained in:
commit
0683b30bf2
@ -2623,7 +2623,7 @@ ScrubIdentity Randomizer::IdentifyScrub(s32 sceneNum, s32 actorParams, s32 respa
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return scrubIdentity;
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}
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ShopItemIdentity Randomizer::IdentifyShopItem(s32 sceneNum, s32 actorParams) {
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ShopItemIdentity Randomizer::IdentifyShopItem(s32 sceneNum, u8 slotIndex) {
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struct ShopItemIdentity shopItemIdentity;
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shopItemIdentity.randomizerCheck = RC_UNKNOWN_CHECK;
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@ -2634,86 +2634,86 @@ ShopItemIdentity Randomizer::IdentifyShopItem(s32 sceneNum, s32 actorParams) {
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switch (sceneNum) {
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case SCENE_SHOP1:
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if (LINK_IS_ADULT) {
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switch (actorParams) {
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case 0x0C:
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switch (slotIndex) {
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case 0:
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shopItemIdentity.randomizerInf = RAND_INF_SHOP_ITEMS_KAK_BAZAAR_ITEM_1;
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shopItemIdentity.randomizerCheck = RC_KAK_BAZAAR_ITEM_1;
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shopItemIdentity.ogItemId = GI_SHIELD_HYLIAN;
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break;
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case 0x2F:
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case 1:
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shopItemIdentity.randomizerInf = RAND_INF_SHOP_ITEMS_KAK_BAZAAR_ITEM_2;
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shopItemIdentity.randomizerCheck = RC_KAK_BAZAAR_ITEM_2;
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shopItemIdentity.ogItemId = GI_BOMBS_5;
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break;
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case 0x00:
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case 2:
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shopItemIdentity.randomizerInf = RAND_INF_SHOP_ITEMS_KAK_BAZAAR_ITEM_3;
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shopItemIdentity.randomizerCheck = RC_KAK_BAZAAR_ITEM_3;
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shopItemIdentity.ogItemId = GI_NUTS_5_2;
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break;
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case 0x10:
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case 3:
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shopItemIdentity.randomizerInf = RAND_INF_SHOP_ITEMS_KAK_BAZAAR_ITEM_4;
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shopItemIdentity.randomizerCheck = RC_KAK_BAZAAR_ITEM_4;
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shopItemIdentity.ogItemId = GI_HEART;
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break;
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case 0x2C:
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case 4:
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shopItemIdentity.randomizerInf = RAND_INF_SHOP_ITEMS_KAK_BAZAAR_ITEM_5;
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shopItemIdentity.randomizerCheck = RC_KAK_BAZAAR_ITEM_5;
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shopItemIdentity.ogItemId = GI_ARROWS_SMALL;
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break;
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case 0x02:
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case 5:
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shopItemIdentity.randomizerInf = RAND_INF_SHOP_ITEMS_KAK_BAZAAR_ITEM_6;
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shopItemIdentity.randomizerCheck = RC_KAK_BAZAAR_ITEM_6;
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shopItemIdentity.ogItemId = GI_ARROWS_LARGE;
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break;
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case 0x05:
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case 6:
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shopItemIdentity.randomizerInf = RAND_INF_SHOP_ITEMS_KAK_BAZAAR_ITEM_7;
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shopItemIdentity.randomizerCheck = RC_KAK_BAZAAR_ITEM_7;
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shopItemIdentity.ogItemId = GI_STICKS_1;
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break;
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case 0x01:
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case 7:
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shopItemIdentity.randomizerInf = RAND_INF_SHOP_ITEMS_KAK_BAZAAR_ITEM_8;
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shopItemIdentity.randomizerCheck = RC_KAK_BAZAAR_ITEM_8;
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shopItemIdentity.ogItemId = GI_ARROWS_MEDIUM;
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break;
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}
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} else {
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switch (actorParams) {
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case 0x0C:
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switch (slotIndex) {
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case 0:
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shopItemIdentity.randomizerInf = RAND_INF_SHOP_ITEMS_MARKET_BAZAAR_ITEM_1;
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shopItemIdentity.randomizerCheck = RC_MARKET_BAZAAR_ITEM_1;
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shopItemIdentity.ogItemId = GI_SHIELD_HYLIAN;
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break;
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case 0x2F:
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case 1:
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shopItemIdentity.randomizerInf = RAND_INF_SHOP_ITEMS_MARKET_BAZAAR_ITEM_2;
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shopItemIdentity.randomizerCheck = RC_MARKET_BAZAAR_ITEM_2;
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shopItemIdentity.ogItemId = GI_BOMBS_5;
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break;
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case 0x00:
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case 2:
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shopItemIdentity.randomizerInf = RAND_INF_SHOP_ITEMS_MARKET_BAZAAR_ITEM_3;
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shopItemIdentity.randomizerCheck = RC_MARKET_BAZAAR_ITEM_3;
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shopItemIdentity.ogItemId = GI_NUTS_5_2;
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break;
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case 0x10:
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case 3:
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shopItemIdentity.randomizerInf = RAND_INF_SHOP_ITEMS_MARKET_BAZAAR_ITEM_4;
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shopItemIdentity.randomizerCheck = RC_MARKET_BAZAAR_ITEM_4;
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shopItemIdentity.ogItemId = GI_HEART;
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break;
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case 0x2C:
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case 4:
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shopItemIdentity.randomizerInf = RAND_INF_SHOP_ITEMS_MARKET_BAZAAR_ITEM_5;
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shopItemIdentity.randomizerCheck = RC_MARKET_BAZAAR_ITEM_5;
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shopItemIdentity.ogItemId = GI_ARROWS_SMALL;
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break;
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case 0x02:
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case 5:
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shopItemIdentity.randomizerInf = RAND_INF_SHOP_ITEMS_MARKET_BAZAAR_ITEM_6;
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shopItemIdentity.randomizerCheck = RC_MARKET_BAZAAR_ITEM_6;
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shopItemIdentity.ogItemId = GI_ARROWS_LARGE;
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break;
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case 0x05:
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case 6:
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shopItemIdentity.randomizerInf = RAND_INF_SHOP_ITEMS_MARKET_BAZAAR_ITEM_7;
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shopItemIdentity.randomizerCheck = RC_MARKET_BAZAAR_ITEM_7;
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shopItemIdentity.ogItemId = GI_STICKS_1;
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break;
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case 0x01:
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case 7:
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shopItemIdentity.randomizerInf = RAND_INF_SHOP_ITEMS_MARKET_BAZAAR_ITEM_8;
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shopItemIdentity.randomizerCheck = RC_MARKET_BAZAAR_ITEM_8;
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shopItemIdentity.ogItemId = GI_ARROWS_MEDIUM;
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@ -2722,43 +2722,43 @@ ShopItemIdentity Randomizer::IdentifyShopItem(s32 sceneNum, s32 actorParams) {
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}
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break;
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case SCENE_KOKIRI_SHOP:
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switch (actorParams) {
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case 0x0D:
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switch (slotIndex) {
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case 0:
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shopItemIdentity.randomizerInf = RAND_INF_SHOP_ITEMS_KF_SHOP_ITEM_1;
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shopItemIdentity.randomizerCheck = RC_KF_SHOP_ITEM_1;
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shopItemIdentity.ogItemId = GI_SHIELD_DEKU;
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break;
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case 0x00:
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case 1:
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shopItemIdentity.randomizerInf = RAND_INF_SHOP_ITEMS_KF_SHOP_ITEM_2;
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shopItemIdentity.randomizerCheck = RC_KF_SHOP_ITEM_2;
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shopItemIdentity.ogItemId = GI_NUTS_5_2;
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break;
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case 0x04:
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case 2:
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shopItemIdentity.randomizerInf = RAND_INF_SHOP_ITEMS_KF_SHOP_ITEM_3;
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shopItemIdentity.randomizerCheck = RC_KF_SHOP_ITEM_3;
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shopItemIdentity.ogItemId = GI_NUTS_10;
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break;
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case 0x05:
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case 3:
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shopItemIdentity.randomizerInf = RAND_INF_SHOP_ITEMS_KF_SHOP_ITEM_4;
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shopItemIdentity.randomizerCheck = RC_KF_SHOP_ITEM_4;
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shopItemIdentity.ogItemId = GI_STICKS_1;
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break;
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case 0x1D:
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case 4:
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shopItemIdentity.randomizerInf = RAND_INF_SHOP_ITEMS_KF_SHOP_ITEM_5;
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shopItemIdentity.randomizerCheck = RC_KF_SHOP_ITEM_5;
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shopItemIdentity.ogItemId = GI_SEEDS_30;
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break;
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case 0x2C:
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case 5:
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shopItemIdentity.randomizerInf = RAND_INF_SHOP_ITEMS_KF_SHOP_ITEM_6;
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shopItemIdentity.randomizerCheck = RC_KF_SHOP_ITEM_6;
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shopItemIdentity.ogItemId = GI_ARROWS_SMALL;
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break;
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case 0x01:
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case 6:
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shopItemIdentity.randomizerInf = RAND_INF_SHOP_ITEMS_KF_SHOP_ITEM_7;
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shopItemIdentity.randomizerCheck = RC_KF_SHOP_ITEM_7;
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shopItemIdentity.ogItemId = GI_ARROWS_MEDIUM;
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break;
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case 0x10:
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case 7:
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shopItemIdentity.randomizerInf = RAND_INF_SHOP_ITEMS_KF_SHOP_ITEM_8;
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shopItemIdentity.randomizerCheck = RC_KF_SHOP_ITEM_8;
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shopItemIdentity.ogItemId = GI_HEART;
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@ -2766,88 +2766,87 @@ ShopItemIdentity Randomizer::IdentifyShopItem(s32 sceneNum, s32 actorParams) {
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}
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break;
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case SCENE_GOLON:
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switch (actorParams) {
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case 0x03:
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switch (slotIndex) {
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case 0:
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shopItemIdentity.randomizerInf = RAND_INF_SHOP_ITEMS_GC_SHOP_ITEM_1;
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shopItemIdentity.randomizerCheck = RC_GC_SHOP_ITEM_1;
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shopItemIdentity.ogItemId = GI_BOMBS_5;
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break;
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case 0x06:
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case 1:
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shopItemIdentity.randomizerInf = RAND_INF_SHOP_ITEMS_GC_SHOP_ITEM_2;
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shopItemIdentity.randomizerCheck = RC_GC_SHOP_ITEM_2;
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shopItemIdentity.ogItemId = GI_BOMBS_10;
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break;
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case 0x2D:
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case 2:
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shopItemIdentity.randomizerInf = RAND_INF_SHOP_ITEMS_GC_SHOP_ITEM_3;
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shopItemIdentity.randomizerCheck = RC_GC_SHOP_ITEM_3;
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shopItemIdentity.ogItemId = GI_BOMBS_20;
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break;
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case 0x2E:
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case 3:
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shopItemIdentity.randomizerInf = RAND_INF_SHOP_ITEMS_GC_SHOP_ITEM_4;
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shopItemIdentity.randomizerCheck = RC_GC_SHOP_ITEM_4;
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shopItemIdentity.ogItemId = GI_BOMBS_30;
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break;
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case 0x0E:
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case 4:
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shopItemIdentity.randomizerInf = RAND_INF_SHOP_ITEMS_GC_SHOP_ITEM_5;
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shopItemIdentity.randomizerCheck = RC_GC_SHOP_ITEM_5;
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shopItemIdentity.ogItemId = GI_TUNIC_GORON;
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break;
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case 0x10:
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case 5:
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shopItemIdentity.randomizerInf = RAND_INF_SHOP_ITEMS_GC_SHOP_ITEM_6;
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shopItemIdentity.randomizerCheck = RC_GC_SHOP_ITEM_6;
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shopItemIdentity.ogItemId = GI_HEART;
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break;
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case 0x30:
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case 6:
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shopItemIdentity.randomizerInf = RAND_INF_SHOP_ITEMS_GC_SHOP_ITEM_7;
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shopItemIdentity.randomizerCheck = RC_GC_SHOP_ITEM_7;
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shopItemIdentity.ogItemId = GI_POTION_RED;
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break;
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// TODO: Not a huge issue because shopsanity won't use this slot, but it has the same actorParam as another
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// case 0x10:
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// shopItemIdentity.randomizerInf = RAND_INF_SHOP_ITEMS_GC_SHOP_ITEM_8;
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// shopItemIdentity.randomizerCheck = RC_GC_SHOP_ITEM_8;
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// shopItemIdentity.ogItemId = GI_HEART;
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// break;
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case 7:
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shopItemIdentity.randomizerInf = RAND_INF_SHOP_ITEMS_GC_SHOP_ITEM_8;
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shopItemIdentity.randomizerCheck = RC_GC_SHOP_ITEM_8;
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shopItemIdentity.ogItemId = GI_HEART;
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break;
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}
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break;
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case SCENE_ZOORA:
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switch (actorParams) {
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case 0x0F:
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switch (slotIndex) {
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case 0:
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shopItemIdentity.randomizerInf = RAND_INF_SHOP_ITEMS_ZD_SHOP_ITEM_1;
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shopItemIdentity.randomizerCheck = RC_ZD_SHOP_ITEM_1;
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shopItemIdentity.ogItemId = GI_TUNIC_ZORA;
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break;
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case 0x2C:
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case 1:
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shopItemIdentity.randomizerInf = RAND_INF_SHOP_ITEMS_ZD_SHOP_ITEM_2;
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shopItemIdentity.randomizerCheck = RC_ZD_SHOP_ITEM_2;
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shopItemIdentity.ogItemId = GI_ARROWS_SMALL;
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break;
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case 0x10:
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case 2:
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shopItemIdentity.randomizerInf = RAND_INF_SHOP_ITEMS_ZD_SHOP_ITEM_3;
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shopItemIdentity.randomizerCheck = RC_ZD_SHOP_ITEM_3;
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shopItemIdentity.ogItemId = GI_HEART;
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break;
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case 0x01:
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case 3:
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shopItemIdentity.randomizerInf = RAND_INF_SHOP_ITEMS_ZD_SHOP_ITEM_4;
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shopItemIdentity.randomizerCheck = RC_ZD_SHOP_ITEM_4;
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shopItemIdentity.ogItemId = GI_ARROWS_MEDIUM;
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break;
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case 0x00:
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case 4:
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shopItemIdentity.randomizerInf = RAND_INF_SHOP_ITEMS_ZD_SHOP_ITEM_5;
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shopItemIdentity.randomizerCheck = RC_ZD_SHOP_ITEM_5;
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shopItemIdentity.ogItemId = GI_NUTS_5_2;
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break;
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case 0x02:
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case 5:
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shopItemIdentity.randomizerInf = RAND_INF_SHOP_ITEMS_ZD_SHOP_ITEM_6;
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shopItemIdentity.randomizerCheck = RC_ZD_SHOP_ITEM_6;
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shopItemIdentity.ogItemId = GI_ARROWS_LARGE;
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break;
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case 0x07:
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case 6:
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shopItemIdentity.randomizerInf = RAND_INF_SHOP_ITEMS_ZD_SHOP_ITEM_7;
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shopItemIdentity.randomizerCheck = RC_ZD_SHOP_ITEM_7;
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shopItemIdentity.ogItemId = GI_FISH;
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break;
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case 0x31:
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case 7:
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shopItemIdentity.randomizerInf = RAND_INF_SHOP_ITEMS_ZD_SHOP_ITEM_8;
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shopItemIdentity.randomizerCheck = RC_ZD_SHOP_ITEM_8;
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shopItemIdentity.ogItemId = GI_POTION_RED;
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@ -2855,43 +2854,43 @@ ShopItemIdentity Randomizer::IdentifyShopItem(s32 sceneNum, s32 actorParams) {
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}
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break;
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case SCENE_DRAG:
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switch (actorParams) {
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case 0x09:
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switch (slotIndex) {
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case 0:
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shopItemIdentity.randomizerInf = RAND_INF_SHOP_ITEMS_KAK_POTION_SHOP_ITEM_1;
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shopItemIdentity.randomizerCheck = RC_KAK_POTION_SHOP_ITEM_1;
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shopItemIdentity.ogItemId = GI_POTION_GREEN;
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break;
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case 0x27:
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case 1:
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shopItemIdentity.randomizerInf = RAND_INF_SHOP_ITEMS_KAK_POTION_SHOP_ITEM_2;
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shopItemIdentity.randomizerCheck = RC_KAK_POTION_SHOP_ITEM_2;
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shopItemIdentity.ogItemId = GI_BLUE_FIRE;
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break;
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case 0x08:
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case 2:
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shopItemIdentity.randomizerInf = RAND_INF_SHOP_ITEMS_KAK_POTION_SHOP_ITEM_3;
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shopItemIdentity.randomizerCheck = RC_KAK_POTION_SHOP_ITEM_3;
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shopItemIdentity.ogItemId = GI_POTION_RED;
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break;
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case 0x2B:
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case 3:
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shopItemIdentity.randomizerInf = RAND_INF_SHOP_ITEMS_KAK_POTION_SHOP_ITEM_4;
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shopItemIdentity.randomizerCheck = RC_KAK_POTION_SHOP_ITEM_4;
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shopItemIdentity.ogItemId = GI_FAIRY;
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break;
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case 0x00:
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case 4:
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shopItemIdentity.randomizerInf = RAND_INF_SHOP_ITEMS_KAK_POTION_SHOP_ITEM_5;
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shopItemIdentity.randomizerCheck = RC_KAK_POTION_SHOP_ITEM_5;
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shopItemIdentity.ogItemId = GI_NUTS_5_2;
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break;
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case 0x28:
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case 5:
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shopItemIdentity.randomizerInf = RAND_INF_SHOP_ITEMS_KAK_POTION_SHOP_ITEM_6;
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shopItemIdentity.randomizerCheck = RC_KAK_POTION_SHOP_ITEM_6;
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shopItemIdentity.ogItemId = GI_BUGS;
|
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break;
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case 0x2A:
|
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case 6:
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shopItemIdentity.randomizerInf = RAND_INF_SHOP_ITEMS_KAK_POTION_SHOP_ITEM_7;
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shopItemIdentity.randomizerCheck = RC_KAK_POTION_SHOP_ITEM_7;
|
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shopItemIdentity.ogItemId = GI_POE;
|
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break;
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case 0x07:
|
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case 7:
|
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shopItemIdentity.randomizerInf = RAND_INF_SHOP_ITEMS_KAK_POTION_SHOP_ITEM_8;
|
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shopItemIdentity.randomizerCheck = RC_KAK_POTION_SHOP_ITEM_8;
|
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shopItemIdentity.ogItemId = GI_FISH;
|
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@ -2899,43 +2898,43 @@ ShopItemIdentity Randomizer::IdentifyShopItem(s32 sceneNum, s32 actorParams) {
|
||||
}
|
||||
break;
|
||||
case SCENE_ALLEY_SHOP:
|
||||
switch (actorParams) {
|
||||
case 0x09:
|
||||
switch (slotIndex) {
|
||||
case 0:
|
||||
shopItemIdentity.randomizerInf = RAND_INF_SHOP_ITEMS_MARKET_POTION_SHOP_ITEM_1;
|
||||
shopItemIdentity.randomizerCheck = RC_MARKET_POTION_SHOP_ITEM_1;
|
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shopItemIdentity.ogItemId = GI_POTION_GREEN;
|
||||
break;
|
||||
case 0x27:
|
||||
case 1:
|
||||
shopItemIdentity.randomizerInf = RAND_INF_SHOP_ITEMS_MARKET_POTION_SHOP_ITEM_2;
|
||||
shopItemIdentity.randomizerCheck = RC_MARKET_POTION_SHOP_ITEM_2;
|
||||
shopItemIdentity.ogItemId = GI_BLUE_FIRE;
|
||||
break;
|
||||
case 0x08:
|
||||
case 2:
|
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shopItemIdentity.randomizerInf = RAND_INF_SHOP_ITEMS_MARKET_POTION_SHOP_ITEM_3;
|
||||
shopItemIdentity.randomizerCheck = RC_MARKET_POTION_SHOP_ITEM_3;
|
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shopItemIdentity.ogItemId = GI_POTION_RED;
|
||||
break;
|
||||
case 0x2B:
|
||||
case 3:
|
||||
shopItemIdentity.randomizerInf = RAND_INF_SHOP_ITEMS_MARKET_POTION_SHOP_ITEM_4;
|
||||
shopItemIdentity.randomizerCheck = RC_MARKET_POTION_SHOP_ITEM_4;
|
||||
shopItemIdentity.ogItemId = GI_FAIRY;
|
||||
break;
|
||||
case 0x00:
|
||||
case 4:
|
||||
shopItemIdentity.randomizerInf = RAND_INF_SHOP_ITEMS_MARKET_POTION_SHOP_ITEM_5;
|
||||
shopItemIdentity.randomizerCheck = RC_MARKET_POTION_SHOP_ITEM_5;
|
||||
shopItemIdentity.ogItemId = GI_NUTS_5_2;
|
||||
break;
|
||||
case 0x28:
|
||||
case 5:
|
||||
shopItemIdentity.randomizerInf = RAND_INF_SHOP_ITEMS_MARKET_POTION_SHOP_ITEM_6;
|
||||
shopItemIdentity.randomizerCheck = RC_MARKET_POTION_SHOP_ITEM_6;
|
||||
shopItemIdentity.ogItemId = GI_BUGS;
|
||||
break;
|
||||
case 0x2A:
|
||||
case 6:
|
||||
shopItemIdentity.randomizerInf = RAND_INF_SHOP_ITEMS_MARKET_POTION_SHOP_ITEM_7;
|
||||
shopItemIdentity.randomizerCheck = RC_MARKET_POTION_SHOP_ITEM_7;
|
||||
shopItemIdentity.ogItemId = GI_POE;
|
||||
break;
|
||||
case 0x07:
|
||||
case 7:
|
||||
shopItemIdentity.randomizerInf = RAND_INF_SHOP_ITEMS_MARKET_POTION_SHOP_ITEM_8;
|
||||
shopItemIdentity.randomizerCheck = RC_MARKET_POTION_SHOP_ITEM_8;
|
||||
shopItemIdentity.ogItemId = GI_FISH;
|
||||
@ -2943,43 +2942,43 @@ ShopItemIdentity Randomizer::IdentifyShopItem(s32 sceneNum, s32 actorParams) {
|
||||
}
|
||||
break;
|
||||
case SCENE_NIGHT_SHOP:
|
||||
switch (actorParams) {
|
||||
case 0x18:
|
||||
switch (slotIndex) {
|
||||
case 0:
|
||||
shopItemIdentity.randomizerInf = RAND_INF_SHOP_ITEMS_MARKET_BOMBCHU_SHOP_ITEM_1;
|
||||
shopItemIdentity.randomizerCheck = RC_MARKET_BOMBCHU_SHOP_ITEM_1;
|
||||
shopItemIdentity.ogItemId = GI_BOMBCHUS_10;
|
||||
break;
|
||||
case 0x1C:
|
||||
case 1:
|
||||
shopItemIdentity.randomizerInf = RAND_INF_SHOP_ITEMS_MARKET_BOMBCHU_SHOP_ITEM_2;
|
||||
shopItemIdentity.randomizerCheck = RC_MARKET_BOMBCHU_SHOP_ITEM_2;
|
||||
shopItemIdentity.ogItemId = GI_BOMBCHUS_10;
|
||||
break;
|
||||
case 0x19:
|
||||
case 2:
|
||||
shopItemIdentity.randomizerInf = RAND_INF_SHOP_ITEMS_MARKET_BOMBCHU_SHOP_ITEM_3;
|
||||
shopItemIdentity.randomizerCheck = RC_MARKET_BOMBCHU_SHOP_ITEM_3;
|
||||
shopItemIdentity.ogItemId = GI_BOMBCHUS_10;
|
||||
break;
|
||||
case 0x15:
|
||||
case 3:
|
||||
shopItemIdentity.randomizerInf = RAND_INF_SHOP_ITEMS_MARKET_BOMBCHU_SHOP_ITEM_4;
|
||||
shopItemIdentity.randomizerCheck = RC_MARKET_BOMBCHU_SHOP_ITEM_4;
|
||||
shopItemIdentity.ogItemId = GI_BOMBCHUS_10;
|
||||
break;
|
||||
case 0x1A:
|
||||
case 4:
|
||||
shopItemIdentity.randomizerInf = RAND_INF_SHOP_ITEMS_MARKET_BOMBCHU_SHOP_ITEM_5;
|
||||
shopItemIdentity.randomizerCheck = RC_MARKET_BOMBCHU_SHOP_ITEM_5;
|
||||
shopItemIdentity.ogItemId = GI_BOMBCHUS_20;
|
||||
break;
|
||||
case 0x16:
|
||||
case 5:
|
||||
shopItemIdentity.randomizerInf = RAND_INF_SHOP_ITEMS_MARKET_BOMBCHU_SHOP_ITEM_6;
|
||||
shopItemIdentity.randomizerCheck = RC_MARKET_BOMBCHU_SHOP_ITEM_6;
|
||||
shopItemIdentity.ogItemId = GI_BOMBCHUS_20;
|
||||
break;
|
||||
case 0x1B:
|
||||
case 6:
|
||||
shopItemIdentity.randomizerInf = RAND_INF_SHOP_ITEMS_MARKET_BOMBCHU_SHOP_ITEM_7;
|
||||
shopItemIdentity.randomizerCheck = RC_MARKET_BOMBCHU_SHOP_ITEM_7;
|
||||
shopItemIdentity.ogItemId = GI_BOMBCHUS_20;
|
||||
break;
|
||||
case 0x17:
|
||||
case 7:
|
||||
shopItemIdentity.randomizerInf = RAND_INF_SHOP_ITEMS_MARKET_BOMBCHU_SHOP_ITEM_8;
|
||||
shopItemIdentity.randomizerCheck = RC_MARKET_BOMBCHU_SHOP_ITEM_8;
|
||||
shopItemIdentity.ogItemId = GI_BOMBCHUS_20;
|
||||
|
@ -57,7 +57,7 @@ class Randomizer {
|
||||
std::string GetGanonText() const;
|
||||
std::string GetGanonHintText() const;
|
||||
ScrubIdentity IdentifyScrub(s32 sceneNum, s32 actorParams, s32 respawnData);
|
||||
ShopItemIdentity IdentifyShopItem(s32 sceneNum, s32 actorParams);
|
||||
ShopItemIdentity IdentifyShopItem(s32 sceneNum, u8 slotIndex);
|
||||
GetItemID GetItemIdFromKnownCheck(RandomizerCheck randomizerCheck, GetItemID ogItemId);
|
||||
GetItemID GetItemIdFromActor(s16 actorId, s16 sceneNum, s16 actorParams, GetItemID ogItemId);
|
||||
GetItemID GetItemIdFromRandomizerGet(RandomizerGet randoGet, GetItemID ogItemId);
|
||||
|
@ -1599,8 +1599,8 @@ extern "C" ScrubIdentity Randomizer_IdentifyScrub(s32 sceneNum, s32 actorParams,
|
||||
return OTRGlobals::Instance->gRandomizer->IdentifyScrub(sceneNum, actorParams, respawnData);
|
||||
}
|
||||
|
||||
extern "C" ShopItemIdentity Randomizer_IdentifyShopItem(s32 sceneNum, s32 actorParams) {
|
||||
return OTRGlobals::Instance->gRandomizer->IdentifyShopItem(sceneNum, actorParams);
|
||||
extern "C" ShopItemIdentity Randomizer_IdentifyShopItem(s32 sceneNum, u8 slotIndex) {
|
||||
return OTRGlobals::Instance->gRandomizer->IdentifyShopItem(sceneNum, slotIndex);
|
||||
}
|
||||
|
||||
extern "C" CustomMessageEntry Randomizer_GetScrubMessage(s16 itemPrice) {
|
||||
|
@ -98,7 +98,7 @@ void Randomizer_LoadSettings(const char* spoilerFileName);
|
||||
u8 Randomizer_GetSettingValue(RandomizerSettingKey randoSettingKey);
|
||||
RandomizerCheck Randomizer_GetCheckFromActor(s16 actorId, s16 sceneNum, s16 actorParams);
|
||||
ScrubIdentity Randomizer_IdentifyScrub(s32 sceneNum, s32 actorParams, s32 respawnData);
|
||||
ShopItemIdentity Randomizer_IdentifyShopItem(s32 sceneNum, s32 actorParams);
|
||||
ShopItemIdentity Randomizer_IdentifyShopItem(s32 sceneNum, u8 slotIndex);
|
||||
void Randomizer_LoadHintLocations(const char* spoilerFileName);
|
||||
void Randomizer_LoadMerchantMessages(const char* spoilerFileName);
|
||||
void Randomizer_LoadRequiredTrials(const char* spoilerFileName);
|
||||
|
@ -391,13 +391,17 @@ void EnGirlA_InitItem(EnGirlA* this, GlobalContext* globalCtx) {
|
||||
if (!gSaveContext.n64ddFlag || !Randomizer_GetSettingValue(RSK_SHOPSANITY)) {
|
||||
this->objBankIndex = Object_GetIndex(&globalCtx->objectCtx, shopItemEntries[params].objID);
|
||||
} else {
|
||||
ShopItemIdentity shopItemIdentity = Randomizer_IdentifyShopItem(globalCtx->sceneNum, this->actor.params);
|
||||
ShopItemIdentity shopItemIdentity = Randomizer_IdentifyShopItem(globalCtx->sceneNum, this->randoSlotIndex);
|
||||
s16 objectId = shopItemEntries[params].objID;
|
||||
|
||||
if (shopItemIdentity.randomizerCheck != RC_UNKNOWN_CHECK) {
|
||||
if (shopItemIdentity.enGirlAShopItem == -1) {
|
||||
if (Flags_GetRandomizerInf(shopItemIdentity.randomizerInf)) {
|
||||
objectId = shopItemEntries[SI_SOLD_OUT].objID;
|
||||
} else {
|
||||
GetItemEntry getItemEntry = Randomizer_GetItemFromKnownCheckWithoutObtainabilityCheck(shopItemIdentity.randomizerCheck, shopItemIdentity.ogItemId);
|
||||
objectId = getItemEntry.objectId;
|
||||
}
|
||||
} else {
|
||||
objectId = shopItemEntries[shopItemIdentity.enGirlAShopItem].objID;
|
||||
}
|
||||
@ -744,7 +748,7 @@ s32 EnGirlA_CanBuy_Fairy(GlobalContext* globalCtx, EnGirlA* this) {
|
||||
}
|
||||
|
||||
s32 EnGirlA_CanBuy_Randomizer(GlobalContext* globalCtx, EnGirlA* this) {
|
||||
ShopItemIdentity shopItemIdentity = Randomizer_IdentifyShopItem(globalCtx->sceneNum, this->actor.params);
|
||||
ShopItemIdentity shopItemIdentity = Randomizer_IdentifyShopItem(globalCtx->sceneNum, this->randoSlotIndex);
|
||||
GetItemEntry getItemEntry = Randomizer_GetItemFromKnownCheckWithoutObtainabilityCheck(shopItemIdentity.randomizerCheck, shopItemIdentity.ogItemId);
|
||||
ItemObtainability itemObtainability = Randomizer_GetItemObtainabilityFromRandomizerCheck(shopItemIdentity.randomizerCheck);
|
||||
|
||||
@ -902,7 +906,7 @@ void EnGirlA_ItemGive_BottledItem(GlobalContext* globalCtx, EnGirlA* this) {
|
||||
|
||||
// This is called when EnGirlA_CanBuy_Randomizer returns CANBUY_RESULT_SUCCESS
|
||||
void EnGirlA_ItemGive_Randomizer(GlobalContext* globalCtx, EnGirlA* this) {
|
||||
ShopItemIdentity shopItemIdentity = Randomizer_IdentifyShopItem(globalCtx->sceneNum, this->actor.params);
|
||||
ShopItemIdentity shopItemIdentity = Randomizer_IdentifyShopItem(globalCtx->sceneNum, this->randoSlotIndex);
|
||||
GetItemEntry getItemEntry = Randomizer_GetItemFromKnownCheckWithoutObtainabilityCheck(shopItemIdentity.randomizerCheck, shopItemIdentity.ogItemId);
|
||||
|
||||
if (getItemEntry.modIndex == MOD_NONE) {
|
||||
@ -972,9 +976,21 @@ void EnGirlA_BuyEvent_ObtainBombchuPack(GlobalContext* globalCtx, EnGirlA* this)
|
||||
|
||||
// This is called when EnGirlA_CanBuy_Randomizer returns CANBUY_RESULT_SUCCESS_FANFARE
|
||||
void EnGirlA_BuyEvent_Randomizer(GlobalContext* globalCtx, EnGirlA* this) {
|
||||
ShopItemIdentity shopItemIdentity = Randomizer_IdentifyShopItem(globalCtx->sceneNum, this->actor.params);
|
||||
ShopItemIdentity shopItemIdentity = Randomizer_IdentifyShopItem(globalCtx->sceneNum, this->randoSlotIndex);
|
||||
Flags_SetRandomizerInf(shopItemIdentity.randomizerInf);
|
||||
Rupees_ChangeBy(-this->basePrice);
|
||||
if (shopItemIdentity.enGirlAShopItem == -1) {
|
||||
ShopItemEntry* itemEntry = &shopItemEntries[SI_SOLD_OUT];
|
||||
this->actor.textId = itemEntry->itemDescTextId;
|
||||
this->itemBuyPromptTextId = 0x9100 + ((shopItemIdentity.randomizerInf - RAND_INF_SHOP_ITEMS_KF_SHOP_ITEM_1) + NUM_SHOP_ITEMS);
|
||||
this->getItemId = itemEntry->getItemId;
|
||||
this->canBuyFunc = itemEntry->canBuyFunc;
|
||||
this->itemGiveFunc = itemEntry->itemGiveFunc;
|
||||
this->buyEventFunc = itemEntry->buyEventFunc;
|
||||
this->basePrice = itemEntry->price;
|
||||
this->itemCount = itemEntry->count;
|
||||
this->giDrawId = itemEntry->giDrawId;
|
||||
}
|
||||
}
|
||||
|
||||
void EnGirlA_Noop(EnGirlA* this, GlobalContext* globalCtx) {
|
||||
@ -1026,12 +1042,10 @@ void EnGirlA_SetItemDescription(GlobalContext* globalCtx, EnGirlA* this) {
|
||||
}
|
||||
|
||||
if (gSaveContext.n64ddFlag && Randomizer_GetSettingValue(RSK_SHOPSANITY)) {
|
||||
ShopItemIdentity shopItemIdentity = Randomizer_IdentifyShopItem(globalCtx->sceneNum, this->actor.params);
|
||||
ShopItemIdentity shopItemIdentity = Randomizer_IdentifyShopItem(globalCtx->sceneNum, this->randoSlotIndex);
|
||||
if (shopItemIdentity.randomizerCheck != RC_UNKNOWN_CHECK) {
|
||||
if (shopItemIdentity.enGirlAShopItem == -1) {
|
||||
this->actor.textId = 0x9100 + (shopItemIdentity.randomizerInf - RAND_INF_SHOP_ITEMS_KF_SHOP_ITEM_1);
|
||||
} else {
|
||||
this->actor.textId = &shopItemEntries[shopItemIdentity.enGirlAShopItem].itemDescTextId;
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -1056,10 +1070,14 @@ void EnGirlA_UpdateStockedItem(GlobalContext* globalCtx, EnGirlA* this) {
|
||||
itemEntry = &shopItemEntries[this->actor.params];
|
||||
|
||||
if (gSaveContext.n64ddFlag && Randomizer_GetSettingValue(RSK_SHOPSANITY)) {
|
||||
ShopItemIdentity shopItemIdentity = Randomizer_IdentifyShopItem(globalCtx->sceneNum, this->actor.params);
|
||||
ShopItemIdentity shopItemIdentity = Randomizer_IdentifyShopItem(globalCtx->sceneNum, this->randoSlotIndex);
|
||||
if (shopItemIdentity.randomizerCheck != RC_UNKNOWN_CHECK) {
|
||||
if (shopItemIdentity.enGirlAShopItem == -1) {
|
||||
if (Flags_GetRandomizerInf(shopItemIdentity.randomizerInf)) {
|
||||
itemEntry = &shopItemEntries[SI_SOLD_OUT];
|
||||
} else {
|
||||
itemEntry->itemDescTextId = 0x9100 + (shopItemIdentity.randomizerInf - RAND_INF_SHOP_ITEMS_KF_SHOP_ITEM_1);
|
||||
}
|
||||
} else {
|
||||
itemEntry->itemDescTextId = &shopItemEntries[shopItemIdentity.enGirlAShopItem].itemDescTextId;
|
||||
}
|
||||
@ -1188,9 +1206,8 @@ void EnGirlA_InitializeItemAction(EnGirlA* this, GlobalContext* globalCtx) {
|
||||
this->yRotation = 0;
|
||||
this->yRotationInit = this->actor.shape.rot.y;
|
||||
|
||||
// TODO: This is pretty verbose, pointers are making this difficult
|
||||
if (gSaveContext.n64ddFlag && Randomizer_GetSettingValue(RSK_SHOPSANITY)) {
|
||||
ShopItemIdentity shopItemIdentity = Randomizer_IdentifyShopItem(globalCtx->sceneNum, this->actor.params);
|
||||
if (gSaveContext.n64ddFlag && Randomizer_GetSettingValue(RSK_SHOPSANITY) && params != SI_SOLD_OUT) {
|
||||
ShopItemIdentity shopItemIdentity = Randomizer_IdentifyShopItem(globalCtx->sceneNum, this->randoSlotIndex);
|
||||
if (shopItemIdentity.randomizerCheck != RC_UNKNOWN_CHECK) {
|
||||
if (shopItemIdentity.enGirlAShopItem == -1) {
|
||||
GetItemEntry getItemEntry = Randomizer_GetItemFromKnownCheckWithoutObtainabilityCheck(shopItemIdentity.randomizerCheck, shopItemIdentity.ogItemId);
|
||||
@ -1203,16 +1220,6 @@ void EnGirlA_InitializeItemAction(EnGirlA* this, GlobalContext* globalCtx) {
|
||||
this->basePrice = shopItemIdentity.itemPrice;
|
||||
this->itemCount = 1;
|
||||
this->giDrawId = getItemEntry.gid;
|
||||
} else {
|
||||
this->actor.textId = (&shopItemEntries[shopItemIdentity.enGirlAShopItem])->itemDescTextId;
|
||||
this->itemBuyPromptTextId = (&shopItemEntries[shopItemIdentity.enGirlAShopItem])->itemBuyPromptTextId;
|
||||
this->getItemId = (&shopItemEntries[shopItemIdentity.enGirlAShopItem])->getItemId;
|
||||
this->canBuyFunc = (&shopItemEntries[shopItemIdentity.enGirlAShopItem])->canBuyFunc;
|
||||
this->itemGiveFunc = (&shopItemEntries[shopItemIdentity.enGirlAShopItem])->itemGiveFunc;
|
||||
this->buyEventFunc = (&shopItemEntries[shopItemIdentity.enGirlAShopItem])->buyEventFunc;
|
||||
this->basePrice = (&shopItemEntries[shopItemIdentity.enGirlAShopItem])->price;
|
||||
this->itemCount = (&shopItemEntries[shopItemIdentity.enGirlAShopItem])->count;
|
||||
this->giDrawId = (&shopItemEntries[shopItemIdentity.enGirlAShopItem])->giDrawId;
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -1228,7 +1235,7 @@ void EnGirlA_Update2(EnGirlA* this, GlobalContext* globalCtx) {
|
||||
Actor_SetFocus(&this->actor, 5.0f);
|
||||
this->actor.shape.rot.x = 0.0f;
|
||||
if (this->actor.params != SI_SOLD_OUT) {
|
||||
if (this->isSelected) {
|
||||
if (this->isSelected && this->giDrawId != GID_SOLDOUT) {
|
||||
this->yRotation += 0x1F4;
|
||||
} else {
|
||||
Math_SmoothStepToS(&this->yRotation, 0, 10, 0x7D0, 0);
|
||||
|
@ -33,6 +33,7 @@ typedef struct EnGirlA {
|
||||
/* 0x01CA */ s16 itemCount;
|
||||
/* 0x01CC */ s16 giDrawId;
|
||||
/* 0x01D0 */ EnGirlA3Func hiliteFunc;
|
||||
/* 0x01D4 */ u8 randoSlotIndex; // used by randomizer to determine which slot this item is for id purposes.
|
||||
} EnGirlA; // size = 0x01D4
|
||||
|
||||
typedef enum {
|
||||
|
@ -427,6 +427,16 @@ void EnOssan_SpawnItemsOnShelves(EnOssan* this, GlobalContext* globalCtx, ShopIt
|
||||
this->shelfSlots[i] = NULL;
|
||||
} else {
|
||||
itemParams = sShopItemReplaceFunc[shopItems->shopItemIndex](shopItems->shopItemIndex);
|
||||
if (gSaveContext.n64ddFlag && Randomizer_GetSettingValue(RSK_SHOPSANITY)) {
|
||||
ShopItemIdentity shopItemIdentity = Randomizer_IdentifyShopItem(globalCtx->sceneNum, i);
|
||||
if (shopItemIdentity.enGirlAShopItem == -1) {
|
||||
if (Flags_GetRandomizerInf(shopItemIdentity.randomizerInf)) {
|
||||
itemParams = SI_SOLD_OUT;
|
||||
}
|
||||
} else {
|
||||
itemParams = shopItemIdentity.enGirlAShopItem;
|
||||
}
|
||||
}
|
||||
|
||||
if (itemParams < 0) {
|
||||
this->shelfSlots[i] = NULL;
|
||||
@ -437,6 +447,9 @@ void EnOssan_SpawnItemsOnShelves(EnOssan* this, GlobalContext* globalCtx, ShopIt
|
||||
shelves->actor.world.pos.y + shopItems->yOffset, shelves->actor.world.pos.z + shopItems->zOffset,
|
||||
shelves->actor.shape.rot.x, shelves->actor.shape.rot.y + sItemShelfRot[i],
|
||||
shelves->actor.shape.rot.z, itemParams);
|
||||
if (gSaveContext.n64ddFlag && Randomizer_GetSettingValue(RSK_SHOPSANITY)) {
|
||||
this->shelfSlots[i]->randoSlotIndex = i;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -1333,7 +1346,7 @@ void EnOssan_GiveItemWithFanfare(GlobalContext* globalCtx, EnOssan* this) {
|
||||
if (!gSaveContext.n64ddFlag) {
|
||||
func_8002F434(&this->actor, globalCtx, this->shelfSlots[this->cursorIndex]->getItemId, 120.0f, 120.0f);
|
||||
} else {
|
||||
ShopItemIdentity shopItemIdentity = Randomizer_IdentifyShopItem(globalCtx->sceneNum, this->shelfSlots[this->cursorIndex]->actor.params);
|
||||
ShopItemIdentity shopItemIdentity = Randomizer_IdentifyShopItem(globalCtx->sceneNum, this->cursorIndex);
|
||||
if (shopItemIdentity.randomizerCheck != RC_UNKNOWN_CHECK) {
|
||||
GetItemEntry getItemEntry = Randomizer_GetItemFromKnownCheck(shopItemIdentity.randomizerCheck, shopItemIdentity.ogItemId);
|
||||
GiveItemEntryFromActor(&this->actor, globalCtx, getItemEntry, 120.0f, 120.0f);
|
||||
@ -1675,7 +1688,18 @@ void EnOssan_State_GiveItemWithFanfare(EnOssan* this, GlobalContext* globalCtx,
|
||||
this->stateFlag = OSSAN_STATE_ITEM_PURCHASED;
|
||||
return;
|
||||
}
|
||||
if (!gSaveContext.n64ddFlag) {
|
||||
func_8002F434(&this->actor, globalCtx, this->shelfSlots[this->cursorIndex]->getItemId, 120.0f, 120.0f);
|
||||
} else {
|
||||
ShopItemIdentity shopItemIdentity = Randomizer_IdentifyShopItem(globalCtx->sceneNum, this->cursorIndex);
|
||||
if (shopItemIdentity.randomizerCheck != RC_UNKNOWN_CHECK) {
|
||||
GetItemEntry getItemEntry =
|
||||
Randomizer_GetItemFromKnownCheck(shopItemIdentity.randomizerCheck, shopItemIdentity.ogItemId);
|
||||
GiveItemEntryFromActor(&this->actor, globalCtx, getItemEntry, 120.0f, 120.0f);
|
||||
} else {
|
||||
func_8002F434(&this->actor, globalCtx, this->shelfSlots[this->cursorIndex]->getItemId, 120.0f, 120.0f);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void EnOssan_State_ItemPurchased(EnOssan* this, GlobalContext* globalCtx, Player* player) {
|
||||
|
Loading…
x
Reference in New Issue
Block a user