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Fixes macOS randomizer functionality with App Directory (#761)
* Fixes macOS randomizer functionality with App Directory * Fix windows build * Update soh/soh/Enhancements/randomizer/3drando/rando_main.cpp * Update soh/soh/Enhancements/randomizer/3drando/spoiler_log.cpp * Revert band-aid fix Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>
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@ -941,6 +941,7 @@
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<ClCompile Include="src\overlays\misc\ovl_kaleido_scope\z_lmap_mark.c" />
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<ClCompile Include="src\overlays\misc\ovl_kaleido_scope\z_lmap_mark.c" />
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<ClCompile Include="src\overlays\misc\ovl_kaleido_scope\z_lmap_mark_data.c" />
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<ClCompile Include="src\overlays\misc\ovl_kaleido_scope\z_lmap_mark_data.c" />
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<ClCompile Include="src\overlays\misc\ovl_map_mark_data\z_map_mark_data.c" />
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<ClCompile Include="src\overlays\misc\ovl_map_mark_data\z_map_mark_data.c" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ClInclude Include="soh\Enhancements\cosmetics\CosmeticsEditor.h" />
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<ClInclude Include="soh\Enhancements\cosmetics\CosmeticsEditor.h" />
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@ -7,6 +7,9 @@
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// #include <soh/Enhancements/randomizer.h>
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// #include <soh/Enhancements/randomizer.h>
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#include <Cvar.h>
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#include <Cvar.h>
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#include <GameSettings.h>
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#include <GameSettings.h>
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#define NOGDI
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#define WIN32_LEAN_AND_MEAN
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#include <GlobalCtx2.h>
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#define TICKS_PER_SEC 268123480.0
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#define TICKS_PER_SEC 268123480.0
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@ -18,7 +21,7 @@ void RandoMain::GenerateRando(std::unordered_map<RandomizerSettingKey, u8> cvarS
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// std::string settingsFileName = "./randomizer/latest_settings.json";
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// std::string settingsFileName = "./randomizer/latest_settings.json";
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// CVar_SetString("gLoadedPreset", settingsFileName.c_str());
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// CVar_SetString("gLoadedPreset", settingsFileName.c_str());
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std::string fileName = GenerateRandomizer(cvarSettings);
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std::string fileName = Ship::GlobalCtx2::GetPathRelativeToAppDirectory(GenerateRandomizer(cvarSettings).c_str());
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CVar_SetString("gSpoilerLog", fileName.c_str());
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CVar_SetString("gSpoilerLog", fileName.c_str());
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Game::SaveSettings();
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Game::SaveSettings();
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@ -26,6 +26,10 @@
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#include <filesystem>
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#include <filesystem>
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#include <variables.h>
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#include <variables.h>
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#define NOGDI
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#define WIN32_LEAN_AND_MEAN
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#include "GlobalCtx2.h"
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using json = nlohmann::json;
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using json = nlohmann::json;
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json jsonData;
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json jsonData;
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@ -721,12 +725,13 @@ const char* SpoilerLog_Write(int language) {
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//WriteShuffledEntrances(spoilerLog);
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//WriteShuffledEntrances(spoilerLog);
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WriteAllLocations(language);
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WriteAllLocations(language);
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if (!std::filesystem::exists("./Randomizer")) {
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if (!std::filesystem::exists(Ship::GlobalCtx2::GetPathRelativeToAppDirectory("Randomizer"))) {
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std::filesystem::create_directory("./Randomizer");
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std::filesystem::create_directory(Ship::GlobalCtx2::GetPathRelativeToAppDirectory("Randomizer"));
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}
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}
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std::string jsonString = jsonData.dump(4);
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std::string jsonString = jsonData.dump(4);
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std::ofstream jsonFile("./Randomizer/" + Settings::seed + ".json");
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std::ofstream jsonFile(Ship::GlobalCtx2::GetPathRelativeToAppDirectory(
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(std::string("Randomizer/") + std::string(Settings::seed) + std::string(".json")).c_str()));
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jsonFile << std::setw(4) << jsonString << std::endl;
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jsonFile << std::setw(4) << jsonString << std::endl;
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jsonFile.close();
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jsonFile.close();
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