chore: move rando savefile setup and document flags (#2697)

* remove rando save init from sram

* move rando savefile init logic and set more flags

* document flags for rando save creation
This commit is contained in:
Adam Bird 2023-04-11 18:27:51 -04:00 committed by GitHub
parent 82b6c48497
commit 059df8187e
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GPG Key ID: 4AEE18F83AFDEB23
4 changed files with 518 additions and 442 deletions

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@ -365,25 +365,25 @@ typedef enum {
* SaveContext.eventChkInf * SaveContext.eventChkInf
*/ */
#define EVENTCHKINF_02 0x02 #define EVENTCHKINF_FIRST_SPOKE_TO_MIDO 0x02
#define EVENTCHKINF_03 0x03 #define EVENTCHKINF_03 0x03
#define EVENTCHKINF_SHOWED_MIDO_SWORD_SHIELD 0x04 #define EVENTCHKINF_SHOWED_MIDO_SWORD_SHIELD 0x04
#define EVENTCHKINF_05 0x05 #define EVENTCHKINF_DEKU_TREE_OPENED_MOUTH 0x05
#define EVENTCHKINF_OBTAINED_KOKIRI_EMERALD_DEKU_TREE_DEAD 0x07 #define EVENTCHKINF_OBTAINED_KOKIRI_EMERALD_DEKU_TREE_DEAD 0x07
#define EVENTCHKINF_09 0x09 #define EVENTCHKINF_09 0x09
#define EVENTCHKINF_0A 0x0A #define EVENTCHKINF_0A 0x0A
#define EVENTCHKINF_0B 0x0B #define EVENTCHKINF_0B 0x0B
#define EVENTCHKINF_0C 0x0C #define EVENTCHKINF_MET_DEKU_TREE 0x0C
#define EVENTCHKINF_0F 0x0F #define EVENTCHKINF_0F 0x0F
#define EVENTCHKINF_10 0x10 #define EVENTCHKINF_SPOKE_TO_CHILD_MALON_AT_CASTLE_OR_MARKET 0x10
#define EVENTCHKINF_11 0x11 #define EVENTCHKINF_SPOKE_TO_INGO_AT_RANCH_BEFORE_TALON_RETURNS 0x11
#define EVENTCHKINF_12 0x12 #define EVENTCHKINF_OBTAINED_POCKET_EGG 0x12
#define EVENTCHKINF_TALON_WOKEN_IN_CASTLE 0x13 #define EVENTCHKINF_TALON_WOKEN_IN_CASTLE 0x13
#define EVENTCHKINF_TALON_RETURNED_FROM_CASTLE 0x14 #define EVENTCHKINF_TALON_RETURNED_FROM_CASTLE 0x14
#define EVENTCHKINF_15 0x15 #define EVENTCHKINF_SPOKE_TO_CHILD_MALON_AT_RANCH 0x15
#define EVENTCHKINF_16 0x16 #define EVENTCHKINF_INVITED_TO_SING_WITH_CHILD_MALON 0x16
#define EVENTCHKINF_EPONA_OBTAINED 0x18 #define EVENTCHKINF_EPONA_OBTAINED 0x18
#define EVENTCHKINF_1B 0x1B #define EVENTCHKINF_RENTED_HORSE_FROM_INGO 0x1B
#define EVENTCHKINF_SPOKE_TO_MIDO_AFTER_DEKU_TREES_DEATH 0x1C #define EVENTCHKINF_SPOKE_TO_MIDO_AFTER_DEKU_TREES_DEATH 0x1C
#define EVENTCHKINF_1D 0x1D #define EVENTCHKINF_1D 0x1D
#define EVENTCHKINF_1E 0x1E #define EVENTCHKINF_1E 0x1E
@ -405,7 +405,7 @@ typedef enum {
#define EVENTCHKINF_38 0x38 #define EVENTCHKINF_38 0x38
#define EVENTCHKINF_39 0x39 #define EVENTCHKINF_39 0x39
#define EVENTCHKINF_3A 0x3A #define EVENTCHKINF_3A 0x3A
#define EVENTCHKINF_3B 0x3B #define EVENTCHKINF_BEGAN_NABOORU_BATTLE 0x3B
#define EVENTCHKINF_3C 0x3C #define EVENTCHKINF_3C 0x3C
// 0x40 // 0x40
@ -417,21 +417,21 @@ typedef enum {
#define EVENTCHKINF_41 0x41 #define EVENTCHKINF_41 0x41
#define EVENTCHKINF_42 0x42 #define EVENTCHKINF_42 0x42
#define EVENTCHKINF_43 0x43 #define EVENTCHKINF_43 0x43
#define EVENTCHKINF_45 0x45 #define EVENTCHKINF_PULLED_MASTER_SWORD_FROM_PEDESTAL 0x45
#define EVENTCHKINF_48 0x48 #define EVENTCHKINF_48 0x48
#define EVENTCHKINF_49 0x49 #define EVENTCHKINF_49 0x49
#define EVENTCHKINF_4A 0x4A #define EVENTCHKINF_4A 0x4A
#define EVENTCHKINF_4B 0x4B #define EVENTCHKINF_OPENED_THE_DOOR_OF_TIME 0x4B
#define EVENTCHKINF_4C 0x4C #define EVENTCHKINF_4C 0x4C
#define EVENTCHKINF_4D 0x4D #define EVENTCHKINF_4D 0x4D
#define EVENTCHKINF_4E 0x4E #define EVENTCHKINF_4E 0x4E
#define EVENTCHKINF_4F 0x4F #define EVENTCHKINF_ENTERED_MASTER_SWORD_CHAMBER 0x4F
#define EVENTCHKINF_50 0x50 #define EVENTCHKINF_50 0x50
#define EVENTCHKINF_51 0x51 #define EVENTCHKINF_51 0x51
#define EVENTCHKINF_52 0x52 #define EVENTCHKINF_52 0x52
#define EVENTCHKINF_54 0x54 #define EVENTCHKINF_54 0x54
#define EVENTCHKINF_55 0x55 #define EVENTCHKINF_55 0x55
#define EVENTCHKINF_59 0x59 #define EVENTCHKINF_LEARNED_ZELDAS_LULLABY 0x59
#define EVENTCHKINF_5A 0x5A #define EVENTCHKINF_5A 0x5A
#define EVENTCHKINF_5B 0x5B #define EVENTCHKINF_5B 0x5B
#define EVENTCHKINF_5C 0x5C #define EVENTCHKINF_5C 0x5C
@ -449,21 +449,21 @@ typedef enum {
#define EVENTCHKINF_6E 0x6E #define EVENTCHKINF_6E 0x6E
#define EVENTCHKINF_6F 0x6F #define EVENTCHKINF_6F 0x6F
#define EVENTCHKINF_70 0x70 #define EVENTCHKINF_BEGAN_GOHMA_BATTLE 0x70
#define EVENTCHKINF_71 0x71 #define EVENTCHKINF_BEGAN_KING_DODONGO_BATTLE 0x71
#define EVENTCHKINF_72 0x72 #define EVENTCHKINF_BEGAN_PHANTOM_GANON_BATTLE 0x72
#define EVENTCHKINF_73 0x73 #define EVENTCHKINF_BEGAN_VOLVAGIA_BATTLE 0x73
#define EVENTCHKINF_74 0x74 #define EVENTCHKINF_BEGAN_MORPHA_BATTLE 0x74
#define EVENTCHKINF_75 0x75 #define EVENTCHKINF_BEGAN_TWINROVA_BATTLE 0x75
#define EVENTCHKINF_76 0x76 #define EVENTCHKINF_BEGAN_BARINA_BATTLE 0x76
#define EVENTCHKINF_77 0x77 #define EVENTCHKINF_BEGAN_BONGO_BONGO_BATTLE 0x77
#define EVENTCHKINF_78 0x78 #define EVENTCHKINF_BEGAN_GANONDORF_BATTLE 0x78
#define EVENTCHKINF_80 0x80 #define EVENTCHKINF_80 0x80
#define EVENTCHKINF_82 0x82 #define EVENTCHKINF_82 0x82
#define EVENTCHKINF_8C 0x8C #define EVENTCHKINF_8C 0x8C
#define EVENTCHKINF_8D 0x8D #define EVENTCHKINF_8D 0x8D
#define EVENTCHKINF_8E 0x8E #define EVENTCHKINF_8E 0x8E
#define EVENTCHKINF_8F 0x8F #define EVENTCHKINF_PAID_BACK_BUNNY_HOOD_FEE 0x8F
// 0x90-0x93 // 0x90-0x93
// carpenters freed from the gerudo // carpenters freed from the gerudo
@ -479,45 +479,45 @@ typedef enum {
#define GET_EVENTCHKINF_CARPENTERS_FREE_ALL() \ #define GET_EVENTCHKINF_CARPENTERS_FREE_ALL() \
CHECK_FLAG_ALL(gSaveContext.eventChkInf[EVENTCHKINF_CARPENTERS_FREE_INDEX], EVENTCHKINF_CARPENTERS_FREE_MASK_ALL) CHECK_FLAG_ALL(gSaveContext.eventChkInf[EVENTCHKINF_CARPENTERS_FREE_INDEX], EVENTCHKINF_CARPENTERS_FREE_MASK_ALL)
#define EVENTCHKINF_94 0x94 #define EVENTCHKINF_SPOKE_TO_NABOORU_IN_SPIRIT_TEMPLE 0x94
#define EVENTCHKINF_95 0x95 #define EVENTCHKINF_95 0x95
#define EVENTCHKINF_96 0x96 #define EVENTCHKINF_96 0x96
#define EVENTCHKINF_9C 0x9C #define EVENTCHKINF_9C 0x9C
#define EVENTCHKINF_A0 0xA0 #define EVENTCHKINF_ENTERED_HYRULE_FIELD 0xA0
#define EVENTCHKINF_A1 0xA1 #define EVENTCHKINF_ENTERED_DEATH_MOUNTAIN_TRAIL 0xA1
#define EVENTCHKINF_A3 0xA3 #define EVENTCHKINF_ENTERED_KAKARIKO_VILLAGE 0xA3
#define EVENTCHKINF_A4 0xA4 #define EVENTCHKINF_ENTERED_ZORAS_DOMAIN 0xA4
#define EVENTCHKINF_A5 0xA5 #define EVENTCHKINF_ENTERED_HYRULE_CASTLE 0xA5
#define EVENTCHKINF_A6 0xA6 #define EVENTCHKINF_ENTERED_GORON_CITY 0xA6
#define EVENTCHKINF_A7 0xA7 #define EVENTCHKINF_ENTERED_TEMPLE_OF_TIME 0xA7
#define EVENTCHKINF_A8 0xA8 #define EVENTCHKINF_ENTERED_DEKU_TREE 0xA8
#define EVENTCHKINF_A9 0xA9 #define EVENTCHKINF_A9 0xA9
#define EVENTCHKINF_AA 0xAA #define EVENTCHKINF_AA 0xAA
#define EVENTCHKINF_AC 0xAC #define EVENTCHKINF_AC 0xAC
#define EVENTCHKINF_AD 0xAD #define EVENTCHKINF_AD 0xAD
#define EVENTCHKINF_B0 0xB0 #define EVENTCHKINF_ENTERED_DODONGOS_CAVERN 0xB0
#define EVENTCHKINF_B1 0xB1 #define EVENTCHKINF_ENTERED_LAKE_HYLIA 0xB1
#define EVENTCHKINF_B2 0xB2 #define EVENTCHKINF_ENTERED_GERUDO_VALLEY 0xB2
#define EVENTCHKINF_B3 0xB3 #define EVENTCHKINF_ENTERED_GERUDOS_FORTRESS 0xB3
#define EVENTCHKINF_B4 0xB4 #define EVENTCHKINF_ENTERED_LON_LON_RANCH 0xB4
#define EVENTCHKINF_B5 0xB5 #define EVENTCHKINF_ENTERED_JABU_JABUS_BELLY 0xB5
#define EVENTCHKINF_B6 0xB6 #define EVENTCHKINF_ENTERED_GRAVEYARD 0xB6
#define EVENTCHKINF_B7 0xB7 #define EVENTCHKINF_ENTERED_ZORAS_FOUNTAIN 0xB7
#define EVENTCHKINF_B8 0xB8 #define EVENTCHKINF_ENTERED_DESERT_COLOSSUS 0xB8
#define EVENTCHKINF_B9 0xB9 #define EVENTCHKINF_ENTERED_DEATH_MOUNTAIN_CRATER 0xB9
#define EVENTCHKINF_BA 0xBA #define EVENTCHKINF_ENTERED_GANONS_CASTLE_EXTERIOR 0xBA
#define EVENTCHKINF_BB 0xBB #define EVENTCHKINF_BB 0xBB
#define EVENTCHKINF_BC 0xBC #define EVENTCHKINF_BC 0xBC
#define EVENTCHKINF_BD 0xBD #define EVENTCHKINF_BD 0xBD
#define EVENTCHKINF_BE 0xBE #define EVENTCHKINF_BE 0xBE
#define EVENTCHKINF_BF 0xBF #define EVENTCHKINF_BF 0xBF
#define EVENTCHKINF_C0 0xC0 #define EVENTCHKINF_NABOORU_ORDERED_TO_FIGHT_BY_TWINROVA 0xC0
#define EVENTCHKINF_C1 0xC1 #define EVENTCHKINF_C1 0xC1
#define EVENTCHKINF_C3 0xC3 #define EVENTCHKINF_C3 0xC3
#define EVENTCHKINF_C4 0xC4 #define EVENTCHKINF_RETURNED_TO_TEMPLE_OF_TIME_WITH_ALL_MEDALLIONS 0xC4
#define EVENTCHKINF_C5 0xC5 #define EVENTCHKINF_SHEIK_SPAWNED_AT_MASTER_SWORD_PEDESTAL 0xC5
#define EVENTCHKINF_C6 0xC6 #define EVENTCHKINF_C6 0xC6
#define EVENTCHKINF_C7 0xC7 #define EVENTCHKINF_WATCHED_GANONS_CASTLE_COLLAPSE_CAUGHT_BY_GERUDO 0xC7
#define EVENTCHKINF_C8 0xC8 #define EVENTCHKINF_C8 0xC8
#define EVENTCHKINF_C9 0xC9 #define EVENTCHKINF_C9 0xC9
@ -617,7 +617,7 @@ typedef enum {
* SaveContext.infTable * SaveContext.infTable
*/ */
#define INFTABLE_00 0x00 #define INFTABLE_GREETED_BY_SARIA 0x00
#define INFTABLE_01 0x01 #define INFTABLE_01 0x01
#define INFTABLE_03 0x03 #define INFTABLE_03 0x03
#define INFTABLE_05 0x05 #define INFTABLE_05 0x05
@ -646,24 +646,24 @@ typedef enum {
#define INFTABLE_6A 0x6A #define INFTABLE_6A 0x6A
#define INFTABLE_6C 0x6C #define INFTABLE_6C 0x6C
#define INFTABLE_71 0x71 #define INFTABLE_71 0x71
#define INFTABLE_76 0x76 #define INFTABLE_SHOWED_ZELDAS_LETTER_TO_GATE_GUARD 0x76
#define INFTABLE_77 0x77 #define INFTABLE_GATE_GUARD_PUT_ON_KEATON_MASK 0x77
#define INFTABLE_TALKED_TO_TALON_IN_RANCH_HOUSE 0x7E #define INFTABLE_TALKED_TO_TALON_IN_RANCH_HOUSE 0x7E
#define INFTABLE_84 0x84 #define INFTABLE_MET_CHILD_MALON_AT_CASTLE_OR_MARKET 0x84
#define INFTABLE_85 0x85 #define INFTABLE_CHILD_MALON_SAID_EPONA_WAS_AFRAID_OF_YOU 0x85
#define INFTABLE_8B 0x8B #define INFTABLE_ENTERED_HYRULE_CASTLE 0x8B
#define INFTABLE_8C 0x8C #define INFTABLE_8C 0x8C
#define INFTABLE_8D 0x8D #define INFTABLE_8D 0x8D
#define INFTABLE_8E 0x8E #define INFTABLE_8E 0x8E
#define INFTABLE_94 0x94 #define INFTABLE_94 0x94
#define INFTABLE_97 0x97 #define INFTABLE_97 0x97
#define INFTABLE_9A 0x9A #define INFTABLE_SPOKE_TO_INGO_ONCE_AS_ADULT 0x9A
#define INFTABLE_A2 0xA2 #define INFTABLE_A2 0xA2
#define INFTABLE_AB 0xAB #define INFTABLE_AB 0xAB
#define INFTABLE_B0 0xB0 #define INFTABLE_B0 0xB0
#define INFTABLE_B1 0xB1 #define INFTABLE_B1 0xB1
#define INFTABLE_B4 0xB4 #define INFTABLE_B4 0xB4
#define INFTABLE_B6 0xB6 #define INFTABLE_SPOKE_TO_POE_COLLECTOR_IN_RUINED_MARKET 0xB6
#define INFTABLE_B7 0xB7 #define INFTABLE_B7 0xB7
#define INFTABLE_B8 0xB8 #define INFTABLE_B8 0xB8
#define INFTABLE_B9 0xB9 #define INFTABLE_B9 0xB9
@ -705,7 +705,7 @@ typedef enum {
#define INFTABLE_SPOKE_TO_GORON_LINK 0x10E #define INFTABLE_SPOKE_TO_GORON_LINK 0x10E
#define INFTABLE_10F 0x10F #define INFTABLE_10F 0x10F
#define INFTABLE_113 0x113 #define INFTABLE_113 0x113
#define INFTABLE_11A 0x11A #define INFTABLE_SPOKE_TO_DARUNIA_IN_FIRE_TEMPLE 0x11A
#define INFTABLE_11E 0x11E #define INFTABLE_11E 0x11E
#define INFTABLE_124 0x124 #define INFTABLE_124 0x124
#define INFTABLE_129 0x129 #define INFTABLE_129 0x129
@ -713,10 +713,10 @@ typedef enum {
#define INFTABLE_138 0x138 #define INFTABLE_138 0x138
#define INFTABLE_139 0x139 #define INFTABLE_139 0x139
#define INFTABLE_140 0x140 #define INFTABLE_140 0x140
#define INFTABLE_141 0x141 #define INFTABLE_RUTO_IN_JJ_MEET_RUTO 0x141
#define INFTABLE_142 0x142 #define INFTABLE_RUTO_IN_JJ_TALK_FIRST_TIME 0x142
#define INFTABLE_143 0x143 #define INFTABLE_143 0x143
#define INFTABLE_144 0x144 #define INFTABLE_RUTO_IN_JJ_WANTS_TO_BE_TOSSED_TO_SAPPHIRE 0x144
#define INFTABLE_145 0x145 #define INFTABLE_145 0x145
#define INFTABLE_146 0x146 #define INFTABLE_146 0x146
#define INFTABLE_147 0x147 #define INFTABLE_147 0x147
@ -739,7 +739,7 @@ typedef enum {
#define INFTABLE_191 0x191 #define INFTABLE_191 0x191
#define INFTABLE_192 0x192 #define INFTABLE_192 0x192
#define INFTABLE_193 0x193 #define INFTABLE_193 0x193
#define INFTABLE_195 0x195 #define INFTABLE_SPOKE_TO_KAEPORA_IN_LAKE_HYLIA 0x195
#define INFTABLE_196 0x196 #define INFTABLE_196 0x196
#define INFTABLE_197 0x197 #define INFTABLE_197 0x197
#define INFTABLE_198 0x198 #define INFTABLE_198 0x198

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@ -0,0 +1,441 @@
#include "savefile.h"
#include "soh/OTRGlobals.h"
#include "soh/Enhancements/game-interactor/GameInteractor.h"
extern "C" {
#include <z64.h>
#include "variables.h"
#include "functions.h"
#include "macros.h"
uint32_t ResourceMgr_IsSceneMasterQuest(s16 sceneNum);
uint8_t Randomizer_GetSettingValue(RandomizerSettingKey randoSettingKey);
GetItemEntry Randomizer_GetItemFromKnownCheck(RandomizerCheck randomizerCheck, GetItemID ogId);
}
void StartingItemGive(GetItemEntry getItemEntry) {
if (getItemEntry.modIndex == MOD_NONE) {
if (getItemEntry.getItemId == GI_SWORD_BGS) {
gSaveContext.bgsFlag = true;
}
Item_Give(NULL, getItemEntry.itemId);
} else if (getItemEntry.modIndex == MOD_RANDOMIZER) {
if (getItemEntry.getItemId == RG_ICE_TRAP) {
gSaveContext.pendingIceTrapCount++;
GameInteractor::Instance->ExecuteHooks<GameInteractor::OnItemReceive>(getItemEntry);
} else {
Randomizer_Item_Give(NULL, getItemEntry);
}
}
}
// RANDOTODO replace most of these GiveLink functions with calls to
// Item_Give in z_parameter, we'll need to update Item_Give to ensure
// nothing breaks when calling it without a valid play first
void GiveLinkRupees(int numOfRupees) {
int maxRupeeCount;
if (CUR_UPG_VALUE(UPG_WALLET) == 0) {
maxRupeeCount = 99;
} else if (CUR_UPG_VALUE(UPG_WALLET) == 1) {
maxRupeeCount = 200;
} else if (CUR_UPG_VALUE(UPG_WALLET) == 2) {
maxRupeeCount = 500;
}
int newRupeeCount = gSaveContext.rupees;
newRupeeCount += numOfRupees;
if (newRupeeCount > maxRupeeCount) {
gSaveContext.rupees = maxRupeeCount;
} else {
gSaveContext.rupees = newRupeeCount;
}
}
void GiveLinkDekuSticks(int howManySticks) {
int maxStickCount;
if (CUR_UPG_VALUE(UPG_STICKS) == 0) {
INV_CONTENT(ITEM_STICK) = ITEM_STICK;
Inventory_ChangeUpgrade(UPG_STICKS, 1);
maxStickCount = 10;
} else if (CUR_UPG_VALUE(UPG_STICKS) == 1) {
maxStickCount = 10;
} else if (CUR_UPG_VALUE(UPG_STICKS) == 2) {
maxStickCount = 20;
} else if (CUR_UPG_VALUE(UPG_STICKS) == 3) {
maxStickCount = 30;
}
if ((AMMO(ITEM_STICK) + howManySticks) > maxStickCount) {
AMMO(ITEM_STICK) = maxStickCount;
} else {
AMMO(ITEM_STICK) += howManySticks;
}
}
void GiveLinkDekuNuts(int howManyNuts) {
int maxNutCount;
if (CUR_UPG_VALUE(UPG_NUTS) == 0) {
INV_CONTENT(ITEM_NUT) = ITEM_NUT;
Inventory_ChangeUpgrade(UPG_NUTS, 1);
maxNutCount = 20;
} else if (CUR_UPG_VALUE(UPG_NUTS) == 1) {
maxNutCount = 20;
} else if (CUR_UPG_VALUE(UPG_NUTS) == 2) {
maxNutCount = 30;
} else if (CUR_UPG_VALUE(UPG_NUTS) == 3) {
maxNutCount = 40;
}
if ((AMMO(ITEM_NUT) + howManyNuts) > maxNutCount) {
AMMO(ITEM_NUT) = maxNutCount;
} else {
AMMO(ITEM_NUT) += howManyNuts;
}
}
void GiveLinksPocketItem() {
if (Randomizer_GetSettingValue(RSK_LINKS_POCKET) != RO_LINKS_POCKET_NOTHING) {
GetItemEntry getItemEntry = Randomizer_GetItemFromKnownCheck(RC_LINKS_POCKET, (GetItemID)RG_NONE);
StartingItemGive(getItemEntry);
}
}
void SetStartingItems() {
if (Randomizer_GetSettingValue(RSK_STARTING_KOKIRI_SWORD))
Item_Give(NULL, ITEM_SWORD_KOKIRI);
if (Randomizer_GetSettingValue(RSK_STARTING_DEKU_SHIELD))
Item_Give(NULL, ITEM_SHIELD_DEKU);
// Songs
if (Randomizer_GetSettingValue(RSK_STARTING_ZELDAS_LULLABY))
Item_Give(NULL, ITEM_SONG_LULLABY);
if (Randomizer_GetSettingValue(RSK_STARTING_EPONAS_SONG))
Item_Give(NULL, ITEM_SONG_EPONA);
if (Randomizer_GetSettingValue(RSK_STARTING_SARIAS_SONG))
Item_Give(NULL, ITEM_SONG_SARIA);
if (Randomizer_GetSettingValue(RSK_STARTING_SUNS_SONG))
Item_Give(NULL, ITEM_SONG_SUN);
if (Randomizer_GetSettingValue(RSK_STARTING_SONG_OF_TIME))
Item_Give(NULL, ITEM_SONG_TIME);
if (Randomizer_GetSettingValue(RSK_STARTING_SONG_OF_STORMS))
Item_Give(NULL, ITEM_SONG_STORMS);
if (Randomizer_GetSettingValue(RSK_STARTING_MINUET_OF_FOREST))
Item_Give(NULL, ITEM_SONG_MINUET);
if (Randomizer_GetSettingValue(RSK_STARTING_BOLERO_OF_FIRE))
Item_Give(NULL, ITEM_SONG_BOLERO);
if (Randomizer_GetSettingValue(RSK_STARTING_SERENADE_OF_WATER))
Item_Give(NULL, ITEM_SONG_SERENADE);
if (Randomizer_GetSettingValue(RSK_STARTING_REQUIEM_OF_SPIRIT))
Item_Give(NULL, ITEM_SONG_REQUIEM);
if (Randomizer_GetSettingValue(RSK_STARTING_NOCTURNE_OF_SHADOW))
Item_Give(NULL, ITEM_SONG_NOCTURNE);
if (Randomizer_GetSettingValue(RSK_STARTING_PRELUDE_OF_LIGHT))
Item_Give(NULL, ITEM_SONG_PRELUDE);
if (Randomizer_GetSettingValue(RSK_STARTING_SKULLTULA_TOKEN)) {
gSaveContext.inventory.questItems |= gBitFlags[QUEST_SKULL_TOKEN];
gSaveContext.inventory.gsTokens = Randomizer_GetSettingValue(RSK_STARTING_SKULLTULA_TOKEN);
}
if (Randomizer_GetSettingValue(RSK_STARTING_OCARINA)) {
INV_CONTENT(ITEM_OCARINA_FAIRY) = ITEM_OCARINA_FAIRY;
}
if (Randomizer_GetSettingValue(RSK_STARTING_CONSUMABLES)) {
GiveLinkDekuSticks(10);
GiveLinkDekuNuts(20);
}
if (Randomizer_GetSettingValue(RSK_FULL_WALLETS)) {
GiveLinkRupees(9001);
}
if (Randomizer_GetSettingValue(RSK_STARTING_MAPS_COMPASSES) == RO_DUNGEON_ITEM_LOC_STARTWITH) {
uint32_t mapBitMask = 1 << 1;
uint32_t compassBitMask = 1 << 2;
uint32_t startingDungeonItemsBitMask = mapBitMask | compassBitMask;
for (int scene = SCENE_YDAN; scene <= SCENE_ICE_DOUKUTO; scene++) {
gSaveContext.inventory.dungeonItems[scene] |= startingDungeonItemsBitMask;
}
}
if (Randomizer_GetSettingValue(RSK_KEYSANITY) == RO_DUNGEON_ITEM_LOC_STARTWITH) {
gSaveContext.inventory.dungeonKeys[SCENE_BMORI1] = FOREST_TEMPLE_SMALL_KEY_MAX; // Forest
gSaveContext.sohStats.dungeonKeys[SCENE_BMORI1] = FOREST_TEMPLE_SMALL_KEY_MAX; // Forest
gSaveContext.inventory.dungeonKeys[SCENE_HIDAN] = FIRE_TEMPLE_SMALL_KEY_MAX; // Fire
gSaveContext.sohStats.dungeonKeys[SCENE_HIDAN] = FIRE_TEMPLE_SMALL_KEY_MAX; // Fire
gSaveContext.inventory.dungeonKeys[SCENE_MIZUSIN] = WATER_TEMPLE_SMALL_KEY_MAX; // Water
gSaveContext.sohStats.dungeonKeys[SCENE_MIZUSIN] = WATER_TEMPLE_SMALL_KEY_MAX; // Water
gSaveContext.inventory.dungeonKeys[SCENE_JYASINZOU] = SPIRIT_TEMPLE_SMALL_KEY_MAX; // Spirit
gSaveContext.sohStats.dungeonKeys[SCENE_JYASINZOU] = SPIRIT_TEMPLE_SMALL_KEY_MAX; // Spirit
gSaveContext.inventory.dungeonKeys[SCENE_HAKADAN] = SHADOW_TEMPLE_SMALL_KEY_MAX; // Shadow
gSaveContext.sohStats.dungeonKeys[SCENE_HAKADAN] = SHADOW_TEMPLE_SMALL_KEY_MAX; // Shadow
gSaveContext.inventory.dungeonKeys[SCENE_HAKADANCH] = BOTTOM_OF_THE_WELL_SMALL_KEY_MAX; // BotW
gSaveContext.sohStats.dungeonKeys[SCENE_HAKADANCH] = BOTTOM_OF_THE_WELL_SMALL_KEY_MAX; // BotW
gSaveContext.inventory.dungeonKeys[SCENE_MEN] = GERUDO_TRAINING_GROUNDS_SMALL_KEY_MAX; // GTG
gSaveContext.sohStats.dungeonKeys[SCENE_MEN] = GERUDO_TRAINING_GROUNDS_SMALL_KEY_MAX; // GTG
gSaveContext.inventory.dungeonKeys[SCENE_GANONTIKA] = GANONS_CASTLE_SMALL_KEY_MAX; // Ganon
gSaveContext.sohStats.dungeonKeys[SCENE_GANONTIKA] = GANONS_CASTLE_SMALL_KEY_MAX; // Ganon
} else if (Randomizer_GetSettingValue(RSK_KEYSANITY) == RO_DUNGEON_ITEM_LOC_VANILLA) {
// Logic cannot handle vanilla key layout in some dungeons
// this is because vanilla expects the dungeon major item to be
// locked behind the keys, which is not always true in rando.
// We can resolve this by starting with some extra keys
if (ResourceMgr_IsSceneMasterQuest(SCENE_JYASINZOU)) {
// MQ Spirit needs 3 keys
gSaveContext.inventory.dungeonKeys[SCENE_JYASINZOU] = 3;
gSaveContext.sohStats.dungeonKeys[SCENE_JYASINZOU] = 3;
}
}
if (Randomizer_GetSettingValue(RSK_BOSS_KEYSANITY) == RO_DUNGEON_ITEM_LOC_STARTWITH) {
gSaveContext.inventory.dungeonItems[SCENE_BMORI1] |= 1; // Forest
gSaveContext.inventory.dungeonItems[SCENE_HIDAN] |= 1; // Fire
gSaveContext.inventory.dungeonItems[SCENE_MIZUSIN] |= 1; // Water
gSaveContext.inventory.dungeonItems[SCENE_JYASINZOU] |= 1; // Spirit
gSaveContext.inventory.dungeonItems[SCENE_HAKADAN] |= 1; // Shadow
}
if (Randomizer_GetSettingValue(RSK_GANONS_BOSS_KEY) == RO_GANON_BOSS_KEY_STARTWITH) {
gSaveContext.inventory.dungeonItems[SCENE_GANON] |= 1;
}
}
extern "C" void Randomizer_InitSaveFile() {
// Sets all rando flags to false
for (s32 i = 0; i < ARRAY_COUNT(gSaveContext.randomizerInf); i++) {
gSaveContext.randomizerInf[i] = 0;
}
gSaveContext.cutsceneIndex = 0; // no intro cutscene
// Starts pending ice traps out at 0 before potentially incrementing them down the line.
gSaveContext.pendingIceTrapCount = 0;
// Set Cutscene flags and texts to skip them
Flags_SetInfTable(INFTABLE_GREETED_BY_SARIA);
Flags_SetEventChkInf(EVENTCHKINF_FIRST_SPOKE_TO_MIDO);
Flags_SetEventChkInf(EVENTCHKINF_MET_DEKU_TREE);
Flags_SetEventChkInf(EVENTCHKINF_DEKU_TREE_OPENED_MOUTH);
Flags_SetInfTable(INFTABLE_SPOKE_TO_KAEPORA_IN_LAKE_HYLIA);
Flags_SetEventChkInf(EVENTCHKINF_ENTERED_MASTER_SWORD_CHAMBER);
Flags_SetEventChkInf(EVENTCHKINF_PULLED_MASTER_SWORD_FROM_PEDESTAL);
Flags_SetEventChkInf(EVENTCHKINF_SHEIK_SPAWNED_AT_MASTER_SWORD_PEDESTAL);
Flags_SetEventChkInf(EVENTCHKINF_RETURNED_TO_TEMPLE_OF_TIME_WITH_ALL_MEDALLIONS);
Flags_SetEventChkInf(EVENTCHKINF_RENTED_HORSE_FROM_INGO);
Flags_SetInfTable(INFTABLE_SPOKE_TO_POE_COLLECTOR_IN_RUINED_MARKET);
Flags_SetEventChkInf(EVENTCHKINF_WATCHED_GANONS_CASTLE_COLLAPSE_CAUGHT_BY_GERUDO);
Flags_SetEventChkInf(EVENTCHKINF_SPOKE_TO_NABOORU_IN_SPIRIT_TEMPLE);
Flags_SetInfTable(INFTABLE_MET_CHILD_MALON_AT_CASTLE_OR_MARKET);
Flags_SetEventChkInf(EVENTCHKINF_SPOKE_TO_CHILD_MALON_AT_CASTLE_OR_MARKET);
Flags_SetEventChkInf(EVENTCHKINF_SPOKE_TO_INGO_AT_RANCH_BEFORE_TALON_RETURNS);
Flags_SetEventChkInf(EVENTCHKINF_SPOKE_TO_CHILD_MALON_AT_RANCH);
Flags_SetEventChkInf(EVENTCHKINF_INVITED_TO_SING_WITH_CHILD_MALON);
Flags_SetInfTable(INFTABLE_CHILD_MALON_SAID_EPONA_WAS_AFRAID_OF_YOU);
Flags_SetInfTable(INFTABLE_SPOKE_TO_INGO_ONCE_AS_ADULT);
// Ruto already met in jabu and spawns down the hole immediately
Flags_SetInfTable(INFTABLE_RUTO_IN_JJ_MEET_RUTO);
Flags_SetInfTable(INFTABLE_RUTO_IN_JJ_TALK_FIRST_TIME);
Flags_SetInfTable(INFTABLE_RUTO_IN_JJ_WANTS_TO_BE_TOSSED_TO_SAPPHIRE);
// Skip cutscenes before Nabooru fight
Flags_SetEventChkInf(EVENTCHKINF_BEGAN_NABOORU_BATTLE);
Flags_SetEventChkInf(EVENTCHKINF_NABOORU_ORDERED_TO_FIGHT_BY_TWINROVA);
// Skip boss cutscenes
Flags_SetEventChkInf(EVENTCHKINF_BEGAN_GOHMA_BATTLE);
Flags_SetEventChkInf(EVENTCHKINF_BEGAN_KING_DODONGO_BATTLE);
Flags_SetEventChkInf(EVENTCHKINF_BEGAN_PHANTOM_GANON_BATTLE);
Flags_SetEventChkInf(EVENTCHKINF_BEGAN_VOLVAGIA_BATTLE);
Flags_SetEventChkInf(EVENTCHKINF_BEGAN_MORPHA_BATTLE);
Flags_SetEventChkInf(EVENTCHKINF_BEGAN_TWINROVA_BATTLE);
Flags_SetEventChkInf(EVENTCHKINF_BEGAN_BARINA_BATTLE);
Flags_SetEventChkInf(EVENTCHKINF_BEGAN_BONGO_BONGO_BATTLE);
// Entered areas
Flags_SetEventChkInf(EVENTCHKINF_ENTERED_HYRULE_FIELD);
Flags_SetEventChkInf(EVENTCHKINF_ENTERED_DEATH_MOUNTAIN_TRAIL);
Flags_SetEventChkInf(EVENTCHKINF_ENTERED_KAKARIKO_VILLAGE);
Flags_SetEventChkInf(EVENTCHKINF_ENTERED_ZORAS_DOMAIN);
Flags_SetEventChkInf(EVENTCHKINF_ENTERED_HYRULE_CASTLE);
Flags_SetEventChkInf(EVENTCHKINF_ENTERED_GORON_CITY);
Flags_SetEventChkInf(EVENTCHKINF_ENTERED_TEMPLE_OF_TIME);
Flags_SetEventChkInf(EVENTCHKINF_ENTERED_DEKU_TREE);
Flags_SetEventChkInf(EVENTCHKINF_ENTERED_DODONGOS_CAVERN);
Flags_SetEventChkInf(EVENTCHKINF_ENTERED_LAKE_HYLIA);
Flags_SetEventChkInf(EVENTCHKINF_ENTERED_GERUDO_VALLEY);
Flags_SetEventChkInf(EVENTCHKINF_ENTERED_GERUDOS_FORTRESS);
Flags_SetEventChkInf(EVENTCHKINF_ENTERED_LON_LON_RANCH);
Flags_SetEventChkInf(EVENTCHKINF_ENTERED_JABU_JABUS_BELLY);
Flags_SetEventChkInf(EVENTCHKINF_ENTERED_GRAVEYARD);
Flags_SetEventChkInf(EVENTCHKINF_ENTERED_ZORAS_FOUNTAIN);
Flags_SetEventChkInf(EVENTCHKINF_ENTERED_DESERT_COLOSSUS);
Flags_SetEventChkInf(EVENTCHKINF_ENTERED_DEATH_MOUNTAIN_CRATER);
Flags_SetEventChkInf(EVENTCHKINF_ENTERED_GANONS_CASTLE_EXTERIOR);
Flags_SetInfTable(INFTABLE_ENTERED_HYRULE_CASTLE);
// skip the z target talk instructions by the kokiri shop
gSaveContext.sceneFlags[SCENE_SPOT04].swch |= (1 << 0x1F);
// Go away ruto (water temple first cutscene)
gSaveContext.sceneFlags[SCENE_MIZUSIN].swch |= (1 << 0x10);
// no more kaepora
gSaveContext.sceneFlags[SCENE_SPOT00].swch |= (1 << 0xC); // hyrule field kaepora outside kokiri forest
gSaveContext.sceneFlags[SCENE_SPOT00].swch |= (1 << 0xB); // hyrule field kaepora outside lake hylia
gSaveContext.sceneFlags[SCENE_SPOT10].swch |= (1 << 0x7); // lost woods kaepora pre-saria
gSaveContext.sceneFlags[SCENE_SPOT10].swch |= (1 << 0x8); // lost woods kaepora post-saria
gSaveContext.sceneFlags[SCENE_SPOT11].swch |= (1 << 0x1F); // desert colossus kaepora
gSaveContext.sceneFlags[SCENE_SPOT15].swch |= (1 << 0x5); // hyrule castle kaepora
if (!Randomizer_GetSettingValue(RSK_ENABLE_GLITCH_CUTSCENES)) {
Flags_SetInfTable(INFTABLE_SPOKE_TO_DARUNIA_IN_FIRE_TEMPLE); // Darunia in Fire Temple
}
// Give Link's pocket item
GiveLinksPocketItem();
// shuffle adult trade quest
if (Randomizer_GetSettingValue(RSK_SHUFFLE_ADULT_TRADE)) {
gSaveContext.adultTradeItems = 0;
}
int startingAge = Randomizer_GetSettingValue(RSK_STARTING_AGE);
switch (startingAge) {
case RO_AGE_ADULT: // Adult
gSaveContext.linkAge = LINK_AGE_ADULT;
gSaveContext.entranceIndex = 0x5F4;
gSaveContext.savedSceneNum = SCENE_SPOT20; // Set scene num manually to ToT
break;
case RO_AGE_CHILD: // Child
gSaveContext.linkAge = LINK_AGE_CHILD;
gSaveContext.savedSceneNum = -1;
break;
default:
break;
}
if (Randomizer_GetSettingValue(RSK_SHUFFLE_OVERWORLD_SPAWNS)) {
// Override the spawn entrance so entrance rando can take control,
// and to prevent remember save location from breaking inital spawn
gSaveContext.entranceIndex = -1;
}
// If any trials aren't required, set them as completed
for (u16 i = RAND_INF_TRIALS_DONE_LIGHT_TRIAL; i <= RAND_INF_TRIALS_DONE_SHADOW_TRIAL; i++) {
if (!OTRGlobals::Instance->gRandomizer->IsTrialRequired((RandomizerInf)i)) {
Flags_SetRandomizerInf((RandomizerInf)i);
}
}
if (Randomizer_GetSettingValue(RSK_SKIP_CHILD_ZELDA)) {
GetItemEntry getItemEntry = Randomizer_GetItemFromKnownCheck(RC_SONG_FROM_IMPA, (GetItemID)RG_ZELDAS_LULLABY);
StartingItemGive(getItemEntry);
// malon/talon back at ranch
Flags_SetEventChkInf(EVENTCHKINF_OBTAINED_POCKET_EGG);
Flags_SetEventChkInf(EVENTCHKINF_TALON_WOKEN_IN_CASTLE);
Flags_SetEventChkInf(EVENTCHKINF_TALON_RETURNED_FROM_CASTLE);
// Set "Got Zelda's Letter" flag. Also ensures Saria is back at SFM.
Flags_SetEventChkInf(EVENTCHKINF_OBTAINED_ZELDAS_LETTER);
// Got item from impa
Flags_SetEventChkInf(EVENTCHKINF_LEARNED_ZELDAS_LULLABY);
gSaveContext.sceneFlags[SCENE_SPOT15].swch |= (1 << 0x4); // move milk crates in hyrule castle to moat
// set this at the end to ensure we always start with the letter
// this is for the off chance we got the weird egg from impa (which should never happen)
INV_CONTENT(ITEM_LETTER_ZELDA) = ITEM_LETTER_ZELDA;
}
HIGH_SCORE(HS_POE_POINTS) = 1000 - (100 * Randomizer_GetSettingValue(RSK_BIG_POE_COUNT));
if (Randomizer_GetSettingValue(RSK_SKIP_EPONA_RACE)) {
Flags_SetEventChkInf(EVENTCHKINF_EPONA_OBTAINED);
}
// Open lowest Vanilla Fire Temple locked door (to prevent key logic lockouts)
// Not done on keysanity since this lockout is a non issue when Fire keys can be found outside the temple
u8 keysanity = Randomizer_GetSettingValue(RSK_KEYSANITY) == RO_DUNGEON_ITEM_LOC_ANYWHERE ||
Randomizer_GetSettingValue(RSK_KEYSANITY) == RO_DUNGEON_ITEM_LOC_OVERWORLD ||
Randomizer_GetSettingValue(RSK_KEYSANITY) == RO_DUNGEON_ITEM_LOC_ANY_DUNGEON;
if (!ResourceMgr_IsSceneMasterQuest(SCENE_HIDAN) && !keysanity) {
gSaveContext.sceneFlags[SCENE_HIDAN].swch |= (1 << 0x17);
}
// Opens locked Water Temple door in vanilla to prevent softlocks
// West door on the middle level that leads to the water raising thing
// Happens in 3DS rando and N64 rando as well
if (!ResourceMgr_IsSceneMasterQuest(SCENE_MIZUSIN)) {
gSaveContext.sceneFlags[SCENE_MIZUSIN].swch |= (1 << 0x15);
}
int openForest = Randomizer_GetSettingValue(RSK_FOREST);
switch (openForest) {
case RO_FOREST_OPEN:
Flags_SetEventChkInf(EVENTCHKINF_SHOWED_MIDO_SWORD_SHIELD);
// Fallthrough
case RO_FOREST_CLOSED_DEKU:
Flags_SetEventChkInf(EVENTCHKINF_OBTAINED_KOKIRI_EMERALD_DEKU_TREE_DEAD);
break;
}
int doorOfTime = Randomizer_GetSettingValue(RSK_DOOR_OF_TIME);
switch (doorOfTime) {
case RO_DOOROFTIME_OPEN:
Flags_SetEventChkInf(EVENTCHKINF_OPENED_THE_DOOR_OF_TIME);
break;
}
if (Randomizer_GetSettingValue(RSK_KAK_GATE) == RO_KAK_GATE_OPEN) {
Flags_SetInfTable(INFTABLE_SHOWED_ZELDAS_LETTER_TO_GATE_GUARD);
}
if (Randomizer_GetSettingValue(RSK_GERUDO_FORTRESS) == RO_GF_FAST ||
Randomizer_GetSettingValue(RSK_GERUDO_FORTRESS) == RO_GF_OPEN) {
Flags_SetEventChkInf(EVENTCHKINF_CARPENTERS_FREE(1));
Flags_SetEventChkInf(EVENTCHKINF_CARPENTERS_FREE(2));
Flags_SetEventChkInf(EVENTCHKINF_CARPENTERS_FREE(3));
gSaveContext.sceneFlags[SCENE_GERUDOWAY].swch |= (1 << 0x02); // heard yells and unlocked doors
gSaveContext.sceneFlags[SCENE_GERUDOWAY].swch |= (1 << 0x03);
gSaveContext.sceneFlags[SCENE_GERUDOWAY].swch |= (1 << 0x04);
gSaveContext.sceneFlags[SCENE_GERUDOWAY].swch |= (1 << 0x06);
gSaveContext.sceneFlags[SCENE_GERUDOWAY].swch |= (1 << 0x07);
gSaveContext.sceneFlags[SCENE_GERUDOWAY].swch |= (1 << 0x08);
gSaveContext.sceneFlags[SCENE_GERUDOWAY].swch |= (1 << 0x10);
gSaveContext.sceneFlags[SCENE_GERUDOWAY].swch |= (1 << 0x12);
gSaveContext.sceneFlags[SCENE_GERUDOWAY].swch |= (1 << 0x13);
gSaveContext.sceneFlags[SCENE_GERUDOWAY].collect |= (1 << 0x0A); // picked up keys
gSaveContext.sceneFlags[SCENE_GERUDOWAY].collect |= (1 << 0x0E);
gSaveContext.sceneFlags[SCENE_GERUDOWAY].collect |= (1 << 0x0F);
}
if (Randomizer_GetSettingValue(RSK_GERUDO_FORTRESS) == RO_GF_OPEN) {
Flags_SetEventChkInf(EVENTCHKINF_CARPENTERS_FREE(0));
gSaveContext.sceneFlags[SCENE_GERUDOWAY].swch |= (1 << 0x01); // heard yell and unlocked door
gSaveContext.sceneFlags[SCENE_GERUDOWAY].swch |= (1 << 0x05);
gSaveContext.sceneFlags[SCENE_GERUDOWAY].swch |= (1 << 0x11);
gSaveContext.sceneFlags[SCENE_GERUDOWAY].collect |= (1 << 0x0C); // picked up key
if (!Randomizer_GetSettingValue(RSK_SHUFFLE_GERUDO_MEMBERSHIP_CARD)) {
Item_Give(NULL, ITEM_GERUDO_CARD);
}
}
// complete mask quest
if (Randomizer_GetSettingValue(RSK_COMPLETE_MASK_QUEST)) {
Flags_SetInfTable(INFTABLE_GATE_GUARD_PUT_ON_KEATON_MASK);
Flags_SetEventChkInf(EVENTCHKINF_PAID_BACK_BUNNY_HOOD_FEE);
gSaveContext.itemGetInf[3] |= 0x100; // Sold Keaton Mask
gSaveContext.itemGetInf[3] |= 0x200; // Sold Skull Mask
gSaveContext.itemGetInf[3] |= 0x400; // Sold Spooky Mask
gSaveContext.itemGetInf[3] |= 0x800; // bunny hood related
gSaveContext.itemGetInf[3] |= 0x8000; // Obtained Mask of Truth
}
SetStartingItems();
}

View File

@ -0,0 +1,14 @@
#ifndef RANDOSAVEFILE_H
#define RANDOSAVEFILE_H
#ifdef __cplusplus
extern "C" {
#endif
void Randomizer_InitSaveFile();
#ifdef __cplusplus
}
#endif
#endif

View File

@ -2,10 +2,8 @@
#include "vt.h" #include "vt.h"
#include <string.h> #include <string.h>
#include <soh/Enhancements/randomizer/randomizerTypes.h>
#include <soh/Enhancements/randomizer/randomizer_inf.h>
#include "soh/Enhancements/randomizer/randomizer_entrance.h" #include "soh/Enhancements/randomizer/randomizer_entrance.h"
#include "soh/Enhancements/randomizer/adult_trade_shuffle.h" #include "soh/Enhancements/randomizer/savefile.h"
#define NUM_DUNGEONS 8 #define NUM_DUNGEONS 8
#define NUM_COWS 10 #define NUM_COWS 10
@ -31,91 +29,6 @@ void Sram_InitDebugSave(void) {
Save_InitFile(true); Save_InitFile(true);
} }
// RANDOTODO replace most of these GiveLink functions with calls to
// Item_Give in z_parameter, we'll need to update Item_Give to ensure
// nothing breaks when calling it without a valid play first
void GiveLinkRupees(int numOfRupees) {
int maxRupeeCount;
if (CUR_UPG_VALUE(UPG_WALLET) == 0) {
maxRupeeCount = 99;
} else if (CUR_UPG_VALUE(UPG_WALLET) == 1) {
maxRupeeCount = 200;
} else if (CUR_UPG_VALUE(UPG_WALLET) == 2) {
maxRupeeCount = 500;
}
int newRupeeCount = gSaveContext.rupees;
newRupeeCount += numOfRupees;
if (newRupeeCount > maxRupeeCount) {
gSaveContext.rupees = maxRupeeCount;
} else {
gSaveContext.rupees = newRupeeCount;
}
}
void GiveLinkDekuSticks(int howManySticks) {
int maxStickCount;
if (CUR_UPG_VALUE(UPG_STICKS) == 0) {
INV_CONTENT(ITEM_STICK) = ITEM_STICK;
Inventory_ChangeUpgrade(UPG_STICKS, 1);
maxStickCount = 10;
} else if (CUR_UPG_VALUE(UPG_STICKS) == 1) {
maxStickCount = 10;
} else if (CUR_UPG_VALUE(UPG_STICKS) == 2) {
maxStickCount = 20;
} else if (CUR_UPG_VALUE(UPG_STICKS) == 3) {
maxStickCount = 30;
}
if ((AMMO(ITEM_STICK) + howManySticks) > maxStickCount) {
AMMO(ITEM_STICK) = maxStickCount;
} else {
AMMO(ITEM_STICK) += howManySticks;
}
}
void GiveLinkDekuNuts(int howManyNuts) {
int maxNutCount;
if (CUR_UPG_VALUE(UPG_NUTS) == 0) {
INV_CONTENT(ITEM_NUT) = ITEM_NUT;
Inventory_ChangeUpgrade(UPG_NUTS, 1);
maxNutCount = 20;
} else if (CUR_UPG_VALUE(UPG_NUTS) == 1) {
maxNutCount = 20;
} else if (CUR_UPG_VALUE(UPG_NUTS) == 2) {
maxNutCount = 30;
} else if (CUR_UPG_VALUE(UPG_NUTS) == 3) {
maxNutCount = 40;
}
if ((AMMO(ITEM_NUT) + howManyNuts) > maxNutCount) {
AMMO(ITEM_NUT) = maxNutCount;
} else {
AMMO(ITEM_NUT) += howManyNuts;
}
}
void GiveLinksPocketItem() {
if (Randomizer_GetSettingValue(RSK_LINKS_POCKET) != RO_LINKS_POCKET_NOTHING) {
GetItemEntry getItemEntry = Randomizer_GetItemFromKnownCheck(RC_LINKS_POCKET, RG_NONE);
if (getItemEntry.modIndex == MOD_NONE) {
if (getItemEntry.getItemId == GI_SWORD_BGS) {
gSaveContext.bgsFlag = true;
}
Item_Give(NULL, getItemEntry.itemId);
} else if (getItemEntry.modIndex == MOD_RANDOMIZER) {
if (getItemEntry.getItemId == RG_ICE_TRAP) {
gSaveContext.pendingIceTrapCount++;
GameInteractor_ExecuteOnItemReceiveHooks(getItemEntry);
} else {
Randomizer_Item_Give(NULL, getItemEntry);
}
}
}
}
/** /**
* Copy save currently on the buffer to Save Context and complete various tasks to open the save. * Copy save currently on the buffer to Save Context and complete various tasks to open the save.
* This includes: * This includes:
@ -305,299 +218,7 @@ void Sram_InitSave(FileChooseContext* fileChooseCtx) {
fileChooseCtx->n64ddFlag = 1; fileChooseCtx->n64ddFlag = 1;
gSaveContext.n64ddFlag = 1; gSaveContext.n64ddFlag = 1;
// Sets all rando flags to false Randomizer_InitSaveFile();
for (s32 i = 0; i < ARRAY_COUNT(gSaveContext.randomizerInf); i++) {
gSaveContext.randomizerInf[i] = 0;
}
// If any trials aren't required, set them as completed
for (u16 i = RAND_INF_TRIALS_DONE_LIGHT_TRIAL; i <= RAND_INF_TRIALS_DONE_SHADOW_TRIAL; i++) {
if (!Randomizer_IsTrialRequired(i)) {
Flags_SetRandomizerInf(i);
}
}
// Set Cutscene flags to skip them
gSaveContext.eventChkInf[0xC] |= 0x10; // returned to tot with medallions
gSaveContext.eventChkInf[0xC] |= 0x20; //sheik at tot pedestal
gSaveContext.eventChkInf[4] |= 0x20; // master sword pulled
gSaveContext.eventChkInf[4] |= 0x8000; // entered master sword chamber
gSaveContext.infTable[0] |= 1;
if (!Randomizer_GetSettingValue(RSK_ENABLE_GLITCH_CUTSCENES)) {
gSaveContext.infTable[17] |= 0x400; // Darunia in Fire Temple
}
gSaveContext.cutsceneIndex = 0;
Flags_SetEventChkInf(5);
// Skip boss cutscenes
gSaveContext.eventChkInf[7] |= 1; // gohma
gSaveContext.eventChkInf[7] |= 2; // dodongo
gSaveContext.eventChkInf[7] |= 4; // phantom ganon
gSaveContext.eventChkInf[7] |= 8; // volvagia
gSaveContext.eventChkInf[7] |= 0x10; // morpha
gSaveContext.eventChkInf[7] |= 0x20; // twinrova
gSaveContext.eventChkInf[7] |= 0x40; // barinade
gSaveContext.eventChkInf[7] |= 0x80; // bongo bongo
// Skip cutscene before Nabooru fight
gSaveContext.eventChkInf[3] |= 0x800;
gSaveContext.eventChkInf[12] |= 1;
// shuffle adult trade quest
if (Randomizer_GetSettingValue(RSK_SHUFFLE_ADULT_TRADE)) {
gSaveContext.adultTradeItems = 0;
}
// Starts pending ice traps out at 0 before potentially incrementing them down the line.
gSaveContext.pendingIceTrapCount = 0;
// Give Link's pocket item
GiveLinksPocketItem();
int openForest = Randomizer_GetSettingValue(RSK_FOREST);
switch (openForest) {
case RO_FOREST_CLOSED:
break;
case RO_FOREST_CLOSED_DEKU:
Flags_SetEventChkInf(EVENTCHKINF_OBTAINED_KOKIRI_EMERALD_DEKU_TREE_DEAD);
break;
case RO_FOREST_OPEN:
Flags_SetEventChkInf(EVENTCHKINF_OBTAINED_KOKIRI_EMERALD_DEKU_TREE_DEAD);
Flags_SetEventChkInf(EVENTCHKINF_SHOWED_MIDO_SWORD_SHIELD);
break;
}
int startingAge = Randomizer_GetSettingValue(RSK_STARTING_AGE);
switch (startingAge) {
case RO_AGE_ADULT: //Adult
gSaveContext.linkAge = 0;
gSaveContext.entranceIndex = 0x5F4;
gSaveContext.savedSceneNum = SCENE_SPOT20; //Set scene num manually to ToT
break;
case RO_AGE_CHILD: //Child
gSaveContext.linkAge = 1;
gSaveContext.savedSceneNum = -1;
break;
default:
break;
}
if (Randomizer_GetSettingValue(RSK_SHUFFLE_OVERWORLD_SPAWNS)) {
// Override the spawn entrance so entrance rando can take control,
// and to prevent remember save location from breaking inital spawn
gSaveContext.entranceIndex = -1;
}
int doorOfTime = Randomizer_GetSettingValue(RSK_DOOR_OF_TIME);
switch (doorOfTime) {
case RO_DOOROFTIME_OPEN:
gSaveContext.eventChkInf[4] |= 0x800;
break;
}
if (Randomizer_GetSettingValue(RSK_KAK_GATE) == RO_KAK_GATE_OPEN) {
gSaveContext.infTable[7] |= 0x40;
}
if(Randomizer_GetSettingValue(RSK_STARTING_KOKIRI_SWORD)) Item_Give(NULL, ITEM_SWORD_KOKIRI);
if(Randomizer_GetSettingValue(RSK_STARTING_DEKU_SHIELD)) Item_Give(NULL, ITEM_SHIELD_DEKU);
if (Randomizer_GetSettingValue(RSK_STARTING_ZELDAS_LULLABY)) Item_Give(NULL, ITEM_SONG_LULLABY);
if (Randomizer_GetSettingValue(RSK_STARTING_EPONAS_SONG)) Item_Give(NULL, ITEM_SONG_EPONA);
if (Randomizer_GetSettingValue(RSK_STARTING_SARIAS_SONG)) Item_Give(NULL, ITEM_SONG_SARIA);
if (Randomizer_GetSettingValue(RSK_STARTING_SUNS_SONG)) Item_Give(NULL, ITEM_SONG_SUN);
if (Randomizer_GetSettingValue(RSK_STARTING_SONG_OF_TIME)) Item_Give(NULL, ITEM_SONG_TIME);
if (Randomizer_GetSettingValue(RSK_STARTING_SONG_OF_STORMS)) Item_Give(NULL, ITEM_SONG_STORMS);
if (Randomizer_GetSettingValue(RSK_STARTING_MINUET_OF_FOREST)) Item_Give(NULL, ITEM_SONG_MINUET);
if (Randomizer_GetSettingValue(RSK_STARTING_BOLERO_OF_FIRE)) Item_Give(NULL, ITEM_SONG_BOLERO);
if (Randomizer_GetSettingValue(RSK_STARTING_SERENADE_OF_WATER)) Item_Give(NULL, ITEM_SONG_SERENADE);
if (Randomizer_GetSettingValue(RSK_STARTING_REQUIEM_OF_SPIRIT)) Item_Give(NULL, ITEM_SONG_REQUIEM);
if (Randomizer_GetSettingValue(RSK_STARTING_NOCTURNE_OF_SHADOW)) Item_Give(NULL, ITEM_SONG_NOCTURNE);
if (Randomizer_GetSettingValue(RSK_STARTING_PRELUDE_OF_LIGHT)) Item_Give(NULL, ITEM_SONG_PRELUDE);
if(Randomizer_GetSettingValue(RSK_STARTING_SKULLTULA_TOKEN)) {
gSaveContext.inventory.questItems |= gBitFlags[QUEST_SKULL_TOKEN];
gSaveContext.inventory.gsTokens = Randomizer_GetSettingValue(RSK_STARTING_SKULLTULA_TOKEN);
}
if(Randomizer_GetSettingValue(RSK_STARTING_OCARINA)) {
INV_CONTENT(ITEM_OCARINA_FAIRY) = ITEM_OCARINA_FAIRY;
}
if(Randomizer_GetSettingValue(RSK_STARTING_MAPS_COMPASSES) == RO_DUNGEON_ITEM_LOC_STARTWITH) {
uint32_t mapBitMask = 1 << 1;
uint32_t compassBitMask = 1 << 2;
uint32_t startingDungeonItemsBitMask = mapBitMask | compassBitMask;
for(int scene = SCENE_YDAN; scene <= SCENE_ICE_DOUKUTO; scene++) {
gSaveContext.inventory.dungeonItems[scene] |= startingDungeonItemsBitMask;
}
}
if (Randomizer_GetSettingValue(RSK_STARTING_CONSUMABLES)) {
GiveLinkDekuSticks(10);
GiveLinkDekuNuts(20);
}
if(Randomizer_GetSettingValue(RSK_SKIP_CHILD_ZELDA)) {
GetItemEntry getItem = Randomizer_GetItemFromKnownCheck(RC_SONG_FROM_IMPA, RG_ZELDAS_LULLABY);
s32 giid = getItem.getItemId;
if (getItem.modIndex == MOD_NONE) {
if (getItem.getItemId == GI_SWORD_BGS) {
gSaveContext.bgsFlag = true;
}
Item_Give(NULL, getItem.itemId);
} else if (getItem.modIndex == MOD_RANDOMIZER) {
if (getItem.getItemId == RG_ICE_TRAP) {
gSaveContext.pendingIceTrapCount++;
GameInteractor_ExecuteOnItemReceiveHooks(getItem);
} else {
Randomizer_Item_Give(NULL, getItem);
}
}
// malon/talon back at ranch
gSaveContext.eventChkInf[1] |= (1 << 0);
gSaveContext.eventChkInf[1] |= (1 << 2);
gSaveContext.eventChkInf[1] |= (1 << 3);
gSaveContext.eventChkInf[1] |= (1 << 4);
// Set "Got Zelda's Letter" flag. Also ensures Saria is back at SFM. TODO: Is this flag used for anything else?
Flags_SetEventChkInf(EVENTCHKINF_OBTAINED_ZELDAS_LETTER);
// Got item from impa
gSaveContext.eventChkInf[5] |= 0x200;
// set this at the end to ensure we always start with the letter
// this is for the off chance we got the weird egg from impa (which should never happen)
INV_CONTENT(ITEM_LETTER_ZELDA) = ITEM_LETTER_ZELDA;
}
if (Randomizer_GetSettingValue(RSK_FULL_WALLETS)) {
GiveLinkRupees(9001);
}
if (Randomizer_GetSettingValue(RSK_KEYSANITY) == RO_DUNGEON_ITEM_LOC_STARTWITH) {
gSaveContext.inventory.dungeonKeys[SCENE_BMORI1] = FOREST_TEMPLE_SMALL_KEY_MAX; // Forest
gSaveContext.sohStats.dungeonKeys[SCENE_BMORI1] = FOREST_TEMPLE_SMALL_KEY_MAX; // Forest
gSaveContext.inventory.dungeonKeys[SCENE_HIDAN] = FIRE_TEMPLE_SMALL_KEY_MAX; // Fire
gSaveContext.sohStats.dungeonKeys[SCENE_HIDAN] = FIRE_TEMPLE_SMALL_KEY_MAX; // Fire
gSaveContext.inventory.dungeonKeys[SCENE_MIZUSIN] = WATER_TEMPLE_SMALL_KEY_MAX; // Water
gSaveContext.sohStats.dungeonKeys[SCENE_MIZUSIN] = WATER_TEMPLE_SMALL_KEY_MAX; // Water
gSaveContext.inventory.dungeonKeys[SCENE_JYASINZOU] = SPIRIT_TEMPLE_SMALL_KEY_MAX; // Spirit
gSaveContext.sohStats.dungeonKeys[SCENE_JYASINZOU] = SPIRIT_TEMPLE_SMALL_KEY_MAX; // Spirit
gSaveContext.inventory.dungeonKeys[SCENE_HAKADAN] = SHADOW_TEMPLE_SMALL_KEY_MAX; // Shadow
gSaveContext.sohStats.dungeonKeys[SCENE_HAKADAN] = SHADOW_TEMPLE_SMALL_KEY_MAX; // Shadow
gSaveContext.inventory.dungeonKeys[SCENE_HAKADANCH] = BOTTOM_OF_THE_WELL_SMALL_KEY_MAX; // BotW
gSaveContext.sohStats.dungeonKeys[SCENE_HAKADANCH] = BOTTOM_OF_THE_WELL_SMALL_KEY_MAX; // BotW
gSaveContext.inventory.dungeonKeys[SCENE_MEN] = GERUDO_TRAINING_GROUNDS_SMALL_KEY_MAX; // GTG
gSaveContext.sohStats.dungeonKeys[SCENE_MEN] = GERUDO_TRAINING_GROUNDS_SMALL_KEY_MAX; // GTG
gSaveContext.inventory.dungeonKeys[SCENE_GANONTIKA] = GANONS_CASTLE_SMALL_KEY_MAX; // Ganon
gSaveContext.sohStats.dungeonKeys[SCENE_GANONTIKA] = GANONS_CASTLE_SMALL_KEY_MAX; // Ganon
} else if (Randomizer_GetSettingValue(RSK_KEYSANITY) == RO_DUNGEON_ITEM_LOC_VANILLA) {
// Logic cannot handle vanilla key layout in some dungeons
// this is because vanilla expects the dungeon major item to be
// locked behind the keys, which is not always true in rando.
// We can resolve this by starting with some extra keys
if (ResourceMgr_IsSceneMasterQuest(SCENE_JYASINZOU)) {
// MQ Spirit needs 3 keys
gSaveContext.inventory.dungeonKeys[SCENE_JYASINZOU] = 3;
gSaveContext.sohStats.dungeonKeys[SCENE_JYASINZOU] = 3;
}
}
if(Randomizer_GetSettingValue(RSK_BOSS_KEYSANITY) == RO_DUNGEON_ITEM_LOC_STARTWITH) {
gSaveContext.inventory.dungeonItems[SCENE_BMORI1] |= 1; // Forest
gSaveContext.inventory.dungeonItems[SCENE_HIDAN] |= 1; // Fire
gSaveContext.inventory.dungeonItems[SCENE_MIZUSIN] |= 1; // Water
gSaveContext.inventory.dungeonItems[SCENE_JYASINZOU] |= 1; // Spirit
gSaveContext.inventory.dungeonItems[SCENE_HAKADAN] |= 1; // Shadow
}
if(Randomizer_GetSettingValue(RSK_GANONS_BOSS_KEY) == RO_GANON_BOSS_KEY_STARTWITH) {
gSaveContext.inventory.dungeonItems[SCENE_GANON] |= 1;
}
HIGH_SCORE(HS_POE_POINTS) = 1000 - (100 * Randomizer_GetSettingValue(RSK_BIG_POE_COUNT));
if(Randomizer_GetSettingValue(RSK_SKIP_EPONA_RACE)) {
gSaveContext.eventChkInf[1] |= (1 << 8);
}
// skip the z target talk instructions by the kokiri shop
gSaveContext.sceneFlags[85].swch |= (1 << 0x1F);
//Ruto already met in jabu and spawns down the hole immediately
gSaveContext.infTable[20] |= 2;
gSaveContext.infTable[20] |= 4;
// Go away ruto (water temple first cutscene)
gSaveContext.sceneFlags[SCENE_MIZUSIN].swch |= (1 << 0x10);
// Open lowest Vanilla Fire Temple locked door (to prevent key logic lockouts)
// Not done on keysanity since this lockout is a non issue when Fire keys can be found outside the temple
u8 keysanity = Randomizer_GetSettingValue(RSK_KEYSANITY) == RO_DUNGEON_ITEM_LOC_ANYWHERE ||
Randomizer_GetSettingValue(RSK_KEYSANITY) == RO_DUNGEON_ITEM_LOC_OVERWORLD ||
Randomizer_GetSettingValue(RSK_KEYSANITY) == RO_DUNGEON_ITEM_LOC_ANY_DUNGEON;
if (!ResourceMgr_IsSceneMasterQuest(SCENE_HIDAN) && !keysanity) {
gSaveContext.sceneFlags[SCENE_HIDAN].swch |= (1 << 0x17);
}
// Opens locked Water Temple door in vanilla to prevent softlocks
// West door on the middle level that leads to the water raising thing
// Happens in 3DS rando and N64 rando as well
if (!ResourceMgr_IsSceneMasterQuest(SCENE_MIZUSIN)) {
gSaveContext.sceneFlags[SCENE_MIZUSIN].swch |= (1 << 0x15);
}
// Skip intro cutscene when bombing mud wall in Dodongo's cavern
// this also makes the lower jaw render, and the eyes react to explosives
Flags_SetEventChkInf(0xB0);
// skip verbose lake owl, skip to "i'm on my way back to the castle"
gSaveContext.infTable[25] |= 0x20;
if (Randomizer_GetSettingValue(RSK_GERUDO_FORTRESS) == RO_GF_FAST ||
Randomizer_GetSettingValue(RSK_GERUDO_FORTRESS) == RO_GF_OPEN) {
gSaveContext.eventChkInf[9] |= 2;
gSaveContext.eventChkInf[9] |= 4;
gSaveContext.eventChkInf[9] |= 8;
gSaveContext.sceneFlags[12].swch |= (1 << 0x02);
gSaveContext.sceneFlags[12].swch |= (1 << 0x03);
gSaveContext.sceneFlags[12].swch |= (1 << 0x04);
gSaveContext.sceneFlags[12].swch |= (1 << 0x06);
gSaveContext.sceneFlags[12].swch |= (1 << 0x07);
gSaveContext.sceneFlags[12].swch |= (1 << 0x08);
gSaveContext.sceneFlags[12].swch |= (1 << 0x10);
gSaveContext.sceneFlags[12].swch |= (1 << 0x12);
gSaveContext.sceneFlags[12].swch |= (1 << 0x13);
gSaveContext.sceneFlags[12].collect |= (1 << 0x0A);
gSaveContext.sceneFlags[12].collect |= (1 << 0x0E);
gSaveContext.sceneFlags[12].collect |= (1 << 0x0F);
}
if (Randomizer_GetSettingValue(RSK_GERUDO_FORTRESS) == RO_GF_OPEN) {
gSaveContext.eventChkInf[9] |= 1;
gSaveContext.sceneFlags[12].swch |= (1 << 0x01);
gSaveContext.sceneFlags[12].swch |= (1 << 0x05);
gSaveContext.sceneFlags[12].swch |= (1 << 0x11);
gSaveContext.sceneFlags[12].collect |= (1 << 0x0C);
if (!Randomizer_GetSettingValue(RSK_SHUFFLE_GERUDO_MEMBERSHIP_CARD)) {
Item_Give(NULL, ITEM_GERUDO_CARD);
}
}
// complete mask quest
if (Randomizer_GetSettingValue(RSK_COMPLETE_MASK_QUEST)) {
gSaveContext.infTable[7] |= 0x80; // Soldier Wears Keaton Mask
gSaveContext.itemGetInf[3] |= 0x100; // Sold Keaton Mask
gSaveContext.itemGetInf[3] |= 0x200; // Sold Skull Mask
gSaveContext.itemGetInf[3] |= 0x400; // Sold Spooky Mask
gSaveContext.itemGetInf[3] |= 0x800; // bunny hood related
gSaveContext.itemGetInf[3] |= 0x8000; // Obtained Mask of Truth
gSaveContext.eventChkInf[8] |= 0x8000; // sold all masks
}
} }
Save_SaveFile(); Save_SaveFile();