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Slightly less ghastly color
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@ -19,7 +19,7 @@ extern "C" void EnKusa_RandomizerDraw(Actor* thisx, PlayState* play) {
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OPEN_DISPS(play->state.gfxCtx);
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Gfx_SetupDL_25Opa(play->state.gfxCtx);
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gDPSetGrayscaleColor(POLY_OPA_DISP++, 0, 255, 0, 255);
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gDPSetGrayscaleColor(POLY_OPA_DISP++, 175, 255, 0, 255);
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if (Flags_GetRandomizerInf(grassActor->grassIdentity.randomizerInf) == 0) {
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gSPGrayscale(POLY_OPA_DISP++, true);
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