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Fix 2 broken rupees in ice cavern (#4789)
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@ -1764,13 +1764,13 @@ void Rando::StaticData::InitLocationTable() { //
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locationTable[RC_BOTTOM_OF_THE_WELL_COFFIN_ROOM_FRONT_LEFT_HEART] = Location::Collectable(RC_BOTTOM_OF_THE_WELL_COFFIN_ROOM_FRONT_LEFT_HEART, RCQUEST_VANILLA, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_BOTTOM_OF_THE_WELL, TWO_ACTOR_PARAMS(-1947, -625), 0x1F, "Coffin Room Front Left Heart", RHT_BOTTOM_OF_THE_WELL_HEART, RG_RECOVERY_HEART);
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locationTable[RC_BOTTOM_OF_THE_WELL_COFFIN_ROOM_FRONT_LEFT_HEART] = Location::Collectable(RC_BOTTOM_OF_THE_WELL_COFFIN_ROOM_FRONT_LEFT_HEART, RCQUEST_VANILLA, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_BOTTOM_OF_THE_WELL, TWO_ACTOR_PARAMS(-1947, -625), 0x1F, "Coffin Room Front Left Heart", RHT_BOTTOM_OF_THE_WELL_HEART, RG_RECOVERY_HEART);
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locationTable[RC_BOTTOM_OF_THE_WELL_COFFIN_ROOM_MIDDLE_RIGHT_HEART] = Location::Collectable(RC_BOTTOM_OF_THE_WELL_COFFIN_ROOM_MIDDLE_RIGHT_HEART, RCQUEST_VANILLA, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_BOTTOM_OF_THE_WELL, TWO_ACTOR_PARAMS(-2144, -859), "Coffin Room Middle Right Heart", RHT_BOTTOM_OF_THE_WELL_HEART, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BOTTOM_OF_THE_WELL_COFFIN_ROOM_MIDDLE_RIGHT_HEART));
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locationTable[RC_BOTTOM_OF_THE_WELL_COFFIN_ROOM_MIDDLE_RIGHT_HEART] = Location::Collectable(RC_BOTTOM_OF_THE_WELL_COFFIN_ROOM_MIDDLE_RIGHT_HEART, RCQUEST_VANILLA, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_BOTTOM_OF_THE_WELL, TWO_ACTOR_PARAMS(-2144, -859), "Coffin Room Middle Right Heart", RHT_BOTTOM_OF_THE_WELL_HEART, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BOTTOM_OF_THE_WELL_COFFIN_ROOM_MIDDLE_RIGHT_HEART));
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locationTable[RC_ICE_CAVERN_LOBBY_RUPEE] = Location::Collectable(RC_ICE_CAVERN_LOBBY_RUPEE, RCQUEST_VANILLA, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_ICE_CAVERN, TWO_ACTOR_PARAMS(-185, 854), "Lobby Rupee", RHT_ICE_CAVERN_RUPEE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ICE_CAVERN_LOBBY_RUPEE));
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locationTable[RC_ICE_CAVERN_LOBBY_RUPEE] = Location::Collectable(RC_ICE_CAVERN_LOBBY_RUPEE, RCQUEST_VANILLA, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_ICE_CAVERN, TWO_ACTOR_PARAMS(-105, 854), "Lobby Rupee", RHT_ICE_CAVERN_RUPEE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ICE_CAVERN_LOBBY_RUPEE));
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locationTable[RC_ICE_CAVERN_MAP_ROOM_LEFT_HEART] = Location::Collectable(RC_ICE_CAVERN_MAP_ROOM_LEFT_HEART, RCQUEST_VANILLA, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_ICE_CAVERN, TWO_ACTOR_PARAMS(1171, -2258), "Map Room Left Heart", RHT_ICE_CAVERN_HEART, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ICE_CAVERN_MAP_ROOM_LEFT_HEART));
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locationTable[RC_ICE_CAVERN_MAP_ROOM_LEFT_HEART] = Location::Collectable(RC_ICE_CAVERN_MAP_ROOM_LEFT_HEART, RCQUEST_VANILLA, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_ICE_CAVERN, TWO_ACTOR_PARAMS(1171, -2258), "Map Room Left Heart", RHT_ICE_CAVERN_HEART, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ICE_CAVERN_MAP_ROOM_LEFT_HEART));
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locationTable[RC_ICE_CAVERN_MAP_ROOM_MIDDLE_HEART] = Location::Collectable(RC_ICE_CAVERN_MAP_ROOM_MIDDLE_HEART, RCQUEST_VANILLA, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_ICE_CAVERN, TWO_ACTOR_PARAMS(1212, -2213), "Map Room Middle Heart", RHT_ICE_CAVERN_HEART, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ICE_CAVERN_MAP_ROOM_MIDDLE_HEART));
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locationTable[RC_ICE_CAVERN_MAP_ROOM_MIDDLE_HEART] = Location::Collectable(RC_ICE_CAVERN_MAP_ROOM_MIDDLE_HEART, RCQUEST_VANILLA, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_ICE_CAVERN, TWO_ACTOR_PARAMS(1212, -2213), "Map Room Middle Heart", RHT_ICE_CAVERN_HEART, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ICE_CAVERN_MAP_ROOM_MIDDLE_HEART));
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locationTable[RC_ICE_CAVERN_MAP_ROOM_RIGHT_HEART] = Location::Collectable(RC_ICE_CAVERN_MAP_ROOM_RIGHT_HEART, RCQUEST_VANILLA, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_ICE_CAVERN, TWO_ACTOR_PARAMS(1166, -2173), "Map Room Right Heart", RHT_ICE_CAVERN_HEART, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ICE_CAVERN_MAP_ROOM_RIGHT_HEART));
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locationTable[RC_ICE_CAVERN_MAP_ROOM_RIGHT_HEART] = Location::Collectable(RC_ICE_CAVERN_MAP_ROOM_RIGHT_HEART, RCQUEST_VANILLA, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_ICE_CAVERN, TWO_ACTOR_PARAMS(1166, -2173), "Map Room Right Heart", RHT_ICE_CAVERN_HEART, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ICE_CAVERN_MAP_ROOM_RIGHT_HEART));
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locationTable[RC_ICE_CAVERN_SLIDING_BLOCK_RUPEE_1] = Location::Collectable(RC_ICE_CAVERN_SLIDING_BLOCK_RUPEE_1, RCQUEST_VANILLA, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_ICE_CAVERN, TWO_ACTOR_PARAMS(-1699, -697), "Sliding Block Room Rupee 1", RHT_ICE_CAVERN_RUPEE, RG_RED_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ICE_CAVERN_SLIDING_BLOCK_RUPEE_1));
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locationTable[RC_ICE_CAVERN_SLIDING_BLOCK_RUPEE_1] = Location::Collectable(RC_ICE_CAVERN_SLIDING_BLOCK_RUPEE_1, RCQUEST_VANILLA, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_ICE_CAVERN, TWO_ACTOR_PARAMS(-1699, -697), "Sliding Block Room Rupee 1", RHT_ICE_CAVERN_RUPEE, RG_RED_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ICE_CAVERN_SLIDING_BLOCK_RUPEE_1));
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locationTable[RC_ICE_CAVERN_SLIDING_BLOCK_RUPEE_2] = Location::Collectable(RC_ICE_CAVERN_SLIDING_BLOCK_RUPEE_2, RCQUEST_VANILLA, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_ICE_CAVERN, TWO_ACTOR_PARAMS(-1648, -715), "Sliding Block Room Rupee 2", RHT_ICE_CAVERN_RUPEE, RG_RED_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ICE_CAVERN_SLIDING_BLOCK_RUPEE_2));
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locationTable[RC_ICE_CAVERN_SLIDING_BLOCK_RUPEE_2] = Location::Collectable(RC_ICE_CAVERN_SLIDING_BLOCK_RUPEE_2, RCQUEST_VANILLA, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_ICE_CAVERN, TWO_ACTOR_PARAMS(-1648, -715), "Sliding Block Room Rupee 2", RHT_ICE_CAVERN_RUPEE, RG_RED_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ICE_CAVERN_SLIDING_BLOCK_RUPEE_2));
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locationTable[RC_ICE_CAVERN_SLIDING_BLOCK_RUPEE_3] = Location::Collectable(RC_ICE_CAVERN_SLIDING_BLOCK_RUPEE_3, RCQUEST_VANILLA, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_ICE_CAVERN, TWO_ACTOR_PARAMS(-1648, -667), "Sliding Block Room Rupee 3", RHT_ICE_CAVERN_RUPEE, RG_RED_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ICE_CAVERN_SLIDING_BLOCK_RUPEE_3));
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locationTable[RC_ICE_CAVERN_SLIDING_BLOCK_RUPEE_3] = Location::Collectable(RC_ICE_CAVERN_SLIDING_BLOCK_RUPEE_3, RCQUEST_VANILLA, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_ICE_CAVERN, TWO_ACTOR_PARAMS(-1648, -677), "Sliding Block Room Rupee 3", RHT_ICE_CAVERN_RUPEE, RG_RED_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ICE_CAVERN_SLIDING_BLOCK_RUPEE_3));
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locationTable[RC_GERUDO_TRAINING_GROUND_BEAMOS_SOUTH_HEART] = Location::Collectable(RC_GERUDO_TRAINING_GROUND_BEAMOS_SOUTH_HEART, RCQUEST_VANILLA, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_GERUDO_TRAINING_GROUND, TWO_ACTOR_PARAMS(1486, 204), "Beamos South Heart", RHT_GERUDO_TRAINING_GROUNDS_HEART, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GERUDO_TRAINING_GROUND_BEAMOS_SOUTH_HEART));
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locationTable[RC_GERUDO_TRAINING_GROUND_BEAMOS_SOUTH_HEART] = Location::Collectable(RC_GERUDO_TRAINING_GROUND_BEAMOS_SOUTH_HEART, RCQUEST_VANILLA, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_GERUDO_TRAINING_GROUND, TWO_ACTOR_PARAMS(1486, 204), "Beamos South Heart", RHT_GERUDO_TRAINING_GROUNDS_HEART, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GERUDO_TRAINING_GROUND_BEAMOS_SOUTH_HEART));
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locationTable[RC_GERUDO_TRAINING_GROUND_BEAMOS_EAST_HEART] = Location::Collectable(RC_GERUDO_TRAINING_GROUND_BEAMOS_EAST_HEART, RCQUEST_VANILLA, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_GERUDO_TRAINING_GROUND, TWO_ACTOR_PARAMS(1858, -183), "Beamos East Heart", RHT_GERUDO_TRAINING_GROUNDS_HEART, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GERUDO_TRAINING_GROUND_BEAMOS_EAST_HEART));
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locationTable[RC_GERUDO_TRAINING_GROUND_BEAMOS_EAST_HEART] = Location::Collectable(RC_GERUDO_TRAINING_GROUND_BEAMOS_EAST_HEART, RCQUEST_VANILLA, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_GERUDO_TRAINING_GROUND, TWO_ACTOR_PARAMS(1858, -183), "Beamos East Heart", RHT_GERUDO_TRAINING_GROUNDS_HEART, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GERUDO_TRAINING_GROUND_BEAMOS_EAST_HEART));
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