Add fishing pole as sword in save editor

Adds fishing pole as a sword to the save editor under current equipment.
This commit is contained in:
getBrainError 2022-06-02 03:58:50 +02:00 committed by louist103
parent 0bfe2fec67
commit 05340a926a

View File

@ -1316,6 +1316,9 @@ void DrawPlayerTab() {
case ITEM_SWORD_BGS: case ITEM_SWORD_BGS:
curSword = "Biggoron's Sword"; curSword = "Biggoron's Sword";
break; break;
case ITEM_FISHING_POLE:
curSword = "Fishing Pole";
break;
case ITEM_NONE: case ITEM_NONE:
curSword = "None"; curSword = "None";
break; break;
@ -1463,6 +1466,11 @@ void DrawPlayerTab() {
Inventory_ChangeEquipment(EQUIP_SWORD, PLAYER_SWORD_BGS); Inventory_ChangeEquipment(EQUIP_SWORD, PLAYER_SWORD_BGS);
} }
if (ImGui::Selectable("Fishing Pole")) {
player->currentSwordItem = ITEM_FISHING_POLE;
gSaveContext.equips.buttonItems[0] = ITEM_FISHING_POLE;
Inventory_ChangeEquipment(EQUIP_SWORD, PLAYER_SWORD_MASTER);
}
ImGui::EndCombo(); ImGui::EndCombo();
} }