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https://github.com/HarbourMasters/Shipwright.git
synced 2024-11-10 19:45:09 -05:00
Refactor Hint Creation and add support for hint Copies and fixed number of hints. (#3205)
* Initial implementation of no-duplicates of special hints * stupid fixes * Impa's song will no longer be hinted when you skip child zelda * fix building * Fix Loading spoiler logs causing corrupt hints, remove disabled warp song shuffle text from spoiler logs * Remove Sheik and Saria hints from the spoiler log when are not enabled * Prevent Magic hinted by Saria and Light Arrows hinted by Sheik from being hinted elsewhere unless they are locked by that item. * Prevent the Final Frogs gossip stone hint from spawning when the special final frogs hint is enabled. * Fix building after rebasing in deduplication * redelete keys.hpp * Remove Sheik and Saria hints from the spoiler log when are not enabled * Prevent the Final Frogs gossip stone hint from spawning when the special final frogs hint is enabled. * First part of copies implementation * Refactor hint system (broken) * fix building * fix obvious errors * fix fixed hints doubling after failing to place a hint * Fix bugs with hint distrabution * Split PlaceRandomHint and fix hint bugs * Merge special hint functions, move special hint text to the HintTable, expand LightArrow hint category into OtherHint category. * Fix remaining hint distribution errors * Forgot to stage dampe diary update * Restore building after conflict resolution * fix SetAllInRegionAsHinted
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@ -1098,20 +1098,13 @@ int Fill() {
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printf("Done");
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ctx->CreateItemOverrides();
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CreateEntranceOverrides();
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//Always execute ganon hint generation for the funny line
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CreateGanonAndSheikText();
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CreateAltarText();
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CreateDampesDiaryText();
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CreateGregRupeeHint();
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CreateSariaText();
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if (GossipStoneHints.IsNot(HINTS_NO_HINTS)) {
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printf("\x1b[10;10HCreating Hints...");
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//funny ganon line
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Text ganonText = RandomElement(GetHintCategory(HintCategory::GanonLine)).GetText();
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CreateMessageFromTextObject(0x70CB, 0, 2, 3, AddColorsAndFormat(ganonText));
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SetGanonText(ganonText);
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CreateAllHints();
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printf("Done");
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}
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if (ShuffleMerchants.Is(SHUFFLEMERCHANTS_HINTS)) {
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CreateMerchantsHints();
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}
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CreateWarpSongTexts();
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return 1;
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}
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@ -21,6 +21,8 @@ void ClearProgress();
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void VanillaFill();
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int Fill();
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std::vector<RandomizerCheck> GetEmptyLocations(std::vector<RandomizerCheck> allowedLocations);
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std::vector<RandomizerCheck> GetAccessibleLocations(const std::vector<RandomizerCheck>& allowedLocations,
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SearchMode mode = SearchMode::ReachabilitySearch, std::string ignore = "",
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bool checkPoeCollectorAccess = false,
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@ -472,7 +472,7 @@ void HintTable_Init() {
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Text{ "a #cow behind webs# in a grotto gifts", /*french*/ "la #vache derrière les toiles# d'une grotte donne",
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/*spanish*/ "una #vaca tras la telaraña# de una cueva brinda" });
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hintTable[RHT_ZR_FROGS_OCARINA_GAME] = HintText::Always(
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hintTable[RHT_ZR_FROGS_OCARINA_GAME] = HintText::Sometimes(
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{
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// obscure text
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Text{ "an #amphibian feast# yields", /*french*/ "un #festin d'amphibiens# donne",
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@ -2949,7 +2949,7 @@ void HintTable_Init() {
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| LIGHT ARROW LOCATION TEXT|
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---------------------------*/
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hintTable[RHT_LIGHT_ARROW_LOCATION_HINT] = HintText::LightArrow({
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hintTable[RHT_LIGHT_ARROW_LOCATION_HINT] = HintText::OtherHint({
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// obscure text
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Text{
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"Ha ha ha... You'll never beat me by reflecting my lightning bolts and unleashing the arrows from ",
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@ -2959,7 +2959,7 @@ void HintTable_Init() {
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"Ja, ja, ja... Nunca me derrotarás reflejando mis esferas de energía y desplegando la flecha de luz de " },
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});
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hintTable[RHT_SHEIK_LIGHT_ARROW_HINT] = HintText::LightArrow({
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hintTable[RHT_SHEIK_LIGHT_ARROW_HINT] = HintText::OtherHint({
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// obscure text
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Text{
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"I overheard Ganondorf say that he misplaced the %yLight Arrows%w in&%r",
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@ -2974,6 +2974,70 @@ void HintTable_Init() {
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Text{ "your pocket", /*french*/ "tes poches", /*spanish*/ "tu bolsillo" },
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});
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/*--------------------------
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| OTHER HINT TEXT |
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---------------------------*/
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hintTable[RHT_DAMPE_DIARY01] = HintText::OtherHint({
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// obscure text
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Text{
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"Whoever reads this, please enter %r",
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/*french*/
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"Toi qui lit ce journal, rends-toi dans %r",
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/*german?*/
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"Wer immer dies liest, der möge folgenden Ort aufsuchen: %r"},
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});
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hintTable[RHT_DAMPE_DIARY02] = HintText::OtherHint({
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// obscure text
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Text{
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"%w. I will let you have my stretching, shrinking keepsake.^I'm waiting for you.&--Dampé",
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/*french*/
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"%w. Et peut-être auras-tu droit à mon précieux %rtrésor%w.^Je t'attends...&--Igor",
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/*german?*/
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"%w. Ihm gebe ich meinen langen, kurzen Schatz.^Ich warte!&Boris"},
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});
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hintTable[RHT_GREG_HINT01] = HintText::OtherHint({
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// obscure text
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Text{
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"By the way, if you're interested, I saw the shiniest %gGreen Rupee%w somewhere in%g ",
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/*french*/
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"Au fait, si ça t'intéresse, j'ai aperçu le plus éclatant des %gRubis Verts%w quelque part à %g",
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/*spanish*/
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""},
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});
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hintTable[RHT_GREG_HINT02] = HintText::OtherHint({
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// obscure text
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Text{
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"%w.^It's said to have %rmysterious powers%w...^But then, it could just be another regular rupee.&Oh well.",
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/*french*/
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"%w. On dit qu'il possède des pouvoirs mystérieux... Mais bon, ça pourrait juste être un autre rubis ordinaire.",
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/*spanish*/
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""},
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});
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hintTable[RHT_SARIA_TEXT01] = HintText::OtherHint({
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// obscure text
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Text{
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"Did you feel the %gsurge of magic%w recently? A mysterious bird told me it came from %g",
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/*french*/
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"As-tu récemment ressenti une vague de %gpuissance magique%w? Un mystérieux hibou m'a dit qu'elle provenait du %g",
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/*spanish*/
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""},
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});
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hintTable[RHT_SARIA_TEXT02] = HintText::OtherHint({
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// obscure text
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Text{
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"%w.^You should check that place out, @!$C",
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/*french*/
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"%w. Tu devrais aller y jeter un coup d'oeil, @!$C",
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/*spanish*/
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"%w.$C"},
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});
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/*--------------------------
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| GANON LINE TEXT |
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---------------------------*/
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File diff suppressed because it is too large
Load Diff
@ -12,7 +12,6 @@
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struct HintDistributionSetting {
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HintType type;
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uint8_t order;
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size_t weight;
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uint8_t fixed;
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uint8_t copies;
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@ -42,7 +41,7 @@ enum class HintCategory {
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LACS,
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Altar,
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Validation,
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LightArrow,
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OtherHint,
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GanonLine,
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MerchantsDialogs,
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};
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@ -112,9 +111,9 @@ public:
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return HintText{std::move(obscureText), std::move(ambiguousText), std::move(clearText), HintCategory::Validation};
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}
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static auto LightArrow(std::vector<Text>&& obscureText, std::vector<Text>&& ambiguousText = {}, Text&& clearText = {}) {
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return HintText{std::move(obscureText), std::move(ambiguousText), std::move(clearText), HintCategory::LightArrow};
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} //RANDOTODO Concert to generic special hints?
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static auto OtherHint(std::vector<Text>&& obscureText, std::vector<Text>&& ambiguousText = {}, Text&& clearText = {}) {
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return HintText{std::move(obscureText), std::move(ambiguousText), std::move(clearText), HintCategory::OtherHint};
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}
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static auto GanonLine(std::vector<Text>&& obscureText, std::vector<Text>&& ambiguousText = {}, Text&& clearText = {}) {
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return HintText{std::move(obscureText), std::move(ambiguousText), std::move(clearText), HintCategory::GanonLine};
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@ -197,22 +196,17 @@ using ConditionalAlwaysHint = std::pair<RandomizerCheck, std::function<bool()>>;
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//10 dungeons as GTG and GC are excluded
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extern std::array<DungeonInfo, 10> dungeonInfoData;
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extern std::array<ConditionalAlwaysHint, 10> conditionalAlwaysHints;
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extern RandomizerHintTextKey GetHintRegionHintKey(const RandomizerRegion area);
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extern void CreateAllHints();
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extern void CreateMerchantsHints();
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extern void CreateWarpSongTexts();
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extern void CreateDampesDiaryText();
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extern void CreateGregRupeeHint();
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extern void CreateSariaText();
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extern void CreateGanonAndSheikText();
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extern void CreateAltarText();
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Text& GetChildAltarText();
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Text& GetAdultAltarText();
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Text& GetGanonText();
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void SetGanonText(Text text);
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Text& GetGanonHintText();
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Text& GetDampeHintText();
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Text& GetGregHintText();
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@ -226,6 +220,7 @@ Text& GetWarpRequiemText();
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Text& GetWarpNocturneText();
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Text& GetWarpPreludeText();
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std::string GetDampeHintLoc();
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std::string GetLightArrowHintLoc();
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std::string GetDampeHintLoc();
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std::string GetGregHintLoc();
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std::string GetSariaHintLoc();
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@ -37,7 +37,7 @@ using json = nlohmann::ordered_json;
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json jsonData;
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std::map<RandomizerHintTextKey, Rando::ItemLocation*> hintedLocations;
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extern std::unordered_map<HintType, std::string> hintTypeNames;
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extern std::array<std::string, HINT_TYPE_MAX> hintTypeNames;
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extern std::array<std::string, 17> hintCategoryNames;
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extern Area* GetHintRegion(uint32_t);
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@ -775,7 +775,7 @@ static void WriteHints(int language) {
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}
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if (Settings::GregHintText){
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jsonData["gregText"] = gregText;
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jsonData["gregLoc"] = Rando::StaticData::GetLocation(GetItemLocation(RG_GREG_RUPEE)->GetRandomizerCheck())->GetName();
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jsonData["gregLoc"] = GetGregHintLoc();
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}
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if (Settings::SariaHintText){
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jsonData["sariaText"] = sariaText;
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@ -804,16 +804,16 @@ static void WriteHints(int language) {
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std::string textStr = AutoFormatHintTextString(unformattedHintTextString);
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jsonData["hints"][Rando::StaticData::GetLocation(key)->GetName()]["hint"] = textStr;
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jsonData["hints"][Rando::StaticData::GetLocation(key)->GetName()]["type"] = hintTypeNames.find(hintType)->second;
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if (hintType == HINT_TYPE_ITEM || hintType == HINT_TYPE_NAMED_ITEM || hintType == HINT_TYPE_WOTH) {
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jsonData["hints"][Rando::StaticData::GetLocation(key)->GetName()]["type"] = hintTypeNames[(int)hintType];
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if ((hintType >= HINT_TYPE_ALWAYS && hintType < HINT_TYPE_JUNK) || hintType == HINT_TYPE_WOTH) {
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jsonData["hints"][Rando::StaticData::GetLocation(key)->GetName()]["item"] = hintedLocation->GetPlacedItemName().GetEnglish();
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if (hintType != HINT_TYPE_NAMED_ITEM || hintType == HINT_TYPE_WOTH) {
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if (hintType != HINT_TYPE_NAMED_ITEM) {
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jsonData["hints"][Rando::StaticData::GetLocation(key)->GetName()]["location"] =
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Rando::StaticData::GetLocation(hintedLocation->GetRandomizerCheck())->GetName();
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}
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}
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if (hintType != HINT_TYPE_TRIAL && hintType != HINT_TYPE_JUNK) {
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jsonData["hints"][Rando::StaticData::GetLocation(key)->GetName()]["area"] = hint->GetHintedRegion();
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jsonData["hints"][Rando::StaticData::GetLocation(key)->GetName()]["area"] = hint->GetHintedRegion(); //RANDOTODO find elegent way to capitalise this
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}
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}
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}
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@ -36,7 +36,7 @@ extern "C" uint32_t ResourceMgr_IsGameMasterQuest();
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extern "C" uint32_t ResourceMgr_IsSceneMasterQuest(s16 sceneNum);
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extern std::map<RandomizerCheckArea, std::string> rcAreaNames;
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extern std::unordered_map<HintType, std::string> hintTypeNames;
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extern std::array<std::string, HINT_TYPE_MAX> hintTypeNames;
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using json = nlohmann::json;
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using namespace std::literals::string_literals;
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@ -139,6 +139,18 @@ Randomizer::Randomizer() {
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item.GetName().french,
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};
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}
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for (auto area : rcAreaNames) {
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SpoilerfileAreaNameToEnum[area.second] = area.first;
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}
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SpoilerfileAreaNameToEnum["Inside Ganon's Castle"] = RCAREA_GANONS_CASTLE;
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SpoilerfileAreaNameToEnum["the Lost Woods"] = RCAREA_LOST_WOODS;
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SpoilerfileAreaNameToEnum["the Market"] = RCAREA_MARKET;
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SpoilerfileAreaNameToEnum["the Graveyard"] = RCAREA_GRAVEYARD;
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SpoilerfileAreaNameToEnum["Haunted Wasteland"] = RCAREA_WASTELAND;
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SpoilerfileAreaNameToEnum["outside Ganon's Castle"] = RCAREA_HYRULE_CASTLE;
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for (int c = 0; c < hintTypeNames.size(); c++) {
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SpoilerfileHintTypeNameToEnum[hintTypeNames[c]] = (HintType)c;
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}
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}
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Sprite* Randomizer::GetSeedTexture(uint8_t index) {
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} RandomizerCheckStatus;
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typedef enum {
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HINT_TYPE_STATIC,
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HINT_TYPE_TRIAL,
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HINT_TYPE_ALWAYS,
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HINT_TYPE_WOTH, // Way of the Hero
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HINT_TYPE_BARREN,
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HINT_TYPE_ENTRANCE,
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HINT_TYPE_ALWAYS,
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HINT_TYPE_SOMETIMES,
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HINT_TYPE_RANDOM,
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HINT_TYPE_ITEM,
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HINT_TYPE_SONG,
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HINT_TYPE_OVERWORLD,
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HINT_TYPE_DUNGEON,
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HINT_TYPE_JUNK,
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HINT_TYPE_NAMED_ITEM,
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HINT_TYPE_STATIC, // For special hints, like Light Arrows or Hookshot Hints
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HINT_TYPE_RANDOM,
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HINT_TYPE_JUNK,
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HINT_TYPE_MAX
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} HintType;
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// Check types based on main settings
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typedef enum {
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RCTYPE_STANDARD, // Base set of rando checks
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@ -3182,6 +3182,13 @@ typedef enum {
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RHT_SHEIK_LIGHT_ARROW_HINT,
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// Your Pocket
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RHT_YOUR_POCKET,
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// Other Hints
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RHT_DAMPE_DIARY01,
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RHT_DAMPE_DIARY02,
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RHT_GREG_HINT01,
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RHT_GREG_HINT02,
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RHT_SARIA_TEXT01,
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RHT_SARIA_TEXT02,
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// Ganon Line
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RHT_GANON_LINE01,
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RHT_GANON_LINE02,
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