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Tweak from @louist103 made true/flase back instead of 0 1
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@ -98,8 +98,8 @@ void KaleidoScope_DrawPlayerWork(GlobalContext* globalCtx) {
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f32 scale;
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Input* input = &globalCtx->state.input[0];
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s16 RotationSpeed = 150 * CVar_GetS32("gPauseLiveLinkRotationSpeed", 0);
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u8 AllowCRotation = (CVar_GetS32("gPauseLiveLinkRotation", 0) == 2) ? 1 : 0;
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u8 AllowDPadRotation = (CVar_GetS32("gPauseLiveLinkRotation", 0) == 1) ? 1 : 0;
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u8 AllowCRotation = (CVar_GetS32("gPauseLiveLinkRotation", 0) == 2) ? true : false;
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u8 AllowDPadRotation = (CVar_GetS32("gPauseLiveLinkRotation", 0) == 1) ? true : false;
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if (LINK_AGE_IN_YEARS == YEARS_CHILD) {
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pos.x = 2.0f;
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