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Add gFixEyesOpenWhileSleeping (#3365)
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@ -1061,6 +1061,8 @@ void DrawEnhancementsMenu() {
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UIWidgets::Tooltip("Fixes the bushes to drop items correctly rather than spawning undefined items.");
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UIWidgets::PaddedEnhancementCheckbox("Fix falling from vine edges", "gFixVineFall", true, false);
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UIWidgets::Tooltip("Prevents immediately falling off climbable surfaces if climbing on the edges.");
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UIWidgets::PaddedEnhancementCheckbox("Fix Link's eyes open while sleeping", "gFixEyesOpenWhileSleeping", true, false);
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UIWidgets::Tooltip("Fixes Link's eyes being open in the opening cutscene when he is supposed to be sleeping.");
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ImGui::EndMenu();
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}
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@ -15169,6 +15169,10 @@ void func_80852C50(PlayState* play, Player* this, CsCmdActorAction* arg2) {
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sp24 = D_808547C4[this->unk_446];
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func_80852B4C(play, this, linkCsAction, &D_80854E50[ABS(sp24)]);
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if (CVarGetInteger("gFixEyesOpenWhileSleeping", 0) && (play->csCtx.linkAction->action == 28 || play->csCtx.linkAction->action == 29)) {
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this->skelAnime.jointTable[22].x = 8;
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}
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}
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void func_80852E14(Player* this, PlayState* play) {
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