mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-11-25 19:02:19 -05:00
Add gFixEyesOpenWhileSleeping (#3365)
This commit is contained in:
parent
afe032ea21
commit
044d32a46f
@ -1061,6 +1061,8 @@ void DrawEnhancementsMenu() {
|
||||
UIWidgets::Tooltip("Fixes the bushes to drop items correctly rather than spawning undefined items.");
|
||||
UIWidgets::PaddedEnhancementCheckbox("Fix falling from vine edges", "gFixVineFall", true, false);
|
||||
UIWidgets::Tooltip("Prevents immediately falling off climbable surfaces if climbing on the edges.");
|
||||
UIWidgets::PaddedEnhancementCheckbox("Fix Link's eyes open while sleeping", "gFixEyesOpenWhileSleeping", true, false);
|
||||
UIWidgets::Tooltip("Fixes Link's eyes being open in the opening cutscene when he is supposed to be sleeping.");
|
||||
|
||||
ImGui::EndMenu();
|
||||
}
|
||||
|
@ -15169,6 +15169,10 @@ void func_80852C50(PlayState* play, Player* this, CsCmdActorAction* arg2) {
|
||||
|
||||
sp24 = D_808547C4[this->unk_446];
|
||||
func_80852B4C(play, this, linkCsAction, &D_80854E50[ABS(sp24)]);
|
||||
|
||||
if (CVarGetInteger("gFixEyesOpenWhileSleeping", 0) && (play->csCtx.linkAction->action == 28 || play->csCtx.linkAction->action == 29)) {
|
||||
this->skelAnime.jointTable[22].x = 8;
|
||||
}
|
||||
}
|
||||
|
||||
void func_80852E14(Player* this, PlayState* play) {
|
||||
|
Loading…
Reference in New Issue
Block a user