Add gFixEyesOpenWhileSleeping (#3365)

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Garrett Cox 2023-11-14 19:47:07 -06:00 committed by GitHub
parent afe032ea21
commit 044d32a46f
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GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 6 additions and 0 deletions

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@ -1061,6 +1061,8 @@ void DrawEnhancementsMenu() {
UIWidgets::Tooltip("Fixes the bushes to drop items correctly rather than spawning undefined items."); UIWidgets::Tooltip("Fixes the bushes to drop items correctly rather than spawning undefined items.");
UIWidgets::PaddedEnhancementCheckbox("Fix falling from vine edges", "gFixVineFall", true, false); UIWidgets::PaddedEnhancementCheckbox("Fix falling from vine edges", "gFixVineFall", true, false);
UIWidgets::Tooltip("Prevents immediately falling off climbable surfaces if climbing on the edges."); UIWidgets::Tooltip("Prevents immediately falling off climbable surfaces if climbing on the edges.");
UIWidgets::PaddedEnhancementCheckbox("Fix Link's eyes open while sleeping", "gFixEyesOpenWhileSleeping", true, false);
UIWidgets::Tooltip("Fixes Link's eyes being open in the opening cutscene when he is supposed to be sleeping.");
ImGui::EndMenu(); ImGui::EndMenu();
} }

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@ -15169,6 +15169,10 @@ void func_80852C50(PlayState* play, Player* this, CsCmdActorAction* arg2) {
sp24 = D_808547C4[this->unk_446]; sp24 = D_808547C4[this->unk_446];
func_80852B4C(play, this, linkCsAction, &D_80854E50[ABS(sp24)]); func_80852B4C(play, this, linkCsAction, &D_80854E50[ABS(sp24)]);
if (CVarGetInteger("gFixEyesOpenWhileSleeping", 0) && (play->csCtx.linkAction->action == 28 || play->csCtx.linkAction->action == 29)) {
this->skelAnime.jointTable[22].x = 8;
}
} }
void func_80852E14(Player* this, PlayState* play) { void func_80852E14(Player* this, PlayState* play) {