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Added DPad support to ocarina and text prompts (#137)
* Added DPad support to ocarina playing and text choice selection. * Wrap changes in CVar * Fix mapping not updating if CVar is changed in-game * Remove unnecessary const_cast * Fixed transparent texture making framebuffers also transparent in D3D11. (#84) This happened with the Mirror Shield in the inventory screen preview. * Add save editor * Added DPad support to ocarina playing and text choice selection. * Fixing rebase conflict * Fix mapping not updating if CVar is changed in-game * Remove unnecessary const_cast * Added DPad support to file selection and pause screens (#124) * Added DPad support to file selection and pause screens * Wrap changes behind CVar * Fix merge conflict for real * Remove unnecessary const_cast * Fixed transparent texture making framebuffers also transparent in D3D11. (#84) This happened with the Mirror Shield in the inventory screen preview. * Add save editor * Added DPad support to file selection and pause screens * Fixing rebase conflict * Remove unnecessary const_cast Co-authored-by: MaikelChan <maikelchan88@gmail.com> Co-authored-by: rozlette <Rozelette@users.noreply.github.com> * Added DPad support to ocarina playing and text choice selection. * Fixing rebase conflict again * Fix mapping not updating if CVar is changed in-game Co-authored-by: MaikelChan <maikelchan88@gmail.com> Co-authored-by: rozlette <Rozelette@users.noreply.github.com>
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@ -93,6 +93,9 @@ namespace Game {
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Settings.controller.dpad_pause_name = stob(Conf[ControllerSection]["dpad_pause_name"]);
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CVar_SetS32("gDpadPauseName", Settings.controller.dpad_pause_name);
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Settings.controller.dpad_ocarina_text = stob(Conf[ControllerSection]["dpad_ocarina_text"]);
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CVar_SetS32("gDpadOcarinaText", Settings.controller.dpad_ocarina_text);
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// Cheats
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Settings.cheats.debug_mode = stob(Conf[CheatSection]["debug_mode"]);
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CVar_SetS32("gDebugEnabled", Settings.cheats.debug_mode);
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@ -153,6 +156,7 @@ namespace Game {
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Conf[ControllerSection]["input_scale"] = std::to_string(Settings.controller.input_scale);
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Conf[ControllerSection]["input_enabled"] = std::to_string(Settings.controller.input_enabled);
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Conf[ControllerSection]["dpad_pause_name"] = std::to_string(Settings.controller.dpad_pause_name);
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Conf[ControllerSection]["dpad_ocarina_text"] = std::to_string(Settings.controller.dpad_ocarina_text);
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// Cheats
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Conf[CheatSection]["debug_mode"] = std::to_string(Settings.cheats.debug_mode);
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@ -35,6 +35,7 @@ struct SoHConfigType {
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float gyroDriftY = 0.0f;
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bool input_enabled = false;
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bool dpad_pause_name = false;
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bool dpad_ocarina_text = false;
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} controller;
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// Cheats
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@ -360,6 +360,11 @@ namespace SohImGui {
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needs_save = true;
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}
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if (ImGui::Checkbox("DPad Support in Ocarina and Text Choice", &Game::Settings.controller.dpad_ocarina_text)) {
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CVar_SetS32("gDpadOcarinaText", Game::Settings.controller.dpad_ocarina_text);
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needs_save = true;
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}
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ImGui::EndMenu();
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}
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@ -824,10 +824,12 @@ NatureAmbienceDataIO sNatureAmbienceDataIO[20] = {
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},
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};
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u32 sOcarinaAllowedBtnMask = 0x800F;
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s32 sOcarinaABtnMap = 0x8000;
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s32 sOcarinaCUPBtnMap = 8;
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s32 sOcarinaCDownBtnMap = 4;
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u32 sOcarinaAllowedBtnMask = (BTN_A | BTN_CUP | BTN_CDOWN | BTN_CLEFT | BTN_CRIGHT);
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s32 sOcarinaABtnMap = BTN_A;
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s32 sOcarinaCUPBtnMap = BTN_CUP;
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s32 sOcarinaCDownBtnMap = BTN_CDOWN;
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s32 sOcarinaCLeftBtnMap = BTN_CLEFT;
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s32 sOcarinaCRightBtnMap = BTN_CRIGHT;
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u8 sOcarinaInpEnabled = 0;
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s8 D_80130F10 = 0; // "OCA", ocarina active?
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u8 sCurOcarinaBtnVal = 0xFF;
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@ -1245,19 +1247,23 @@ void func_800F56A8(void);
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void Audio_PlayNatureAmbienceSequence(u8 natureAmbienceId);
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s32 Audio_SetGanonDistVol(u8 targetVol);
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void func_800EC960(u8 custom) {
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if (!custom) {
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osSyncPrintf("AUDIO : Ocarina Control Assign Normal\n");
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// Function originally not called, so repurposing for DPad input
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void func_800EC960(u8 dpad) {
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if (dpad) {
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sOcarinaAllowedBtnMask =
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(BTN_A | BTN_CUP | BTN_CDOWN | BTN_CLEFT | BTN_CRIGHT | BTN_DUP | BTN_DDOWN | BTN_DLEFT | BTN_DRIGHT);
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sOcarinaABtnMap = BTN_A;
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sOcarinaCUPBtnMap = BTN_CUP | BTN_DUP;
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sOcarinaCDownBtnMap = BTN_CDOWN | BTN_DDOWN;
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sOcarinaCLeftBtnMap = BTN_CLEFT | BTN_DLEFT;
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sOcarinaCRightBtnMap = BTN_CRIGHT | BTN_DRIGHT;
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} else {
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sOcarinaAllowedBtnMask = (BTN_A | BTN_CUP | BTN_CDOWN | BTN_CLEFT | BTN_CRIGHT);
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sOcarinaABtnMap = BTN_A;
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sOcarinaCUPBtnMap = BTN_CUP;
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sOcarinaCDownBtnMap = BTN_CDOWN;
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} else {
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osSyncPrintf("AUDIO : Ocarina Control Assign Custom\n");
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sOcarinaAllowedBtnMask = (BTN_A | BTN_B | BTN_CDOWN | BTN_CLEFT | BTN_CRIGHT);
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sOcarinaABtnMap = BTN_B;
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sOcarinaCUPBtnMap = BTN_CDOWN;
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sOcarinaCDownBtnMap = BTN_A;
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sOcarinaCLeftBtnMap = BTN_CLEFT;
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sOcarinaCRightBtnMap = BTN_CRIGHT;
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}
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}
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@ -1542,6 +1548,7 @@ void func_800ED200(void) {
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void func_800ED458(s32 arg0) {
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u32 phi_v1_2;
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bool dpad = CVar_GetS32("gDpadOcarinaText", 0);
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if (D_80130F3C != 0 && D_80131880 != 0) {
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D_80131880--;
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@ -1561,6 +1568,7 @@ void func_800ED458(s32 arg0) {
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D_8016BA18 &= phi_v1_2;
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}
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func_800EC960(dpad);
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if (D_8016BA18 & sOcarinaABtnMap) {
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osSyncPrintf("Presss NA_KEY_D4 %08x\n", sOcarinaABtnMap);
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sCurOcarinaBtnVal = 2;
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@ -1569,12 +1577,12 @@ void func_800ED458(s32 arg0) {
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osSyncPrintf("Presss NA_KEY_F4 %08x\n", sOcarinaCDownBtnMap);
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sCurOcarinaBtnVal = 5;
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sCurOcarinaBtnIdx = 1;
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} else if (D_8016BA18 & 1) {
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osSyncPrintf("Presss NA_KEY_A4 %08x\n", 1);
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} else if (D_8016BA18 & sOcarinaCRightBtnMap) {
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osSyncPrintf("Presss NA_KEY_A4 %08x\n", sOcarinaCRightBtnMap);
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sCurOcarinaBtnVal = 9;
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sCurOcarinaBtnIdx = 2;
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} else if (D_8016BA18 & 2) {
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osSyncPrintf("Presss NA_KEY_B4 %08x\n", 2);
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} else if (D_8016BA18 & sOcarinaCLeftBtnMap) {
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osSyncPrintf("Presss NA_KEY_B4 %08x\n", sOcarinaCRightBtnMap);
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sCurOcarinaBtnVal = 0xB;
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sCurOcarinaBtnIdx = 3;
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} else if (D_8016BA18 & sOcarinaCUPBtnMap) {
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@ -1671,7 +1679,7 @@ void Audio_OcaSetSongPlayback(s8 songIdxPlusOne, s8 playbackState) {
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void Audio_OcaPlayback(void) {
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u32 noteTimerStep;
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u32 nextNoteTimerStep;
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u32 nextNoteTimerStep = 0;
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if (sPlaybackState != 0) {
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if (sStaffPlaybackPos == 0) {
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@ -4772,7 +4780,7 @@ void Audio_SetCodeReverb(s8 reverb) {
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}
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void func_800F6700(s8 arg0) {
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s8 sp1F;
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s8 sp1F = 0;
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switch (arg0) {
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case 0:
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@ -203,8 +203,9 @@ void Message_HandleChoiceSelection(GlobalContext* globalCtx, u8 numChoices) {
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static s16 sAnalogStickHeld = false;
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MessageContext* msgCtx = &globalCtx->msgCtx;
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Input* input = &globalCtx->state.input[0];
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bool dpad = CVar_GetS32("gDpadOcarinaText", 0);
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if (input->rel.stick_y >= 30 && !sAnalogStickHeld) {
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if ((input->rel.stick_y >= 30 && !sAnalogStickHeld) || (dpad && CHECK_BTN_ALL(input->press.button, BTN_DUP))) {
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sAnalogStickHeld = true;
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msgCtx->choiceIndex--;
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if (msgCtx->choiceIndex > 128) {
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@ -212,7 +213,7 @@ void Message_HandleChoiceSelection(GlobalContext* globalCtx, u8 numChoices) {
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} else {
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Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
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}
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} else if (input->rel.stick_y <= -30 && !sAnalogStickHeld) {
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} else if ((input->rel.stick_y <= -30 && !sAnalogStickHeld) || (dpad && CHECK_BTN_ALL(input->press.button, BTN_DDOWN))) {
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sAnalogStickHeld = true;
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msgCtx->choiceIndex++;
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if (msgCtx->choiceIndex > numChoices) {
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@ -3032,7 +3033,7 @@ void Message_Update(GlobalContext* globalCtx) {
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Input* input = &globalCtx->state.input[0];
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s16 var;
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s16 focusScreenPosX;
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s16 averageY;
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s16 averageY = 0;
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s16 playerFocusScreenPosY;
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s16 actorFocusScreenPosY;
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