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Fix two missing changes after ms GI enum was changed & hint fix (#3319)
* Fix two missing changes after ms GI enum was changed * Remove unnecessary line break from hint, and fix infinite loop within AutoFormatHintTextString * Update soh/soh/Enhancements/randomizer/3drando/hints.cpp
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@ -882,7 +882,7 @@ void CreateSheikText() {
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lightArrowHintLoc = Location(lightArrowLocation[0])->GetName();
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Text area = GetHintRegion(Location(lightArrowLocation[0])->GetParentRegionKey())->GetHint().GetText();
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Text temp1 = Text{
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"I overheard Ganondorf say that he misplaced the %yLight Arrows%w in&%r",
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"I overheard Ganondorf say that he misplaced the %yLight Arrows%w in %r",
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"J'ai entendu dire que Ganondorf aurait caché les %yFlèches de Lumière%w dans %r",
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""
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};
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@ -12,7 +12,7 @@ static std::array<Item, KEY_ENUM_MAX> itemTable;
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void ItemTable_Init() { // RandomizerGet English name French Spanish Item Type getItemID advancement logic hint key
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itemTable[NONE] = Item(RG_NONE, Text{"No Item", "Rien", "Sin Objeto"}, ITEMTYPE_EVENT, GI_RUPEE_GREEN, false, &noVariable, NONE);
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itemTable[KOKIRI_SWORD] = Item(RG_KOKIRI_SWORD, Text{"Kokiri Sword", "Épée Kokiri", "Espada Kokiri"}, ITEMTYPE_ITEM, GI_SWORD_KOKIRI, true, &KokiriSword, KOKIRI_SWORD);
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itemTable[MASTER_SWORD] = Item(RG_MASTER_SWORD, Text{"Master Sword", "Épée de Legende", "Espada Master"}, ITEMTYPE_ITEM, 0x73, true, &MasterSword, MASTER_SWORD);
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itemTable[MASTER_SWORD] = Item(RG_MASTER_SWORD, Text{"Master Sword", "Épée de Legende", "Espada Master"}, ITEMTYPE_ITEM, 0xE0, true, &MasterSword, MASTER_SWORD);
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itemTable[GIANTS_KNIFE] = Item(RG_GIANTS_KNIFE, Text{"Giant's Knife", "Lame des Géants", "Espada de Biggoron"}, ITEMTYPE_ITEM, GI_SWORD_KNIFE, false, &noVariable, GIANTS_KNIFE);
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itemTable[BIGGORON_SWORD] = Item(RG_BIGGORON_SWORD, Text{"Biggoron's Sword", "Épée de Biggoron", "Espada de Biggoron"}, ITEMTYPE_ITEM, GI_SWORD_BGS, true, &BiggoronSword, BIGGORON_SWORD);
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itemTable[DEKU_SHIELD] = Item(RG_DEKU_SHIELD, Text{"Deku Shield", "Bouclier Mojo", "Escudo deku"}, ITEMTYPE_ITEM, GI_SHIELD_DEKU, false, &noVariable, DEKU_SHIELD);
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@ -13,7 +13,7 @@ using namespace Settings;
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std::vector<ItemAndPrice> NonShopItems = {};
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static std::array<std::vector<Text>, 0xE0> trickNameTable; // Table of trick names for ice traps
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static std::array<std::vector<Text>, 0xE1> trickNameTable; // Table of trick names for ice traps
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bool initTrickNames = false; //Indicates if trick ice trap names have been initialized yet
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//Set vanilla shop item locations before potentially shuffling
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@ -639,7 +639,7 @@ std::string AutoFormatHintTextString(std::string unformattedHintTextString) {
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size_t lastPeriod = textStr.rfind('.', lastNewline + lineLength);
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//replace '&' first if it's within the newline range
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if (ampersand < lastNewline + lineLength) {
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lastNewline = ampersand;
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lastNewline = ampersand + 1;
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//or move the lastNewline cursor to the next line if a '^' is encountered
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} else if (carrot < lastNewline + lineLength) {
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lastNewline = carrot + 1;
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