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Force the Sarias Song magic hint to replace all other Sarias Song text. (#3296)
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e88c8e68b6
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@ -3,8 +3,8 @@
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typedef enum {
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TEXT_CURSED_SKULLTULA_PEOPLE = 0x22,
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TEXT_SARIAS_SONG_FACE_TO_FACE= 0x160,
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TEXT_SARIAS_SONG_FOREST_SOUNDS = 0x161,
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TEXT_SARIAS_SONG_FOREST_TEMPLE = 0x16A,
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TEXT_SARIAS_SONG_TEXT_START = 0x160,
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TEXT_SARIAS_SONG_TEXT_END = 0x16D,
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TEXT_SARIA_SFM = 0x10AD,
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TEXT_ITEM_KEY_SMALL = 0x60,
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TEXT_ITEM_DUNGEON_MAP = 0x66,
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@ -486,8 +486,8 @@ void Randomizer::LoadHintLocations(const char* spoilerFileName) {
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"Des grenouilles se trouvant&sous l'eau vous fixent attentivement,&tenant fermement&%g{{item}}%w.", TEXTBOX_TYPE_BLUE)
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);
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CustomMessageManager::Instance->CreateMessage(
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Randomizer::randoMiscHintsTableID, TEXT_SARIAS_SONG_FOREST_SOUNDS,
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CustomMessage("{{message}}", "{{message}}", "{{message}}", TEXTBOX_TYPE_BLUE)
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Randomizer::randoMiscHintsTableID, TEXT_SARIAS_SONG_FACE_TO_FACE,
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CustomMessage("{{message}}", "{{message}}", "{{message}}", TEXTBOX_TYPE_BLUE) //is this even used?
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);
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@ -5342,7 +5342,7 @@ CustomMessage Randomizer::GetSheikMessage(s16 scene, u16 originalTextId) {
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}
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CustomMessage Randomizer::GetSariaMessage(u16 originalTextId) {
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if (originalTextId == TEXT_SARIA_SFM || originalTextId == TEXT_SARIAS_SONG_FOREST_SOUNDS || TEXT_SARIAS_SONG_FOREST_TEMPLE) {
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if (originalTextId == TEXT_SARIA_SFM || (originalTextId >= TEXT_SARIAS_SONG_TEXT_START && originalTextId <= TEXT_SARIAS_SONG_TEXT_END)) {
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CustomMessage messageEntry = CustomMessageManager::Instance->RetrieveMessage(Randomizer::hintMessageTableID, TEXT_SARIAS_SONG_FACE_TO_FACE);
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CustomMessage messageEntry2 = messageEntry;
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std::string code = originalTextId == TEXT_SARIA_SFM ? "" : "\x0B";
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@ -2190,8 +2190,7 @@ extern "C" int CustomMessage_RetrieveIfExists(PlayState* play) {
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} else if (Randomizer_GetSettingValue(RSK_FROGS_HINT) && textId == TEXT_FROGS_UNDERWATER) {
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messageEntry = OTRGlobals::Instance->gRandomizer->GetFrogsMessage(textId);
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} else if (Randomizer_GetSettingValue(RSK_SARIA_HINT)) {
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if ((gPlayState->sceneNum == SCENE_SACRED_FOREST_MEADOW && textId == TEXT_SARIA_SFM) || textId == TEXT_SARIAS_SONG_FOREST_SOUNDS ||
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textId == TEXT_SARIAS_SONG_FOREST_TEMPLE) {
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if ((gPlayState->sceneNum == SCENE_SACRED_FOREST_MEADOW && textId == TEXT_SARIA_SFM) || (textId >= TEXT_SARIAS_SONG_TEXT_START && textId <= TEXT_SARIAS_SONG_TEXT_END)) {
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messageEntry = OTRGlobals::Instance->gRandomizer->GetSariaMessage(textId);
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}
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}
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