mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-11-29 21:02:18 -05:00
commit
029d7bcda3
6
Jenkinsfile
vendored
6
Jenkinsfile
vendored
@ -8,6 +8,9 @@ pipeline {
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stages {
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stages {
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stage ('Build Windows') {
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stage ('Build Windows') {
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options {
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timeout(time: 20)
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}
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environment {
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environment {
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MSBUILD='C:\\Program Files\\Microsoft Visual Studio\\2022\\Community\\Msbuild\\Current\\Bin\\msbuild.exe'
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MSBUILD='C:\\Program Files\\Microsoft Visual Studio\\2022\\Community\\Msbuild\\Current\\Bin\\msbuild.exe'
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CONFIG='Release'
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CONFIG='Release'
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@ -71,6 +74,9 @@ pipeline {
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}
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}
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}
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}
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stage ('Build Linux') {
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stage ('Build Linux') {
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options {
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timeout(time: 20)
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}
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agent {
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agent {
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label "SoH-Linux-Builders"
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label "SoH-Linux-Builders"
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}
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}
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@ -45,14 +45,14 @@ void OTRExporter_Audio::WriteSampleEntry(SampleEntry* entry, BinaryWriter* write
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writer->Write((uint32_t)(entry->loop.count));
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writer->Write((uint32_t)(entry->loop.count));
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writer->Write((uint32_t)entry->loop.states.size());
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writer->Write((uint32_t)entry->loop.states.size());
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for (int i = 0; i < entry->loop.states.size(); i++)
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for (size_t i = 0; i < entry->loop.states.size(); i++)
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writer->Write((entry->loop.states[i]));
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writer->Write((entry->loop.states[i]));
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writer->Write((uint32_t)(entry->book.order));
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writer->Write((uint32_t)(entry->book.order));
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writer->Write((uint32_t)(entry->book.npredictors));
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writer->Write((uint32_t)(entry->book.npredictors));
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writer->Write((uint32_t)entry->book.books.size());
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writer->Write((uint32_t)entry->book.books.size());
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for (int i = 0; i < entry->book.books.size(); i++)
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for (size_t i = 0; i < entry->book.books.size(); i++)
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writer->Write((entry->book.books[i]));
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writer->Write((entry->book.books[i]));
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}
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}
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@ -128,7 +128,7 @@ void OTRExporter_Audio::Save(ZResource* res, const fs::path& outPath, BinaryWrit
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fntWriter.Write((uint32_t)audio->soundFontTable[i].instruments.size());
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fntWriter.Write((uint32_t)audio->soundFontTable[i].instruments.size());
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fntWriter.Write((uint32_t)audio->soundFontTable[i].soundEffects.size());
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fntWriter.Write((uint32_t)audio->soundFontTable[i].soundEffects.size());
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for (int k = 0; k < audio->soundFontTable[i].drums.size(); k++)
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for (size_t k = 0; k < audio->soundFontTable[i].drums.size(); k++)
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{
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{
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fntWriter.Write(audio->soundFontTable[i].drums[k].releaseRate);
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fntWriter.Write(audio->soundFontTable[i].drums[k].releaseRate);
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fntWriter.Write(audio->soundFontTable[i].drums[k].pan);
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fntWriter.Write(audio->soundFontTable[i].drums[k].pan);
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@ -140,7 +140,7 @@ void OTRExporter_Audio::Save(ZResource* res, const fs::path& outPath, BinaryWrit
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fntWriter.Write(audio->soundFontTable[i].drums[k].tuning);
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fntWriter.Write(audio->soundFontTable[i].drums[k].tuning);
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}
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}
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for (int k = 0; k < audio->soundFontTable[i].instruments.size(); k++)
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for (size_t k = 0; k < audio->soundFontTable[i].instruments.size(); k++)
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{
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{
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fntWriter.Write((uint8_t)audio->soundFontTable[i].instruments[k].isValidInstrument);
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fntWriter.Write((uint8_t)audio->soundFontTable[i].instruments[k].isValidInstrument);
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@ -156,7 +156,7 @@ void OTRExporter_Audio::Save(ZResource* res, const fs::path& outPath, BinaryWrit
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WriteSoundFontEntry(audio, audio->soundFontTable[i].instruments[k].highNotesSound, audio->samples, &fntWriter);
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WriteSoundFontEntry(audio, audio->soundFontTable[i].instruments[k].highNotesSound, audio->samples, &fntWriter);
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}
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}
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for (int k = 0; k < audio->soundFontTable[i].soundEffects.size(); k++)
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for (size_t k = 0; k < audio->soundFontTable[i].soundEffects.size(); k++)
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{
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{
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WriteSoundFontEntry(audio, audio->soundFontTable[i].soundEffects[k], audio->samples, &fntWriter);
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WriteSoundFontEntry(audio, audio->soundFontTable[i].soundEffects[k], audio->samples, &fntWriter);
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}
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}
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@ -167,7 +167,7 @@ void OTRExporter_Audio::Save(ZResource* res, const fs::path& outPath, BinaryWrit
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}
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}
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// Write Sequences
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// Write Sequences
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for (int i = 0; i < audio->sequences.size(); i++)
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for (size_t i = 0; i < audio->sequences.size(); i++)
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{
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{
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auto seq = audio->sequences[i];
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auto seq = audio->sequences[i];
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@ -183,7 +183,7 @@ void OTRExporter_Audio::Save(ZResource* res, const fs::path& outPath, BinaryWrit
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seqWriter.Write((uint8_t)audio->sequenceTable[i].cachePolicy);
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seqWriter.Write((uint8_t)audio->sequenceTable[i].cachePolicy);
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seqWriter.Write((uint32_t)audio->fontIndices[i].size());
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seqWriter.Write((uint32_t)audio->fontIndices[i].size());
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for (int k = 0; k < audio->fontIndices[i].size(); k++)
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for (size_t k = 0; k < audio->fontIndices[i].size(); k++)
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seqWriter.Write((uint8_t)audio->fontIndices[i][k]);
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seqWriter.Write((uint8_t)audio->fontIndices[i][k]);
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std::string fName = OTRExporter_DisplayList::GetPathToRes(res, StringHelper::Sprintf("sequences/%s", audio->seqNames[i].c_str()));
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std::string fName = OTRExporter_DisplayList::GetPathToRes(res, StringHelper::Sprintf("sequences/%s", audio->seqNames[i].c_str()));
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@ -684,3 +684,4 @@ bool WINAPI SListFileFindClose(HANDLE hFind)
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return FreeListFileCache(pCache);
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return FreeListFileCache(pCache);
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}
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}
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@ -438,3 +438,4 @@ void DumpFileTable(TFileEntry * pFileTable, DWORD dwFileTableSize);
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#endif
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#endif
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#endif // __STORMCOMMON_H__
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#endif // __STORMCOMMON_H__
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@ -344,6 +344,7 @@ void ZAudio::ParseRawData()
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//int gSequenceTableOffset = 0x1386A0;
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//int gSequenceTableOffset = 0x1386A0;
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//int gSampleBankTableOffset = 0x138D90;
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//int gSampleBankTableOffset = 0x138D90;
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//int gSequenceFontTableOffset = 0x1384E0;
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//int gSequenceFontTableOffset = 0x1384E0;
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// NTSC 1.0
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// NTSC 1.0
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//int gSoundFontTableOffset = 0x1026A0;
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//int gSoundFontTableOffset = 0x1026A0;
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//int gSequenceTableOffset = 0x102AD0;
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//int gSequenceTableOffset = 0x102AD0;
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@ -34,8 +34,8 @@ static SDL_Window *wnd;
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static SDL_GLContext ctx;
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static SDL_GLContext ctx;
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static int inverted_scancode_table[512];
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static int inverted_scancode_table[512];
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static int vsync_enabled = 0;
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static int vsync_enabled = 0;
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static unsigned int window_width = DESIRED_SCREEN_WIDTH;
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static int window_width = DESIRED_SCREEN_WIDTH;
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static unsigned int window_height = DESIRED_SCREEN_HEIGHT;
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static int window_height = DESIRED_SCREEN_HEIGHT;
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static bool fullscreen_state;
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static bool fullscreen_state;
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static void (*on_fullscreen_changed_callback)(bool is_now_fullscreen);
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static void (*on_fullscreen_changed_callback)(bool is_now_fullscreen);
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static bool (*on_key_down_callback)(int scancode);
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static bool (*on_key_down_callback)(int scancode);
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@ -145,7 +145,8 @@ static void gfx_sdl_init(const char *game_name, bool start_in_fullscreen) {
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int len = sprintf(title, "%s (%s)", game_name, GFX_API_NAME);
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int len = sprintf(title, "%s (%s)", game_name, GFX_API_NAME);
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wnd = SDL_CreateWindow(title, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
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wnd = SDL_CreateWindow(title, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
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window_width, window_height, SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE);
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window_width, window_height, SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI);
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SDL_GL_GetDrawableSize(wnd, &window_width, &window_height);
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if (start_in_fullscreen) {
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if (start_in_fullscreen) {
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set_fullscreen(true, false);
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set_fullscreen(true, false);
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@ -244,8 +245,7 @@ static void gfx_sdl_handle_events(void) {
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#endif
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#endif
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case SDL_WINDOWEVENT:
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case SDL_WINDOWEVENT:
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if (event.window.event == SDL_WINDOWEVENT_SIZE_CHANGED) {
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if (event.window.event == SDL_WINDOWEVENT_SIZE_CHANGED) {
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window_width = event.window.data1;
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SDL_GL_GetDrawableSize(wnd, &window_width, &window_height);
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window_height = event.window.data2;
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}
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}
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break;
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break;
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case SDL_QUIT:
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case SDL_QUIT:
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@ -50,6 +50,7 @@ bool oldCursorState = true;
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ImGui::PopStyleColor(); \
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ImGui::PopStyleColor(); \
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ImGui::Separator();
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ImGui::Separator();
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#define TOGGLE_BTN ImGuiKey_F1
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#define TOGGLE_BTN ImGuiKey_F1
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#define TOGGLE_PAD_BTN ImGuiKey_GamepadBack
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#define HOOK(b) if(b) needs_save = true;
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#define HOOK(b) if(b) needs_save = true;
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OSContPad* pads;
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OSContPad* pads;
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@ -556,6 +557,20 @@ namespace SohImGui {
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}
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}
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}
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}
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void EnhancementCombo(const std::string& name, const char* cvarName, const std::vector<std::string>& items, int defaultValue) {
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if (ImGui::BeginCombo(name.c_str(), items[static_cast<int>(CVar_GetS32(cvarName, defaultValue))].c_str())) {
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for (int settingIndex = 0; settingIndex < (int) items.size(); settingIndex++) {
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if (ImGui::Selectable(items[settingIndex].c_str())) {
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CVar_SetS32(cvarName, settingIndex);
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needs_save = true;
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}
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}
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ImGui::EndCombo();
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}
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}
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void RandomizeColor(const char* cvarName, ImVec4* colors) {
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void RandomizeColor(const char* cvarName, ImVec4* colors) {
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std::string Cvar_Red = cvarName;
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std::string Cvar_Red = cvarName;
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Cvar_Red += "R";
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Cvar_Red += "R";
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@ -684,7 +699,7 @@ namespace SohImGui {
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const std::shared_ptr<Window> wnd = GlobalCtx2::GetInstance()->GetWindow();
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const std::shared_ptr<Window> wnd = GlobalCtx2::GetInstance()->GetWindow();
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ImGuiWindowFlags window_flags = ImGuiWindowFlags_NoDocking | ImGuiWindowFlags_NoBackground |
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ImGuiWindowFlags window_flags = ImGuiWindowFlags_NoDocking | ImGuiWindowFlags_NoBackground |
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ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoMove |
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ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoMove |
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ImGuiWindowFlags_NoBringToFrontOnFocus | ImGuiWindowFlags_NoNavFocus | ImGuiWindowFlags_NoResize;
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ImGuiWindowFlags_NoResize;
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if (CVar_GetS32("gOpenMenuBar", 0)) window_flags |= ImGuiWindowFlags_MenuBar;
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if (CVar_GetS32("gOpenMenuBar", 0)) window_flags |= ImGuiWindowFlags_MenuBar;
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const ImGuiViewport* viewport = ImGui::GetMainViewport();
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const ImGuiViewport* viewport = ImGui::GetMainViewport();
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@ -712,7 +727,9 @@ namespace SohImGui {
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ImGui::DockSpace(dockId, ImVec2(0.0f, 0.0f), ImGuiDockNodeFlags_None);
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ImGui::DockSpace(dockId, ImVec2(0.0f, 0.0f), ImGuiDockNodeFlags_None);
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if (ImGui::IsKeyPressed(TOGGLE_BTN)) {
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ImGuiIO& io = ImGui::GetIO();
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io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad;
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if ((ImGui::IsKeyPressed(TOGGLE_BTN)) || (ImGui::IsKeyDown(TOGGLE_PAD_BTN))) {
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bool menu_bar = CVar_GetS32("gOpenMenuBar", 0);
|
bool menu_bar = CVar_GetS32("gOpenMenuBar", 0);
|
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CVar_SetS32("gOpenMenuBar", !menu_bar);
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CVar_SetS32("gOpenMenuBar", !menu_bar);
|
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needs_save = true;
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needs_save = true;
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@ -742,7 +759,22 @@ namespace SohImGui {
|
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}
|
}
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|
|
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if (ImGui::BeginMenu("Controller"))
|
if (ImGui::BeginMenu("Controller"))
|
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{
|
{
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|
EnhancementCheckbox("D-pad Support on Pause and File Select", "gDpadPauseName");
|
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|
EnhancementCheckbox("D-pad Support in Ocarina and Text Choice", "gDpadOcarinaText");
|
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|
EnhancementCheckbox("D-pad Support for Browsing Shop Items", "gDpadShop");
|
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|
|
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|
ImGui::Separator();
|
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|
|
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EnhancementCheckbox("Show Inputs", "gInputEnabled");
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|
Tooltip("Shows currently pressed inputs on the bottom right of the screen");
|
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|
EnhancementCheckbox("Rumble Enabled", "gRumbleEnabled");
|
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|
|
||||||
|
EnhancementSliderFloat("Input Scale: %.1f", "##Input", "gInputScale", 1.0f, 3.0f, "", 1.0f, false);
|
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|
Tooltip("Sets the on screen size of the displayed inputs from Show Inputs");
|
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|
|
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|
ImGui::Separator();
|
||||||
|
|
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for (const auto& [i, controllers] : Ship::Window::Controllers)
|
for (const auto& [i, controllers] : Ship::Window::Controllers)
|
||||||
{
|
{
|
||||||
bool hasPad = std::find_if(controllers.begin(), controllers.end(), [](const auto& c) {
|
bool hasPad = std::find_if(controllers.begin(), controllers.end(), [](const auto& c) {
|
||||||
@ -772,19 +804,6 @@ namespace SohImGui {
|
|||||||
ImGui::Separator();
|
ImGui::Separator();
|
||||||
}
|
}
|
||||||
|
|
||||||
EnhancementCheckbox("Show Inputs", "gInputEnabled");
|
|
||||||
Tooltip("Shows currently pressed inputs on the bottom right of the screen");
|
|
||||||
EnhancementCheckbox("Rumble Enabled", "gRumbleEnabled");
|
|
||||||
|
|
||||||
EnhancementSliderFloat("Input Scale: %.1f", "##Input", "gInputScale", 1.0f, 3.0f, "", 1.0f, false);
|
|
||||||
Tooltip("Sets the on screen size of the displayed inputs from Show Inputs");
|
|
||||||
|
|
||||||
ImGui::Separator();
|
|
||||||
|
|
||||||
EnhancementCheckbox("D-pad Support on Pause and File Select", "gDpadPauseName");
|
|
||||||
EnhancementCheckbox("D-pad Support in Ocarina and Text Choice", "gDpadOcarinaText");
|
|
||||||
EnhancementCheckbox("D-pad Support for Browsing Shop Items", "gDpadShop");
|
|
||||||
|
|
||||||
ImGui::EndMenu();
|
ImGui::EndMenu();
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -859,9 +878,11 @@ namespace SohImGui {
|
|||||||
Tooltip("Displays an icon and plays a sound when Stone of Agony should be activated, for those without rumble");
|
Tooltip("Displays an icon and plays a sound when Stone of Agony should be activated, for those without rumble");
|
||||||
EnhancementCheckbox("Faster Block Push", "gFasterBlockPush");
|
EnhancementCheckbox("Faster Block Push", "gFasterBlockPush");
|
||||||
EnhancementCheckbox("Assignable Tunics and Boots", "gAssignableTunicsAndBoots");
|
EnhancementCheckbox("Assignable Tunics and Boots", "gAssignableTunicsAndBoots");
|
||||||
Tooltip("Allows equiping the tunic and boots to c-buttons");
|
Tooltip("Allows equipping the tunic and boots to c-buttons");
|
||||||
EnhancementCheckbox("MM Bunny Hood", "gMMBunnyHood");
|
EnhancementCheckbox("MM Bunny Hood", "gMMBunnyHood");
|
||||||
Tooltip("Wearing the Bunny Hood grants a speed increase like in Majora's Mask");
|
Tooltip("Wearing the Bunny Hood grants a speed increase like in Majora's Mask");
|
||||||
|
EnhancementCheckbox("No Forced Navi", "gNoForcedNavi");
|
||||||
|
Tooltip("Prevent forced Navi conversations");
|
||||||
EnhancementCheckbox("No Skulltula Freeze", "gSkulltulaFreeze");
|
EnhancementCheckbox("No Skulltula Freeze", "gSkulltulaFreeze");
|
||||||
Tooltip("Stops the game from freezing the player when picking up Gold Skulltulas");
|
Tooltip("Stops the game from freezing the player when picking up Gold Skulltulas");
|
||||||
EnhancementCheckbox("Disable Navi Call Audio", "gDisableNaviCallAudio");
|
EnhancementCheckbox("Disable Navi Call Audio", "gDisableNaviCallAudio");
|
||||||
@ -872,6 +893,7 @@ namespace SohImGui {
|
|||||||
Tooltip("The default response to Kaepora Gaebora is always that you understood what he said");
|
Tooltip("The default response to Kaepora Gaebora is always that you understood what he said");
|
||||||
EnhancementCheckbox("Link's Cow in Both Time Periods", "gCowOfTime");
|
EnhancementCheckbox("Link's Cow in Both Time Periods", "gCowOfTime");
|
||||||
Tooltip("Allows the Lon Lon Ranch obstacle course reward to be shared across time periods");
|
Tooltip("Allows the Lon Lon Ranch obstacle course reward to be shared across time periods");
|
||||||
|
EnhancementCheckbox("Enable passage of time on file select", "gTimeFlowFileSelect");
|
||||||
ImGui::EndMenu();
|
ImGui::EndMenu();
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -940,6 +962,8 @@ namespace SohImGui {
|
|||||||
Tooltip("Show dungeon entrances icon only when it should be");
|
Tooltip("Show dungeon entrances icon only when it should be");
|
||||||
EnhancementCheckbox("Fix Two Handed idle animations", "gTwoHandedIdle");
|
EnhancementCheckbox("Fix Two Handed idle animations", "gTwoHandedIdle");
|
||||||
Tooltip("Makes two handed idle animation play, a seemingly finished animation that was disabled on accident in the original game");
|
Tooltip("Makes two handed idle animation play, a seemingly finished animation that was disabled on accident in the original game");
|
||||||
|
EnhancementCheckbox("Fix the Gravedigging Tour Glitch", "gGravediggingTourFix");
|
||||||
|
Tooltip("Fixes a bug where you can permanently miss the Gravedigging Tour Heart Piece");
|
||||||
EnhancementCheckbox("Fix Deku Nut upgrade", "gDekuNutUpgradeFix");
|
EnhancementCheckbox("Fix Deku Nut upgrade", "gDekuNutUpgradeFix");
|
||||||
Tooltip("Prevents the Forest Stage Deku Nut upgrade from becoming unobtainable after receiving the Poacher's Saw");
|
Tooltip("Prevents the Forest Stage Deku Nut upgrade from becoming unobtainable after receiving the Poacher's Saw");
|
||||||
EnhancementCheckbox("Fix Navi text HUD position", "gNaviTextFix");
|
EnhancementCheckbox("Fix Navi text HUD position", "gNaviTextFix");
|
||||||
@ -1015,7 +1039,7 @@ namespace SohImGui {
|
|||||||
}
|
}
|
||||||
|
|
||||||
if (ImGui::BeginMenu("Cosmetics")) {
|
if (ImGui::BeginMenu("Cosmetics")) {
|
||||||
EnhancementCheckbox("Cosmetics editor", "gCosmticsEditor");
|
EnhancementCheckbox("Cosmetics editor", "gCosmeticEditor");
|
||||||
Tooltip("Edit Navi and Link's Tunics color.");
|
Tooltip("Edit Navi and Link's Tunics color.");
|
||||||
EnhancementCheckbox("HUD Margins editor", "gUseMargins");
|
EnhancementCheckbox("HUD Margins editor", "gUseMargins");
|
||||||
EnhancementRadioButton("N64 interface", "gHudColors", 0);
|
EnhancementRadioButton("N64 interface", "gHudColors", 0);
|
||||||
@ -1061,6 +1085,8 @@ namespace SohImGui {
|
|||||||
Tooltip("Drops from enemies, grass, etc. don't disappear after a set amount of time");
|
Tooltip("Drops from enemies, grass, etc. don't disappear after a set amount of time");
|
||||||
EnhancementCheckbox("Fireproof Deku Shield", "gFireproofDekuShield");
|
EnhancementCheckbox("Fireproof Deku Shield", "gFireproofDekuShield");
|
||||||
Tooltip("Prevents the Deku Shield from burning on contact with fire");
|
Tooltip("Prevents the Deku Shield from burning on contact with fire");
|
||||||
|
EnhancementCheckbox("Shield with Two-Handed Weapons", "gShieldTwoHanded");
|
||||||
|
Tooltip("Allows Link to shield normally with two-handed swords and the Megaton Hammer");
|
||||||
|
|
||||||
ImGui::EndMenu();
|
ImGui::EndMenu();
|
||||||
}
|
}
|
||||||
@ -1074,7 +1100,7 @@ namespace SohImGui {
|
|||||||
if (CVar_GetS32("gSkipLogoTitle",0)) {
|
if (CVar_GetS32("gSkipLogoTitle",0)) {
|
||||||
EnhancementSliderInt("Loading %d", "##SaveFileID", "gSaveFileID", 0, 4, "");
|
EnhancementSliderInt("Loading %d", "##SaveFileID", "gSaveFileID", 0, 4, "");
|
||||||
}
|
}
|
||||||
ImGui::Separator();
|
ImGui::Separator();
|
||||||
EnhancementCheckbox("Stats", "gStatsEnabled");
|
EnhancementCheckbox("Stats", "gStatsEnabled");
|
||||||
Tooltip("Shows the stats window, with your FPS and frametimes, and the OS you're playing on");
|
Tooltip("Shows the stats window, with your FPS and frametimes, and the OS you're playing on");
|
||||||
EnhancementCheckbox("Console", "gConsoleEnabled");
|
EnhancementCheckbox("Console", "gConsoleEnabled");
|
||||||
@ -1085,14 +1111,15 @@ namespace SohImGui {
|
|||||||
}
|
}
|
||||||
|
|
||||||
bool Margins_isOpen = CVar_GetS32("gUseMargins", 0);
|
bool Margins_isOpen = CVar_GetS32("gUseMargins", 0);
|
||||||
bool Cosmetics_isOpen = CVar_GetS32("gCosmticsEditor", 0);
|
bool Cosmetics_isOpen = CVar_GetS32("gCosmeticEditor", 0);
|
||||||
bool Interface_isOpen = CVar_GetS32("gColorsEditor", 0);
|
bool Interface_isOpen = CVar_GetS32("gColorsEditor", 0);
|
||||||
|
|
||||||
if (Margins_isOpen) {
|
if (Margins_isOpen) {
|
||||||
if (!Margins_isOpen) {
|
if (!Margins_isOpen) {
|
||||||
|
CVar_SetS32("gHUDMargins", 0);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
ImGui::PushStyleColor(ImGuiCol_Border, ImVec4(0, 0, 0, 0));
|
ImGui::SetNextWindowSize(ImVec2(520, 600), ImGuiCond_FirstUseEver);
|
||||||
ImGui::Begin("Margins Editor", nullptr, ImGuiWindowFlags_NoFocusOnAppearing);
|
ImGui::Begin("Margins Editor", nullptr, ImGuiWindowFlags_NoFocusOnAppearing);
|
||||||
if (ImGui::BeginTabBar("Margins Editor", ImGuiTabBarFlags_NoCloseWithMiddleMouseButton)) {
|
if (ImGui::BeginTabBar("Margins Editor", ImGuiTabBarFlags_NoCloseWithMiddleMouseButton)) {
|
||||||
if (ImGui::BeginTabItem("Interface margins")) {
|
if (ImGui::BeginTabItem("Interface margins")) {
|
||||||
@ -1106,14 +1133,14 @@ namespace SohImGui {
|
|||||||
}
|
}
|
||||||
ImGui::EndTabBar();
|
ImGui::EndTabBar();
|
||||||
}
|
}
|
||||||
ImGui::PopStyleColor();
|
|
||||||
ImGui::End();
|
ImGui::End();
|
||||||
}
|
}
|
||||||
if (Cosmetics_isOpen) {
|
if (Cosmetics_isOpen) {
|
||||||
if (!Cosmetics_isOpen) {
|
if (!Cosmetics_isOpen) {
|
||||||
|
CVar_SetS32("gCosmeticEditor", 0);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
ImGui::PushStyleColor(ImGuiCol_Border, ImVec4(0, 0, 0, 0));
|
ImGui::SetNextWindowSize(ImVec2(500, 627), ImGuiCond_FirstUseEver);
|
||||||
ImGui::Begin("Cosmetics Editor", nullptr, ImGuiWindowFlags_NoFocusOnAppearing);
|
ImGui::Begin("Cosmetics Editor", nullptr, ImGuiWindowFlags_NoFocusOnAppearing);
|
||||||
if (ImGui::BeginTabBar("Cosmetics Editor", ImGuiTabBarFlags_NoCloseWithMiddleMouseButton)) {
|
if (ImGui::BeginTabBar("Cosmetics Editor", ImGuiTabBarFlags_NoCloseWithMiddleMouseButton)) {
|
||||||
if (ImGui::BeginTabItem("Navi")) {
|
if (ImGui::BeginTabItem("Navi")) {
|
||||||
@ -1152,14 +1179,14 @@ namespace SohImGui {
|
|||||||
}
|
}
|
||||||
ImGui::EndTabBar();
|
ImGui::EndTabBar();
|
||||||
}
|
}
|
||||||
ImGui::PopStyleColor();
|
|
||||||
ImGui::End();
|
ImGui::End();
|
||||||
}
|
}
|
||||||
if (Interface_isOpen) {
|
if (Interface_isOpen) {
|
||||||
if (!Interface_isOpen) {
|
if (!Interface_isOpen) {
|
||||||
|
CVar_SetS32("gColorsEditor", 0);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
ImGui::PushStyleColor(ImGuiCol_Border, ImVec4(0, 0, 0, 0));
|
ImGui::SetNextWindowSize(ImVec2(215, 627), ImGuiCond_FirstUseEver);
|
||||||
ImGui::Begin("Interface Editor", nullptr, ImGuiWindowFlags_NoFocusOnAppearing);
|
ImGui::Begin("Interface Editor", nullptr, ImGuiWindowFlags_NoFocusOnAppearing);
|
||||||
if (ImGui::BeginTabBar("Interface Editor", ImGuiTabBarFlags_NoCloseWithMiddleMouseButton)) {
|
if (ImGui::BeginTabBar("Interface Editor", ImGuiTabBarFlags_NoCloseWithMiddleMouseButton)) {
|
||||||
if (ImGui::BeginTabItem("Hearts")) {
|
if (ImGui::BeginTabItem("Hearts")) {
|
||||||
@ -1200,7 +1227,6 @@ namespace SohImGui {
|
|||||||
}
|
}
|
||||||
ImGui::EndTabBar();
|
ImGui::EndTabBar();
|
||||||
}
|
}
|
||||||
ImGui::PopStyleColor();
|
|
||||||
ImGui::End();
|
ImGui::End();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -72,6 +72,7 @@ namespace SohImGui {
|
|||||||
void EnhancementSliderFloat(const char* text, const char* id, const char* cvarName, float min, float max, const char* format, float defaultValue, bool isPercentage);
|
void EnhancementSliderFloat(const char* text, const char* id, const char* cvarName, float min, float max, const char* format, float defaultValue, bool isPercentage);
|
||||||
void EnhancementCombobox(const char* name, const char* ComboArray[], size_t arraySize, uint8_t FirstTimeValue);
|
void EnhancementCombobox(const char* name, const char* ComboArray[], size_t arraySize, uint8_t FirstTimeValue);
|
||||||
void EnhancementColor(const char* text, const char* cvarName, ImVec4 ColorRGBA, ImVec4 default_colors, bool allow_rainbow = true, bool has_alpha=false, bool TitleSameLine=false);
|
void EnhancementColor(const char* text, const char* cvarName, ImVec4 ColorRGBA, ImVec4 default_colors, bool allow_rainbow = true, bool has_alpha=false, bool TitleSameLine=false);
|
||||||
|
void EnhancementCombo(const std::string& name, const char* cvarName, const std::vector<std::string>& items, int defaultValue = 0);
|
||||||
|
|
||||||
void DrawMainMenuAndCalculateGameSize(void);
|
void DrawMainMenuAndCalculateGameSize(void);
|
||||||
|
|
||||||
|
@ -1,7 +1,7 @@
|
|||||||
<Root>
|
<Root>
|
||||||
<File Name="code" OutName="audio" RangeStart="0x0" RangeEnd="0x12CBB0">
|
<File Name="code" OutName="audio" RangeStart="0x0" RangeEnd="0x12CBB0">
|
||||||
<Audio Name="audio" Offset="0x00" SoundFontTableOffset="0x138290" SequenceTableOffset="0x1386C0" SampleBankTableOffset="0x138DB0" SequenceFontTableOffset="0x138500">
|
<Audio Name="audio" Offset="0x00" SoundFontTableOffset="0x138290" SequenceTableOffset="0x1386C0" SampleBankTableOffset="0x138DB0" SequenceFontTableOffset="0x138500">
|
||||||
<Sequences>
|
<Sequences>
|
||||||
<Sequence Name="000_Sound_Effects"/>
|
<Sequence Name="000_Sound_Effects"/>
|
||||||
<Sequence Name="001_Ambient_Effects"/>
|
<Sequence Name="001_Ambient_Effects"/>
|
||||||
<Sequence Name="002_Hyrule_Field_Program"/>
|
<Sequence Name="002_Hyrule_Field_Program"/>
|
||||||
@ -113,6 +113,8 @@
|
|||||||
<Sequence Name="108_Timed_Minigame"/>
|
<Sequence Name="108_Timed_Minigame"/>
|
||||||
<Sequence Name="109_Cutscene_Effects"/>
|
<Sequence Name="109_Cutscene_Effects"/>
|
||||||
</Sequences>
|
</Sequences>
|
||||||
|
|
||||||
|
|
||||||
<Samples Bank="0">
|
<Samples Bank="0">
|
||||||
<Sample Name="Bird Chirp 1">
|
<Sample Name="Bird Chirp 1">
|
||||||
<Offset Version="MQDebug" At="0"/>
|
<Offset Version="MQDebug" At="0"/>
|
||||||
@ -1448,69 +1450,71 @@
|
|||||||
<Sample Name="Organic Gurgling">
|
<Sample Name="Organic Gurgling">
|
||||||
<Offset Version="MQDebug" At="0x16480"/>
|
<Offset Version="MQDebug" At="0x16480"/>
|
||||||
</Sample>
|
</Sample>
|
||||||
</Samples>
|
</Samples>
|
||||||
<Samples Bank="4">
|
<Samples Bank="4">
|
||||||
<Sample Name="Vocal Ohs">
|
<Sample Name="Vocal Ohs">
|
||||||
<Offset Version="MQDebug" At="0"/>
|
<Offset Version="MQDebug" At="0"/>
|
||||||
</Sample>
|
</Sample>
|
||||||
<Sample Name="Flute and Voice">
|
<Sample Name="Flute and Voice">
|
||||||
<Offset Version="MQDebug" At="0x6410"/>
|
<Offset Version="MQDebug" At="0x6410"/>
|
||||||
</Sample>
|
</Sample>
|
||||||
<Sample Name="Off-Kilter Flute">
|
<Sample Name="Off-Kilter Flute">
|
||||||
<Offset Version="MQDebug" At="0x72D0"/>
|
<Offset Version="MQDebug" At="0x72D0"/>
|
||||||
</Sample>
|
</Sample>
|
||||||
<Sample Name="Voice">
|
<Sample Name="Voice">
|
||||||
<Offset Version="MQDebug" At="0x8230"/>
|
<Offset Version="MQDebug" At="0x8230"/>
|
||||||
</Sample>
|
</Sample>
|
||||||
<Sample Name="Melodic Wooden Clacking">
|
<Sample Name="Melodic Wooden Clacking">
|
||||||
<Offset Version="MQDebug" At="0x9030"/>
|
<Offset Version="MQDebug" At="0x9030"/>
|
||||||
</Sample>
|
</Sample>
|
||||||
</Samples>
|
</Samples>
|
||||||
|
|
||||||
|
<Samples Bank="5">
|
||||||
|
<Sample Name="Goron Drum">
|
||||||
|
<Offset Version="MQDebug" At="0"/>
|
||||||
|
</Sample>
|
||||||
|
<Sample Name="Bass Slap">
|
||||||
|
<Offset Version="MQDebug" At="0x2540"/>
|
||||||
|
</Sample>
|
||||||
|
<Sample Name="Goron Ooh">
|
||||||
|
<Offset Version="MQDebug" At="0x4800"/>
|
||||||
|
</Sample>
|
||||||
|
<Sample Name="Goron Ooh (High)">
|
||||||
|
<Offset Version="MQDebug" At="0x72D0"/>
|
||||||
|
</Sample>
|
||||||
|
<Sample Name="Tom Drum">
|
||||||
|
<Offset Version="MQDebug" At="0x7B70"/>
|
||||||
|
</Sample>
|
||||||
|
<Sample Name="Resonant Bass Marimba">
|
||||||
|
<Offset Version="MQDebug" At="0x8630"/>
|
||||||
|
</Sample>
|
||||||
|
</Samples>
|
||||||
|
|
||||||
|
<Samples Bank="6">
|
||||||
|
<Sample Name="Warm Synth Pad">
|
||||||
|
<Offset Version="MQDebug" At="0"/>
|
||||||
|
</Sample>
|
||||||
|
<Sample Name="Egyptian Flute">
|
||||||
|
<Offset Version="MQDebug" At="0xB0D0"/>
|
||||||
|
</Sample>
|
||||||
|
<Sample Name="Tom Drum">
|
||||||
|
<Offset Version="MQDebug" At="0xE120"/>
|
||||||
|
</Sample>
|
||||||
|
<Sample Name="Vocal Synth">
|
||||||
|
<Offset Version="MQDebug" At="0x103E0"/>
|
||||||
|
</Sample>
|
||||||
|
<Sample Name="Gong">
|
||||||
|
<Offset Version="MQDebug" At="0x12EB0"/>
|
||||||
|
</Sample>
|
||||||
|
<Sample Name="Bass Slap">
|
||||||
|
<Offset Version="MQDebug" At="0x1D3E0"/>
|
||||||
|
</Sample>
|
||||||
|
<Sample Name="Windchimes">
|
||||||
|
<Offset Version="MQDebug" At="0x22EE0"/>
|
||||||
|
</Sample>
|
||||||
|
</Samples>
|
||||||
|
|
||||||
<Samples Bank="5">
|
|
||||||
<Sample Name="Goron Drum">
|
|
||||||
<Offset Version="MQDebug" At="0"/>
|
|
||||||
</Sample>
|
|
||||||
<Sample Name="Bass Slap">
|
|
||||||
<Offset Version="MQDebug" At="0x2540"/>
|
|
||||||
</Sample>
|
|
||||||
<Sample Name="Goron Ooh">
|
|
||||||
<Offset Version="MQDebug" At="0x4800"/>
|
|
||||||
</Sample>
|
|
||||||
<Sample Name="Goron Ooh (High)">
|
|
||||||
<Offset Version="MQDebug" At="0x72D0"/>
|
|
||||||
</Sample>
|
|
||||||
<Sample Name="Tom Drum">
|
|
||||||
<Offset Version="MQDebug" At="0x7B70"/>
|
|
||||||
</Sample>
|
|
||||||
<Sample Name="Resonant Bass Marimba">
|
|
||||||
<Offset Version="MQDebug" At="0x8630"/>
|
|
||||||
</Sample>
|
|
||||||
</Samples>
|
|
||||||
|
|
||||||
<Samples Bank="6">
|
|
||||||
<Sample Name="Warm Synth Pad">
|
|
||||||
<Offset Version="MQDebug" At="0"/>
|
|
||||||
</Sample>
|
|
||||||
<Sample Name="Egyptian Flute">
|
|
||||||
<Offset Version="MQDebug" At="0xB0D0"/>
|
|
||||||
</Sample>
|
|
||||||
<Sample Name="Tom Drum">
|
|
||||||
<Offset Version="MQDebug" At="0xE120"/>
|
|
||||||
</Sample>
|
|
||||||
<Sample Name="Vocal Synth">
|
|
||||||
<Offset Version="MQDebug" At="0x103E0"/>
|
|
||||||
</Sample>
|
|
||||||
<Sample Name="Gong">
|
|
||||||
<Offset Version="MQDebug" At="0x12EB0"/>
|
|
||||||
</Sample>
|
|
||||||
<Sample Name="Bass Slap">
|
|
||||||
<Offset Version="MQDebug" At="0x1D3E0"/>
|
|
||||||
</Sample>
|
|
||||||
<Sample Name="Windchimes">
|
|
||||||
<Offset Version="MQDebug" At="0x22EE0"/>
|
|
||||||
</Sample>
|
|
||||||
</Samples>
|
|
||||||
<Soundfont Name="02_Ambient_Sounds" Index="2"/>
|
<Soundfont Name="02_Ambient_Sounds" Index="2"/>
|
||||||
<Soundfont Name="37_Unused_Deku_Tree" Index="37" OverrideSampleBank="2"/>
|
<Soundfont Name="37_Unused_Deku_Tree" Index="37" OverrideSampleBank="2"/>
|
||||||
<Soundfont Name="04_Deku_Tree" Index="4"/>
|
<Soundfont Name="04_Deku_Tree" Index="4"/>
|
||||||
|
@ -1,7 +1,7 @@
|
|||||||
<Root>
|
<Root>
|
||||||
<File Name="code" OutName="audio" RangeStart="0x0" RangeEnd="0x12CBB0">
|
<File Name="code" OutName="audio" RangeStart="0x0" RangeEnd="0x12CBB0">
|
||||||
<Audio Name="audio" Offset="0x00" SoundFontTableOffset="0xFF590" SequenceTableOffset="0xFF9C0" SampleBankTableOffset="0x1000B0" SequenceFontTableOffset="0xFF800">
|
<Audio Name="audio" Offset="0x00" SoundFontTableOffset="0xFF590" SequenceTableOffset="0xFF9C0" SampleBankTableOffset="0x1000B0" SequenceFontTableOffset="0xFF800">
|
||||||
<Sequences>
|
<Sequences>
|
||||||
<Sequence Name="000_Sound_Effects"/>
|
<Sequence Name="000_Sound_Effects"/>
|
||||||
<Sequence Name="001_Ambient_Effects"/>
|
<Sequence Name="001_Ambient_Effects"/>
|
||||||
<Sequence Name="002_Hyrule_Field_Program"/>
|
<Sequence Name="002_Hyrule_Field_Program"/>
|
||||||
@ -1431,6 +1431,7 @@
|
|||||||
<Offset Version="MQDebug" At="0"/>
|
<Offset Version="MQDebug" At="0"/>
|
||||||
</Sample>
|
</Sample>
|
||||||
</Samples>
|
</Samples>
|
||||||
|
|
||||||
<Samples Bank="3">
|
<Samples Bank="3">
|
||||||
<Sample Name="Low Rumbling">
|
<Sample Name="Low Rumbling">
|
||||||
<Offset Version="MQDebug" At="0"/>
|
<Offset Version="MQDebug" At="0"/>
|
||||||
@ -1447,72 +1448,74 @@
|
|||||||
<Sample Name="Organic Gurgling">
|
<Sample Name="Organic Gurgling">
|
||||||
<Offset Version="MQDebug" At="0x16480"/>
|
<Offset Version="MQDebug" At="0x16480"/>
|
||||||
</Sample>
|
</Sample>
|
||||||
</Samples>
|
</Samples>
|
||||||
<Samples Bank="4">
|
<Samples Bank="4">
|
||||||
<Sample Name="Vocal Ohs">
|
<Sample Name="Vocal Ohs">
|
||||||
<Offset Version="MQDebug" At="0"/>
|
<Offset Version="MQDebug" At="0"/>
|
||||||
</Sample>
|
</Sample>
|
||||||
<Sample Name="Flute and Voice">
|
<Sample Name="Flute and Voice">
|
||||||
<Offset Version="MQDebug" At="0x6410"/>
|
<Offset Version="MQDebug" At="0x6410"/>
|
||||||
</Sample>
|
</Sample>
|
||||||
<Sample Name="Off-Kilter Flute">
|
<Sample Name="Off-Kilter Flute">
|
||||||
<Offset Version="MQDebug" At="0x72D0"/>
|
<Offset Version="MQDebug" At="0x72D0"/>
|
||||||
</Sample>
|
</Sample>
|
||||||
<Sample Name="Voice">
|
<Sample Name="Voice">
|
||||||
<Offset Version="MQDebug" At="0x8230"/>
|
<Offset Version="MQDebug" At="0x8230"/>
|
||||||
</Sample>
|
</Sample>
|
||||||
<Sample Name="Melodic Wooden Clacking">
|
<Sample Name="Melodic Wooden Clacking">
|
||||||
<Offset Version="MQDebug" At="0x9030"/>
|
<Offset Version="MQDebug" At="0x9030"/>
|
||||||
</Sample>
|
</Sample>
|
||||||
</Samples>
|
</Samples>
|
||||||
|
|
||||||
<Samples Bank="5">
|
<Samples Bank="5">
|
||||||
<Sample Name="Goron Drum">
|
<Sample Name="Goron Drum">
|
||||||
<Offset Version="MQDebug" At="0"/>
|
<Offset Version="MQDebug" At="0"/>
|
||||||
</Sample>
|
</Sample>
|
||||||
<Sample Name="Bass Slap">
|
<Sample Name="Bass Slap">
|
||||||
<Offset Version="MQDebug" At="0x2540"/>
|
<Offset Version="MQDebug" At="0x2540"/>
|
||||||
</Sample>
|
</Sample>
|
||||||
<Sample Name="Goron Ooh">
|
<Sample Name="Goron Ooh">
|
||||||
<Offset Version="MQDebug" At="0x4800"/>
|
<Offset Version="MQDebug" At="0x4800"/>
|
||||||
</Sample>
|
</Sample>
|
||||||
<Sample Name="Goron Ooh (High)">
|
<Sample Name="Goron Ooh (High)">
|
||||||
<Offset Version="MQDebug" At="0x72D0"/>
|
<Offset Version="MQDebug" At="0x72D0"/>
|
||||||
</Sample>
|
</Sample>
|
||||||
<Sample Name="Tom Drum">
|
<Sample Name="Tom Drum">
|
||||||
<Offset Version="MQDebug" At="0x7B70"/>
|
<Offset Version="MQDebug" At="0x7B70"/>
|
||||||
</Sample>
|
</Sample>
|
||||||
<Sample Name="Resonant Bass Marimba">
|
<Sample Name="Resonant Bass Marimba">
|
||||||
<Offset Version="MQDebug" At="0x8630"/>
|
<Offset Version="MQDebug" At="0x8630"/>
|
||||||
</Sample>
|
</Sample>
|
||||||
</Samples>
|
</Samples>
|
||||||
|
|
||||||
<Samples Bank="6">
|
<Samples Bank="6">
|
||||||
<Sample Name="Warm Synth Pad">
|
<Sample Name="Warm Synth Pad">
|
||||||
<Offset Version="MQDebug" At="0"/>
|
<Offset Version="MQDebug" At="0"/>
|
||||||
</Sample>
|
</Sample>
|
||||||
<Sample Name="Egyptian Flute">
|
<Sample Name="Egyptian Flute">
|
||||||
<Offset Version="MQDebug" At="0xB0D0"/>
|
<Offset Version="MQDebug" At="0xB0D0"/>
|
||||||
</Sample>
|
</Sample>
|
||||||
<Sample Name="Tom Drum">
|
<Sample Name="Tom Drum">
|
||||||
<Offset Version="MQDebug" At="0xE120"/>
|
<Offset Version="MQDebug" At="0xE120"/>
|
||||||
</Sample>
|
</Sample>
|
||||||
<Sample Name="Vocal Synth">
|
<Sample Name="Vocal Synth">
|
||||||
<Offset Version="MQDebug" At="0x103E0"/>
|
<Offset Version="MQDebug" At="0x103E0"/>
|
||||||
</Sample>
|
</Sample>
|
||||||
<Sample Name="Gong">
|
<Sample Name="Gong">
|
||||||
<Offset Version="MQDebug" At="0x12EB0"/>
|
<Offset Version="MQDebug" At="0x12EB0"/>
|
||||||
</Sample>
|
</Sample>
|
||||||
<Sample Name="Bass Slap">
|
<Sample Name="Bass Slap">
|
||||||
<Offset Version="MQDebug" At="0x1D3E0"/>
|
<Offset Version="MQDebug" At="0x1D3E0"/>
|
||||||
</Sample>
|
</Sample>
|
||||||
<Sample Name="Windchimes">
|
<Sample Name="Windchimes">
|
||||||
<Offset Version="MQDebug" At="0x22EE0"/>
|
<Offset Version="MQDebug" At="0x22EE0"/>
|
||||||
</Sample>
|
</Sample>
|
||||||
</Samples>
|
</Samples>
|
||||||
<Soundfont Name="02_Ambient_Sounds" Index="2"/>
|
|
||||||
<Soundfont Name="37_Unused_Deku_Tree" Index="37" OverrideSampleBank="2"/>
|
|
||||||
<Soundfont Name="04_Deku_Tree" Index="4"/>
|
<Soundfont Name="02_Ambient_Sounds" Index="2"/>
|
||||||
|
<Soundfont Name="37_Unused_Deku_Tree" Index="37" OverrideSampleBank="2"/>
|
||||||
|
<Soundfont Name="04_Deku_Tree" Index="4"/>
|
||||||
<Soundfont Name="11_Dodongos_Cavern" Index="11"/>
|
<Soundfont Name="11_Dodongos_Cavern" Index="11"/>
|
||||||
<Soundfont Name="33_Ending_1" Index="33"/>
|
<Soundfont Name="33_Ending_1" Index="33"/>
|
||||||
<Soundfont Name="34_Ending_2" Index="34"/>
|
<Soundfont Name="34_Ending_2" Index="34"/>
|
||||||
@ -1548,6 +1551,8 @@
|
|||||||
<Soundfont Name="18_Warp_Songs" Index="18"/>
|
<Soundfont Name="18_Warp_Songs" Index="18"/>
|
||||||
<Soundfont Name="25_Water_Temple" Index="25"/>
|
<Soundfont Name="25_Water_Temple" Index="25"/>
|
||||||
<Soundfont Name="21_Zoras_Domain" Index="21"/>
|
<Soundfont Name="21_Zoras_Domain" Index="21"/>
|
||||||
|
|
||||||
|
|
||||||
</Audio>
|
</Audio>
|
||||||
</File>
|
</File>
|
||||||
</Root>
|
</Root>
|
||||||
|
@ -35,9 +35,11 @@ void BootCommands_Init()
|
|||||||
CVar_RegisterS32("gNewDrops", 0);
|
CVar_RegisterS32("gNewDrops", 0);
|
||||||
CVar_RegisterS32("gVisualAgony", 0);
|
CVar_RegisterS32("gVisualAgony", 0);
|
||||||
CVar_RegisterS32("gLanguages", 0); //0 = English / 1 = German / 2 = French
|
CVar_RegisterS32("gLanguages", 0); //0 = English / 1 = German / 2 = French
|
||||||
|
CVar_RegisterS32("gGravediggingTourFix", 1);
|
||||||
CVar_RegisterS32("gHudColors", 1); //0 = N64 / 1 = NGC / 2 = Custom
|
CVar_RegisterS32("gHudColors", 1); //0 = N64 / 1 = NGC / 2 = Custom
|
||||||
CVar_RegisterS32("gUseNaviCol", 0);
|
CVar_RegisterS32("gUseNaviCol", 0);
|
||||||
CVar_RegisterS32("gUseTunicsCol", 0);
|
CVar_RegisterS32("gUseTunicsCol", 0);
|
||||||
|
CVar_RegisterS32("gTimeFlowFileSelect", 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
//void BootCommands_ParseBootArgs(char* str)
|
//void BootCommands_ParseBootArgs(char* str)
|
||||||
|
@ -6,6 +6,7 @@
|
|||||||
#include <vector>
|
#include <vector>
|
||||||
#include <string>
|
#include <string>
|
||||||
#include <cmath>
|
#include <cmath>
|
||||||
|
#include <Cvar.h>
|
||||||
|
|
||||||
extern "C" {
|
extern "C" {
|
||||||
#include <z64.h>
|
#include <z64.h>
|
||||||
@ -15,40 +16,27 @@ extern "C" {
|
|||||||
extern GlobalContext* gGlobalCtx;
|
extern GlobalContext* gGlobalCtx;
|
||||||
}
|
}
|
||||||
|
|
||||||
enum class ColRenderSetting {
|
enum class ColRenderSetting { Disabled, Solid, Transparent };
|
||||||
Disabled,
|
|
||||||
Solid,
|
|
||||||
Transparent,
|
|
||||||
NumSettings
|
|
||||||
};
|
|
||||||
|
|
||||||
std::string ColRenderSettingNames[] = {
|
std::vector<std::string> ColRenderSettingNames = {
|
||||||
"Disabled",
|
"Disabled",
|
||||||
"Solid",
|
"Solid",
|
||||||
"Transparent",
|
"Transparent",
|
||||||
};
|
};
|
||||||
|
|
||||||
static ColRenderSetting showSceneColSetting = ColRenderSetting::Disabled;
|
ImVec4 scene_col;
|
||||||
static ColRenderSetting showBgActorSetting = ColRenderSetting::Disabled;
|
ImVec4 hookshot_col;
|
||||||
static ColRenderSetting showColCheckSetting = ColRenderSetting::Disabled;
|
ImVec4 entrance_col;
|
||||||
static ColRenderSetting showWaterboxSetting = ColRenderSetting::Disabled;
|
ImVec4 specialSurface_col;
|
||||||
|
ImVec4 interactable_col;
|
||||||
|
ImVec4 slope_col;
|
||||||
|
ImVec4 void_col;
|
||||||
|
|
||||||
static uint32_t sceneColor = 0xFFFFFFFF;
|
ImVec4 oc_col;
|
||||||
static uint32_t hookshotColor = 0x8080FFFF;
|
ImVec4 ac_col;
|
||||||
static uint32_t entranceColor = 0x00FF00FF;
|
ImVec4 at_col;
|
||||||
static uint32_t specialSurfaceColor = 0xC0FFC0FF;
|
|
||||||
static uint32_t interactableColor = 0xC000C0FF;
|
|
||||||
static uint32_t slopeColor = 0xFFFF80FF;
|
|
||||||
static uint32_t voidColor = 0xFF0000FF;
|
|
||||||
|
|
||||||
static uint32_t ocColor = 0xFFFFFFFF;
|
ImVec4 waterbox_col;
|
||||||
static uint32_t acColor = 0x0000FFFF;
|
|
||||||
static uint32_t atColor = 0xFF0000FF;
|
|
||||||
|
|
||||||
static uint32_t waterboxColor = 0x0000FFFF;
|
|
||||||
|
|
||||||
static bool applyAsDecal = false;
|
|
||||||
static bool isShaded = false;
|
|
||||||
|
|
||||||
static std::vector<Gfx> opaDl;
|
static std::vector<Gfx> opaDl;
|
||||||
static std::vector<Gfx> xluDl;
|
static std::vector<Gfx> xluDl;
|
||||||
@ -62,38 +50,10 @@ static std::vector<Vtx> cylinderVtx;
|
|||||||
static std::vector<Gfx> sphereGfx;
|
static std::vector<Gfx> sphereGfx;
|
||||||
static std::vector<Vtx> sphereVtx;
|
static std::vector<Vtx> sphereVtx;
|
||||||
|
|
||||||
// Create a dropdown menu to set a ColRenderSetting
|
|
||||||
void DrawColRenderSetting(const std::string& name, ColRenderSetting& setting) {
|
|
||||||
if (ImGui::BeginCombo(name.c_str(), ColRenderSettingNames[static_cast<int>(setting)].c_str())) {
|
|
||||||
for (int32_t settingIndex = 0; settingIndex < static_cast<int>(ColRenderSetting::NumSettings); settingIndex++) {
|
|
||||||
if (ImGui::Selectable(ColRenderSettingNames[settingIndex].c_str())) {
|
|
||||||
setting = static_cast<ColRenderSetting>(settingIndex);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
ImGui::EndCombo();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Draw a color picker box
|
|
||||||
void DrawColorPicker(const std::string& name, uint32_t& color) {
|
|
||||||
float colorAsFloat[4];
|
|
||||||
colorAsFloat[0] = ((color >> 24) & 0xFF) / 255.0f;
|
|
||||||
colorAsFloat[1] = ((color >> 16) & 0xFF) / 255.0f;
|
|
||||||
colorAsFloat[2] = ((color >> 8) & 0xFF) / 255.0f;
|
|
||||||
colorAsFloat[3] = (color & 0xFF) / 255.0f;
|
|
||||||
if (ImGui::ColorEdit4(name.c_str(), colorAsFloat, ImGuiColorEditFlags_NoInputs | ImGuiColorEditFlags_NoLabel)) {
|
|
||||||
color = static_cast<uint8_t>(colorAsFloat[3] * 255) |
|
|
||||||
static_cast<uint8_t>(colorAsFloat[2] * 255) << 8 |
|
|
||||||
static_cast<uint8_t>(colorAsFloat[1] * 255) << 16 |
|
|
||||||
static_cast<uint8_t>(colorAsFloat[0] * 255) << 24;
|
|
||||||
}
|
|
||||||
ImGui::SameLine();
|
|
||||||
ImGui::Text(name.c_str());
|
|
||||||
}
|
|
||||||
|
|
||||||
// Draws the ImGui window for the collision viewer
|
// Draws the ImGui window for the collision viewer
|
||||||
void DrawColViewerWindow(bool& open) {
|
void DrawColViewerWindow(bool& open) {
|
||||||
if (!open) {
|
if (!open) {
|
||||||
|
CVar_SetS32("gCollisionViewerEnabled", 0);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -102,16 +62,17 @@ void DrawColViewerWindow(bool& open) {
|
|||||||
ImGui::End();
|
ImGui::End();
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
SohImGui::EnhancementCheckbox("Enabled", "gColViewerEnabled");
|
||||||
|
|
||||||
DrawColRenderSetting("Scene", showSceneColSetting);
|
SohImGui::EnhancementCombo("Scene", "gColViewerScene", ColRenderSettingNames);
|
||||||
DrawColRenderSetting("Bg Actors", showBgActorSetting);
|
SohImGui::EnhancementCombo("Bg Actors", "gColViewerBgActors", ColRenderSettingNames);
|
||||||
DrawColRenderSetting("Col Check", showColCheckSetting);
|
SohImGui::EnhancementCombo("Col Check", "gColViewerColCheck", ColRenderSettingNames);
|
||||||
DrawColRenderSetting("Waterbox", showWaterboxSetting);
|
SohImGui::EnhancementCombo("Waterbox", "gColViewerWaterbox", ColRenderSettingNames);
|
||||||
|
|
||||||
ImGui::Checkbox("Apply as decal", &applyAsDecal);
|
SohImGui::EnhancementCheckbox("Apply as decal", "gColViewerDecal");
|
||||||
InsertHelpHoverText("Applies the collision as a decal display. This can be useful if there is z-fighting occuring "
|
InsertHelpHoverText("Applies the collision as a decal display. This can be useful if there is z-fighting occuring "
|
||||||
"with the scene geometry, but can cause other artifacts.");
|
"with the scene geometry, but can cause other artifacts.");
|
||||||
ImGui::Checkbox("Shaded", &isShaded);
|
SohImGui::EnhancementCheckbox("Shaded", "gColViewerShaded");
|
||||||
InsertHelpHoverText("Applies the scene's shading to the collision display.");
|
InsertHelpHoverText("Applies the scene's shading to the collision display.");
|
||||||
|
|
||||||
// This has to be duplicated in both code paths due to the nature of ImGui::IsItemHovered()
|
// This has to be duplicated in both code paths due to the nature of ImGui::IsItemHovered()
|
||||||
@ -119,17 +80,20 @@ void DrawColViewerWindow(bool& open) {
|
|||||||
if (ImGui::TreeNode("Colors")) {
|
if (ImGui::TreeNode("Colors")) {
|
||||||
InsertHelpHoverText(colorHelpText);
|
InsertHelpHoverText(colorHelpText);
|
||||||
|
|
||||||
DrawColorPicker("Normal", sceneColor);
|
SohImGui::EnhancementColor("Normal", "gColViewerColorNormal", scene_col, ImVec4(255, 255, 255, 255), false);
|
||||||
DrawColorPicker("Hookshot", hookshotColor);
|
SohImGui::EnhancementColor("Hookshot", "gColViewerColorHookshot", hookshot_col, ImVec4(128, 128, 255, 255),
|
||||||
DrawColorPicker("Entrance", entranceColor);
|
false);
|
||||||
DrawColorPicker("Special Surface (Grass/Sand/Etc)", specialSurfaceColor);
|
SohImGui::EnhancementColor("Entrance", "gColViewerColorEntrance", entrance_col, ImVec4(0, 255, 0, 255), false);
|
||||||
DrawColorPicker("Interactable (Vines/Crawlspace/Etc)", interactableColor);
|
SohImGui::EnhancementColor("Special Surface (Grass/Sand/Etc)", "gColViewerColorSpecialSurface",
|
||||||
DrawColorPicker("Slope", slopeColor);
|
specialSurface_col, ImVec4(192, 255, 192, 255), false);
|
||||||
DrawColorPicker("Void", voidColor);
|
SohImGui::EnhancementColor("Interactable (Vines/Crawlspace/Etc)", "gColViewerColorInteractable",
|
||||||
DrawColorPicker("OC", ocColor);
|
interactable_col, ImVec4(192, 0, 192, 255), false);
|
||||||
DrawColorPicker("AC", acColor);
|
SohImGui::EnhancementColor("Slope", "gColViewerColorSlope", slope_col, ImVec4(255, 255, 128, 255), false);
|
||||||
DrawColorPicker("AT", atColor);
|
SohImGui::EnhancementColor("Void", "gColViewerColorVoid", void_col, ImVec4(255, 0, 0, 255), false);
|
||||||
DrawColorPicker("Waterbox", waterboxColor);
|
SohImGui::EnhancementColor("OC", "gColViewerColorOC", oc_col, ImVec4(255, 255, 255, 255), false);
|
||||||
|
SohImGui::EnhancementColor("AC", "gColViewerColorAC", ac_col, ImVec4(0, 0, 255, 255), false);
|
||||||
|
SohImGui::EnhancementColor("AT", "gColViewerColorAT", at_col, ImVec4(255, 0, 0, 255), false);
|
||||||
|
SohImGui::EnhancementColor("Waterbox", "gColViewerColorWaterbox", waterbox_col, ImVec4(0, 0, 255, 255), false);
|
||||||
|
|
||||||
ImGui::TreePop();
|
ImGui::TreePop();
|
||||||
} else {
|
} else {
|
||||||
@ -161,13 +125,12 @@ void CalcTriNorm(const Vec3f& v1, const Vec3f& v2, const Vec3f& v3, Vec3f& norm)
|
|||||||
.n = {.ob = { x, y, z }, .tc = { qs105(s), qs105(t) }, .n = { nx, ny, nz }, .a = ca } \
|
.n = {.ob = { x, y, z }, .tc = { qs105(s), qs105(t) }, .n = { nx, ny, nz }, .a = ca } \
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
void CreateCylinderData() {
|
void CreateCylinderData() {
|
||||||
constexpr int32_t CYL_DIVS = 12;
|
constexpr int32_t CYL_DIVS = 12;
|
||||||
cylinderGfx.reserve(5 + CYL_DIVS * 2);
|
cylinderGfx.reserve(5 + CYL_DIVS * 2);
|
||||||
cylinderVtx.reserve(2 + CYL_DIVS * 2);
|
cylinderVtx.reserve(2 + CYL_DIVS * 2);
|
||||||
|
|
||||||
cylinderVtx.push_back(gdSPDefVtxN(0, 0, 0, 0, 0, 0, -127, 0, 0xFF)); // Bottom center vertex
|
cylinderVtx.push_back(gdSPDefVtxN(0, 0, 0, 0, 0, 0, -127, 0, 0xFF)); // Bottom center vertex
|
||||||
cylinderVtx.push_back(gdSPDefVtxN(0, 128, 0, 0, 0, 0, 127, 0, 0xFF)); // Top center vertex
|
cylinderVtx.push_back(gdSPDefVtxN(0, 128, 0, 0, 0, 0, 127, 0, 0xFF)); // Top center vertex
|
||||||
// Create two rings of vertices
|
// Create two rings of vertices
|
||||||
for (int i = 0; i < CYL_DIVS; ++i) {
|
for (int i = 0; i < CYL_DIVS; ++i) {
|
||||||
@ -210,9 +173,10 @@ void CreateCylinderData() {
|
|||||||
cylinderGfx.push_back(gsSPEndDisplayList());
|
cylinderGfx.push_back(gsSPEndDisplayList());
|
||||||
}
|
}
|
||||||
|
|
||||||
// This subdivides a face into four tris by placing new verticies at the midpoints of the sides (Like a triforce!), then blowing up the
|
// This subdivides a face into four tris by placing new verticies at the midpoints of the sides (Like a triforce!), then
|
||||||
// verticies so they are on the unit sphere
|
// blowing up the verticies so they are on the unit sphere
|
||||||
void CreateSphereFace(std::vector<std::tuple<size_t, size_t, size_t>>& faces, int32_t v0Index, int32_t v1Index, int32_t v2Index) {
|
void CreateSphereFace(std::vector<std::tuple<size_t, size_t, size_t>>& faces, int32_t v0Index, int32_t v1Index,
|
||||||
|
int32_t v2Index) {
|
||||||
size_t nextIndex = sphereVtx.size();
|
size_t nextIndex = sphereVtx.size();
|
||||||
|
|
||||||
size_t v01Index = nextIndex;
|
size_t v01Index = nextIndex;
|
||||||
@ -248,9 +212,9 @@ void CreateSphereFace(std::vector<std::tuple<size_t, size_t, size_t>>& faces, in
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Creates a sphere following the idea in here: http://blog.andreaskahler.com/2009/06/creating-icosphere-mesh-in-code.html
|
// Creates a sphere following the idea in here:
|
||||||
// Spcifically, create a icosahedron by realizing that the points can be placed on 3 rectangles that are on each unit plane.
|
// http://blog.andreaskahler.com/2009/06/creating-icosphere-mesh-in-code.html Spcifically, create a icosahedron by
|
||||||
// Then, subdividing each face.
|
// realizing that the points can be placed on 3 rectangles that are on each unit plane. Then, subdividing each face.
|
||||||
void CreateSphereData() {
|
void CreateSphereData() {
|
||||||
std::vector<Vec3f> base;
|
std::vector<Vec3f> base;
|
||||||
|
|
||||||
@ -351,7 +315,7 @@ void InitGfx(std::vector<Gfx>& gfx, ColRenderSetting setting) {
|
|||||||
alpha = 0xFF;
|
alpha = 0xFF;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (applyAsDecal) {
|
if (CVar_GetS32("gColViewerDecal", 0) != 0) {
|
||||||
rm |= ZMODE_DEC;
|
rm |= ZMODE_DEC;
|
||||||
} else if (setting == ColRenderSetting::Transparent) {
|
} else if (setting == ColRenderSetting::Transparent) {
|
||||||
rm |= ZMODE_XLU;
|
rm |= ZMODE_XLU;
|
||||||
@ -363,7 +327,7 @@ void InitGfx(std::vector<Gfx>& gfx, ColRenderSetting setting) {
|
|||||||
gfx.push_back(gsDPSetCycleType(G_CYC_1CYCLE));
|
gfx.push_back(gsDPSetCycleType(G_CYC_1CYCLE));
|
||||||
gfx.push_back(gsDPSetRenderMode(rm | blc1, rm | blc2));
|
gfx.push_back(gsDPSetRenderMode(rm | blc1, rm | blc2));
|
||||||
|
|
||||||
if (isShaded) {
|
if (CVar_GetS32("gColViewerShaded", 0) != 0) {
|
||||||
gfx.push_back(gsDPSetCombineMode(G_CC_MODULATERGB_PRIM_ENVA, G_CC_MODULATERGB_PRIM_ENVA));
|
gfx.push_back(gsDPSetCombineMode(G_CC_MODULATERGB_PRIM_ENVA, G_CC_MODULATERGB_PRIM_ENVA));
|
||||||
gfx.push_back(gsSPLoadGeometryMode(G_CULL_BACK | G_ZBUFFER | G_LIGHTING));
|
gfx.push_back(gsSPLoadGeometryMode(G_CULL_BACK | G_ZBUFFER | G_LIGHTING));
|
||||||
} else {
|
} else {
|
||||||
@ -376,10 +340,16 @@ void InitGfx(std::vector<Gfx>& gfx, ColRenderSetting setting) {
|
|||||||
|
|
||||||
// Draws a dynapoly structure (scenes or Bg Actors)
|
// Draws a dynapoly structure (scenes or Bg Actors)
|
||||||
void DrawDynapoly(std::vector<Gfx>& dl, CollisionHeader* col, int32_t bgId) {
|
void DrawDynapoly(std::vector<Gfx>& dl, CollisionHeader* col, int32_t bgId) {
|
||||||
uint32_t color = sceneColor;
|
uint32_t colorR = CVar_GetS32("gColViewerColorNormalR", 255);
|
||||||
uint32_t lastColor = color;
|
uint32_t colorG = CVar_GetS32("gColViewerColorNormalG", 255);
|
||||||
dl.push_back(gsDPSetPrimColor(0, 0, (color >> 24) & 0xFF, (color >> 16) & 0xFF, (color >> 8) & 0xFF,
|
uint32_t colorB = CVar_GetS32("gColViewerColorNormalB", 255);
|
||||||
(color >> 0) & 0xFF));
|
uint32_t colorA = 255;
|
||||||
|
|
||||||
|
uint32_t lastColorR = colorR;
|
||||||
|
uint32_t lastColorG = colorG;
|
||||||
|
uint32_t lastColorB = colorB;
|
||||||
|
|
||||||
|
dl.push_back(gsDPSetPrimColor(0, 0, colorR, colorG, colorB, colorA));
|
||||||
|
|
||||||
// This keeps track of if we have processed a poly, but not drawn it yet so we can batch them.
|
// This keeps track of if we have processed a poly, but not drawn it yet so we can batch them.
|
||||||
// This saves several hundred commands in larger scenes
|
// This saves several hundred commands in larger scenes
|
||||||
@ -389,34 +359,49 @@ void DrawDynapoly(std::vector<Gfx>& dl, CollisionHeader* col, int32_t bgId) {
|
|||||||
CollisionPoly* poly = &col->polyList[i];
|
CollisionPoly* poly = &col->polyList[i];
|
||||||
|
|
||||||
if (SurfaceType_IsHookshotSurface(&gGlobalCtx->colCtx, poly, bgId)) {
|
if (SurfaceType_IsHookshotSurface(&gGlobalCtx->colCtx, poly, bgId)) {
|
||||||
color = hookshotColor;
|
colorR = CVar_GetS32("gColViewerColorHookshotR", 128);
|
||||||
|
colorG = CVar_GetS32("gColViewerColorHookshotG", 128);
|
||||||
|
colorB = CVar_GetS32("gColViewerColorHookshotB", 255);
|
||||||
} else if (func_80041D94(&gGlobalCtx->colCtx, poly, bgId) > 0x01) {
|
} else if (func_80041D94(&gGlobalCtx->colCtx, poly, bgId) > 0x01) {
|
||||||
color = interactableColor;
|
colorR = CVar_GetS32("gColViewerColorInteractableR", 192);
|
||||||
|
colorG = CVar_GetS32("gColViewerColorInteractableG", 0);
|
||||||
|
colorB = CVar_GetS32("gColViewerColorInteractableB", 192);
|
||||||
} else if (func_80041E80(&gGlobalCtx->colCtx, poly, bgId) == 0x0C) {
|
} else if (func_80041E80(&gGlobalCtx->colCtx, poly, bgId) == 0x0C) {
|
||||||
color = voidColor;
|
colorR = CVar_GetS32("gColViewerColorVoidR", 255);
|
||||||
|
colorG = CVar_GetS32("gColViewerColorVoidG", 0);
|
||||||
|
colorB = CVar_GetS32("gColViewerColorVoidB", 0);
|
||||||
} else if (SurfaceType_GetSceneExitIndex(&gGlobalCtx->colCtx, poly, bgId) ||
|
} else if (SurfaceType_GetSceneExitIndex(&gGlobalCtx->colCtx, poly, bgId) ||
|
||||||
func_80041E80(&gGlobalCtx->colCtx, poly, bgId) == 0x05) {
|
func_80041E80(&gGlobalCtx->colCtx, poly, bgId) == 0x05) {
|
||||||
color = entranceColor;
|
colorR = CVar_GetS32("gColViewerColorEntranceR", 0);
|
||||||
|
colorG = CVar_GetS32("gColViewerColorEntranceG", 255);
|
||||||
|
colorB = CVar_GetS32("gColViewerColorEntranceB", 0);
|
||||||
} else if (func_80041D4C(&gGlobalCtx->colCtx, poly, bgId) != 0 ||
|
} else if (func_80041D4C(&gGlobalCtx->colCtx, poly, bgId) != 0 ||
|
||||||
SurfaceType_IsWallDamage(&gGlobalCtx->colCtx, poly, bgId)) {
|
SurfaceType_IsWallDamage(&gGlobalCtx->colCtx, poly, bgId)) {
|
||||||
color = specialSurfaceColor;
|
colorR = CVar_GetS32("gColViewerColorSpecialSurfaceR", 192);
|
||||||
|
colorG = CVar_GetS32("gColViewerColorSpecialSurfaceG", 255);
|
||||||
|
colorB = CVar_GetS32("gColViewerColorSpecialSurfaceB", 192);
|
||||||
} else if (SurfaceType_GetSlope(&gGlobalCtx->colCtx, poly, bgId) == 0x01) {
|
} else if (SurfaceType_GetSlope(&gGlobalCtx->colCtx, poly, bgId) == 0x01) {
|
||||||
color = slopeColor;
|
colorR = CVar_GetS32("gColViewerColorSlopeR", 255);
|
||||||
|
colorG = CVar_GetS32("gColViewerColorSlopeG", 255);
|
||||||
|
colorB = CVar_GetS32("gColViewerColorSlopeB", 128);
|
||||||
} else {
|
} else {
|
||||||
color = sceneColor;
|
colorR = CVar_GetS32("gColViewerColorNormalR", 255);
|
||||||
|
colorG = CVar_GetS32("gColViewerColorNormalG", 255);
|
||||||
|
colorB = CVar_GetS32("gColViewerColorNormalB", 255);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (lastColor != color) {
|
if (colorR != lastColorR || colorG != lastColorG || colorB != lastColorB) {
|
||||||
// Color changed, flush previous poly
|
// Color changed, flush previous poly
|
||||||
if (previousPoly) {
|
if (previousPoly) {
|
||||||
dl.push_back(gsSPVertex((uintptr_t)&vtxDl.at(vtxDl.size() - 3), 3, 0));
|
dl.push_back(gsSPVertex((uintptr_t)&vtxDl.at(vtxDl.size() - 3), 3, 0));
|
||||||
dl.push_back(gsSP1Triangle(0, 1, 2, 0));
|
dl.push_back(gsSP1Triangle(0, 1, 2, 0));
|
||||||
previousPoly = false;
|
previousPoly = false;
|
||||||
}
|
}
|
||||||
dl.push_back(gsDPSetPrimColor(0, 0, (color >> 24) & 0xFF, (color >> 16) & 0xFF, (color >> 8) & 0xFF,
|
dl.push_back(gsDPSetPrimColor(0, 0, colorR, colorG, colorB, colorA));
|
||||||
(color >> 0) & 0xFF));
|
|
||||||
}
|
}
|
||||||
lastColor = color;
|
lastColorR = colorR;
|
||||||
|
lastColorG = colorG;
|
||||||
|
lastColorB = colorB;
|
||||||
|
|
||||||
Vec3s* va = &col->vtxList[COLPOLY_VTX_INDEX(poly->flags_vIA)];
|
Vec3s* va = &col->vtxList[COLPOLY_VTX_INDEX(poly->flags_vIA)];
|
||||||
Vec3s* vb = &col->vtxList[COLPOLY_VTX_INDEX(poly->flags_vIB)];
|
Vec3s* vb = &col->vtxList[COLPOLY_VTX_INDEX(poly->flags_vIB)];
|
||||||
@ -450,7 +435,9 @@ void DrawDynapoly(std::vector<Gfx>& dl, CollisionHeader* col, int32_t bgId) {
|
|||||||
|
|
||||||
// Draws the scene
|
// Draws the scene
|
||||||
void DrawSceneCollision() {
|
void DrawSceneCollision() {
|
||||||
if (showSceneColSetting == ColRenderSetting::Disabled) {
|
ColRenderSetting showSceneColSetting = (ColRenderSetting)CVar_GetS32("gColViewerScene", 0);
|
||||||
|
|
||||||
|
if (showSceneColSetting == ColRenderSetting::Disabled || CVar_GetS32("gColViewerEnabled", 0) == 0) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -463,7 +450,8 @@ void DrawSceneCollision() {
|
|||||||
|
|
||||||
// Draws all Bg Actors
|
// Draws all Bg Actors
|
||||||
void DrawBgActorCollision() {
|
void DrawBgActorCollision() {
|
||||||
if (showBgActorSetting == ColRenderSetting::Disabled) {
|
ColRenderSetting showBgActorSetting = (ColRenderSetting)CVar_GetS32("gColViewerBgActors", 0);
|
||||||
|
if (showBgActorSetting == ColRenderSetting::Disabled || CVar_GetS32("gColViewerEnabled", 0) == 0) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -489,7 +477,6 @@ void DrawBgActorCollision() {
|
|||||||
dl.push_back(gsSPPopMatrix(G_MTX_MODELVIEW));
|
dl.push_back(gsSPPopMatrix(G_MTX_MODELVIEW));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// Draws a quad
|
// Draws a quad
|
||||||
@ -588,7 +575,8 @@ void DrawColCheckList(std::vector<Gfx>& dl, Collider** objects, int32_t count) {
|
|||||||
|
|
||||||
// Draws all Col Check objects
|
// Draws all Col Check objects
|
||||||
void DrawColCheckCollision() {
|
void DrawColCheckCollision() {
|
||||||
if (showColCheckSetting == ColRenderSetting::Disabled) {
|
ColRenderSetting showColCheckSetting = (ColRenderSetting)CVar_GetS32("gColViewerColCheck", 0);
|
||||||
|
if (showColCheckSetting == ColRenderSetting::Disabled || CVar_GetS32("gColViewerEnabled", 0) == 0) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -598,16 +586,15 @@ void DrawColCheckCollision() {
|
|||||||
|
|
||||||
CollisionCheckContext& col = gGlobalCtx->colChkCtx;
|
CollisionCheckContext& col = gGlobalCtx->colChkCtx;
|
||||||
|
|
||||||
dl.push_back(gsDPSetPrimColor(0, 0, (ocColor >> 24) & 0xFF, (ocColor >> 16) & 0xFF, (ocColor >> 8) & 0xFF,
|
dl.push_back(gsDPSetPrimColor(0, 0, CVar_GetS32("gColViewerColorOCR", 255), CVar_GetS32("gColViewerColorOCG", 255),
|
||||||
(ocColor >> 0) & 0xFF));
|
CVar_GetS32("gColViewerColorOCB", 255), 255));
|
||||||
DrawColCheckList(dl, col.colOC, col.colOCCount);
|
DrawColCheckList(dl, col.colOC, col.colOCCount);
|
||||||
|
dl.push_back(gsDPSetPrimColor(0, 0, CVar_GetS32("gColViewerColorACR", 0), CVar_GetS32("gColViewerColorACG", 0),
|
||||||
dl.push_back(gsDPSetPrimColor(0, 0, (acColor >> 24) & 0xFF, (acColor >> 16) & 0xFF, (acColor >> 8) & 0xFF,
|
CVar_GetS32("gColViewerColorACB", 255), 255));
|
||||||
(acColor >> 0) & 0xFF));
|
|
||||||
DrawColCheckList(dl, col.colAC, col.colACCount);
|
DrawColCheckList(dl, col.colAC, col.colACCount);
|
||||||
|
dl.push_back(gsDPSetPrimColor(0, 0, CVar_GetS32("gColViewerColorATR", 255), CVar_GetS32("gColViewerColorATG", 0),
|
||||||
|
CVar_GetS32("gColViewerColorATB", 0), 255));
|
||||||
|
|
||||||
dl.push_back(gsDPSetPrimColor(0, 0, (atColor >> 24) & 0xFF, (atColor >> 16) & 0xFF, (atColor >> 8) & 0xFF,
|
|
||||||
(atColor >> 0) & 0xFF));
|
|
||||||
DrawColCheckList(dl, col.colAT, col.colATCount);
|
DrawColCheckList(dl, col.colAT, col.colATCount);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -641,15 +628,18 @@ extern "C" f32 zdWaterBoxMinY;
|
|||||||
|
|
||||||
// Draws all waterboxes
|
// Draws all waterboxes
|
||||||
void DrawWaterboxList() {
|
void DrawWaterboxList() {
|
||||||
if (showWaterboxSetting == ColRenderSetting::Disabled) {
|
ColRenderSetting showWaterboxSetting = (ColRenderSetting)CVar_GetS32("gColViewerWaterbox", 0);
|
||||||
|
if (showWaterboxSetting == ColRenderSetting::Disabled || CVar_GetS32("gColViewerEnabled", 0) == 0) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
std::vector<Gfx>& dl = (showWaterboxSetting == ColRenderSetting::Transparent) ? xluDl : opaDl;
|
std::vector<Gfx>& dl = (showWaterboxSetting == ColRenderSetting::Transparent) ? xluDl : opaDl;
|
||||||
InitGfx(dl, showWaterboxSetting);
|
InitGfx(dl, showWaterboxSetting);
|
||||||
dl.push_back(gsSPMatrix(&gMtxClear, G_MTX_MODELVIEW | G_MTX_LOAD | G_MTX_NOPUSH));
|
dl.push_back(gsSPMatrix(&gMtxClear, G_MTX_MODELVIEW | G_MTX_LOAD | G_MTX_NOPUSH));
|
||||||
dl.push_back(gsDPSetPrimColor(0, 0, (waterboxColor >> 24) & 0xFF, (waterboxColor >> 16) & 0xFF,
|
|
||||||
(waterboxColor >> 8) & 0xFF, (waterboxColor >> 0) & 0xFF));
|
dl.push_back(gsDPSetPrimColor(0, 0, CVar_GetS32("gColViewerColorWaterboxR", 0),
|
||||||
|
CVar_GetS32("gColViewerColorWaterboxG", 0),
|
||||||
|
CVar_GetS32("gColViewerColorWaterboxB", 255), 255));
|
||||||
|
|
||||||
CollisionHeader* col = gGlobalCtx->colCtx.colHeader;
|
CollisionHeader* col = gGlobalCtx->colCtx.colHeader;
|
||||||
for (int32_t waterboxIndex = 0; waterboxIndex < col->numWaterBoxes; waterboxIndex++) {
|
for (int32_t waterboxIndex = 0; waterboxIndex < col->numWaterBoxes; waterboxIndex++) {
|
||||||
@ -664,8 +654,7 @@ void DrawWaterboxList() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Resets a vector for the next frame and returns the capacity
|
// Resets a vector for the next frame and returns the capacity
|
||||||
template<typename T>
|
template <typename T> size_t ResetVector(T& vec) {
|
||||||
size_t ResetVector(T& vec) {
|
|
||||||
size_t oldSize = vec.size();
|
size_t oldSize = vec.size();
|
||||||
vec.clear();
|
vec.clear();
|
||||||
// Reserve slightly more space than last frame to account for variance (such as different amounts of bg actors)
|
// Reserve slightly more space than last frame to account for variance (such as different amounts of bg actors)
|
||||||
|
@ -7,6 +7,7 @@
|
|||||||
#include <bit>
|
#include <bit>
|
||||||
#include <map>
|
#include <map>
|
||||||
#include <string>
|
#include <string>
|
||||||
|
#include <Cvar.h>
|
||||||
|
|
||||||
extern "C" {
|
extern "C" {
|
||||||
#include <z64.h>
|
#include <z64.h>
|
||||||
@ -1544,6 +1545,7 @@ void DrawPlayerTab() {
|
|||||||
|
|
||||||
void DrawSaveEditor(bool& open) {
|
void DrawSaveEditor(bool& open) {
|
||||||
if (!open) {
|
if (!open) {
|
||||||
|
CVar_SetS32("gSaveEditorEnabled", 0);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -808,9 +808,11 @@ extern "C" int ResourceMgr_OTRSigCheck(char* imgData)
|
|||||||
{
|
{
|
||||||
uintptr_t i = (uintptr_t)(imgData);
|
uintptr_t i = (uintptr_t)(imgData);
|
||||||
|
|
||||||
|
// if (i == 0xD9000000 || i == 0xE7000000 || (i & 1) == 1)
|
||||||
if ((i & 1) == 1)
|
if ((i & 1) == 1)
|
||||||
return 0;
|
return 0;
|
||||||
|
|
||||||
|
// if ((i & 0xFF000000) != 0xAB000000 && (i & 0xFF000000) != 0xCD000000 && i != 0) {
|
||||||
if (i != 0) {
|
if (i != 0) {
|
||||||
if (imgData[0] == '_' && imgData[1] == '_' && imgData[2] == 'O' && imgData[3] == 'T' && imgData[4] == 'R' &&
|
if (imgData[0] == '_' && imgData[1] == '_' && imgData[2] == 'O' && imgData[3] == 'T' && imgData[4] == 'R' &&
|
||||||
imgData[5] == '_' && imgData[6] == '_')
|
imgData[5] == '_' && imgData[6] == '_')
|
||||||
|
@ -585,6 +585,8 @@ s32 AudioLoad_SyncInitSeqPlayerInternal(s32 playerIdx, s32 seqId, s32 arg2) {
|
|||||||
AudioSeq_SequencePlayerDisable(seqPlayer);
|
AudioSeq_SequencePlayerDisable(seqPlayer);
|
||||||
|
|
||||||
fontId = 0xFF;
|
fontId = 0xFF;
|
||||||
|
index = ((u16*)gAudioContext.sequenceFontTable)[seqId];
|
||||||
|
numFonts = gAudioContext.sequenceFontTable[index++];
|
||||||
|
|
||||||
if (gUseLegacySD) {
|
if (gUseLegacySD) {
|
||||||
index = ((u16*)gAudioContext.sequenceFontTable)[seqId];
|
index = ((u16*)gAudioContext.sequenceFontTable)[seqId];
|
||||||
@ -917,7 +919,6 @@ void AudioLoad_RelocateFont(s32 fontId, SoundFontData* mem, RelocInfo* relocInfo
|
|||||||
|
|
||||||
void** ptrs = (void**)mem;
|
void** ptrs = (void**)mem;
|
||||||
|
|
||||||
|
|
||||||
#define BASE_OFFSET(x) (void*)((u32)(x) + (u32)(mem))
|
#define BASE_OFFSET(x) (void*)((u32)(x) + (u32)(mem))
|
||||||
|
|
||||||
reloc2 = ptrs[0];
|
reloc2 = ptrs[0];
|
||||||
@ -1495,6 +1496,7 @@ void AudioLoad_InitSlowLoads(void) {
|
|||||||
s32 AudioLoad_SlowLoadSample(s32 fontId, s32 instId, s8* isDone) {
|
s32 AudioLoad_SlowLoadSample(s32 fontId, s32 instId, s8* isDone) {
|
||||||
SoundFontSample* sample;
|
SoundFontSample* sample;
|
||||||
AudioSlowLoad* slowLoad;
|
AudioSlowLoad* slowLoad;
|
||||||
|
|
||||||
sample = AudioLoad_GetFontSample(fontId, instId);
|
sample = AudioLoad_GetFontSample(fontId, instId);
|
||||||
if (sample == NULL) {
|
if (sample == NULL) {
|
||||||
*isDone = 0;
|
*isDone = 0;
|
||||||
@ -1654,15 +1656,12 @@ s32 AudioLoad_SlowLoadSeq(s32 seqId, u8* ramAddr, s8* isDone) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
seqId = AudioLoad_GetRealTableIndex(SEQUENCE_TABLE, seqId);
|
seqId = AudioLoad_GetRealTableIndex(SEQUENCE_TABLE, seqId);
|
||||||
|
|
||||||
seqTable = AudioLoad_GetLoadTable(SEQUENCE_TABLE);
|
seqTable = AudioLoad_GetLoadTable(SEQUENCE_TABLE);
|
||||||
|
|
||||||
slowLoad = &gAudioContext.slowLoads[gAudioContext.slowLoadPos];
|
slowLoad = &gAudioContext.slowLoads[gAudioContext.slowLoadPos];
|
||||||
if (slowLoad->status == LOAD_STATUS_DONE) {
|
if (slowLoad->status == LOAD_STATUS_DONE) {
|
||||||
slowLoad->status = LOAD_STATUS_WAITING;
|
slowLoad->status = LOAD_STATUS_WAITING;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
slowLoad->sample.sampleAddr = NULL;
|
slowLoad->sample.sampleAddr = NULL;
|
||||||
slowLoad->isDone = isDone;
|
slowLoad->isDone = isDone;
|
||||||
|
|
||||||
@ -2075,7 +2074,7 @@ s32 AudioLoad_ProcessSamplePreloads(s32 resetStatus) {
|
|||||||
|
|
||||||
if (preload->isFree == false) {
|
if (preload->isFree == false) {
|
||||||
sample = preload->sample;
|
sample = preload->sample;
|
||||||
key = sample->sampleAddr + sample->size + sample->medium;
|
key = (u32)sample->sampleAddr + sample->size + sample->medium;
|
||||||
if (key == preload->endAndMediumKey) {
|
if (key == preload->endAndMediumKey) {
|
||||||
// Change storage for sample to the preloaded version.
|
// Change storage for sample to the preloaded version.
|
||||||
sample->sampleAddr = preload->ramAddr;
|
sample->sampleAddr = preload->ramAddr;
|
||||||
@ -2098,12 +2097,12 @@ s32 AudioLoad_ProcessSamplePreloads(s32 resetStatus) {
|
|||||||
|
|
||||||
sample = preload->sample;
|
sample = preload->sample;
|
||||||
nChunks = (sample->size >> 12) + 1;
|
nChunks = (sample->size >> 12) + 1;
|
||||||
key = sample->sampleAddr + sample->size + sample->medium;
|
key = (u32)sample->sampleAddr + sample->size + sample->medium;
|
||||||
if (key != preload->endAndMediumKey) {
|
if (key != preload->endAndMediumKey) {
|
||||||
preload->isFree = true;
|
preload->isFree = true;
|
||||||
gAudioContext.preloadSampleStackTop--;
|
gAudioContext.preloadSampleStackTop--;
|
||||||
} else {
|
} else {
|
||||||
AudioLoad_StartAsyncLoad(sample->sampleAddr, preload->ramAddr, sample->size, sample->medium,
|
AudioLoad_StartAsyncLoad((u32)sample->sampleAddr, preload->ramAddr, sample->size, sample->medium,
|
||||||
nChunks, &gAudioContext.preloadSampleQueue, preload->encodedInfo);
|
nChunks, &gAudioContext.preloadSampleQueue, preload->encodedInfo);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
@ -2251,7 +2250,6 @@ void AudioLoad_PreloadSamplesForFont(s32 fontId, s32 async, RelocInfo* relocInfo
|
|||||||
}
|
}
|
||||||
|
|
||||||
sample = gAudioContext.usedSamples[i];
|
sample = gAudioContext.usedSamples[i];
|
||||||
|
|
||||||
if (sample->medium == MEDIUM_RAM) {
|
if (sample->medium == MEDIUM_RAM) {
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
@ -355,8 +355,6 @@ Instrument* Audio_GetInstrumentInner(s32 fontId, s32 instId) {
|
|||||||
return inst;
|
return inst;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
return inst;
|
return inst;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -360,7 +360,8 @@ s32 Player_ActionToModelGroup(Player* this, s32 actionParam) {
|
|||||||
void Player_SetModelsForHoldingShield(Player* this) {
|
void Player_SetModelsForHoldingShield(Player* this) {
|
||||||
if ((this->stateFlags1 & 0x400000) &&
|
if ((this->stateFlags1 & 0x400000) &&
|
||||||
((this->itemActionParam < 0) || (this->itemActionParam == this->heldItemActionParam))) {
|
((this->itemActionParam < 0) || (this->itemActionParam == this->heldItemActionParam))) {
|
||||||
if (!Player_HoldsTwoHandedWeapon(this) && !Player_IsChildWithHylianShield(this)) {
|
if ((CVar_GetS32("gShieldTwoHanded", 0) && (this->heldItemActionParam != PLAYER_AP_STICK) ||
|
||||||
|
!Player_HoldsTwoHandedWeapon(this)) && !Player_IsChildWithHylianShield(this)) {
|
||||||
this->rightHandType = 10;
|
this->rightHandType = 10;
|
||||||
this->rightHandDLists = &sPlayerDListGroups[10][gSaveContext.linkAge];
|
this->rightHandDLists = &sPlayerDListGroups[10][gSaveContext.linkAge];
|
||||||
if (this->sheathType == 18) {
|
if (this->sheathType == 18) {
|
||||||
|
@ -110,7 +110,7 @@ void ElfMsg_Destroy(Actor* thisx, GlobalContext* globalCtx) {
|
|||||||
|
|
||||||
s32 ElfMsg_GetMessageId(ElfMsg* this) {
|
s32 ElfMsg_GetMessageId(ElfMsg* this) {
|
||||||
// Negative message ID forces link to talk to Navi
|
// Negative message ID forces link to talk to Navi
|
||||||
if (this->actor.params & 0x8000) {
|
if (this->actor.params & 0x8000 || CVar_GetS32("gNoForcedNavi", 0) != 0) {
|
||||||
return (this->actor.params & 0xFF) + 0x100;
|
return (this->actor.params & 0xFF) + 0x100;
|
||||||
} else {
|
} else {
|
||||||
return -((this->actor.params & 0xFF) + 0x100);
|
return -((this->actor.params & 0xFF) + 0x100);
|
||||||
|
@ -9,6 +9,10 @@
|
|||||||
#include "objects/object_tk/object_tk.h"
|
#include "objects/object_tk/object_tk.h"
|
||||||
|
|
||||||
#define FLAGS (ACTOR_FLAG_0 | ACTOR_FLAG_3)
|
#define FLAGS (ACTOR_FLAG_0 | ACTOR_FLAG_3)
|
||||||
|
#define COLLECTFLAG_GRAVEDIGGING_HEART_PIECE 0x19
|
||||||
|
#define ITEMGETINFFLAG_GRAVEDIGGING_HEART_PIECE 0x1000
|
||||||
|
|
||||||
|
bool heartPieceSpawned;
|
||||||
|
|
||||||
void EnTk_Init(Actor* thisx, GlobalContext* globalCtx);
|
void EnTk_Init(Actor* thisx, GlobalContext* globalCtx);
|
||||||
void EnTk_Destroy(Actor* thisx, GlobalContext* globalCtx);
|
void EnTk_Destroy(Actor* thisx, GlobalContext* globalCtx);
|
||||||
@ -505,6 +509,7 @@ void EnTk_Init(Actor* thisx, GlobalContext* globalCtx) {
|
|||||||
this->currentReward = -1;
|
this->currentReward = -1;
|
||||||
this->currentSpot = NULL;
|
this->currentSpot = NULL;
|
||||||
this->actionFunc = EnTk_Rest;
|
this->actionFunc = EnTk_Rest;
|
||||||
|
heartPieceSpawned = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
void EnTk_Destroy(Actor* thisx, GlobalContext* globalCtx) {
|
void EnTk_Destroy(Actor* thisx, GlobalContext* globalCtx) {
|
||||||
@ -611,13 +616,23 @@ void EnTk_Dig(EnTk* this, GlobalContext* globalCtx) {
|
|||||||
* Upgrade the purple rupee reward to the heart piece if this
|
* Upgrade the purple rupee reward to the heart piece if this
|
||||||
* is the first grand prize dig.
|
* is the first grand prize dig.
|
||||||
*/
|
*/
|
||||||
if (!(gSaveContext.itemGetInf[1] & 0x1000)) {
|
// If vanilla itemGetInf flag is not set, it's impossible for the new flag to be set, so return true.
|
||||||
gSaveContext.itemGetInf[1] |= 0x1000;
|
// Otherwise if the gGravediggingTourFix is enabled and the new flag hasn't been set, return true.
|
||||||
|
// If true, spawn the heart piece and set the vanilla itemGetInf flag and new temp clear flag.
|
||||||
|
if (!heartPieceSpawned &&
|
||||||
|
(!(gSaveContext.itemGetInf[1] & ITEMGETINFFLAG_GRAVEDIGGING_HEART_PIECE) ||
|
||||||
|
CVar_GetS32("gGravediggingTourFix", 0) &&
|
||||||
|
!Flags_GetCollectible(globalCtx, COLLECTFLAG_GRAVEDIGGING_HEART_PIECE))) {
|
||||||
this->currentReward = 4;
|
this->currentReward = 4;
|
||||||
|
gSaveContext.itemGetInf[1] |= ITEMGETINFFLAG_GRAVEDIGGING_HEART_PIECE;
|
||||||
|
heartPieceSpawned = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
Item_DropCollectible(globalCtx, &rewardPos, rewardParams[this->currentReward]);
|
EnItem00* reward = Item_DropCollectible(globalCtx, &rewardPos, rewardParams[this->currentReward]);
|
||||||
|
if (this->currentReward == 4) {
|
||||||
|
reward->collectibleFlag = COLLECTFLAG_GRAVEDIGGING_HEART_PIECE;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -2106,10 +2106,10 @@ LinkAnimationHeader* func_808346C4(GlobalContext* globalCtx, Player* this) {
|
|||||||
func_808323B4(globalCtx, this);
|
func_808323B4(globalCtx, this);
|
||||||
|
|
||||||
if (this->unk_870 < 0.5f) {
|
if (this->unk_870 < 0.5f) {
|
||||||
return D_808543A4[Player_HoldsTwoHandedWeapon(this)];
|
return D_808543A4[Player_HoldsTwoHandedWeapon(this) && !(CVar_GetS32("gShieldTwoHanded", 0) && (this->heldItemActionParam != PLAYER_AP_STICK))];
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
return D_808543AC[Player_HoldsTwoHandedWeapon(this)];
|
return D_808543AC[Player_HoldsTwoHandedWeapon(this) && !(CVar_GetS32("gShieldTwoHanded", 0) && (this->heldItemActionParam != PLAYER_AP_STICK))];
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1602,6 +1602,10 @@ void FileChoose_Main(GameState* thisx) {
|
|||||||
FileChooseContext* this = (FileChooseContext*)thisx;
|
FileChooseContext* this = (FileChooseContext*)thisx;
|
||||||
Input* input = &this->state.input[0];
|
Input* input = &this->state.input[0];
|
||||||
|
|
||||||
|
if (CVar_GetS32("gTimeFlowFileSelect", 0) != 0) {
|
||||||
|
gSaveContext.skyboxTime += 0x10;
|
||||||
|
}
|
||||||
|
|
||||||
OPEN_DISPS(this->state.gfxCtx, "../z_file_choose.c", 2898);
|
OPEN_DISPS(this->state.gfxCtx, "../z_file_choose.c", 2898);
|
||||||
|
|
||||||
this->n64ddFlag = 0;
|
this->n64ddFlag = 0;
|
||||||
|
Loading…
Reference in New Issue
Block a user