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That what happen when you left it open for hours
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@ -2961,7 +2961,7 @@ void Message_DrawMain(GlobalContext* globalCtx, Gfx** p) {
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gDPSetEnvColor(gfx++, CVar_GetInt("gCCABtnPrimR", 0)/2, CVar_GetInt("gCCABtnPrimG", 0)/2, CVar_GetInt("gCCABtnPrimB", 0)/2, 0);
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gDPSetEnvColor(gfx++, CVar_GetInt("gCCABtnPrimR", 0)/2, CVar_GetInt("gCCABtnPrimG", 0)/2, CVar_GetInt("gCCABtnPrimB", 0)/2, 0);
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}
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}
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} else {
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} else {
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if (CVar_GetS32("gN64Colors", 0) != 0) { C buttons :)
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if (CVar_GetS32("gN64Colors", 0) != 0) { //C buttons :)
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gDPSetPrimColor(gfx++, 0, 0, sOcarinaNoteCPrimR, sOcarinaNoteCPrimG, sOcarinaNoteCPrimB, sOcarinaNotesAlphaValues[i]);
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gDPSetPrimColor(gfx++, 0, 0, sOcarinaNoteCPrimR, sOcarinaNoteCPrimG, sOcarinaNoteCPrimB, sOcarinaNotesAlphaValues[i]);
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gDPSetEnvColor(gfx++, sOcarinaNoteCEnvR, sOcarinaNoteCEnvG, sOcarinaNoteCEnvB, 0);
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gDPSetEnvColor(gfx++, sOcarinaNoteCEnvR, sOcarinaNoteCEnvG, sOcarinaNoteCEnvB, 0);
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} else if (CVar_GetS32("gGameCubeColors", 0) != 0) {
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} else if (CVar_GetS32("gGameCubeColors", 0) != 0) {
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