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https://github.com/HarbourMasters/Shipwright.git
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clean up a few epochs that were missed (#1204)
Co-authored-by: briaguya <briaguya@alice>
This commit is contained in:
parent
71b1db1fb6
commit
01b7fedc35
@ -4416,8 +4416,6 @@ void BossTw_BlastDraw(Actor* thisx, GlobalContext* globalCtx2) {
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f32 scaleFactor;
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f32 scaleFactor;
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s16 tailIdx;
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s16 tailIdx;
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s16 i;
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s16 i;
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static u32 epoch = 0;
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epoch++;
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OPEN_DISPS(globalCtx->state.gfxCtx);
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OPEN_DISPS(globalCtx->state.gfxCtx);
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@ -4428,7 +4426,7 @@ void BossTw_BlastDraw(Actor* thisx, GlobalContext* globalCtx2) {
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gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 200, 20, 0, (s8)this->workf[TAIL_ALPHA]);
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gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 200, 20, 0, (s8)this->workf[TAIL_ALPHA]);
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gDPSetEnvColor(POLY_XLU_DISP++, 255, 215, 255, 128);
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gDPSetEnvColor(POLY_XLU_DISP++, 255, 215, 255, 128);
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for (i = 9; i >= 0; i--) {
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for (i = 9; i >= 0; i--) {
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FrameInterpolation_RecordOpenChild("Twinrova Fire Blast", epoch + i * 25);
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FrameInterpolation_RecordOpenChild("Twinrova Fire Blast", i);
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gSPSegment(POLY_XLU_DISP++, 8,
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gSPSegment(POLY_XLU_DISP++, 8,
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Gfx_TwoTexScroll(
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Gfx_TwoTexScroll(
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@ -4456,7 +4454,7 @@ void BossTw_BlastDraw(Actor* thisx, GlobalContext* globalCtx2) {
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gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 195, 225, 235, (s8)this->workf[TAIL_ALPHA]);
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gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 195, 225, 235, (s8)this->workf[TAIL_ALPHA]);
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gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(object_tw_DL_01A998));
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gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(object_tw_DL_01A998));
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for (i = 9; i >= 0; i--) {
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for (i = 9; i >= 0; i--) {
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FrameInterpolation_RecordOpenChild("Twinrova Ice Blast", epoch + i * 25);
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FrameInterpolation_RecordOpenChild("Twinrova Ice Blast", i);
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gSPSegment(POLY_XLU_DISP++, 8,
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gSPSegment(POLY_XLU_DISP++, 8,
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Gfx_TwoTexScroll(
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Gfx_TwoTexScroll(
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@ -693,8 +693,6 @@ void func_809688C4(Actor* thisx, GlobalContext* globalCtx2) {
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GlobalContext* globalCtx = globalCtx2;
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GlobalContext* globalCtx = globalCtx2;
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u32 frames = globalCtx->state.frames;
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u32 frames = globalCtx->state.frames;
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s32 i;
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s32 i;
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static u32 epoch = 0;
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epoch++;
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if ((i = (globalCtx->csCtx.state != CS_STATE_IDLE) && (globalCtx->csCtx.npcActions[1] != NULL)) &&
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if ((i = (globalCtx->csCtx.state != CS_STATE_IDLE) && (globalCtx->csCtx.npcActions[1] != NULL)) &&
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(globalCtx->csCtx.npcActions[1]->action != 1)) {
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(globalCtx->csCtx.npcActions[1]->action != 1)) {
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@ -705,7 +703,7 @@ void func_809688C4(Actor* thisx, GlobalContext* globalCtx2) {
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Matrix_RotateY((s16)(Camera_GetCamDirYaw(GET_ACTIVE_CAM(globalCtx)) + 0x8000) * (M_PI / 0x8000), MTXMODE_APPLY);
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Matrix_RotateY((s16)(Camera_GetCamDirYaw(GET_ACTIVE_CAM(globalCtx)) + 0x8000) * (M_PI / 0x8000), MTXMODE_APPLY);
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for (i = 0; i < 16; i++) {
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for (i = 0; i < 16; i++) {
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FrameInterpolation_RecordOpenChild("Demo6K 809688C4", epoch + i * 25);
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FrameInterpolation_RecordOpenChild("Demo6K 809688C4", i);
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gDPPipeSync(POLY_XLU_DISP++);
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gDPPipeSync(POLY_XLU_DISP++);
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gDPSetEnvColor(POLY_XLU_DISP++, sEnvColors[this->unk_274[i]].r, sEnvColors[this->unk_274[i]].g,
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gDPSetEnvColor(POLY_XLU_DISP++, sEnvColors[this->unk_274[i]].r, sEnvColors[this->unk_274[i]].g,
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@ -482,8 +482,6 @@ void MirRay_Draw(Actor* thisx, GlobalContext* globalCtx) {
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s32 i;
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s32 i;
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MirRayShieldReflection reflection[6];
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MirRayShieldReflection reflection[6];
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s32 temp;
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s32 temp;
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static u32 epoch = 0;
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epoch++;
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this->reflectIntensity = 0.0f;
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this->reflectIntensity = 0.0f;
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if ((D_80B8E670 == 0) && !this->unLit && Player_HasMirrorShieldSetToDraw(globalCtx)) {
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if ((D_80B8E670 == 0) && !this->unLit && Player_HasMirrorShieldSetToDraw(globalCtx)) {
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@ -514,7 +512,7 @@ void MirRay_Draw(Actor* thisx, GlobalContext* globalCtx) {
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}
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}
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for (i = 0; i < 6; i++) {
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for (i = 0; i < 6; i++) {
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if (reflection[i].reflectionPoly != NULL) {
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if (reflection[i].reflectionPoly != NULL) {
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FrameInterpolation_RecordOpenChild(&reflection[i], epoch + i * 25);
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FrameInterpolation_RecordOpenChild(&reflection[i], i);
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Matrix_Translate(reflection[i].pos.x, reflection[i].pos.y, reflection[i].pos.z, MTXMODE_NEW);
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Matrix_Translate(reflection[i].pos.x, reflection[i].pos.y, reflection[i].pos.z, MTXMODE_NEW);
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Matrix_Scale(0.01f, 0.01f, 0.01f, MTXMODE_APPLY);
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Matrix_Scale(0.01f, 0.01f, 0.01f, MTXMODE_APPLY);
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Matrix_Mult(&reflection[i].mtx, MTXMODE_APPLY);
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Matrix_Mult(&reflection[i].mtx, MTXMODE_APPLY);
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