clean up a few epochs that were missed (#1204)

Co-authored-by: briaguya <briaguya@alice>
This commit is contained in:
briaguya 2022-08-16 21:50:37 -04:00 committed by GitHub
parent 71b1db1fb6
commit 01b7fedc35
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3 changed files with 4 additions and 10 deletions

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@ -4416,8 +4416,6 @@ void BossTw_BlastDraw(Actor* thisx, GlobalContext* globalCtx2) {
f32 scaleFactor; f32 scaleFactor;
s16 tailIdx; s16 tailIdx;
s16 i; s16 i;
static u32 epoch = 0;
epoch++;
OPEN_DISPS(globalCtx->state.gfxCtx); OPEN_DISPS(globalCtx->state.gfxCtx);
@ -4428,7 +4426,7 @@ void BossTw_BlastDraw(Actor* thisx, GlobalContext* globalCtx2) {
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 200, 20, 0, (s8)this->workf[TAIL_ALPHA]); gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 200, 20, 0, (s8)this->workf[TAIL_ALPHA]);
gDPSetEnvColor(POLY_XLU_DISP++, 255, 215, 255, 128); gDPSetEnvColor(POLY_XLU_DISP++, 255, 215, 255, 128);
for (i = 9; i >= 0; i--) { for (i = 9; i >= 0; i--) {
FrameInterpolation_RecordOpenChild("Twinrova Fire Blast", epoch + i * 25); FrameInterpolation_RecordOpenChild("Twinrova Fire Blast", i);
gSPSegment(POLY_XLU_DISP++, 8, gSPSegment(POLY_XLU_DISP++, 8,
Gfx_TwoTexScroll( Gfx_TwoTexScroll(
@ -4456,7 +4454,7 @@ void BossTw_BlastDraw(Actor* thisx, GlobalContext* globalCtx2) {
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 195, 225, 235, (s8)this->workf[TAIL_ALPHA]); gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 195, 225, 235, (s8)this->workf[TAIL_ALPHA]);
gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(object_tw_DL_01A998)); gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(object_tw_DL_01A998));
for (i = 9; i >= 0; i--) { for (i = 9; i >= 0; i--) {
FrameInterpolation_RecordOpenChild("Twinrova Ice Blast", epoch + i * 25); FrameInterpolation_RecordOpenChild("Twinrova Ice Blast", i);
gSPSegment(POLY_XLU_DISP++, 8, gSPSegment(POLY_XLU_DISP++, 8,
Gfx_TwoTexScroll( Gfx_TwoTexScroll(

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@ -693,8 +693,6 @@ void func_809688C4(Actor* thisx, GlobalContext* globalCtx2) {
GlobalContext* globalCtx = globalCtx2; GlobalContext* globalCtx = globalCtx2;
u32 frames = globalCtx->state.frames; u32 frames = globalCtx->state.frames;
s32 i; s32 i;
static u32 epoch = 0;
epoch++;
if ((i = (globalCtx->csCtx.state != CS_STATE_IDLE) && (globalCtx->csCtx.npcActions[1] != NULL)) && if ((i = (globalCtx->csCtx.state != CS_STATE_IDLE) && (globalCtx->csCtx.npcActions[1] != NULL)) &&
(globalCtx->csCtx.npcActions[1]->action != 1)) { (globalCtx->csCtx.npcActions[1]->action != 1)) {
@ -705,7 +703,7 @@ void func_809688C4(Actor* thisx, GlobalContext* globalCtx2) {
Matrix_RotateY((s16)(Camera_GetCamDirYaw(GET_ACTIVE_CAM(globalCtx)) + 0x8000) * (M_PI / 0x8000), MTXMODE_APPLY); Matrix_RotateY((s16)(Camera_GetCamDirYaw(GET_ACTIVE_CAM(globalCtx)) + 0x8000) * (M_PI / 0x8000), MTXMODE_APPLY);
for (i = 0; i < 16; i++) { for (i = 0; i < 16; i++) {
FrameInterpolation_RecordOpenChild("Demo6K 809688C4", epoch + i * 25); FrameInterpolation_RecordOpenChild("Demo6K 809688C4", i);
gDPPipeSync(POLY_XLU_DISP++); gDPPipeSync(POLY_XLU_DISP++);
gDPSetEnvColor(POLY_XLU_DISP++, sEnvColors[this->unk_274[i]].r, sEnvColors[this->unk_274[i]].g, gDPSetEnvColor(POLY_XLU_DISP++, sEnvColors[this->unk_274[i]].r, sEnvColors[this->unk_274[i]].g,

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@ -482,8 +482,6 @@ void MirRay_Draw(Actor* thisx, GlobalContext* globalCtx) {
s32 i; s32 i;
MirRayShieldReflection reflection[6]; MirRayShieldReflection reflection[6];
s32 temp; s32 temp;
static u32 epoch = 0;
epoch++;
this->reflectIntensity = 0.0f; this->reflectIntensity = 0.0f;
if ((D_80B8E670 == 0) && !this->unLit && Player_HasMirrorShieldSetToDraw(globalCtx)) { if ((D_80B8E670 == 0) && !this->unLit && Player_HasMirrorShieldSetToDraw(globalCtx)) {
@ -514,7 +512,7 @@ void MirRay_Draw(Actor* thisx, GlobalContext* globalCtx) {
} }
for (i = 0; i < 6; i++) { for (i = 0; i < 6; i++) {
if (reflection[i].reflectionPoly != NULL) { if (reflection[i].reflectionPoly != NULL) {
FrameInterpolation_RecordOpenChild(&reflection[i], epoch + i * 25); FrameInterpolation_RecordOpenChild(&reflection[i], i);
Matrix_Translate(reflection[i].pos.x, reflection[i].pos.y, reflection[i].pos.z, MTXMODE_NEW); Matrix_Translate(reflection[i].pos.x, reflection[i].pos.y, reflection[i].pos.z, MTXMODE_NEW);
Matrix_Scale(0.01f, 0.01f, 0.01f, MTXMODE_APPLY); Matrix_Scale(0.01f, 0.01f, 0.01f, MTXMODE_APPLY);
Matrix_Mult(&reflection[i].mtx, MTXMODE_APPLY); Matrix_Mult(&reflection[i].mtx, MTXMODE_APPLY);