post merge fixes
This commit is contained in:
parent
d85da5daed
commit
010c80727d
|
@ -459,7 +459,11 @@ void GeneratePlaythrough() {
|
|||
}
|
||||
for (auto& exit : region->exits) {
|
||||
ProcessExit(exit, gals);
|
||||
if(exit.IsShuffled() && !exit.IsAddedToPool() && !ctx->GetEntranceShuffler()->HasNoRandomEntrances()) {
|
||||
// Add shuffled entrances to the entrance playthrough
|
||||
// Include bluewarps when unshuffled but dungeon or boss shuffle is on
|
||||
if((exit.IsShuffled() || (exit.GetType() == Rando::EntranceType::BlueWarp &&
|
||||
(ctx->GetOption(RSK_SHUFFLE_DUNGEON_ENTRANCES) || ctx->GetOption(RSK_SHUFFLE_BOSS_ENTRANCES)))) &&
|
||||
!exit.IsAddedToPool() && !ctx->GetEntranceShuffler()->HasNoRandomEntrances()) {
|
||||
gals.entranceSphere.push_back(&exit);
|
||||
exit.AddToPool();
|
||||
// Don't list a two-way coupled entrance from both directions
|
||||
|
|
Loading…
Reference in New Issue