Shipwright/soh/assets/objects/object_jj/object_jj.h

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#pragma once
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#include "align_asset_macro.h"
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#define dgJabuJabuAnim "__OTR__objects/object_jj/gJabuJabuAnim"
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static const ALIGN_ASSET(2) char gJabuJabuAnim[] = dgJabuJabuAnim;
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#define dgJabuJabuEyeOpenTex "__OTR__objects/object_jj/gJabuJabuEyeOpenTex"
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static const ALIGN_ASSET(2) char gJabuJabuEyeOpenTex[] = dgJabuJabuEyeOpenTex;
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#define dgJabuJabuEyeHalfTex "__OTR__objects/object_jj/gJabuJabuEyeHalfTex"
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static const ALIGN_ASSET(2) char gJabuJabuEyeHalfTex[] = dgJabuJabuEyeHalfTex;
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#define dgJabuJabuEyeClosedTex "__OTR__objects/object_jj/gJabuJabuEyeClosedTex"
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static const ALIGN_ASSET(2) char gJabuJabuEyeClosedTex[] = dgJabuJabuEyeClosedTex;
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#define dgJabuJabuSkel "__OTR__objects/object_jj/gJabuJabuSkel"
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static const ALIGN_ASSET(2) char gJabuJabuSkel[] = dgJabuJabuSkel;
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#define dgJabuJabuBodyDL "__OTR__objects/object_jj/gJabuJabuBodyDL"
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static const ALIGN_ASSET(2) char gJabuJabuBodyDL[] = dgJabuJabuBodyDL;
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#define dgJabuJabuLeftUpperFlipperDL "__OTR__objects/object_jj/gJabuJabuLeftUpperFlipperDL"
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static const ALIGN_ASSET(2) char gJabuJabuLeftUpperFlipperDL[] = dgJabuJabuLeftUpperFlipperDL;
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#define dgJabuJabuLeftMidFlipperDL "__OTR__objects/object_jj/gJabuJabuLeftMidFlipperDL"
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static const ALIGN_ASSET(2) char gJabuJabuLeftMidFlipperDL[] = dgJabuJabuLeftMidFlipperDL;
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#define dgJabuJabuLeftLowerFlipperDL "__OTR__objects/object_jj/gJabuJabuLeftLowerFlipperDL"
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static const ALIGN_ASSET(2) char gJabuJabuLeftLowerFlipperDL[] = dgJabuJabuLeftLowerFlipperDL;
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#define dgJabuJabuHeadDL "__OTR__objects/object_jj/gJabuJabuHeadDL"
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static const ALIGN_ASSET(2) char gJabuJabuHeadDL[] = dgJabuJabuHeadDL;
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#define dgJabuJabuLeftFrillDL "__OTR__objects/object_jj/gJabuJabuLeftFrillDL"
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static const ALIGN_ASSET(2) char gJabuJabuLeftFrillDL[] = dgJabuJabuLeftFrillDL;
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#define dgJabuJabuRightFrillDL "__OTR__objects/object_jj/gJabuJabuRightFrillDL"
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static const ALIGN_ASSET(2) char gJabuJabuRightFrillDL[] = dgJabuJabuRightFrillDL;
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#define dgJabuJabuRightUpperFlipperDL "__OTR__objects/object_jj/gJabuJabuRightUpperFlipperDL"
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static const ALIGN_ASSET(2) char gJabuJabuRightUpperFlipperDL[] = dgJabuJabuRightUpperFlipperDL;
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#define dgJabuJabuRightMidFlipperDL "__OTR__objects/object_jj/gJabuJabuRightMidFlipperDL"
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static const ALIGN_ASSET(2) char gJabuJabuRightMidFlipperDL[] = dgJabuJabuRightMidFlipperDL;
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#define dgJabuJabuRightLowerFlipperDL "__OTR__objects/object_jj/gJabuJabuRightLowerFlipperDL"
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static const ALIGN_ASSET(2) char gJabuJabuRightLowerFlipperDL[] = dgJabuJabuRightLowerFlipperDL;
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#define dgJabuJabuFlukeDL "__OTR__objects/object_jj/gJabuJabuFlukeDL"
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static const ALIGN_ASSET(2) char gJabuJabuFlukeDL[] = dgJabuJabuFlukeDL;
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#define dgJabuJabuFrillTex "__OTR__objects/object_jj/gJabuJabuFrillTex"
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static const ALIGN_ASSET(2) char gJabuJabuFrillTex[] = dgJabuJabuFrillTex;
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#define dgJabuJabuNostrilTex "__OTR__objects/object_jj/gJabuJabuNostrilTex"
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static const ALIGN_ASSET(2) char gJabuJabuNostrilTex[] = dgJabuJabuNostrilTex;
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#define dgJabuJabuNoseDecorationTex "__OTR__objects/object_jj/gJabuJabuNoseDecorationTex"
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static const ALIGN_ASSET(2) char gJabuJabuNoseDecorationTex[] = dgJabuJabuNoseDecorationTex;
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#define dgJabuJabuToothTex "__OTR__objects/object_jj/gJabuJabuToothTex"
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static const ALIGN_ASSET(2) char gJabuJabuToothTex[] = dgJabuJabuToothTex;
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#define dgJabuJabuLipTex "__OTR__objects/object_jj/gJabuJabuLipTex"
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static const ALIGN_ASSET(2) char gJabuJabuLipTex[] = dgJabuJabuLipTex;
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#define dgJabuJabuLipMouthCornerTex "__OTR__objects/object_jj/gJabuJabuLipMouthCornerTex"
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static const ALIGN_ASSET(2) char gJabuJabuLipMouthCornerTex[] = dgJabuJabuLipMouthCornerTex;
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#define dgJabuJabuDiademSideTex "__OTR__objects/object_jj/gJabuJabuDiademSideTex"
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static const ALIGN_ASSET(2) char gJabuJabuDiademSideTex[] = dgJabuJabuDiademSideTex;
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#define dgJabuJabuLateralTex "__OTR__objects/object_jj/gJabuJabuLateralTex"
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static const ALIGN_ASSET(2) char gJabuJabuLateralTex[] = dgJabuJabuLateralTex;
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#define dgJabuJabuEyeOrbitTex "__OTR__objects/object_jj/gJabuJabuEyeOrbitTex"
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static const ALIGN_ASSET(2) char gJabuJabuEyeOrbitTex[] = dgJabuJabuEyeOrbitTex;
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#define dgJabuJabuDorsalTex "__OTR__objects/object_jj/gJabuJabuDorsalTex"
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static const ALIGN_ASSET(2) char gJabuJabuDorsalTex[] = dgJabuJabuDorsalTex;
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#define dgJabuJabuCapOuterTex "__OTR__objects/object_jj/gJabuJabuCapOuterTex"
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static const ALIGN_ASSET(2) char gJabuJabuCapOuterTex[] = dgJabuJabuCapOuterTex;
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#define dgJabuJabuCapInnerTex "__OTR__objects/object_jj/gJabuJabuCapInnerTex"
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static const ALIGN_ASSET(2) char gJabuJabuCapInnerTex[] = dgJabuJabuCapInnerTex;
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#define dgJabuJabuMouthRoofTex "__OTR__objects/object_jj/gJabuJabuMouthRoofTex"
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static const ALIGN_ASSET(2) char gJabuJabuMouthRoofTex[] = dgJabuJabuMouthRoofTex;
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#define dgJabuJabuDiademCenterTex "__OTR__objects/object_jj/gJabuJabuDiademCenterTex"
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static const ALIGN_ASSET(2) char gJabuJabuDiademCenterTex[] = dgJabuJabuDiademCenterTex;
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#define dgJabuJabuFinTex "__OTR__objects/object_jj/gJabuJabuFinTex"
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static const ALIGN_ASSET(2) char gJabuJabuFinTex[] = dgJabuJabuFinTex;
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#define dgJabuJabuMouthFloorTex "__OTR__objects/object_jj/gJabuJabuMouthFloorTex"
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static const ALIGN_ASSET(2) char gJabuJabuMouthFloorTex[] = dgJabuJabuMouthFloorTex;
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#define dgJabuJabuHeadCol "__OTR__objects/object_jj/gJabuJabuHeadCol"
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static const ALIGN_ASSET(2) char gJabuJabuHeadCol[] = dgJabuJabuHeadCol;
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#define dgJabuJabuBodyCol "__OTR__objects/object_jj/gJabuJabuBodyCol"
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static const ALIGN_ASSET(2) char gJabuJabuBodyCol[] = dgJabuJabuBodyCol;
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#define dgJabuJabuUnusedCol "__OTR__objects/object_jj/gJabuJabuUnusedCol"
static const ALIGN_ASSET(2) char gJabuJabuUnusedCol[] = dgJabuJabuUnusedCol;