Shipwright/soh/assets/scenes/indoors/bowling/bowling_scene.h

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#pragma once
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#include "align_asset_macro.h"
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#define dbowling_sceneCollisionHeader_001A74 "__OTR__scenes/nonmq/bowling_scene/bowling_sceneCollisionHeader_001A74"
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static const ALIGN_ASSET(2) char bowling_sceneCollisionHeader_001A74[] = dbowling_sceneCollisionHeader_001A74;
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#define dbowling_sceneTex_00DB20 "__OTR__scenes/nonmq/bowling_scene/bowling_sceneTex_00DB20"
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static const ALIGN_ASSET(2) char bowling_sceneTex_00DB20[] = dbowling_sceneTex_00DB20;
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#define dbowling_sceneTex_00BF20 "__OTR__scenes/nonmq/bowling_scene/bowling_sceneTex_00BF20"
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static const ALIGN_ASSET(2) char bowling_sceneTex_00BF20[] = dbowling_sceneTex_00BF20;
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#define dbowling_sceneTex_009120 "__OTR__scenes/nonmq/bowling_scene/bowling_sceneTex_009120"
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static const ALIGN_ASSET(2) char bowling_sceneTex_009120[] = dbowling_sceneTex_009120;
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#define dbowling_sceneTex_008920 "__OTR__scenes/nonmq/bowling_scene/bowling_sceneTex_008920"
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static const ALIGN_ASSET(2) char bowling_sceneTex_008920[] = dbowling_sceneTex_008920;
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#define dbowling_sceneTex_00D720 "__OTR__scenes/nonmq/bowling_scene/bowling_sceneTex_00D720"
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static const ALIGN_ASSET(2) char bowling_sceneTex_00D720[] = dbowling_sceneTex_00D720;
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#define dbowling_sceneTex_008120 "__OTR__scenes/nonmq/bowling_scene/bowling_sceneTex_008120"
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static const ALIGN_ASSET(2) char bowling_sceneTex_008120[] = dbowling_sceneTex_008120;
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#define dbowling_sceneTex_00A120 "__OTR__scenes/nonmq/bowling_scene/bowling_sceneTex_00A120"
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static const ALIGN_ASSET(2) char bowling_sceneTex_00A120[] = dbowling_sceneTex_00A120;
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#define dbowling_sceneTex_006120 "__OTR__scenes/nonmq/bowling_scene/bowling_sceneTex_006120"
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static const ALIGN_ASSET(2) char bowling_sceneTex_006120[] = dbowling_sceneTex_006120;
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#define dbowling_sceneTex_005920 "__OTR__scenes/nonmq/bowling_scene/bowling_sceneTex_005920"
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static const ALIGN_ASSET(2) char bowling_sceneTex_005920[] = dbowling_sceneTex_005920;
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#define dbowling_sceneTex_005320 "__OTR__scenes/nonmq/bowling_scene/bowling_sceneTex_005320"
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static const ALIGN_ASSET(2) char bowling_sceneTex_005320[] = dbowling_sceneTex_005320;
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#define dbowling_sceneTex_005120 "__OTR__scenes/nonmq/bowling_scene/bowling_sceneTex_005120"
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static const ALIGN_ASSET(2) char bowling_sceneTex_005120[] = dbowling_sceneTex_005120;
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#define dbowling_sceneTex_003720 "__OTR__scenes/nonmq/bowling_scene/bowling_sceneTex_003720"
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static const ALIGN_ASSET(2) char bowling_sceneTex_003720[] = dbowling_sceneTex_003720;
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#define dbowling_sceneTex_004F20 "__OTR__scenes/nonmq/bowling_scene/bowling_sceneTex_004F20"
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static const ALIGN_ASSET(2) char bowling_sceneTex_004F20[] = dbowling_sceneTex_004F20;
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#define dbowling_sceneTex_002F20 "__OTR__scenes/nonmq/bowling_scene/bowling_sceneTex_002F20"
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static const ALIGN_ASSET(2) char bowling_sceneTex_002F20[] = dbowling_sceneTex_002F20;
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#define dbowling_sceneTex_002720 "__OTR__scenes/nonmq/bowling_scene/bowling_sceneTex_002720"
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static const ALIGN_ASSET(2) char bowling_sceneTex_002720[] = dbowling_sceneTex_002720;
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#define dbowling_sceneTex_0022A0 "__OTR__scenes/nonmq/bowling_scene/bowling_sceneTex_0022A0"
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static const ALIGN_ASSET(2) char bowling_sceneTex_0022A0[] = dbowling_sceneTex_0022A0;
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#define dbowling_sceneTex_005520 "__OTR__scenes/nonmq/bowling_scene/bowling_sceneTex_005520"
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static const ALIGN_ASSET(2) char bowling_sceneTex_005520[] = dbowling_sceneTex_005520;
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#define dbowling_sceneTex_002320 "__OTR__scenes/nonmq/bowling_scene/bowling_sceneTex_002320"
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static const ALIGN_ASSET(2) char bowling_sceneTex_002320[] = dbowling_sceneTex_002320;
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#define dbowling_sceneTex_001AA0 "__OTR__scenes/nonmq/bowling_scene/bowling_sceneTex_001AA0"
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static const ALIGN_ASSET(2) char bowling_sceneTex_001AA0[] = dbowling_sceneTex_001AA0;
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#define dbowling_sceneTex_00C720 "__OTR__scenes/nonmq/bowling_scene/bowling_sceneTex_00C720"
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static const ALIGN_ASSET(2) char bowling_sceneTex_00C720[] = dbowling_sceneTex_00C720;
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#define dbowling_sceneTex_00B720 "__OTR__scenes/nonmq/bowling_scene/bowling_sceneTex_00B720"
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static const ALIGN_ASSET(2) char bowling_sceneTex_00B720[] = dbowling_sceneTex_00B720;
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#define dbowling_sceneTex_00BB20 "__OTR__scenes/nonmq/bowling_scene/bowling_sceneTex_00BB20"
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static const ALIGN_ASSET(2) char bowling_sceneTex_00BB20[] = dbowling_sceneTex_00BB20;
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#define dbowling_sceneTex_00AF20 "__OTR__scenes/nonmq/bowling_scene/bowling_sceneTex_00AF20"
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static const ALIGN_ASSET(2) char bowling_sceneTex_00AF20[] = dbowling_sceneTex_00AF20;
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#define dbowling_sceneTex_00A920 "__OTR__scenes/nonmq/bowling_scene/bowling_sceneTex_00A920"
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static const ALIGN_ASSET(2) char bowling_sceneTex_00A920[] = dbowling_sceneTex_00A920;
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#define dbowling_sceneTex_00AB20 "__OTR__scenes/nonmq/bowling_scene/bowling_sceneTex_00AB20"
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static const ALIGN_ASSET(2) char bowling_sceneTex_00AB20[] = dbowling_sceneTex_00AB20;
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#define dbowling_sceneTex_004720 "__OTR__scenes/nonmq/bowling_scene/bowling_sceneTex_004720"
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static const ALIGN_ASSET(2) char bowling_sceneTex_004720[] = dbowling_sceneTex_004720;
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#define dbowling_sceneTex_007120 "__OTR__scenes/nonmq/bowling_scene/bowling_sceneTex_007120"
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static const ALIGN_ASSET(2) char bowling_sceneTex_007120[] = dbowling_sceneTex_007120;
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#define dbowling_sceneTex_00AD20 "__OTR__scenes/nonmq/bowling_scene/bowling_sceneTex_00AD20"
static const ALIGN_ASSET(2) char bowling_sceneTex_00AD20[] = dbowling_sceneTex_00AD20;