Shipwright/soh/assets/objects/object_zg/object_zg.h

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#pragma once
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#include "align_asset_macro.h"
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#define dgTowerCollapseBarMetalTex "__OTR__objects/object_zg/gTowerCollapseBarMetalTex"
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static const ALIGN_ASSET(2) char gTowerCollapseBarMetalTex[] = dgTowerCollapseBarMetalTex;
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#define dgTowerCollapseBarFlameTex "__OTR__objects/object_zg/gTowerCollapseBarFlameTex"
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static const ALIGN_ASSET(2) char gTowerCollapseBarFlameTex[] = dgTowerCollapseBarFlameTex;
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#define dgTowerCollapseBarsDL "__OTR__objects/object_zg/gTowerCollapseBarsDL"
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static const ALIGN_ASSET(2) char gTowerCollapseBarsDL[] = dgTowerCollapseBarsDL;
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#define dgTowerCollapseBarsCol "__OTR__objects/object_zg/gTowerCollapseBarsCol"
static const ALIGN_ASSET(2) char gTowerCollapseBarsCol[] = dgTowerCollapseBarsCol;