Shipwright/soh/assets/objects/object_fz/object_fz.h

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#pragma once
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#include "align_asset_macro.h"
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#define dgFreezardIntactDL "__OTR__objects/object_fz/gFreezardIntactDL"
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static const ALIGN_ASSET(2) char gFreezardIntactDL[] = dgFreezardIntactDL;
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#define dgFreezardTopRightHornChippedDL "__OTR__objects/object_fz/gFreezardTopRightHornChippedDL"
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static const ALIGN_ASSET(2) char gFreezardTopRightHornChippedDL[] = dgFreezardTopRightHornChippedDL;
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#define dgFreezardHeadChippedDL "__OTR__objects/object_fz/gFreezardHeadChippedDL"
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static const ALIGN_ASSET(2) char gFreezardHeadChippedDL[] = dgFreezardHeadChippedDL;
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#define dgFreezardSteamStartDL "__OTR__objects/object_fz/gFreezardSteamStartDL"
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static const ALIGN_ASSET(2) char gFreezardSteamStartDL[] = dgFreezardSteamStartDL;
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#define dgFreezardSteamDL "__OTR__objects/object_fz/gFreezardSteamDL"
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static const ALIGN_ASSET(2) char gFreezardSteamDL[] = dgFreezardSteamDL;
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#define dgFreezardIceTriangleDL "__OTR__objects/object_fz/gFreezardIceTriangleDL"
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static const ALIGN_ASSET(2) char gFreezardIceTriangleDL[] = dgFreezardIceTriangleDL;
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#define dgFreezardIceRockDL "__OTR__objects/object_fz/gFreezardIceRockDL"
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static const ALIGN_ASSET(2) char gFreezardIceRockDL[] = dgFreezardIceRockDL;
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#define dgFreezardSteamTex "__OTR__objects/object_fz/gFreezardSteamTex"
static const ALIGN_ASSET(2) char gFreezardSteamTex[] = dgFreezardSteamTex;