mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-12-21 23:58:51 -05:00
185 lines
5.3 KiB
C++
185 lines
5.3 KiB
C++
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#include "GameConfig.h"
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#include <functional>
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#include <string_view>
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#include "Utils/Directory.h"
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#include "Utils/File.h"
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#include "Utils/Path.h"
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#include "ZFile.h"
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#include "tinyxml2.h"
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using ConfigFunc = void (GameConfig::*)(const tinyxml2::XMLElement&);
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GameConfig::~GameConfig()
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{
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for (auto& declPair : segmentRefFiles)
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{
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for (auto& file : declPair.second)
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{
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delete file;
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}
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}
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}
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void GameConfig::ReadTexturePool(const fs::path& texturePoolXmlPath)
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{
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tinyxml2::XMLDocument doc;
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tinyxml2::XMLError eResult = doc.LoadFile(texturePoolXmlPath.string().c_str());
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if (eResult != tinyxml2::XML_SUCCESS)
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{
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fprintf(stderr, "Warning: Unable to read texture pool XML with error code %i\n", eResult);
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return;
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}
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tinyxml2::XMLNode* root = doc.FirstChild();
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if (root == nullptr)
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return;
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for (tinyxml2::XMLElement* child = root->FirstChildElement(); child != nullptr;
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child = child->NextSiblingElement())
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{
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if (std::string_view(child->Name()) == "Texture")
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{
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std::string crcStr = child->Attribute("CRC");
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fs::path texPath = child->Attribute("Path");
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std::string texName;
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uint32_t crc = strtoul(crcStr.c_str(), nullptr, 16);
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texturePool[crc].path = texPath;
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}
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}
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}
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void GameConfig::GenSymbolMap(const fs::path& symbolMapPath)
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{
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auto symbolLines = File::ReadAllLines(symbolMapPath);
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for (std::string& symbolLine : symbolLines)
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{
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auto split = StringHelper::Split(symbolLine, " ");
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uint32_t addr = strtoul(split[0].c_str(), nullptr, 16);
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std::string symbolName = split[1];
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symbolMap[addr] = std::move(symbolName);
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}
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}
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void GameConfig::ConfigFunc_SymbolMap(const tinyxml2::XMLElement& element)
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{
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std::string fileName = element.Attribute("File");
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GenSymbolMap(Path::GetDirectoryName(configFilePath) / fileName);
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}
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void GameConfig::ConfigFunc_ActorList(const tinyxml2::XMLElement& element)
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{
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std::string fileName = element.Attribute("File");
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std::vector<std::string> lines =
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File::ReadAllLines(Path::GetDirectoryName(configFilePath) / fileName);
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for (auto& line : lines)
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actorList.emplace_back(std::move(line));
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}
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void GameConfig::ConfigFunc_ObjectList(const tinyxml2::XMLElement& element)
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{
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std::string fileName = element.Attribute("File");
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std::vector<std::string> lines =
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File::ReadAllLines(Path::GetDirectoryName(configFilePath) / fileName);
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for (auto& line : lines)
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objectList.emplace_back(std::move(line));
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}
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void GameConfig::ConfigFunc_TexturePool(const tinyxml2::XMLElement& element)
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{
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std::string fileName = element.Attribute("File");
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ReadTexturePool(Path::GetDirectoryName(configFilePath) / fileName);
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}
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void GameConfig::ConfigFunc_BGConfig(const tinyxml2::XMLElement& element)
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{
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bgScreenWidth = element.IntAttribute("ScreenWidth", 320);
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bgScreenHeight = element.IntAttribute("ScreenHeight", 240);
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}
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void GameConfig::ConfigFunc_ExternalXMLFolder(const tinyxml2::XMLElement& element)
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{
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const char* pathValue = element.Attribute("Path");
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if (pathValue == nullptr)
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{
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throw std::runtime_error(
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StringHelper::Sprintf("Parse: Fatal error in configuration file.\n"
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"\t Missing 'Path' attribute in `ExternalXMLFolder` element.\n"));
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}
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if (externalXmlFolder != "")
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{
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throw std::runtime_error(StringHelper::Sprintf("Parse: Fatal error in configuration file.\n"
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"\t `ExternalXMLFolder` is duplicated.\n"));
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}
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externalXmlFolder = pathValue;
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}
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void GameConfig::ConfigFunc_ExternalFile(const tinyxml2::XMLElement& element)
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{
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const char* xmlPathValue = element.Attribute("XmlPath");
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if (xmlPathValue == nullptr)
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{
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throw std::runtime_error(
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StringHelper::Sprintf("Parse: Fatal error in configuration file.\n"
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"\t Missing 'XmlPath' attribute in `ExternalFile` element.\n"));
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}
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const char* outPathValue = element.Attribute("OutPath");
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if (outPathValue == nullptr)
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{
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throw std::runtime_error(
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StringHelper::Sprintf("Parse: Fatal error in configuration file.\n"
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"\t Missing 'OutPath' attribute in `ExternalFile` element.\n"));
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}
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externalFiles.push_back(ExternalFile(fs::path(xmlPathValue), fs::path(outPathValue)));
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}
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void GameConfig::ReadConfigFile(const fs::path& argConfigFilePath)
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{
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static const std::map<std::string, ConfigFunc> ConfigFuncDictionary = {
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{"SymbolMap", &GameConfig::ConfigFunc_SymbolMap},
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{"ActorList", &GameConfig::ConfigFunc_ActorList},
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{"ObjectList", &GameConfig::ConfigFunc_ObjectList},
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{"TexturePool", &GameConfig::ConfigFunc_TexturePool},
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{"BGConfig", &GameConfig::ConfigFunc_BGConfig},
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{"ExternalXMLFolder", &GameConfig::ConfigFunc_ExternalXMLFolder},
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{"ExternalFile", &GameConfig::ConfigFunc_ExternalFile},
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};
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configFilePath = argConfigFilePath.string();
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tinyxml2::XMLDocument doc;
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tinyxml2::XMLError eResult = doc.LoadFile(configFilePath.c_str());
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if (eResult != tinyxml2::XML_SUCCESS)
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{
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throw std::runtime_error("Error: Unable to read config file.");
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}
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tinyxml2::XMLNode* root = doc.FirstChild();
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if (root == nullptr)
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return;
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for (tinyxml2::XMLElement* child = root->FirstChildElement(); child != nullptr;
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child = child->NextSiblingElement())
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{
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auto it = ConfigFuncDictionary.find(child->Name());
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if (it == ConfigFuncDictionary.end())
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{
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fprintf(stderr, "Unsupported configuration variable: %s\n", child->Name());
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continue;
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}
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std::invoke(it->second, *this, *child);
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}
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}
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