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#ifndef INDOORS_TAKARAYA_SCENE_H
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#define INDOORS_TAKARAYA_SCENE_H 1
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#include "align_asset_macro.h"
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#define dtakaraya_sceneCollisionHeader_005178 "__OTR__scenes/nonmq/takaraya_scene/takaraya_sceneCollisionHeader_005178"
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static const ALIGN_ASSET(2) char takaraya_sceneCollisionHeader_005178[] = dtakaraya_sceneCollisionHeader_005178;
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#define dtakaraya_sceneTex_0059B0 "__OTR__scenes/nonmq/takaraya_scene/takaraya_sceneTex_0059B0"
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static const ALIGN_ASSET(2) char takaraya_sceneTex_0059B0[] = dtakaraya_sceneTex_0059B0;
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#define dtakaraya_sceneTex_0051B0 "__OTR__scenes/nonmq/takaraya_scene/takaraya_sceneTex_0051B0"
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static const ALIGN_ASSET(2) char takaraya_sceneTex_0051B0[] = dtakaraya_sceneTex_0051B0;
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#define dtakaraya_sceneTex_0069B0 "__OTR__scenes/nonmq/takaraya_scene/takaraya_sceneTex_0069B0"
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static const ALIGN_ASSET(2) char takaraya_sceneTex_0069B0[] = dtakaraya_sceneTex_0069B0;
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#define dtakaraya_sceneTex_0061B0 "__OTR__scenes/nonmq/takaraya_scene/takaraya_sceneTex_0061B0"
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static const ALIGN_ASSET(2) char takaraya_sceneTex_0061B0[] = dtakaraya_sceneTex_0061B0;
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#endif // INDOORS_TAKARAYA_SCENE_H
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