Shipwright/soh/assets/scenes/dungeons/HIDAN/HIDAN_room_7.h

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#ifndef DUNGEONS_HIDAN_ROOM_7_H
#define DUNGEONS_HIDAN_ROOM_7_H 1
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#include "align_asset_macro.h"
#define dHIDAN_room_7DL_000C80 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_7DL_000C80"
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static const ALIGN_ASSET(2) char HIDAN_room_7DL_000C80[] = dHIDAN_room_7DL_000C80;
#define dHIDAN_room_7Tex_002648 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_7Tex_002648"
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static const ALIGN_ASSET(2) char HIDAN_room_7Tex_002648[] = dHIDAN_room_7Tex_002648;
#define dHIDAN_room_7Tex_002A48 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_7Tex_002A48"
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static const ALIGN_ASSET(2) char HIDAN_room_7Tex_002A48[] = dHIDAN_room_7Tex_002A48;
#define dHIDAN_room_7DL_001948 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_7DL_001948"
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static const ALIGN_ASSET(2) char HIDAN_room_7DL_001948[] = dHIDAN_room_7DL_001948;
#define dHIDAN_room_7Tex_001E48 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_7Tex_001E48"
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static const ALIGN_ASSET(2) char HIDAN_room_7Tex_001E48[] = dHIDAN_room_7Tex_001E48;
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#define dHIDAN_room_7Tex_001C48 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_7Tex_001C48"
static const ALIGN_ASSET(2) char HIDAN_room_7Tex_001C48[] = dHIDAN_room_7Tex_001C48;
#endif // DUNGEONS_HIDAN_ROOM_7_H