mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-11-14 13:35:07 -05:00
195 lines
5.0 KiB
C++
195 lines
5.0 KiB
C++
|
#include "ZActorList.h"
|
||
|
|
||
|
#include "Globals.h"
|
||
|
#include "Utils/BitConverter.h"
|
||
|
#include "WarningHandler.h"
|
||
|
#include "ZFile.h"
|
||
|
#include "ZRoom/ZNames.h"
|
||
|
|
||
|
REGISTER_ZFILENODE(ActorList, ZActorList);
|
||
|
|
||
|
ZActorList::ZActorList(ZFile* nParent) : ZResource(nParent)
|
||
|
{
|
||
|
RegisterRequiredAttribute("Count");
|
||
|
}
|
||
|
|
||
|
void ZActorList::ExtractFromBinary(uint32_t nRawDataIndex, uint8_t nNumActors)
|
||
|
{
|
||
|
rawDataIndex = nRawDataIndex;
|
||
|
numActors = nNumActors;
|
||
|
|
||
|
// Don't parse raw data of external files
|
||
|
if (parent->GetMode() == ZFileMode::ExternalFile)
|
||
|
return;
|
||
|
|
||
|
ParseRawData();
|
||
|
}
|
||
|
|
||
|
void ZActorList::ParseXML(tinyxml2::XMLElement* reader)
|
||
|
{
|
||
|
ZResource::ParseXML(reader);
|
||
|
|
||
|
numActors = StringHelper::StrToL(registeredAttributes.at("Count").value);
|
||
|
|
||
|
if (numActors < 1)
|
||
|
{
|
||
|
HANDLE_ERROR_RESOURCE(
|
||
|
WarningType::InvalidAttributeValue, parent, this, rawDataIndex,
|
||
|
StringHelper::Sprintf("invalid value '%d' found for 'NumPaths' attribute", numActors),
|
||
|
"Should be at least '1'");
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void ZActorList::ParseRawData()
|
||
|
{
|
||
|
ZResource::ParseRawData();
|
||
|
|
||
|
offset_t currentPtr = rawDataIndex;
|
||
|
size_t largestlength = 0;
|
||
|
|
||
|
for (size_t i = 0; i < numActors; i++)
|
||
|
{
|
||
|
ActorSpawnEntry entry(parent->GetRawData(), currentPtr);
|
||
|
|
||
|
currentPtr += entry.GetRawDataSize();
|
||
|
actors.push_back(entry);
|
||
|
|
||
|
size_t actorNameLength = ZNames::GetActorName(entry.GetActorId()).size();
|
||
|
if (actorNameLength > largestlength)
|
||
|
largestlength = actorNameLength;
|
||
|
}
|
||
|
|
||
|
for (auto& entry : actors)
|
||
|
{
|
||
|
entry.SetLargestActorName(largestlength);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
Declaration* ZActorList::DeclareVar(const std::string& prefix, const std::string& bodyStr)
|
||
|
{
|
||
|
std::string auxName = name;
|
||
|
|
||
|
if (name == "")
|
||
|
auxName = GetDefaultName(prefix);
|
||
|
|
||
|
Declaration* decl =
|
||
|
parent->AddDeclarationArray(rawDataIndex, GetDeclarationAlignment(), GetRawDataSize(),
|
||
|
GetSourceTypeName(), name, GetActorListArraySize(), bodyStr);
|
||
|
decl->staticConf = staticConf;
|
||
|
|
||
|
return decl;
|
||
|
}
|
||
|
|
||
|
std::string ZActorList::GetBodySourceCode() const
|
||
|
{
|
||
|
std::string declaration;
|
||
|
|
||
|
size_t index = 0;
|
||
|
for (auto& entry : actors)
|
||
|
{
|
||
|
declaration += StringHelper::Sprintf("\t{ %s },", entry.GetBodySourceCode().c_str());
|
||
|
|
||
|
if (index < actors.size() - 1)
|
||
|
declaration += "\n";
|
||
|
|
||
|
index++;
|
||
|
}
|
||
|
|
||
|
return declaration;
|
||
|
}
|
||
|
|
||
|
std::string ZActorList::GetSourceTypeName() const
|
||
|
{
|
||
|
return actors.front().GetSourceTypeName();
|
||
|
}
|
||
|
|
||
|
ZResourceType ZActorList::GetResourceType() const
|
||
|
{
|
||
|
return ZResourceType::ActorList;
|
||
|
}
|
||
|
|
||
|
size_t ZActorList::GetRawDataSize() const
|
||
|
{
|
||
|
return actors.size() * actors.front().GetRawDataSize();
|
||
|
}
|
||
|
|
||
|
size_t ZActorList::GetActorListArraySize() const
|
||
|
{
|
||
|
size_t actorCount = 0;
|
||
|
|
||
|
// Doing an else-if here so we only do the loop when the game is SW97.
|
||
|
// Actor 0x22 is removed from SW97, so we need to ensure that we don't increment the actor count
|
||
|
// for it.
|
||
|
if (Globals::Instance->game == ZGame::OOT_SW97)
|
||
|
{
|
||
|
actorCount = 0;
|
||
|
|
||
|
for (const auto& entry : actors)
|
||
|
if (entry.GetActorId() != 0x22)
|
||
|
actorCount++;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
actorCount = actors.size();
|
||
|
}
|
||
|
|
||
|
return actorCount;
|
||
|
}
|
||
|
|
||
|
/* ActorSpawnEntry */
|
||
|
|
||
|
ActorSpawnEntry::ActorSpawnEntry(const std::vector<uint8_t>& rawData, uint32_t rawDataIndex)
|
||
|
{
|
||
|
actorNum = BitConverter::ToInt16BE(rawData, rawDataIndex + 0);
|
||
|
posX = BitConverter::ToInt16BE(rawData, rawDataIndex + 2);
|
||
|
posY = BitConverter::ToInt16BE(rawData, rawDataIndex + 4);
|
||
|
posZ = BitConverter::ToInt16BE(rawData, rawDataIndex + 6);
|
||
|
rotX = BitConverter::ToUInt16BE(rawData, rawDataIndex + 8);
|
||
|
rotY = BitConverter::ToUInt16BE(rawData, rawDataIndex + 10);
|
||
|
rotZ = BitConverter::ToUInt16BE(rawData, rawDataIndex + 12);
|
||
|
params = BitConverter::ToInt16BE(rawData, rawDataIndex + 14);
|
||
|
}
|
||
|
|
||
|
std::string ActorSpawnEntry::GetBodySourceCode() const
|
||
|
{
|
||
|
std::string body;
|
||
|
|
||
|
std::string actorNameFmt = StringHelper::Sprintf("%%-%zus ", largestActorName + 1);
|
||
|
body =
|
||
|
StringHelper::Sprintf(actorNameFmt.c_str(), (ZNames::GetActorName(actorNum) + ",").c_str());
|
||
|
|
||
|
body += StringHelper::Sprintf("{ %6i, %6i, %6i }, ", posX, posY, posZ);
|
||
|
if (Globals::Instance->game == ZGame::MM_RETAIL)
|
||
|
body += StringHelper::Sprintf("{ SPAWN_ROT_FLAGS(%#5hX, 0x%04X)"
|
||
|
", SPAWN_ROT_FLAGS(%#5hX, 0x%04X)"
|
||
|
", SPAWN_ROT_FLAGS(%#5hX, 0x%04X) }, ",
|
||
|
(rotX >> 7) & 0b111111111, rotX & 0b1111111,
|
||
|
(rotY >> 7) & 0b111111111, rotY & 0b1111111,
|
||
|
(rotZ >> 7) & 0b111111111, rotZ & 0b1111111);
|
||
|
else
|
||
|
body += StringHelper::Sprintf("{ %#6hX, %#6hX, %#6hX }, ", rotX, rotY, rotZ);
|
||
|
body += StringHelper::Sprintf("0x%04X", params);
|
||
|
|
||
|
return body;
|
||
|
}
|
||
|
|
||
|
std::string ActorSpawnEntry::GetSourceTypeName() const
|
||
|
{
|
||
|
return "ActorEntry";
|
||
|
}
|
||
|
|
||
|
size_t ActorSpawnEntry::GetRawDataSize() const
|
||
|
{
|
||
|
return 16;
|
||
|
}
|
||
|
|
||
|
uint16_t ActorSpawnEntry::GetActorId() const
|
||
|
{
|
||
|
return actorNum;
|
||
|
}
|
||
|
|
||
|
void ActorSpawnEntry::SetLargestActorName(size_t nameSize)
|
||
|
{
|
||
|
largestActorName = nameSize;
|
||
|
}
|