/// <summary>The effect failed to trigger, but is still available for use. Viewer(s) will be refunded. You probably don't want this.</summary>
Failure=0x01,
/// <summary>Same as <see cref="Failure"/> but the effect is no longer available for use for the remainder of the game. You probably don't want this.</summary>
Unavailable=0x02,
/// <summary>The effect cannot be triggered right now, try again in a few seconds. This is the "normal" failure response.</summary>
Retry=0x03,
/// <summary>INTERNAL USE ONLY. The effect has been queued for execution after the current one ends.</summary>
Queue=0x04,
/// <summary>INTERNAL USE ONLY. The effect triggered successfully and is now active until it ends.</summary>
Running=0x05,
/// <summary>The timed effect has been paused and is now waiting.</summary>
Paused=0x06,
/// <summary>The timed effect has been resumed and is counting down again.</summary>
Resumed=0x07,
/// <summary>The timed effect has finished.</summary>