Shipwright/soh/soh/Enhancements/presets.h

686 lines
23 KiB
C
Raw Normal View History

#pragma once
#include <map>
#include <vector>
#include <variant>
#include <cstdint>
#include "soh/Enhancements/randomizer/randomizerTypes.h"
enum PresetEntryType {
PRESET_ENTRY_TYPE_S32,
PRESET_ENTRY_TYPE_FLOAT,
PRESET_ENTRY_TYPE_STRING,
};
enum PresetType {
PRESET_TYPE_ENHANCEMENTS,
PRESET_TYPE_RANDOMIZER,
};
enum EnhancementPreset {
ENHANCEMENT_PRESET_DEFAULT,
ENHANCEMENT_PRESET_VANILLA_PLUS,
ENHANCEMENT_PRESET_ENHANCED,
ENHANCEMENT_PRESET_RANDOMIZER,
};
enum RandomizerPreset {
RANDOMIZER_PRESET_DEFAULT,
RANDOMIZER_PRESET_S6,
RANDOMIZER_PRESET_HELL_MODE,
};
typedef struct PresetEntry {
const char* cvar;
PresetEntryType type;
std::variant<int32_t, float, const char*> value;
} PresetEntry;
#define PRESET_ENTRY_S32(cvar, value) \
{ cvar, PRESET_ENTRY_TYPE_S32, value }
#define PRESET_ENTRY_FLOAT(cvar, value) \
{ cvar, PRESET_ENTRY_TYPE_FLOAT, value }
#define PRESET_ENTRY_STRING(cvar, value) \
{ cvar, PRESET_ENTRY_TYPE_STRING, value }
void DrawPresetSelector(PresetType presetType);
// TODO: Ideally everything below this point will come from one/many JSON files
const std::vector<const char*> enhancementsCvars = {
"gDpadPause",
"gDpadText",
"gDpadOcarina",
"gRStickOcarina",
"gDpadEquips",
"gPauseAnyCursor",
"gDpadNoDropOcarinaInput",
"gNaviOnL",
"gInvertXAxis",
"gInvertYAxis",
"gRightStickAiming",
"gDisableAutoCenterView",
"gTextSpeed",
"gMweepSpeed",
"gForgeTime",
"gClimbSpeed",
"gFasterBlockPush",
"gFasterHeavyBlockLift",
"gNoForcedNavi",
"gSkulltulaFreeze",
"gMMBunnyHood",
"gFastChests",
"gChestSizeAndTextureMatchesContents",
"gFastDrops",
"gBetterOwl",
"gFastOcarinaPlayback",
"gInstantPutaway",
"gFastBoomerang",
"gAskToEquip",
"gMaskSelect",
"gRememberSaveLocation",
"gDamageMul",
"gFallDamageMul",
"gVoidDamageMul",
"gNoRandomDrops",
"gNoHeartDrops",
"gBombchuDrops",
"gGoronPot",
"gDampeWin",
"gRedPotionEffect",
"gRedPotionHealth",
"gRedPercentRestore",
"gGreenPotionEffect",
"gGreenPotionMana",
"gGreenPercentRestore",
"gBluePotionEffects",
"gBluePotionHealth",
"gBlueHealthPercentRestore",
"gBluePotionMana",
"gBlueManaPercentRestore",
"gMilkEffect",
"gMilkHealth",
"gMilkPercentRestore",
"gSeparateHalfMilkEffect",
"gHalfMilkHealth",
"gHalfMilkPercentRestore",
"gFairyEffect",
"gFairyHealth",
"gFairyPercentRestore",
"gFairyReviveEffect",
"gFairyReviveHealth",
"gFairyRevivePercentRestore",
"gCustomizeFishing",
"gInstantFishing",
"gGuaranteeFishingBite",
"gFishNeverEscape",
"gChildMinimumWeightFish",
"gAdultMinimumWeightFish",
"gLowHpAlarm",
"gMinimalUI",
"gDisableNaviCallAudio",
"gVisualAgony",
"gAssignableTunicsAndBoots",
"gEquipmentCanBeRemoved",
"gCowOfTime",
"gGuardVision",
"gTimeFlowFileSelect",
"gInjectItemCounts",
"gDayGravePull",
"gSkipScarecrow",
"gBlueFireArrows",
"gSunlightArrows",
"gPauseLiveLinkRotation",
"gPauseLiveLink",
"gMinFrameCount",
"gN64Mode",
"gNewDrops",
"gDisableBlackBars",
"gDynamicWalletIcon",
"gAlwaysShowDungeonMinimapIcon",
"gUniformLR",
"gNGCKaleidoSwitcher",
"gFixDungeonMinimapIcon",
"gTwoHandedIdle",
"gGravediggingTourFix",
"gDekuNutUpgradeFix",
"gNaviTextFix",
"gAnubisFix",
"gCrouchStabHammerFix",
"gCrouchStabFix",
"gGerudoWarriorClothingFix",
"gRedGanonBlood",
"gHoverFishing",
"gN64WeirdFrames",
"gBombchusOOB",
"gGsCutscene",
"gSkipSaveConfirmation",
"gAutosave",
"gDisableCritWiggle",
"gChestSizeDependsStoneOfAgony",
"gSkipArrowAnimation",
"gSeparateArrows",
"gCustomizeShootingGallery",
"gInstantShootingGalleryWin",
"gConstantAdultGallery",
"gChildShootingGalleryAmmunition",
"gAdultShootingGalleryAmmunition",
"gCreditsFix",
};
const std::vector<const char*> randomizerCvars = {
"gChestSizeAndTextureMatchesContents",
"gFastChests",
"gMMBunnyHood",
"gRandomizeBigPoeTargetCount",
"gRandomizeBlueFireArrows",
"gRandomizeBossKeysanity",
"gRandomizeCompleteMaskQuest",
"gRandomizeCuccosToReturn",
"gRandomizeDoorOfTime",
"gRandomizeEnableBombchuDrops",
"gRandomizeEnableGlitchCutscenes",
"gRandomizeExcludedLocations",
"gRandomizeForest",
"gRandomizeGanonTrial",
"gRandomizeGanonTrialCount",
"gRandomizeGerudoFortress",
"gRandomizeGerudoKeys",
"gRandomizeGsExpectSunsSong",
"gRandomizeIceTraps",
"gRandomizeItemPool",
"gRandomizeKakarikoGate",
"gRandomizeKeysanity",
"gRandomizeLinksPocket",
"gRandomizeMedallionCount",
"gRandomizeMqDungeons",
"gRandomizeRainbowBridge",
"gRandomizeShopsanity",
"gRandomizeShuffleAdultTrade",
"gRandomizeShuffleBeans",
"gRandomizeShuffleCows",
"gRandomizeShuffleDungeonReward",
"gRandomizeShuffleFrogSongRupees",
"gRandomizeShuffleGanonBossKey",
"gRandomizeShuffleGerudoToken",
"gRandomizeShuffleKeyRings",
"gRandomizeShuffleKokiriSword",
"gRandomizeShuffleOcarinas",
"gRandomizeShuffleScrubs",
"gRandomizeShuffleSongs",
"gRandomizeShuffleTokens",
"gRandomizeShuffleWeirdEgg",
"gRandomizeSkipChildStealth",
"gRandomizeSkipChildZelda",
"gRandomizeSkipEponaRace",
"gRandomizeSkipScarecrowsSong",
"gRandomizeSkipTowerEscape",
"gRandomizeStartingAge",
"gRandomizeStartingConsumables",
"gRandomizeStartingDekuShield",
"gRandomizeStartingOcarina",
"gRandomizeStartingMapsCompasses",
"gRandomizeSunlightArrows",
"gRandomizeZorasFountain",
};
const std::vector<PresetEntry> vanillaPlusPresetEntries = {
// D-pad Support in text and file select
PRESET_ENTRY_S32("gDpadText", 1),
// Play Ocarina with D-pad
PRESET_ENTRY_S32("gDpadOcarina", 1),
// Play Ocarina with Right Stick
PRESET_ENTRY_S32("gRStickOcarina", 1),
// D-pad as Equip Items
PRESET_ENTRY_S32("gDpadEquips", 1),
// Prevent Dropped Ocarina Inputs
PRESET_ENTRY_S32("gDpadNoDropOcarinaInput", 1),
// Right Stick Aiming
PRESET_ENTRY_S32("gRightStickAiming", 1),
// Text Speed (1 to 5)
PRESET_ENTRY_S32("gTextSpeed", 5),
// King Zora Speed (1 to 5)
PRESET_ENTRY_S32("gMweepSpeed", 2),
// Faster Block Push (+0 to +5)
PRESET_ENTRY_S32("gFasterBlockPush", 5),
// Better Owl
PRESET_ENTRY_S32("gBetterOwl", 1),
// Assignable Tunics and Boots
PRESET_ENTRY_S32("gAssignableTunicsAndBoots", 1),
// Enable passage of time on file select
PRESET_ENTRY_S32("gTimeFlowFileSelect", 1),
// Inject Item Counts in messages
PRESET_ENTRY_S32("gInjectItemCounts", 1),
// Pause link animation (0 to 16)
PRESET_ENTRY_S32("gPauseLiveLink", 1),
// Dynamic Wallet Icon
PRESET_ENTRY_S32("gDynamicWalletIcon", 1),
// Always show dungeon entrances
PRESET_ENTRY_S32("gAlwaysShowDungeonMinimapIcon", 1),
// Fix L&R Pause menu
PRESET_ENTRY_S32("gUniformLR", 1),
// Fix Dungeon entrances
PRESET_ENTRY_S32("gFixDungeonMinimapIcon", 1),
// Fix Two Handed idle animations
PRESET_ENTRY_S32("gTwoHandedIdle", 1),
// Fix the Gravedigging Tour Glitch
PRESET_ENTRY_S32("gGravediggingTourFix", 1),
// Fix Deku Nut upgrade
PRESET_ENTRY_S32("gDekuNutUpgradeFix", 1),
// Fix Navi text HUD position
PRESET_ENTRY_S32("gNaviTextFix", 1),
// Red Ganon blood
PRESET_ENTRY_S32("gRedGanonBlood", 1),
// Fish while hovering
PRESET_ENTRY_S32("gHoverFishing", 1),
// N64 Weird Frames
PRESET_ENTRY_S32("gN64WeirdFrames", 1),
// Bombchus out of bounds
PRESET_ENTRY_S32("gBombchusOOB", 1),
// Skip save confirmation
PRESET_ENTRY_S32("gSkipSaveConfirmation", 1),
};
const std::vector<PresetEntry> enhancedPresetEntries = {
// D-pad Support in text and file select
PRESET_ENTRY_S32("gDpadText", 1),
// Play Ocarina with D-pad
PRESET_ENTRY_S32("gDpadOcarina", 1),
// Play Ocarina with Right Stick
PRESET_ENTRY_S32("gRStickOcarina", 1),
// D-pad as Equip Items
PRESET_ENTRY_S32("gDpadEquips", 1),
// Prevent Dropped Ocarina Inputs
PRESET_ENTRY_S32("gDpadNoDropOcarinaInput", 1),
// Right Stick Aiming
PRESET_ENTRY_S32("gRightStickAiming", 1),
// Text Speed (1 to 5)
PRESET_ENTRY_S32("gTextSpeed", 5),
// King Zora Speed (1 to 5)
PRESET_ENTRY_S32("gMweepSpeed", 2),
// Faster Block Push (+0 to +5)
PRESET_ENTRY_S32("gFasterBlockPush", 5),
// Better Owl
PRESET_ENTRY_S32("gBetterOwl", 1),
// Assignable Tunics and Boots
PRESET_ENTRY_S32("gAssignableTunicsAndBoots", 1),
// Enable passage of time on file select
PRESET_ENTRY_S32("gTimeFlowFileSelect", 1),
// Inject Item Counts in messages
PRESET_ENTRY_S32("gInjectItemCounts", 1),
// Pause link animation (0 to 16)
PRESET_ENTRY_S32("gPauseLiveLink", 1),
// Dynamic Wallet Icon
PRESET_ENTRY_S32("gDynamicWalletIcon", 1),
// Always show dungeon entrances
PRESET_ENTRY_S32("gAlwaysShowDungeonMinimapIcon", 1),
// Fix L&R Pause menu
PRESET_ENTRY_S32("gUniformLR", 1),
// Fix Dungeon entrances
PRESET_ENTRY_S32("gFixDungeonMinimapIcon", 1),
// Fix Two Handed idle animations
PRESET_ENTRY_S32("gTwoHandedIdle", 1),
// Fix the Gravedigging Tour Glitch
PRESET_ENTRY_S32("gGravediggingTourFix", 1),
// Fix Deku Nut upgrade
PRESET_ENTRY_S32("gDekuNutUpgradeFix", 1),
// Fix Navi text HUD position
PRESET_ENTRY_S32("gNaviTextFix", 1),
// Red Ganon blood
PRESET_ENTRY_S32("gRedGanonBlood", 1),
// Fish while hovering
PRESET_ENTRY_S32("gHoverFishing", 1),
// N64 Weird Frames
PRESET_ENTRY_S32("gN64WeirdFrames", 1),
// Bombchus out of bounds
PRESET_ENTRY_S32("gBombchusOOB", 1),
// Skip save confirmation
PRESET_ENTRY_S32("gSkipSaveConfirmation", 1),
// King Zora Speed (1 to 5)
PRESET_ENTRY_S32("gMweepSpeed", 5),
// Biggoron Forge Time (0 to 3)
PRESET_ENTRY_S32("gForgeTime", 0),
// Vine/Ladder Climb speed (+0 to +12)
PRESET_ENTRY_S32("gClimbSpeed", 3),
// Faster Heavy Block Lift
PRESET_ENTRY_S32("gFasterHeavyBlockLift", 1),
// No Forced Navi
PRESET_ENTRY_S32("gNoForcedNavi", 1),
// No Skulltula Freeze
PRESET_ENTRY_S32("gSkulltulaFreeze", 1),
// MM Bunny Hood
PRESET_ENTRY_S32("gMMBunnyHood", 1),
// Fast Chests
PRESET_ENTRY_S32("gFastChests", 1),
// Fast Drops
PRESET_ENTRY_S32("gFastDrops", 1),
// Fast Ocarina Playback
PRESET_ENTRY_S32("gFastOcarinaPlayback", 1),
// Instant Putaway
PRESET_ENTRY_S32("gInstantPutaway", 1),
// Instant Boomerang Recall
PRESET_ENTRY_S32("gFastBoomerang", 1),
// Ask to Equip New Items
PRESET_ENTRY_S32("gAskToEquip", 1),
// Mask Select in Inventory
PRESET_ENTRY_S32("gMaskSelect", 1),
// Always Win Goron Pot
PRESET_ENTRY_S32("gGoronPot", 1),
// Always Win Dampe Digging
PRESET_ENTRY_S32("gDampeWin", 1),
// Skip Magic Arrow Equip Animation
PRESET_ENTRY_S32("gSkipArrowAnimation", 1),
// Equip arrows on multiple slots
PRESET_ENTRY_S32("gSeparateArrows", 1),
// Disable Navi Call Audio
PRESET_ENTRY_S32("gDisableNaviCallAudio", 1),
// Equipment Toggle
PRESET_ENTRY_S32("gEquipmentCanBeRemoved", 1),
// Link's Cow in Both Time Periods
PRESET_ENTRY_S32("gCowOfTime", 1),
// Enable 3D Dropped items/projectiles
PRESET_ENTRY_S32("gNewDrops", 1),
// Fix Anubis fireballs
PRESET_ENTRY_S32("gAnubisFix", 1),
// Autosave
PRESET_ENTRY_S32("gAutosave", 1),
};
const std::vector<PresetEntry> randomizerPresetEntries = {
// D-pad Support in text and file select
PRESET_ENTRY_S32("gDpadText", 1),
// Play Ocarina with D-pad
PRESET_ENTRY_S32("gDpadOcarina", 1),
// Play Ocarina with Right Stick
PRESET_ENTRY_S32("gRStickOcarina", 1),
// D-pad as Equip Items
PRESET_ENTRY_S32("gDpadEquips", 1),
// Prevent Dropped Ocarina Inputs
PRESET_ENTRY_S32("gDpadNoDropOcarinaInput", 1),
// Right Stick Aiming
PRESET_ENTRY_S32("gRightStickAiming", 1),
// Text Speed (1 to 5)
PRESET_ENTRY_S32("gTextSpeed", 5),
// King Zora Speed (1 to 5)
PRESET_ENTRY_S32("gMweepSpeed", 2),
// Faster Block Push (+0 to +5)
PRESET_ENTRY_S32("gFasterBlockPush", 5),
// Better Owl
PRESET_ENTRY_S32("gBetterOwl", 1),
// Assignable Tunics and Boots
PRESET_ENTRY_S32("gAssignableTunicsAndBoots", 1),
// Enable passage of time on file select
PRESET_ENTRY_S32("gTimeFlowFileSelect", 1),
// Inject Item Counts in messages
PRESET_ENTRY_S32("gInjectItemCounts", 1),
// Pause link animation (0 to 16)
PRESET_ENTRY_S32("gPauseLiveLink", 1),
// Dynamic Wallet Icon
PRESET_ENTRY_S32("gDynamicWalletIcon", 1),
// Always show dungeon entrances
PRESET_ENTRY_S32("gAlwaysShowDungeonMinimapIcon", 1),
// Fix L&R Pause menu
PRESET_ENTRY_S32("gUniformLR", 1),
// Fix Dungeon entrances
PRESET_ENTRY_S32("gFixDungeonMinimapIcon", 1),
// Fix Two Handed idle animations
PRESET_ENTRY_S32("gTwoHandedIdle", 1),
// Fix the Gravedigging Tour Glitch
PRESET_ENTRY_S32("gGravediggingTourFix", 1),
// Fix Deku Nut upgrade
PRESET_ENTRY_S32("gDekuNutUpgradeFix", 1),
// Fix Navi text HUD position
PRESET_ENTRY_S32("gNaviTextFix", 1),
// Red Ganon blood
PRESET_ENTRY_S32("gRedGanonBlood", 1),
// Fish while hovering
PRESET_ENTRY_S32("gHoverFishing", 1),
// N64 Weird Frames
PRESET_ENTRY_S32("gN64WeirdFrames", 1),
// Bombchus out of bounds
PRESET_ENTRY_S32("gBombchusOOB", 1),
// Skip save confirmation
PRESET_ENTRY_S32("gSkipSaveConfirmation", 1),
// King Zora Speed (1 to 5)
PRESET_ENTRY_S32("gMweepSpeed", 5),
// Biggoron Forge Time (0 to 3)
PRESET_ENTRY_S32("gForgeTime", 0),
// Vine/Ladder Climb speed (+0 to +12)
PRESET_ENTRY_S32("gClimbSpeed", 3),
// Faster Heavy Block Lift
PRESET_ENTRY_S32("gFasterHeavyBlockLift", 1),
// No Forced Navi
PRESET_ENTRY_S32("gNoForcedNavi", 1),
// No Skulltula Freeze
PRESET_ENTRY_S32("gSkulltulaFreeze", 1),
// MM Bunny Hood
PRESET_ENTRY_S32("gMMBunnyHood", 1),
// Fast Chests
PRESET_ENTRY_S32("gFastChests", 1),
// Fast Drops
PRESET_ENTRY_S32("gFastDrops", 1),
// Fast Ocarina Playback
PRESET_ENTRY_S32("gFastOcarinaPlayback", 1),
// Instant Putaway
PRESET_ENTRY_S32("gInstantPutaway", 1),
// Instant Boomerang Recall
PRESET_ENTRY_S32("gFastBoomerang", 1),
// Ask to Equip New Items
PRESET_ENTRY_S32("gAskToEquip", 1),
// Mask Select in Inventory
PRESET_ENTRY_S32("gMaskSelect", 1),
// Always Win Goron Pot
PRESET_ENTRY_S32("gGoronPot", 1),
// Always Win Dampe Digging
PRESET_ENTRY_S32("gDampeWin", 1),
// Skip Magic Arrow Equip Animation
PRESET_ENTRY_S32("gSkipArrowAnimation", 1),
// Equip arrows on multiple slots
PRESET_ENTRY_S32("gSeparateArrows", 1),
// Disable Navi Call Audio
PRESET_ENTRY_S32("gDisableNaviCallAudio", 1),
// Equipment Toggle
PRESET_ENTRY_S32("gEquipmentCanBeRemoved", 1),
// Link's Cow in Both Time Periods
PRESET_ENTRY_S32("gCowOfTime", 1),
// Enable 3D Dropped items/projectiles
PRESET_ENTRY_S32("gNewDrops", 1),
// Fix Anubis fireballs
PRESET_ENTRY_S32("gAnubisFix", 1),
// Autosave
PRESET_ENTRY_S32("gAutosave", 1),
// Allow the cursor to be on any slot
PRESET_ENTRY_S32("gPauseAnyCursor", 1),
// Guarantee Bite
PRESET_ENTRY_S32("gGuaranteeFishingBite", 1),
// Fish Never Escape
PRESET_ENTRY_S32("gFishNeverEscape", 1),
// Child Minimum Weight (6 to 10)
PRESET_ENTRY_S32("gChildMinimumWeightFish", 3),
// Adult Minimum Weight (8 to 13)
PRESET_ENTRY_S32("gAdultMinimumWeightFish", 6),
// Visual Stone of Agony
PRESET_ENTRY_S32("gVisualAgony", 1),
// Pull grave during the day
PRESET_ENTRY_S32("gDayGravePull", 1),
// Pull out Ocarina to Summon Scarecrow
PRESET_ENTRY_S32("gSkipScarecrow", 1),
// Chest size & texture matches contents
PRESET_ENTRY_S32("gChestSizeAndTextureMatchesContents", 1),
// Pause link animation (0 to 16)
PRESET_ENTRY_S32("gPauseLiveLink", 16),
// Frames to wait
PRESET_ENTRY_S32("gMinFrameCount", 200),
};
const std::vector<PresetEntry> s6PresetEntries = {
PRESET_ENTRY_S32("gChestSizeAndTextureMatchesContents", 1),
PRESET_ENTRY_S32("gFastChests", 1),
PRESET_ENTRY_S32("gMMBunnyHood", 2),
PRESET_ENTRY_S32("gRandomizeBigPoeTargetCount", 1),
PRESET_ENTRY_S32("gRandomizeCuccosToReturn", 4),
PRESET_ENTRY_S32("gRandomizeDoorOfTime", RO_DOOROFTIME_OPEN),
PRESET_ENTRY_STRING("gRandomizeExcludedLocations", "48,"),
PRESET_ENTRY_S32("gRandomizeForest", RO_FOREST_CLOSED_DEKU),
PRESET_ENTRY_S32("gRandomizeGanonTrial", RO_GANONS_TRIALS_SKIP),
PRESET_ENTRY_S32("gRandomizeGerudoFortress", RO_GF_FAST),
PRESET_ENTRY_S32("gRandomizeIceTraps", RO_ICE_TRAPS_OFF),
PRESET_ENTRY_S32("gRandomizeKakarikoGate", RO_KAK_GATE_OPEN),
PRESET_ENTRY_S32("gRandomizeMedallionCount", 6),
PRESET_ENTRY_S32("gRandomizeMqDungeons", 0),
PRESET_ENTRY_S32("gRandomizeRainbowBridge", RO_BRIDGE_MEDALLIONS),
PRESET_ENTRY_S32("gRandomizeShuffleAdultTrade", 1),
PRESET_ENTRY_S32("gRandomizeShuffleDungeonReward", RO_DUNGEON_REWARDS_END_OF_DUNGEON),
2022-11-29 20:01:41 -05:00
PRESET_ENTRY_S32("gRandomizeShuffleGanonBossKey", RO_GANON_BOSS_KEY_STARTWITH),
PRESET_ENTRY_S32("gRandomizeShuffleKokiriSword", 1),
PRESET_ENTRY_S32("gRandomizeSkipChildStealth", 1),
PRESET_ENTRY_S32("gRandomizeSkipChildZelda", 1),
PRESET_ENTRY_S32("gRandomizeSkipEponaRace", 1),
PRESET_ENTRY_S32("gRandomizeSkipTowerEscape", 1),
PRESET_ENTRY_S32("gRandomizeStartingAge", 2),
PRESET_ENTRY_S32("gRandomizeStartingConsumables", 1),
PRESET_ENTRY_S32("gRandomizeStartingDekuShield", 1),
PRESET_ENTRY_S32("gRandomizeStartingMapsCompasses", 0),
PRESET_ENTRY_S32("gRandomizeStartingOcarina", 1),
PRESET_ENTRY_S32("gRandomizeZorasFountain", 0),
};
const std::vector<PresetEntry> hellModePresetEntries = {
PRESET_ENTRY_S32("gChestSizeAndTextureMatchesContents", 1),
PRESET_ENTRY_S32("gFastChests", 1),
PRESET_ENTRY_S32("gMMBunnyHood", 2),
PRESET_ENTRY_S32("gRandomizeBigPoeTargetCount", 1),
PRESET_ENTRY_S32("gRandomizeBlueFireArrows", 1),
PRESET_ENTRY_S32("gRandomizeBossKeysanity", 5),
PRESET_ENTRY_S32("gRandomizeCompleteMaskQuest", 1),
PRESET_ENTRY_S32("gRandomizeCuccosToReturn", 1),
PRESET_ENTRY_S32("gRandomizeDoorOfTime", RO_DOOROFTIME_OPEN),
PRESET_ENTRY_S32("gRandomizeEnableBombchuDrops", 1),
PRESET_ENTRY_S32("gRandomizeEnableGlitchCutscenes", 1),
PRESET_ENTRY_S32("gRandomizeForest", RO_FOREST_OPEN),
PRESET_ENTRY_S32("gRandomizeGanonTrial", RO_GANONS_TRIALS_SET_NUMBER),
PRESET_ENTRY_S32("gRandomizeGanonTrialCount", 6),
PRESET_ENTRY_S32("gRandomizeGerudoKeys", 3),
PRESET_ENTRY_S32("gRandomizeGsExpectSunsSong", 1),
PRESET_ENTRY_S32("gRandomizeIceTraps", RO_ICE_TRAPS_ONSLAUGHT),
PRESET_ENTRY_S32("gRandomizeItemPool", RO_ITEM_POOL_MINIMAL),
PRESET_ENTRY_S32("gRandomizeKakarikoGate", RO_KAK_GATE_OPEN),
2022-11-29 20:05:11 -05:00
PRESET_ENTRY_S32("gRandomizeKeysanity", RO_DUNGEON_ITEM_LOC_ANYWHERE),
PRESET_ENTRY_S32("gRandomizeLinksPocket", RO_LINKS_POCKET_NOTHING),
PRESET_ENTRY_S32("gRandomizeMqDungeons", 2),
PRESET_ENTRY_S32("gRandomizeRainbowBridge", RO_BRIDGE_DUNGEON_REWARDS),
PRESET_ENTRY_S32("gRandomizeShopsanity", 5),
PRESET_ENTRY_S32("gRandomizeShuffleAdultTrade", 1),
PRESET_ENTRY_S32("gRandomizeShuffleBeans", 1),
PRESET_ENTRY_S32("gRandomizeShuffleCows", 1),
PRESET_ENTRY_S32("gRandomizeShuffleDungeonReward", RO_DUNGEON_REWARDS_ANYWHERE),
PRESET_ENTRY_S32("gRandomizeShuffleFrogSongRupees", 1),
2022-11-29 20:01:41 -05:00
PRESET_ENTRY_S32("gRandomizeShuffleGanonBossKey", RO_GANON_BOSS_KEY_LACS_DUNGEONS),
PRESET_ENTRY_S32("gRandomizeShuffleGerudoToken", 1),
PRESET_ENTRY_S32("gRandomizeShuffleKeyRings", 1),
PRESET_ENTRY_S32("gRandomizeShuffleKokiriSword", 1),
PRESET_ENTRY_S32("gRandomizeShuffleOcarinas", 1),
PRESET_ENTRY_S32("gRandomizeShuffleScrubs", 3),
PRESET_ENTRY_S32("gRandomizeShuffleSongs", 2),
PRESET_ENTRY_S32("gRandomizeShuffleTokens", 3),
PRESET_ENTRY_S32("gRandomizeShuffleWeirdEgg", 1),
PRESET_ENTRY_S32("gRandomizeSkipChildStealth", 1),
PRESET_ENTRY_S32("gRandomizeSkipEponaRace", 1),
PRESET_ENTRY_S32("gRandomizeSkipScarecrowsSong", 1),
PRESET_ENTRY_S32("gRandomizeSkipTowerEscape", 1),
PRESET_ENTRY_S32("gRandomizeStartingAge", 2),
PRESET_ENTRY_S32("gRandomizeStartingMapsCompasses", 5),
PRESET_ENTRY_S32("gRandomizeSunlightArrows", 1),
PRESET_ENTRY_S32("gRandomizeZorasFountain", 2),
};
typedef struct PresetDefinition {
const char* label;
const char* description;
std::vector<PresetEntry> entries;
} PresetDefinition;
typedef struct PresetTypeDefinition {
std::vector<const char*> cvarsToClear;
std::map<uint16_t, PresetDefinition> presets;
} PresetTypeDefinition;
const std::map<PresetType, PresetTypeDefinition> presetTypes = {
{ PRESET_TYPE_ENHANCEMENTS, { enhancementsCvars, {
{ ENHANCEMENT_PRESET_DEFAULT, {
"Default",
"Reset all options to their default values.",
{},
} },
{ ENHANCEMENT_PRESET_VANILLA_PLUS, {
"Vanilla Plus",
"Adds Quality of Life features that enhance your experience, but don't alter gameplay. Recommended for a first playthrough of OoT.",
vanillaPlusPresetEntries,
} },
{ ENHANCEMENT_PRESET_ENHANCED, {
"Enhanced",
"The \"Vanilla Plus\" preset, but with more quality of life enhancements that might alter gameplay slightly. Recommended for returning players.",
enhancedPresetEntries
} },
{ ENHANCEMENT_PRESET_RANDOMIZER, {
"Randomizer",
"The \"Enhanced\" preset, plus any other enhancements that are recommended for playing Randomizer.",
randomizerPresetEntries
} },
} } },
{ PRESET_TYPE_RANDOMIZER, { randomizerCvars, {
{ RANDOMIZER_PRESET_DEFAULT, {
"Default",
"Reset all options to their default values.",
{},
} },
{ RANDOMIZER_PRESET_S6, {
"S6 Tournament (Adapted)",
"Matches OOTR S6 tournament settings as close as we can get with the options available in SoH. The following differences are notable:\n" \
"- Child overworld spawn not randomized\n" \
"- Dungeon rewards are shuffled at the end of dungeons, rather than at the end of their own dungeon\n" \
"- Full adult trade sequence is shuffled instead of the selected 4\n" \
"- Hint distribution no \"tournament\" mode, falling back to balanced",
s6PresetEntries,
} },
{ RANDOMIZER_PRESET_HELL_MODE, {
"Hell Mode",
"All settings maxed but still using glitchless logic. Expect pain.",
hellModePresetEntries
} },
} } }
};