Shipwright/soh/assets/objects/object_st/object_st.h

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#ifndef OBJECTS_OBJECT_ST_H
#define OBJECTS_OBJECT_ST_H 1
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#include "align_asset_macro.h"
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#define dobject_st_Anim_000304 "__OTR__objects/object_st/object_st_Anim_000304"
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static const ALIGN_ASSET(2) char object_st_Anim_000304[] = dobject_st_Anim_000304;
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#define dobject_st_Tex_000320 "__OTR__objects/object_st/object_st_Tex_000320"
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static const ALIGN_ASSET(2) char object_st_Tex_000320[] = dobject_st_Tex_000320;
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#define dobject_st_Tex_000360 "__OTR__objects/object_st/object_st_Tex_000360"
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static const ALIGN_ASSET(2) char object_st_Tex_000360[] = dobject_st_Tex_000360;
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#define dobject_st_Tex_000460 "__OTR__objects/object_st/object_st_Tex_000460"
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static const ALIGN_ASSET(2) char object_st_Tex_000460[] = dobject_st_Tex_000460;
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#define dobject_st_Tex_0004E0 "__OTR__objects/object_st/object_st_Tex_0004E0"
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static const ALIGN_ASSET(2) char object_st_Tex_0004E0[] = dobject_st_Tex_0004E0;
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#define dobject_st_Tex_000560 "__OTR__objects/object_st/object_st_Tex_000560"
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static const ALIGN_ASSET(2) char object_st_Tex_000560[] = dobject_st_Tex_000560;
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#define dobject_st_Tex_000760 "__OTR__objects/object_st/object_st_Tex_000760"
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static const ALIGN_ASSET(2) char object_st_Tex_000760[] = dobject_st_Tex_000760;
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#define dobject_st_Tex_0007E0 "__OTR__objects/object_st/object_st_Tex_0007E0"
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static const ALIGN_ASSET(2) char object_st_Tex_0007E0[] = dobject_st_Tex_0007E0;
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#define dobject_st_DL_001A40 "__OTR__objects/object_st/object_st_DL_001A40"
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static const ALIGN_ASSET(2) char object_st_DL_001A40[] = dobject_st_DL_001A40;
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#define dobject_st_DL_001C30 "__OTR__objects/object_st/object_st_DL_001C30"
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static const ALIGN_ASSET(2) char object_st_DL_001C30[] = dobject_st_DL_001C30;
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#define dobject_st_DL_001FD0 "__OTR__objects/object_st/object_st_DL_001FD0"
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static const ALIGN_ASSET(2) char object_st_DL_001FD0[] = dobject_st_DL_001FD0;
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#define dobject_st_DL_002068 "__OTR__objects/object_st/object_st_DL_002068"
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static const ALIGN_ASSET(2) char object_st_DL_002068[] = dobject_st_DL_002068;
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#define dobject_st_DL_002100 "__OTR__objects/object_st/object_st_DL_002100"
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static const ALIGN_ASSET(2) char object_st_DL_002100[] = dobject_st_DL_002100;
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#define dobject_st_DL_002198 "__OTR__objects/object_st/object_st_DL_002198"
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static const ALIGN_ASSET(2) char object_st_DL_002198[] = dobject_st_DL_002198;
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#define dobject_st_DL_002230 "__OTR__objects/object_st/object_st_DL_002230"
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static const ALIGN_ASSET(2) char object_st_DL_002230[] = dobject_st_DL_002230;
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#define dobject_st_DL_0022C8 "__OTR__objects/object_st/object_st_DL_0022C8"
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static const ALIGN_ASSET(2) char object_st_DL_0022C8[] = dobject_st_DL_0022C8;
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#define dobject_st_DL_002360 "__OTR__objects/object_st/object_st_DL_002360"
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static const ALIGN_ASSET(2) char object_st_DL_002360[] = dobject_st_DL_002360;
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#define dobject_st_DL_0023F8 "__OTR__objects/object_st/object_st_DL_0023F8"
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static const ALIGN_ASSET(2) char object_st_DL_0023F8[] = dobject_st_DL_0023F8;
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#define dobject_st_Tex_002490 "__OTR__objects/object_st/object_st_Tex_002490"
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static const ALIGN_ASSET(2) char object_st_Tex_002490[] = dobject_st_Tex_002490;
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#define dobject_st_Tex_0024D0 "__OTR__objects/object_st/object_st_Tex_0024D0"
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static const ALIGN_ASSET(2) char object_st_Tex_0024D0[] = dobject_st_Tex_0024D0;
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#define dobject_st_Tex_0025D0 "__OTR__objects/object_st/object_st_Tex_0025D0"
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static const ALIGN_ASSET(2) char object_st_Tex_0025D0[] = dobject_st_Tex_0025D0;
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#define dobject_st_Tex_002650 "__OTR__objects/object_st/object_st_Tex_002650"
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static const ALIGN_ASSET(2) char object_st_Tex_002650[] = dobject_st_Tex_002650;
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#define dobject_st_Blob_003C50 "__OTR__objects/object_st/object_st_Blob_003C50"
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static const ALIGN_ASSET(2) char object_st_Blob_003C50[] = dobject_st_Blob_003C50;
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#define dobject_st_DL_003FB0 "__OTR__objects/object_st/object_st_DL_003FB0"
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static const ALIGN_ASSET(2) char object_st_DL_003FB0[] = dobject_st_DL_003FB0;
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#define dobject_st_DL_0043D8 "__OTR__objects/object_st/object_st_DL_0043D8"
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static const ALIGN_ASSET(2) char object_st_DL_0043D8[] = dobject_st_DL_0043D8;
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#define dobject_st_DL_0045C0 "__OTR__objects/object_st/object_st_DL_0045C0"
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static const ALIGN_ASSET(2) char object_st_DL_0045C0[] = dobject_st_DL_0045C0;
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#define dobject_st_DL_004658 "__OTR__objects/object_st/object_st_DL_004658"
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static const ALIGN_ASSET(2) char object_st_DL_004658[] = dobject_st_DL_004658;
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#define dobject_st_DL_0046F0 "__OTR__objects/object_st/object_st_DL_0046F0"
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static const ALIGN_ASSET(2) char object_st_DL_0046F0[] = dobject_st_DL_0046F0;
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#define dobject_st_DL_004788 "__OTR__objects/object_st/object_st_DL_004788"
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static const ALIGN_ASSET(2) char object_st_DL_004788[] = dobject_st_DL_004788;
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#define dobject_st_DL_004820 "__OTR__objects/object_st/object_st_DL_004820"
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static const ALIGN_ASSET(2) char object_st_DL_004820[] = dobject_st_DL_004820;
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#define dobject_st_DL_0048B8 "__OTR__objects/object_st/object_st_DL_0048B8"
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static const ALIGN_ASSET(2) char object_st_DL_0048B8[] = dobject_st_DL_0048B8;
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#define dobject_st_DL_004950 "__OTR__objects/object_st/object_st_DL_004950"
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static const ALIGN_ASSET(2) char object_st_DL_004950[] = dobject_st_DL_004950;
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#define dobject_st_DL_0049E8 "__OTR__objects/object_st/object_st_DL_0049E8"
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static const ALIGN_ASSET(2) char object_st_DL_0049E8[] = dobject_st_DL_0049E8;
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#define dgSkulltulaTokenDL "__OTR__objects/object_st/gSkulltulaTokenDL"
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static const ALIGN_ASSET(2) char gSkulltulaTokenDL[] = dgSkulltulaTokenDL;
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#define dgSkulltulaTokenFlameDL "__OTR__objects/object_st/gSkulltulaTokenFlameDL"
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static const ALIGN_ASSET(2) char gSkulltulaTokenFlameDL[] = dgSkulltulaTokenFlameDL;
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#define dobject_st_Skel_005298 "__OTR__objects/object_st/object_st_Skel_005298"
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static const ALIGN_ASSET(2) char object_st_Skel_005298[] = dobject_st_Skel_005298;
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#define dobject_st_Anim_0055A8 "__OTR__objects/object_st/object_st_Anim_0055A8"
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static const ALIGN_ASSET(2) char object_st_Anim_0055A8[] = dobject_st_Anim_0055A8;
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#define dobject_st_Anim_005B98 "__OTR__objects/object_st/object_st_Anim_005B98"
static const ALIGN_ASSET(2) char object_st_Anim_005B98[] = dobject_st_Anim_005B98;
#endif // OBJECTS_OBJECT_ST_H