Shipwright/ZAPDTR/ZAPD/ZRoom/Commands/SetRoomBehavior.h

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#pragma once
#include "ZRoom/ZRoomCommand.h"
class SetRoomBehavior : public ZRoomCommand
{
public:
uint8_t gameplayFlags;
uint32_t gameplayFlags2;
uint8_t currRoomUnk2;
uint8_t showInvisActors;
uint8_t currRoomUnk5;
uint8_t msgCtxUnk;
uint8_t enablePosLights;
uint8_t kankyoContextUnkE2;
SetRoomBehavior(ZFile* nParent);
void ParseRawData() override;
std::string GetBodySourceCode() const override;
RoomCommand GetRoomCommand() const override;
std::string GetCommandCName() const override;
};