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#ifndef OBJECTS_OBJECT_RS_H
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#define OBJECTS_OBJECT_RS_H 1
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#include "align_asset_macro.h"
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#define dobject_rs_Anim_00065C "__OTR__objects/object_rs/object_rs_Anim_00065C"
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static const ALIGN_ASSET(2) char object_rs_Anim_00065C[] = dobject_rs_Anim_00065C;
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#define dobject_rs_DL_001FA0 "__OTR__objects/object_rs/object_rs_DL_001FA0"
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static const ALIGN_ASSET(2) char object_rs_DL_001FA0[] = dobject_rs_DL_001FA0;
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#define dobject_rs_DL_0021F8 "__OTR__objects/object_rs/object_rs_DL_0021F8"
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static const ALIGN_ASSET(2) char object_rs_DL_0021F8[] = dobject_rs_DL_0021F8;
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#define dobject_rs_DL_0025F8 "__OTR__objects/object_rs/object_rs_DL_0025F8"
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static const ALIGN_ASSET(2) char object_rs_DL_0025F8[] = dobject_rs_DL_0025F8;
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#define dobject_rs_DL_002730 "__OTR__objects/object_rs/object_rs_DL_002730"
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static const ALIGN_ASSET(2) char object_rs_DL_002730[] = dobject_rs_DL_002730;
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#define dobject_rs_DL_002860 "__OTR__objects/object_rs/object_rs_DL_002860"
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static const ALIGN_ASSET(2) char object_rs_DL_002860[] = dobject_rs_DL_002860;
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#define dobject_rs_DL_002A70 "__OTR__objects/object_rs/object_rs_DL_002A70"
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static const ALIGN_ASSET(2) char object_rs_DL_002A70[] = dobject_rs_DL_002A70;
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#define dobject_rs_DL_002BA8 "__OTR__objects/object_rs/object_rs_DL_002BA8"
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static const ALIGN_ASSET(2) char object_rs_DL_002BA8[] = dobject_rs_DL_002BA8;
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#define dobject_rs_DL_002CD8 "__OTR__objects/object_rs/object_rs_DL_002CD8"
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static const ALIGN_ASSET(2) char object_rs_DL_002CD8[] = dobject_rs_DL_002CD8;
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#define dobject_rs_TLUT_002EE8 "__OTR__objects/object_rs/object_rs_TLUT_002EE8"
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static const ALIGN_ASSET(2) char object_rs_TLUT_002EE8[] = dobject_rs_TLUT_002EE8;
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#define dobject_rs_Tex_0030E8 "__OTR__objects/object_rs/object_rs_Tex_0030E8"
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static const ALIGN_ASSET(2) char object_rs_Tex_0030E8[] = dobject_rs_Tex_0030E8;
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#define dobject_rs_Tex_003128 "__OTR__objects/object_rs/object_rs_Tex_003128"
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static const ALIGN_ASSET(2) char object_rs_Tex_003128[] = dobject_rs_Tex_003128;
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#define dobject_rs_Tex_003168 "__OTR__objects/object_rs/object_rs_Tex_003168"
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static const ALIGN_ASSET(2) char object_rs_Tex_003168[] = dobject_rs_Tex_003168;
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#define dgBombchuShopkeeperEyeOpenTex "__OTR__objects/object_rs/gBombchuShopkeeperEyeOpenTex"
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static const ALIGN_ASSET(2) char gBombchuShopkeeperEyeOpenTex[] = dgBombchuShopkeeperEyeOpenTex;
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#define dgBombchuShopkeeperEyeHalfTex "__OTR__objects/object_rs/gBombchuShopkeeperEyeHalfTex"
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static const ALIGN_ASSET(2) char gBombchuShopkeeperEyeHalfTex[] = dgBombchuShopkeeperEyeHalfTex;
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#define dgBombchuShopkeeperEyeClosedTex "__OTR__objects/object_rs/gBombchuShopkeeperEyeClosedTex"
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static const ALIGN_ASSET(2) char gBombchuShopkeeperEyeClosedTex[] = dgBombchuShopkeeperEyeClosedTex;
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#define dobject_rs_Tex_004568 "__OTR__objects/object_rs/object_rs_Tex_004568"
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static const ALIGN_ASSET(2) char object_rs_Tex_004568[] = dobject_rs_Tex_004568;
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#define dobject_rs_Tex_004668 "__OTR__objects/object_rs/object_rs_Tex_004668"
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static const ALIGN_ASSET(2) char object_rs_Tex_004668[] = dobject_rs_Tex_004668;
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#define dobject_rs_Tex_0046E8 "__OTR__objects/object_rs/object_rs_Tex_0046E8"
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static const ALIGN_ASSET(2) char object_rs_Tex_0046E8[] = dobject_rs_Tex_0046E8;
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#define dobject_rs_Skel_004868 "__OTR__objects/object_rs/object_rs_Skel_004868"
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static const ALIGN_ASSET(2) char object_rs_Skel_004868[] = dobject_rs_Skel_004868;
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#endif // OBJECTS_OBJECT_RS_H
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