Shipwright/ZAPDTR/ZAPDUtils/Utils/Directory.h

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#pragma once
#include <iostream>
#include <string>
#include <vector>
#if __has_include(<filesystem>)
#include <filesystem>
namespace fs = std::filesystem;
#else
#include <experimental/filesystem>
namespace fs = std::experimental::filesystem;
#endif
#include "StringHelper.h"
#undef GetCurrentDirectory
#undef CreateDirectory
class Directory
{
public:
#ifndef PATH_HACK
static std::string GetCurrentDirectory() { return fs::current_path().u8string().c_str(); }
#endif
static bool Exists(const fs::path& path) { return fs::exists(path); }
// Stupid hack because of Windows.h
static void MakeDirectory(const std::string& path)
{
CreateDirectory(path);
}
static void CreateDirectory(const std::string& path)
{
try
{
fs::create_directories(path);
}
catch (...)
{
}
}
static std::vector<std::string> ListFiles(const std::string& dir)
{
std::vector<std::string> lst;
if (Exists(dir))
{
for (auto& p : fs::recursive_directory_iterator(dir))
{
if (!p.is_directory())
lst.push_back(p.path().generic_string());
}
}
return lst;
}
};