mirror of
https://github.com/HarbourMasters/Shipwright.git
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2413 lines
92 KiB
C
2413 lines
92 KiB
C
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/**********************************************************************************************
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*
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* raudio v1.0 - A simple and easy-to-use audio library based on miniaudio
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*
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* FEATURES:
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* - Manage audio device (init/close)
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* - Manage raw audio context
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* - Manage mixing channels
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* - Load and unload audio files
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* - Format wave data (sample rate, size, channels)
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* - Play/Stop/Pause/Resume loaded audio
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*
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* CONFIGURATION:
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*
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* #define SUPPORT_MODULE_RAUDIO
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* raudio module is included in the build
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*
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* #define RAUDIO_STANDALONE
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* Define to use the module as standalone library (independently of raylib).
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* Required types and functions are defined in the same module.
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*
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* #define SUPPORT_FILEFORMAT_WAV
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* #define SUPPORT_FILEFORMAT_OGG
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* #define SUPPORT_FILEFORMAT_XM
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* #define SUPPORT_FILEFORMAT_MOD
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* #define SUPPORT_FILEFORMAT_FLAC
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* #define SUPPORT_FILEFORMAT_MP3
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* Selected desired fileformats to be supported for loading. Some of those formats are
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* supported by default, to remove support, just comment unrequired #define in this module
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*
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* DEPENDENCIES:
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* miniaudio.h - Audio device management lib (https://github.com/mackron/miniaudio)
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* stb_vorbis.h - Ogg audio files loading (http://www.nothings.org/stb_vorbis/)
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* dr_wav.h - WAV audio files loading (http://github.com/mackron/dr_libs)
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* dr_mp3.h - MP3 audio file loading (https://github.com/mackron/dr_libs)
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* dr_flac.h - FLAC audio file loading (https://github.com/mackron/dr_libs)
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* jar_xm.h - XM module file loading
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* jar_mod.h - MOD audio file loading
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*
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* CONTRIBUTORS:
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* David Reid (github: @mackron) (Nov. 2017):
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* - Complete port to miniaudio library
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*
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* Joshua Reisenauer (github: @kd7tck) (2015)
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* - XM audio module support (jar_xm)
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* - MOD audio module support (jar_mod)
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* - Mixing channels support
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* - Raw audio context support
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*
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*
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* LICENSE: zlib/libpng
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*
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* Copyright (c) 2013-2022 Ramon Santamaria (@raysan5)
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*
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* This software is provided "as-is", without any express or implied warranty. In no event
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* will the authors be held liable for any damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose, including commercial
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* applications, and to alter it and redistribute it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not claim that you
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* wrote the original software. If you use this software in a product, an acknowledgment
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* in the product documentation would be appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
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* as being the original software.
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*
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* 3. This notice may not be removed or altered from any source distribution.
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*
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**********************************************************************************************/
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#if defined(RAUDIO_STANDALONE)
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#include "raudio.h"
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#include <stdarg.h> // Required for: va_list, va_start(), vfprintf(), va_end()
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#else
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#include "raylib.h" // Declares module functions
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// Check if config flags have been externally provided on compilation line
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#if !defined(EXTERNAL_CONFIG_FLAGS)
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#include "config.h" // Defines module configuration flags
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#endif
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#include "utils.h" // Required for: fopen() Android mapping
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#endif
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#if defined(SUPPORT_MODULE_RAUDIO)
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#if defined(_WIN32)
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// To avoid conflicting windows.h symbols with raylib, some flags are defined
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// WARNING: Those flags avoid inclusion of some Win32 headers that could be required
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// by user at some point and won't be included...
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//-------------------------------------------------------------------------------------
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// If defined, the following flags inhibit definition of the indicated items.
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#define NOGDICAPMASKS // CC_*, LC_*, PC_*, CP_*, TC_*, RC_
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#define NOVIRTUALKEYCODES // VK_*
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#define NOWINMESSAGES // WM_*, EM_*, LB_*, CB_*
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#define NOWINSTYLES // WS_*, CS_*, ES_*, LBS_*, SBS_*, CBS_*
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#define NOSYSMETRICS // SM_*
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#define NOMENUS // MF_*
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#define NOICONS // IDI_*
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#define NOKEYSTATES // MK_*
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#define NOSYSCOMMANDS // SC_*
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#define NORASTEROPS // Binary and Tertiary raster ops
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#define NOSHOWWINDOW // SW_*
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#define OEMRESOURCE // OEM Resource values
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#define NOATOM // Atom Manager routines
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#define NOCLIPBOARD // Clipboard routines
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#define NOCOLOR // Screen colors
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#define NOCTLMGR // Control and Dialog routines
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#define NODRAWTEXT // DrawText() and DT_*
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#define NOGDI // All GDI defines and routines
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#define NOKERNEL // All KERNEL defines and routines
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#define NOUSER // All USER defines and routines
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//#define NONLS // All NLS defines and routines
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#define NOMB // MB_* and MessageBox()
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#define NOMEMMGR // GMEM_*, LMEM_*, GHND, LHND, associated routines
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#define NOMETAFILE // typedef METAFILEPICT
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#define NOMINMAX // Macros min(a,b) and max(a,b)
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#define NOMSG // typedef MSG and associated routines
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#define NOOPENFILE // OpenFile(), OemToAnsi, AnsiToOem, and OF_*
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#define NOSCROLL // SB_* and scrolling routines
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#define NOSERVICE // All Service Controller routines, SERVICE_ equates, etc.
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#define NOSOUND // Sound driver routines
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#define NOTEXTMETRIC // typedef TEXTMETRIC and associated routines
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#define NOWH // SetWindowsHook and WH_*
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#define NOWINOFFSETS // GWL_*, GCL_*, associated routines
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#define NOCOMM // COMM driver routines
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#define NOKANJI // Kanji support stuff.
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#define NOHELP // Help engine interface.
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#define NOPROFILER // Profiler interface.
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#define NODEFERWINDOWPOS // DeferWindowPos routines
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#define NOMCX // Modem Configuration Extensions
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// Type required before windows.h inclusion
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typedef struct tagMSG *LPMSG;
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#include <windows.h> // Windows functionality (miniaudio)
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// Type required by some unused function...
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typedef struct tagBITMAPINFOHEADER {
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DWORD biSize;
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LONG biWidth;
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LONG biHeight;
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WORD biPlanes;
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WORD biBitCount;
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DWORD biCompression;
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DWORD biSizeImage;
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LONG biXPelsPerMeter;
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LONG biYPelsPerMeter;
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DWORD biClrUsed;
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DWORD biClrImportant;
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} BITMAPINFOHEADER, *PBITMAPINFOHEADER;
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#include <objbase.h> // Component Object Model (COM) header
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#include <mmreg.h> // Windows Multimedia, defines some WAVE structs
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#include <mmsystem.h> // Windows Multimedia, used by Windows GDI, defines DIBINDEX macro
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// Some required types defined for MSVC/TinyC compiler
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#if defined(_MSC_VER) || defined(__TINYC__)
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#include "propidl.h"
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#endif
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#endif
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#define MA_MALLOC RL_MALLOC
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#define MA_FREE RL_FREE
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#define MA_NO_JACK
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#define MA_NO_WAV
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#define MA_NO_FLAC
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#define MA_NO_MP3
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#define MINIAUDIO_IMPLEMENTATION
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//#define MA_DEBUG_OUTPUT
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#include "external/miniaudio.h" // Audio device initialization and management
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#undef PlaySound // Win32 API: windows.h > mmsystem.h defines PlaySound macro
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#include <stdlib.h> // Required for: malloc(), free()
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#include <stdio.h> // Required for: FILE, fopen(), fclose(), fread()
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#include <string.h> // Required for: strcmp() [Used in IsFileExtension(), LoadWaveFromMemory(), LoadMusicStreamFromMemory()]
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#if defined(RAUDIO_STANDALONE)
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#ifndef TRACELOG
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#define TRACELOG(level, ...) (void)0
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#endif
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// Allow custom memory allocators
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#ifndef RL_MALLOC
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#define RL_MALLOC(sz) malloc(sz)
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#endif
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#ifndef RL_CALLOC
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#define RL_CALLOC(n,sz) calloc(n,sz)
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#endif
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#ifndef RL_REALLOC
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#define RL_REALLOC(ptr,sz) realloc(ptr,sz)
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#endif
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#ifndef RL_FREE
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#define RL_FREE(ptr) free(ptr)
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#endif
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#endif
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#if defined(SUPPORT_FILEFORMAT_OGG)
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// TODO: Remap stb_vorbis malloc()/free() calls to RL_MALLOC/RL_FREE
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#define STB_VORBIS_IMPLEMENTATION
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#include "external/stb_vorbis.h" // OGG loading functions
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#endif
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#if defined(SUPPORT_FILEFORMAT_XM)
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#define JARXM_MALLOC RL_MALLOC
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#define JARXM_FREE RL_FREE
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#define JAR_XM_IMPLEMENTATION
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#include "external/jar_xm.h" // XM loading functions
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#endif
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#if defined(SUPPORT_FILEFORMAT_MOD)
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#define JARMOD_MALLOC RL_MALLOC
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#define JARMOD_FREE RL_FREE
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#define JAR_MOD_IMPLEMENTATION
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#include "external/jar_mod.h" // MOD loading functions
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#endif
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#if defined(SUPPORT_FILEFORMAT_WAV)
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#define DRWAV_MALLOC RL_MALLOC
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#define DRWAV_REALLOC RL_REALLOC
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#define DRWAV_FREE RL_FREE
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#define DR_WAV_IMPLEMENTATION
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#include "external/dr_wav.h" // WAV loading functions
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#endif
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#if defined(SUPPORT_FILEFORMAT_MP3)
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#define DRMP3_MALLOC RL_MALLOC
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#define DRMP3_REALLOC RL_REALLOC
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#define DRMP3_FREE RL_FREE
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#define DR_MP3_IMPLEMENTATION
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#include "external/dr_mp3.h" // MP3 loading functions
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#endif
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#if defined(SUPPORT_FILEFORMAT_FLAC)
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#define DRFLAC_MALLOC RL_MALLOC
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#define DRFLAC_REALLOC RL_REALLOC
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#define DRFLAC_FREE RL_FREE
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#define DR_FLAC_IMPLEMENTATION
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#define DR_FLAC_NO_WIN32_IO
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#include "external/dr_flac.h" // FLAC loading functions
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#endif
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#if defined(_MSC_VER)
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#undef bool
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#endif
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//----------------------------------------------------------------------------------
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// Defines and Macros
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//----------------------------------------------------------------------------------
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#ifndef AUDIO_DEVICE_FORMAT
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#define AUDIO_DEVICE_FORMAT ma_format_f32 // Device output format (float-32bit)
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#endif
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#ifndef AUDIO_DEVICE_CHANNELS
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#define AUDIO_DEVICE_CHANNELS 2 // Device output channels: stereo
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#endif
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#ifndef AUDIO_DEVICE_SAMPLE_RATE
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#define AUDIO_DEVICE_SAMPLE_RATE 0 // Device output sample rate
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#endif
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#ifndef MAX_AUDIO_BUFFER_POOL_CHANNELS
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#define MAX_AUDIO_BUFFER_POOL_CHANNELS 16 // Audio pool channels
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#endif
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#ifndef DEFAULT_AUDIO_BUFFER_SIZE
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#define DEFAULT_AUDIO_BUFFER_SIZE 4096 // Default audio buffer size
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#endif
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//----------------------------------------------------------------------------------
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// Types and Structures Definition
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//----------------------------------------------------------------------------------
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// Music context type
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// NOTE: Depends on data structure provided by the library
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// in charge of reading the different file types
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typedef enum {
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MUSIC_AUDIO_NONE = 0, // No audio context loaded
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MUSIC_AUDIO_WAV, // WAV audio context
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MUSIC_AUDIO_OGG, // OGG audio context
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MUSIC_AUDIO_FLAC, // FLAC audio context
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MUSIC_AUDIO_MP3, // MP3 audio context
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MUSIC_MODULE_XM, // XM module audio context
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MUSIC_MODULE_MOD // MOD module audio context
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} MusicContextType;
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#if defined(RAUDIO_STANDALONE)
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// Trace log level
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// NOTE: Organized by priority level
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typedef enum {
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LOG_ALL = 0, // Display all logs
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LOG_TRACE, // Trace logging, intended for internal use only
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LOG_DEBUG, // Debug logging, used for internal debugging, it should be disabled on release builds
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LOG_INFO, // Info logging, used for program execution info
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LOG_WARNING, // Warning logging, used on recoverable failures
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LOG_ERROR, // Error logging, used on unrecoverable failures
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LOG_FATAL, // Fatal logging, used to abort program: exit(EXIT_FAILURE)
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LOG_NONE // Disable logging
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} TraceLogLevel;
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#endif
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// NOTE: Different logic is used when feeding data to the playback device
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// depending on whether or not data is streamed (Music vs Sound)
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typedef enum {
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AUDIO_BUFFER_USAGE_STATIC = 0,
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AUDIO_BUFFER_USAGE_STREAM
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} AudioBufferUsage;
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// Audio buffer structure
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struct rAudioBuffer {
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ma_data_converter converter; // Audio data converter
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float volume; // Audio buffer volume
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float pitch; // Audio buffer pitch
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float pan; // Audio buffer pan (0.0f to 1.0f)
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bool playing; // Audio buffer state: AUDIO_PLAYING
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bool paused; // Audio buffer state: AUDIO_PAUSED
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bool looping; // Audio buffer looping, always true for AudioStreams
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int usage; // Audio buffer usage mode: STATIC or STREAM
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bool isSubBufferProcessed[2]; // SubBuffer processed (virtual double buffer)
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unsigned int sizeInFrames; // Total buffer size in frames
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unsigned int frameCursorPos; // Frame cursor position
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unsigned int framesProcessed; // Total frames processed in this buffer (required for play timing)
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unsigned char *data; // Data buffer, on music stream keeps filling
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rAudioBuffer *next; // Next audio buffer on the list
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rAudioBuffer *prev; // Previous audio buffer on the list
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};
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#define AudioBuffer rAudioBuffer // HACK: To avoid CoreAudio (macOS) symbol collision
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// Audio data context
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typedef struct AudioData {
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struct {
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ma_context context; // miniaudio context data
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ma_device device; // miniaudio device
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ma_mutex lock; // miniaudio mutex lock
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bool isReady; // Check if audio device is ready
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} System;
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struct {
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AudioBuffer *first; // Pointer to first AudioBuffer in the list
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AudioBuffer *last; // Pointer to last AudioBuffer in the list
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int defaultSize; // Default audio buffer size for audio streams
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} Buffer;
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struct {
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unsigned int poolCounter; // AudioBuffer pointers pool counter
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AudioBuffer *pool[MAX_AUDIO_BUFFER_POOL_CHANNELS]; // Multichannel AudioBuffer pointers pool
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unsigned int channels[MAX_AUDIO_BUFFER_POOL_CHANNELS]; // AudioBuffer pool channels
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} MultiChannel;
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} AudioData;
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||
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//----------------------------------------------------------------------------------
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||
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// Global Variables Definition
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||
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//----------------------------------------------------------------------------------
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||
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static AudioData AUDIO = { // Global AUDIO context
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// NOTE: Music buffer size is defined by number of samples, independent of sample size and channels number
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// After some math, considering a sampleRate of 48000, a buffer refill rate of 1/60 seconds and a
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// standard double-buffering system, a 4096 samples buffer has been chosen, it should be enough
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// In case of music-stalls, just increase this number
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.Buffer.defaultSize = 0
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};
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||
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//----------------------------------------------------------------------------------
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||
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// Module specific Functions Declaration
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||
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//----------------------------------------------------------------------------------
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||
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static void OnLog(ma_context *pContext, ma_device *pDevice, ma_uint32 logLevel, const char *message);
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static void OnSendAudioDataToDevice(ma_device *pDevice, void *pFramesOut, const void *pFramesInput, ma_uint32 frameCount);
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static void MixAudioFrames(float *framesOut, const float *framesIn, ma_uint32 frameCount, AudioBuffer *buffer);
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#if defined(RAUDIO_STANDALONE)
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static bool IsFileExtension(const char *fileName, const char *ext); // Check file extension
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||
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static const char *GetFileExtension(const char *fileName); // Get pointer to extension for a filename string (includes the dot: .png)
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||
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static unsigned char *LoadFileData(const char *fileName, unsigned int *bytesRead); // Load file data as byte array (read)
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||
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static bool SaveFileData(const char *fileName, void *data, unsigned int bytesToWrite); // Save data to file from byte array (write)
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||
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static bool SaveFileText(const char *fileName, char *text); // Save text data to file (write), string must be '\0' terminated
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||
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#endif
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||
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||
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//----------------------------------------------------------------------------------
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||
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// AudioBuffer management functions declaration
|
||
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// NOTE: Those functions are not exposed by raylib... for the moment
|
||
|
//----------------------------------------------------------------------------------
|
||
|
AudioBuffer *LoadAudioBuffer(ma_format format, ma_uint32 channels, ma_uint32 sampleRate, ma_uint32 sizeInFrames, int usage);
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||
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void UnloadAudioBuffer(AudioBuffer *buffer);
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||
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bool IsAudioBufferPlaying(AudioBuffer *buffer);
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||
|
void PlayAudioBuffer(AudioBuffer *buffer);
|
||
|
void StopAudioBuffer(AudioBuffer *buffer);
|
||
|
void PauseAudioBuffer(AudioBuffer *buffer);
|
||
|
void ResumeAudioBuffer(AudioBuffer *buffer);
|
||
|
void SetAudioBufferVolume(AudioBuffer *buffer, float volume);
|
||
|
void SetAudioBufferPitch(AudioBuffer *buffer, float pitch);
|
||
|
void SetAudioBufferPan(AudioBuffer *buffer, float pan);
|
||
|
void TrackAudioBuffer(AudioBuffer *buffer);
|
||
|
void UntrackAudioBuffer(AudioBuffer *buffer);
|
||
|
|
||
|
//----------------------------------------------------------------------------------
|
||
|
// Module Functions Definition - Audio Device initialization and Closing
|
||
|
//----------------------------------------------------------------------------------
|
||
|
// Initialize audio device
|
||
|
void InitAudioDevice(void)
|
||
|
{
|
||
|
// Init audio context
|
||
|
ma_context_config ctxConfig = ma_context_config_init();
|
||
|
ctxConfig.logCallback = OnLog;
|
||
|
|
||
|
ma_result result = ma_context_init(NULL, 0, &ctxConfig, &AUDIO.System.context);
|
||
|
if (result != MA_SUCCESS)
|
||
|
{
|
||
|
TRACELOG(LOG_WARNING, "AUDIO: Failed to initialize context");
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// Init audio device
|
||
|
// NOTE: Using the default device. Format is floating point because it simplifies mixing.
|
||
|
ma_device_config config = ma_device_config_init(ma_device_type_playback);
|
||
|
config.playback.pDeviceID = NULL; // NULL for the default playback AUDIO.System.device.
|
||
|
config.playback.format = AUDIO_DEVICE_FORMAT;
|
||
|
config.playback.channels = AUDIO_DEVICE_CHANNELS;
|
||
|
config.capture.pDeviceID = NULL; // NULL for the default capture AUDIO.System.device.
|
||
|
config.capture.format = ma_format_s16;
|
||
|
config.capture.channels = 1;
|
||
|
config.sampleRate = AUDIO_DEVICE_SAMPLE_RATE;
|
||
|
config.dataCallback = OnSendAudioDataToDevice;
|
||
|
config.pUserData = NULL;
|
||
|
|
||
|
result = ma_device_init(&AUDIO.System.context, &config, &AUDIO.System.device);
|
||
|
if (result != MA_SUCCESS)
|
||
|
{
|
||
|
TRACELOG(LOG_WARNING, "AUDIO: Failed to initialize playback device");
|
||
|
ma_context_uninit(&AUDIO.System.context);
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// Keep the device running the whole time. May want to consider doing something a bit smarter and only have the device running
|
||
|
// while there's at least one sound being played.
|
||
|
result = ma_device_start(&AUDIO.System.device);
|
||
|
if (result != MA_SUCCESS)
|
||
|
{
|
||
|
TRACELOG(LOG_WARNING, "AUDIO: Failed to start playback device");
|
||
|
ma_device_uninit(&AUDIO.System.device);
|
||
|
ma_context_uninit(&AUDIO.System.context);
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// Mixing happens on a seperate thread which means we need to synchronize. I'm using a mutex here to make things simple, but may
|
||
|
// want to look at something a bit smarter later on to keep everything real-time, if that's necessary.
|
||
|
if (ma_mutex_init(&AUDIO.System.lock) != MA_SUCCESS)
|
||
|
{
|
||
|
TRACELOG(LOG_WARNING, "AUDIO: Failed to create mutex for mixing");
|
||
|
ma_device_uninit(&AUDIO.System.device);
|
||
|
ma_context_uninit(&AUDIO.System.context);
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// Init dummy audio buffers pool for multichannel sound playing
|
||
|
for (int i = 0; i < MAX_AUDIO_BUFFER_POOL_CHANNELS; i++)
|
||
|
{
|
||
|
// WARNING: An empty audio buffer is created (data = 0)
|
||
|
// AudioBuffer data just points to loaded sound data
|
||
|
AUDIO.MultiChannel.pool[i] = LoadAudioBuffer(AUDIO_DEVICE_FORMAT, AUDIO_DEVICE_CHANNELS, AUDIO.System.device.sampleRate, 0, AUDIO_BUFFER_USAGE_STATIC);
|
||
|
}
|
||
|
|
||
|
TRACELOG(LOG_INFO, "AUDIO: Device initialized successfully");
|
||
|
TRACELOG(LOG_INFO, " > Backend: miniaudio / %s", ma_get_backend_name(AUDIO.System.context.backend));
|
||
|
TRACELOG(LOG_INFO, " > Format: %s -> %s", ma_get_format_name(AUDIO.System.device.playback.format), ma_get_format_name(AUDIO.System.device.playback.internalFormat));
|
||
|
TRACELOG(LOG_INFO, " > Channels: %d -> %d", AUDIO.System.device.playback.channels, AUDIO.System.device.playback.internalChannels);
|
||
|
TRACELOG(LOG_INFO, " > Sample rate: %d -> %d", AUDIO.System.device.sampleRate, AUDIO.System.device.playback.internalSampleRate);
|
||
|
TRACELOG(LOG_INFO, " > Periods size: %d", AUDIO.System.device.playback.internalPeriodSizeInFrames*AUDIO.System.device.playback.internalPeriods);
|
||
|
|
||
|
AUDIO.System.isReady = true;
|
||
|
}
|
||
|
|
||
|
// Close the audio device for all contexts
|
||
|
void CloseAudioDevice(void)
|
||
|
{
|
||
|
if (AUDIO.System.isReady)
|
||
|
{
|
||
|
// Unload dummy audio buffers pool
|
||
|
// WARNING: They can be pointing to already unloaded data
|
||
|
for (int i = 0; i < MAX_AUDIO_BUFFER_POOL_CHANNELS; i++)
|
||
|
{
|
||
|
//UnloadAudioBuffer(AUDIO.MultiChannel.pool[i]);
|
||
|
if (AUDIO.MultiChannel.pool[i] != NULL)
|
||
|
{
|
||
|
ma_data_converter_uninit(&AUDIO.MultiChannel.pool[i]->converter);
|
||
|
UntrackAudioBuffer(AUDIO.MultiChannel.pool[i]);
|
||
|
//RL_FREE(buffer->data); // Already unloaded by UnloadSound()
|
||
|
RL_FREE(AUDIO.MultiChannel.pool[i]);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
ma_mutex_uninit(&AUDIO.System.lock);
|
||
|
ma_device_uninit(&AUDIO.System.device);
|
||
|
ma_context_uninit(&AUDIO.System.context);
|
||
|
|
||
|
AUDIO.System.isReady = false;
|
||
|
|
||
|
TRACELOG(LOG_INFO, "AUDIO: Device closed successfully");
|
||
|
}
|
||
|
else TRACELOG(LOG_WARNING, "AUDIO: Device could not be closed, not currently initialized");
|
||
|
}
|
||
|
|
||
|
// Check if device has been initialized successfully
|
||
|
bool IsAudioDeviceReady(void)
|
||
|
{
|
||
|
return AUDIO.System.isReady;
|
||
|
}
|
||
|
|
||
|
// Set master volume (listener)
|
||
|
void SetMasterVolume(float volume)
|
||
|
{
|
||
|
ma_device_set_master_volume(&AUDIO.System.device, volume);
|
||
|
}
|
||
|
|
||
|
//----------------------------------------------------------------------------------
|
||
|
// Module Functions Definition - Audio Buffer management
|
||
|
//----------------------------------------------------------------------------------
|
||
|
|
||
|
// Initialize a new audio buffer (filled with silence)
|
||
|
AudioBuffer *LoadAudioBuffer(ma_format format, ma_uint32 channels, ma_uint32 sampleRate, ma_uint32 sizeInFrames, int usage)
|
||
|
{
|
||
|
AudioBuffer *audioBuffer = (AudioBuffer *)RL_CALLOC(1, sizeof(AudioBuffer));
|
||
|
|
||
|
if (audioBuffer == NULL)
|
||
|
{
|
||
|
TRACELOG(LOG_WARNING, "AUDIO: Failed to allocate memory for buffer");
|
||
|
return NULL;
|
||
|
}
|
||
|
|
||
|
if (sizeInFrames > 0) audioBuffer->data = RL_CALLOC(sizeInFrames*channels*ma_get_bytes_per_sample(format), 1);
|
||
|
|
||
|
// Audio data runs through a format converter
|
||
|
ma_data_converter_config converterConfig = ma_data_converter_config_init(format, AUDIO_DEVICE_FORMAT, channels, AUDIO_DEVICE_CHANNELS, sampleRate, AUDIO.System.device.sampleRate);
|
||
|
converterConfig.resampling.allowDynamicSampleRate = true; // Pitch shifting
|
||
|
|
||
|
ma_result result = ma_data_converter_init(&converterConfig, &audioBuffer->converter);
|
||
|
|
||
|
if (result != MA_SUCCESS)
|
||
|
{
|
||
|
TRACELOG(LOG_WARNING, "AUDIO: Failed to create data conversion pipeline");
|
||
|
RL_FREE(audioBuffer);
|
||
|
return NULL;
|
||
|
}
|
||
|
|
||
|
// Init audio buffer values
|
||
|
audioBuffer->volume = 1.0f;
|
||
|
audioBuffer->pitch = 1.0f;
|
||
|
audioBuffer->pan = 0.5f;
|
||
|
|
||
|
audioBuffer->playing = false;
|
||
|
audioBuffer->paused = false;
|
||
|
audioBuffer->looping = false;
|
||
|
audioBuffer->usage = usage;
|
||
|
audioBuffer->frameCursorPos = 0;
|
||
|
audioBuffer->sizeInFrames = sizeInFrames;
|
||
|
|
||
|
// Buffers should be marked as processed by default so that a call to
|
||
|
// UpdateAudioStream() immediately after initialization works correctly
|
||
|
audioBuffer->isSubBufferProcessed[0] = true;
|
||
|
audioBuffer->isSubBufferProcessed[1] = true;
|
||
|
|
||
|
// Track audio buffer to linked list next position
|
||
|
TrackAudioBuffer(audioBuffer);
|
||
|
|
||
|
return audioBuffer;
|
||
|
}
|
||
|
|
||
|
// Delete an audio buffer
|
||
|
void UnloadAudioBuffer(AudioBuffer *buffer)
|
||
|
{
|
||
|
if (buffer != NULL)
|
||
|
{
|
||
|
ma_data_converter_uninit(&buffer->converter);
|
||
|
UntrackAudioBuffer(buffer);
|
||
|
RL_FREE(buffer->data);
|
||
|
RL_FREE(buffer);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Check if an audio buffer is playing
|
||
|
bool IsAudioBufferPlaying(AudioBuffer *buffer)
|
||
|
{
|
||
|
bool result = false;
|
||
|
|
||
|
if (buffer != NULL) result = (buffer->playing && !buffer->paused);
|
||
|
|
||
|
return result;
|
||
|
}
|
||
|
|
||
|
// Play an audio buffer
|
||
|
// NOTE: Buffer is restarted to the start.
|
||
|
// Use PauseAudioBuffer() and ResumeAudioBuffer() if the playback position should be maintained.
|
||
|
void PlayAudioBuffer(AudioBuffer *buffer)
|
||
|
{
|
||
|
if (buffer != NULL)
|
||
|
{
|
||
|
buffer->playing = true;
|
||
|
buffer->paused = false;
|
||
|
buffer->frameCursorPos = 0;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Stop an audio buffer
|
||
|
void StopAudioBuffer(AudioBuffer *buffer)
|
||
|
{
|
||
|
if (buffer != NULL)
|
||
|
{
|
||
|
if (IsAudioBufferPlaying(buffer))
|
||
|
{
|
||
|
buffer->playing = false;
|
||
|
buffer->paused = false;
|
||
|
buffer->frameCursorPos = 0;
|
||
|
buffer->framesProcessed = 0;
|
||
|
buffer->isSubBufferProcessed[0] = true;
|
||
|
buffer->isSubBufferProcessed[1] = true;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Pause an audio buffer
|
||
|
void PauseAudioBuffer(AudioBuffer *buffer)
|
||
|
{
|
||
|
if (buffer != NULL) buffer->paused = true;
|
||
|
}
|
||
|
|
||
|
// Resume an audio buffer
|
||
|
void ResumeAudioBuffer(AudioBuffer *buffer)
|
||
|
{
|
||
|
if (buffer != NULL) buffer->paused = false;
|
||
|
}
|
||
|
|
||
|
// Set volume for an audio buffer
|
||
|
void SetAudioBufferVolume(AudioBuffer *buffer, float volume)
|
||
|
{
|
||
|
if (buffer != NULL) buffer->volume = volume;
|
||
|
}
|
||
|
|
||
|
// Set pitch for an audio buffer
|
||
|
void SetAudioBufferPitch(AudioBuffer *buffer, float pitch)
|
||
|
{
|
||
|
if ((buffer != NULL) && (pitch > 0.0f))
|
||
|
{
|
||
|
// Pitching is just an adjustment of the sample rate.
|
||
|
// Note that this changes the duration of the sound:
|
||
|
// - higher pitches will make the sound faster
|
||
|
// - lower pitches make it slower
|
||
|
ma_uint32 outputSampleRate = (ma_uint32)((float)buffer->converter.config.sampleRateOut/pitch);
|
||
|
ma_data_converter_set_rate(&buffer->converter, buffer->converter.config.sampleRateIn, outputSampleRate);
|
||
|
|
||
|
buffer->pitch = pitch;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Set pan for an audio buffer
|
||
|
void SetAudioBufferPan(AudioBuffer *buffer, float pan)
|
||
|
{
|
||
|
if (pan < 0.0f) pan = 0.0f;
|
||
|
else if (pan > 1.0f) pan = 1.0f;
|
||
|
|
||
|
if (buffer != NULL) buffer->pan = pan;
|
||
|
}
|
||
|
|
||
|
// Track audio buffer to linked list next position
|
||
|
void TrackAudioBuffer(AudioBuffer *buffer)
|
||
|
{
|
||
|
ma_mutex_lock(&AUDIO.System.lock);
|
||
|
{
|
||
|
if (AUDIO.Buffer.first == NULL) AUDIO.Buffer.first = buffer;
|
||
|
else
|
||
|
{
|
||
|
AUDIO.Buffer.last->next = buffer;
|
||
|
buffer->prev = AUDIO.Buffer.last;
|
||
|
}
|
||
|
|
||
|
AUDIO.Buffer.last = buffer;
|
||
|
}
|
||
|
ma_mutex_unlock(&AUDIO.System.lock);
|
||
|
}
|
||
|
|
||
|
// Untrack audio buffer from linked list
|
||
|
void UntrackAudioBuffer(AudioBuffer *buffer)
|
||
|
{
|
||
|
ma_mutex_lock(&AUDIO.System.lock);
|
||
|
{
|
||
|
if (buffer->prev == NULL) AUDIO.Buffer.first = buffer->next;
|
||
|
else buffer->prev->next = buffer->next;
|
||
|
|
||
|
if (buffer->next == NULL) AUDIO.Buffer.last = buffer->prev;
|
||
|
else buffer->next->prev = buffer->prev;
|
||
|
|
||
|
buffer->prev = NULL;
|
||
|
buffer->next = NULL;
|
||
|
}
|
||
|
ma_mutex_unlock(&AUDIO.System.lock);
|
||
|
}
|
||
|
|
||
|
//----------------------------------------------------------------------------------
|
||
|
// Module Functions Definition - Sounds loading and playing (.WAV)
|
||
|
//----------------------------------------------------------------------------------
|
||
|
|
||
|
// Load wave data from file
|
||
|
Wave LoadWave(const char *fileName)
|
||
|
{
|
||
|
Wave wave = { 0 };
|
||
|
|
||
|
// Loading file to memory
|
||
|
unsigned int fileSize = 0;
|
||
|
unsigned char *fileData = LoadFileData(fileName, &fileSize);
|
||
|
|
||
|
// Loading wave from memory data
|
||
|
if (fileData != NULL) wave = LoadWaveFromMemory(GetFileExtension(fileName), fileData, fileSize);
|
||
|
|
||
|
RL_FREE(fileData);
|
||
|
|
||
|
return wave;
|
||
|
}
|
||
|
|
||
|
// Load wave from memory buffer, fileType refers to extension: i.e. ".wav"
|
||
|
// WARNING: File extension must be provided in lower-case
|
||
|
Wave LoadWaveFromMemory(const char *fileType, const unsigned char *fileData, int dataSize)
|
||
|
{
|
||
|
Wave wave = { 0 };
|
||
|
|
||
|
if (false) { }
|
||
|
#if defined(SUPPORT_FILEFORMAT_WAV)
|
||
|
else if (strcmp(fileType, ".wav") == 0)
|
||
|
{
|
||
|
drwav wav = { 0 };
|
||
|
bool success = drwav_init_memory(&wav, fileData, dataSize, NULL);
|
||
|
|
||
|
if (success)
|
||
|
{
|
||
|
wave.frameCount = (unsigned int)wav.totalPCMFrameCount;
|
||
|
wave.sampleRate = wav.sampleRate;
|
||
|
wave.sampleSize = 16;
|
||
|
wave.channels = wav.channels;
|
||
|
wave.data = (short *)RL_MALLOC(wave.frameCount*wave.channels*sizeof(short));
|
||
|
|
||
|
// NOTE: We are forcing conversion to 16bit sample size on reading
|
||
|
drwav_read_pcm_frames_s16(&wav, wav.totalPCMFrameCount, wave.data);
|
||
|
}
|
||
|
else TRACELOG(LOG_WARNING, "WAVE: Failed to load WAV data");
|
||
|
|
||
|
drwav_uninit(&wav);
|
||
|
}
|
||
|
#endif
|
||
|
#if defined(SUPPORT_FILEFORMAT_OGG)
|
||
|
else if (strcmp(fileType, ".ogg") == 0)
|
||
|
{
|
||
|
stb_vorbis *oggData = stb_vorbis_open_memory((unsigned char *)fileData, dataSize, NULL, NULL);
|
||
|
|
||
|
if (oggData != NULL)
|
||
|
{
|
||
|
stb_vorbis_info info = stb_vorbis_get_info(oggData);
|
||
|
|
||
|
wave.sampleRate = info.sample_rate;
|
||
|
wave.sampleSize = 16; // By default, ogg data is 16 bit per sample (short)
|
||
|
wave.channels = info.channels;
|
||
|
wave.frameCount = (unsigned int)stb_vorbis_stream_length_in_samples(oggData); // NOTE: It returns frames!
|
||
|
wave.data = (short *)RL_MALLOC(wave.frameCount*wave.channels*sizeof(short));
|
||
|
|
||
|
// NOTE: Get the number of samples to process (be careful! we ask for number of shorts, not bytes!)
|
||
|
stb_vorbis_get_samples_short_interleaved(oggData, info.channels, (short *)wave.data, wave.frameCount*wave.channels);
|
||
|
stb_vorbis_close(oggData);
|
||
|
}
|
||
|
else TRACELOG(LOG_WARNING, "WAVE: Failed to load OGG data");
|
||
|
}
|
||
|
#endif
|
||
|
#if defined(SUPPORT_FILEFORMAT_FLAC)
|
||
|
else if (strcmp(fileType, ".flac") == 0)
|
||
|
{
|
||
|
unsigned long long int totalFrameCount = 0;
|
||
|
|
||
|
// NOTE: We are forcing conversion to 16bit sample size on reading
|
||
|
wave.data = drflac_open_memory_and_read_pcm_frames_s16(fileData, dataSize, &wave.channels, &wave.sampleRate, &totalFrameCount, NULL);
|
||
|
wave.sampleSize = 16;
|
||
|
|
||
|
if (wave.data != NULL) wave.frameCount = (unsigned int)totalFrameCount;
|
||
|
else TRACELOG(LOG_WARNING, "WAVE: Failed to load FLAC data");
|
||
|
}
|
||
|
#endif
|
||
|
#if defined(SUPPORT_FILEFORMAT_MP3)
|
||
|
else if (strcmp(fileType, ".mp3") == 0)
|
||
|
{
|
||
|
drmp3_config config = { 0 };
|
||
|
unsigned long long int totalFrameCount = 0;
|
||
|
|
||
|
// NOTE: We are forcing conversion to 32bit float sample size on reading
|
||
|
wave.data = drmp3_open_memory_and_read_pcm_frames_f32(fileData, dataSize, &config, &totalFrameCount, NULL);
|
||
|
wave.sampleSize = 32;
|
||
|
|
||
|
if (wave.data != NULL)
|
||
|
{
|
||
|
wave.channels = config.channels;
|
||
|
wave.sampleRate = config.sampleRate;
|
||
|
wave.frameCount = (int)totalFrameCount;
|
||
|
}
|
||
|
else TRACELOG(LOG_WARNING, "WAVE: Failed to load MP3 data");
|
||
|
|
||
|
}
|
||
|
#endif
|
||
|
else TRACELOG(LOG_WARNING, "WAVE: Data format not supported");
|
||
|
|
||
|
TRACELOG(LOG_INFO, "WAVE: Data loaded successfully (%i Hz, %i bit, %i channels)", wave.sampleRate, wave.sampleSize, wave.channels);
|
||
|
|
||
|
return wave;
|
||
|
}
|
||
|
|
||
|
// Load sound from file
|
||
|
// NOTE: The entire file is loaded to memory to be played (no-streaming)
|
||
|
Sound LoadSound(const char *fileName)
|
||
|
{
|
||
|
Wave wave = LoadWave(fileName);
|
||
|
|
||
|
Sound sound = LoadSoundFromWave(wave);
|
||
|
|
||
|
UnloadWave(wave); // Sound is loaded, we can unload wave
|
||
|
|
||
|
return sound;
|
||
|
}
|
||
|
|
||
|
// Load sound from wave data
|
||
|
// NOTE: Wave data must be unallocated manually
|
||
|
Sound LoadSoundFromWave(Wave wave)
|
||
|
{
|
||
|
Sound sound = { 0 };
|
||
|
|
||
|
if (wave.data != NULL)
|
||
|
{
|
||
|
// When using miniaudio we need to do our own mixing.
|
||
|
// To simplify this we need convert the format of each sound to be consistent with
|
||
|
// the format used to open the playback AUDIO.System.device. We can do this two ways:
|
||
|
//
|
||
|
// 1) Convert the whole sound in one go at load time (here).
|
||
|
// 2) Convert the audio data in chunks at mixing time.
|
||
|
//
|
||
|
// First option has been selected, format conversion is done on the loading stage.
|
||
|
// The downside is that it uses more memory if the original sound is u8 or s16.
|
||
|
ma_format formatIn = ((wave.sampleSize == 8)? ma_format_u8 : ((wave.sampleSize == 16)? ma_format_s16 : ma_format_f32));
|
||
|
ma_uint32 frameCountIn = wave.frameCount;
|
||
|
|
||
|
ma_uint32 frameCount = (ma_uint32)ma_convert_frames(NULL, 0, AUDIO_DEVICE_FORMAT, AUDIO_DEVICE_CHANNELS, AUDIO.System.device.sampleRate, NULL, frameCountIn, formatIn, wave.channels, wave.sampleRate);
|
||
|
if (frameCount == 0) TRACELOG(LOG_WARNING, "SOUND: Failed to get frame count for format conversion");
|
||
|
|
||
|
AudioBuffer *audioBuffer = LoadAudioBuffer(AUDIO_DEVICE_FORMAT, AUDIO_DEVICE_CHANNELS, AUDIO.System.device.sampleRate, frameCount, AUDIO_BUFFER_USAGE_STATIC);
|
||
|
if (audioBuffer == NULL)
|
||
|
{
|
||
|
TRACELOG(LOG_WARNING, "SOUND: Failed to create buffer");
|
||
|
return sound; // early return to avoid dereferencing the audioBuffer null pointer
|
||
|
}
|
||
|
|
||
|
frameCount = (ma_uint32)ma_convert_frames(audioBuffer->data, frameCount, AUDIO_DEVICE_FORMAT, AUDIO_DEVICE_CHANNELS, AUDIO.System.device.sampleRate, wave.data, frameCountIn, formatIn, wave.channels, wave.sampleRate);
|
||
|
if (frameCount == 0) TRACELOG(LOG_WARNING, "SOUND: Failed format conversion");
|
||
|
|
||
|
sound.frameCount = frameCount;
|
||
|
sound.stream.sampleRate = AUDIO.System.device.sampleRate;
|
||
|
sound.stream.sampleSize = 32;
|
||
|
sound.stream.channels = AUDIO_DEVICE_CHANNELS;
|
||
|
sound.stream.buffer = audioBuffer;
|
||
|
}
|
||
|
|
||
|
return sound;
|
||
|
}
|
||
|
|
||
|
// Unload wave data
|
||
|
void UnloadWave(Wave wave)
|
||
|
{
|
||
|
RL_FREE(wave.data);
|
||
|
//TRACELOG(LOG_INFO, "WAVE: Unloaded wave data from RAM");
|
||
|
}
|
||
|
|
||
|
// Unload sound
|
||
|
void UnloadSound(Sound sound)
|
||
|
{
|
||
|
UnloadAudioBuffer(sound.stream.buffer);
|
||
|
//TRACELOG(LOG_INFO, "SOUND: Unloaded sound data from RAM");
|
||
|
}
|
||
|
|
||
|
// Update sound buffer with new data
|
||
|
void UpdateSound(Sound sound, const void *data, int sampleCount)
|
||
|
{
|
||
|
if (sound.stream.buffer != NULL)
|
||
|
{
|
||
|
StopAudioBuffer(sound.stream.buffer);
|
||
|
|
||
|
// TODO: May want to lock/unlock this since this data buffer is read at mixing time
|
||
|
memcpy(sound.stream.buffer->data, data, sampleCount*ma_get_bytes_per_frame(sound.stream.buffer->converter.config.formatIn, sound.stream.buffer->converter.config.channelsIn));
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Export wave data to file
|
||
|
bool ExportWave(Wave wave, const char *fileName)
|
||
|
{
|
||
|
bool success = false;
|
||
|
|
||
|
if (false) { }
|
||
|
#if defined(SUPPORT_FILEFORMAT_WAV)
|
||
|
else if (IsFileExtension(fileName, ".wav"))
|
||
|
{
|
||
|
drwav wav = { 0 };
|
||
|
drwav_data_format format = { 0 };
|
||
|
format.container = drwav_container_riff;
|
||
|
if (wave.sampleSize == 32) format.format = DR_WAVE_FORMAT_IEEE_FLOAT;
|
||
|
else format.format = DR_WAVE_FORMAT_PCM;
|
||
|
format.channels = wave.channels;
|
||
|
format.sampleRate = wave.sampleRate;
|
||
|
format.bitsPerSample = wave.sampleSize;
|
||
|
|
||
|
void *fileData = NULL;
|
||
|
size_t fileDataSize = 0;
|
||
|
success = drwav_init_memory_write(&wav, &fileData, &fileDataSize, &format, NULL);
|
||
|
if (success) success = (int)drwav_write_pcm_frames(&wav, wave.frameCount, wave.data);
|
||
|
drwav_result result = drwav_uninit(&wav);
|
||
|
|
||
|
if (result == DRWAV_SUCCESS) success = SaveFileData(fileName, (unsigned char *)fileData, (unsigned int)fileDataSize);
|
||
|
|
||
|
drwav_free(fileData, NULL);
|
||
|
}
|
||
|
#endif
|
||
|
else if (IsFileExtension(fileName, ".raw"))
|
||
|
{
|
||
|
// Export raw sample data (without header)
|
||
|
// NOTE: It's up to the user to track wave parameters
|
||
|
success = SaveFileData(fileName, wave.data, wave.frameCount*wave.channels*wave.sampleSize/8);
|
||
|
}
|
||
|
|
||
|
if (success) TRACELOG(LOG_INFO, "FILEIO: [%s] Wave data exported successfully", fileName);
|
||
|
else TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to export wave data", fileName);
|
||
|
|
||
|
return success;
|
||
|
}
|
||
|
|
||
|
// Export wave sample data to code (.h)
|
||
|
bool ExportWaveAsCode(Wave wave, const char *fileName)
|
||
|
{
|
||
|
bool success = false;
|
||
|
|
||
|
#ifndef TEXT_BYTES_PER_LINE
|
||
|
#define TEXT_BYTES_PER_LINE 20
|
||
|
#endif
|
||
|
|
||
|
int waveDataSize = wave.frameCount*wave.channels*wave.sampleSize/8;
|
||
|
|
||
|
// NOTE: Text data buffer size is estimated considering wave data size in bytes
|
||
|
// and requiring 6 char bytes for every byte: "0x00, "
|
||
|
char *txtData = (char *)RL_CALLOC(waveDataSize*6 + 2000, sizeof(char));
|
||
|
|
||
|
int byteCount = 0;
|
||
|
byteCount += sprintf(txtData + byteCount, "\n//////////////////////////////////////////////////////////////////////////////////\n");
|
||
|
byteCount += sprintf(txtData + byteCount, "// //\n");
|
||
|
byteCount += sprintf(txtData + byteCount, "// WaveAsCode exporter v1.1 - Wave data exported as an array of bytes //\n");
|
||
|
byteCount += sprintf(txtData + byteCount, "// //\n");
|
||
|
byteCount += sprintf(txtData + byteCount, "// more info and bugs-report: github.com/raysan5/raylib //\n");
|
||
|
byteCount += sprintf(txtData + byteCount, "// feedback and support: ray[at]raylib.com //\n");
|
||
|
byteCount += sprintf(txtData + byteCount, "// //\n");
|
||
|
byteCount += sprintf(txtData + byteCount, "// Copyright (c) 2018-2022 Ramon Santamaria (@raysan5) //\n");
|
||
|
byteCount += sprintf(txtData + byteCount, "// //\n");
|
||
|
byteCount += sprintf(txtData + byteCount, "//////////////////////////////////////////////////////////////////////////////////\n\n");
|
||
|
|
||
|
char fileNameLower[256] = { 0 };
|
||
|
char fileNameUpper[256] = { 0 };
|
||
|
for (int i = 0; fileName[i] != '.'; i++) { fileNameLower[i] = fileName[i]; } // Get filename without extension
|
||
|
for (int i = 0; fileNameLower[i] != '\0'; i++) if (fileNameLower[i] >= 'a' && fileNameLower[i] <= 'z') { fileNameUpper[i] = fileNameLower[i] - 32; }
|
||
|
|
||
|
byteCount += sprintf(txtData + byteCount, "// Wave data information\n");
|
||
|
byteCount += sprintf(txtData + byteCount, "#define %s_FRAME_COUNT %u\n", fileNameUpper, wave.frameCount);
|
||
|
byteCount += sprintf(txtData + byteCount, "#define %s_SAMPLE_RATE %u\n", fileNameUpper, wave.sampleRate);
|
||
|
byteCount += sprintf(txtData + byteCount, "#define %s_SAMPLE_SIZE %u\n", fileNameUpper, wave.sampleSize);
|
||
|
byteCount += sprintf(txtData + byteCount, "#define %s_CHANNELS %u\n\n", fileNameUpper, wave.channels);
|
||
|
|
||
|
// Write wave data as an array of values
|
||
|
// Wave data is exported as byte array for 8/16bit and float array for 32bit float data
|
||
|
// NOTE: Frame data exported is channel-interlaced: frame01[sampleChannel1, sampleChannel2, ...], frame02[], frame03[]
|
||
|
if (wave.sampleSize == 32)
|
||
|
{
|
||
|
byteCount += sprintf(txtData + byteCount, "static float %sData[%i] = {\n", fileNameLower, waveDataSize/4);
|
||
|
for (int i = 1; i < waveDataSize/4; i++) byteCount += sprintf(txtData + byteCount, ((i%TEXT_BYTES_PER_LINE == 0)? "%.4ff,\n " : "%.4ff, "), ((float *)wave.data)[i - 1]);
|
||
|
byteCount += sprintf(txtData + byteCount, "%.4ff };\n", ((float *)wave.data)[waveDataSize/4 - 1]);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
byteCount += sprintf(txtData + byteCount, "static unsigned char %sData[%i] = { ", fileNameLower, waveDataSize);
|
||
|
for (int i = 1; i < waveDataSize; i++) byteCount += sprintf(txtData + byteCount, ((i%TEXT_BYTES_PER_LINE == 0)? "0x%x,\n " : "0x%x, "), ((unsigned char *)wave.data)[i - 1]);
|
||
|
byteCount += sprintf(txtData + byteCount, "0x%x };\n", ((unsigned char *)wave.data)[waveDataSize - 1]);
|
||
|
}
|
||
|
|
||
|
// NOTE: Text data length exported is determined by '\0' (NULL) character
|
||
|
success = SaveFileText(fileName, txtData);
|
||
|
|
||
|
RL_FREE(txtData);
|
||
|
|
||
|
if (success != 0) TRACELOG(LOG_INFO, "FILEIO: [%s] Wave as code exported successfully", fileName);
|
||
|
else TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to export wave as code", fileName);
|
||
|
|
||
|
return success;
|
||
|
}
|
||
|
|
||
|
// Play a sound
|
||
|
void PlaySound(Sound sound)
|
||
|
{
|
||
|
PlayAudioBuffer(sound.stream.buffer);
|
||
|
}
|
||
|
|
||
|
// Play a sound in the multichannel buffer pool
|
||
|
void PlaySoundMulti(Sound sound)
|
||
|
{
|
||
|
int index = -1;
|
||
|
unsigned int oldAge = 0;
|
||
|
int oldIndex = -1;
|
||
|
|
||
|
// find the first non playing pool entry
|
||
|
for (int i = 0; i < MAX_AUDIO_BUFFER_POOL_CHANNELS; i++)
|
||
|
{
|
||
|
if (AUDIO.MultiChannel.channels[i] > oldAge)
|
||
|
{
|
||
|
oldAge = AUDIO.MultiChannel.channels[i];
|
||
|
oldIndex = i;
|
||
|
}
|
||
|
|
||
|
if (!IsAudioBufferPlaying(AUDIO.MultiChannel.pool[i]))
|
||
|
{
|
||
|
index = i;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// If no none playing pool members can be index choose the oldest
|
||
|
if (index == -1)
|
||
|
{
|
||
|
TRACELOG(LOG_WARNING, "SOUND: Buffer pool is already full, count: %i", AUDIO.MultiChannel.poolCounter);
|
||
|
|
||
|
if (oldIndex == -1)
|
||
|
{
|
||
|
// Shouldn't be able to get here... but just in case something odd happens!
|
||
|
TRACELOG(LOG_WARNING, "SOUND: Buffer pool could not determine oldest buffer not playing sound");
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
index = oldIndex;
|
||
|
|
||
|
// Just in case...
|
||
|
StopAudioBuffer(AUDIO.MultiChannel.pool[index]);
|
||
|
}
|
||
|
|
||
|
// Experimentally mutex lock doesn't seem to be needed this makes sense
|
||
|
// as pool[index] isn't playing and the only stuff we're copying
|
||
|
// shouldn't be changing...
|
||
|
|
||
|
AUDIO.MultiChannel.channels[index] = AUDIO.MultiChannel.poolCounter;
|
||
|
AUDIO.MultiChannel.poolCounter++;
|
||
|
|
||
|
SetAudioBufferVolume(AUDIO.MultiChannel.pool[index], sound.stream.buffer->volume);
|
||
|
SetAudioBufferPitch(AUDIO.MultiChannel.pool[index], sound.stream.buffer->pitch);
|
||
|
SetAudioBufferPan(AUDIO.MultiChannel.pool[index], sound.stream.buffer->pan);
|
||
|
|
||
|
AUDIO.MultiChannel.pool[index]->looping = sound.stream.buffer->looping;
|
||
|
AUDIO.MultiChannel.pool[index]->usage = sound.stream.buffer->usage;
|
||
|
AUDIO.MultiChannel.pool[index]->isSubBufferProcessed[0] = false;
|
||
|
AUDIO.MultiChannel.pool[index]->isSubBufferProcessed[1] = false;
|
||
|
AUDIO.MultiChannel.pool[index]->sizeInFrames = sound.stream.buffer->sizeInFrames;
|
||
|
AUDIO.MultiChannel.pool[index]->data = sound.stream.buffer->data;
|
||
|
|
||
|
PlayAudioBuffer(AUDIO.MultiChannel.pool[index]);
|
||
|
}
|
||
|
|
||
|
// Stop any sound played with PlaySoundMulti()
|
||
|
void StopSoundMulti(void)
|
||
|
{
|
||
|
for (int i = 0; i < MAX_AUDIO_BUFFER_POOL_CHANNELS; i++) StopAudioBuffer(AUDIO.MultiChannel.pool[i]);
|
||
|
}
|
||
|
|
||
|
// Get number of sounds playing in the multichannel buffer pool
|
||
|
int GetSoundsPlaying(void)
|
||
|
{
|
||
|
int counter = 0;
|
||
|
|
||
|
for (int i = 0; i < MAX_AUDIO_BUFFER_POOL_CHANNELS; i++)
|
||
|
{
|
||
|
if (IsAudioBufferPlaying(AUDIO.MultiChannel.pool[i])) counter++;
|
||
|
}
|
||
|
|
||
|
return counter;
|
||
|
}
|
||
|
|
||
|
// Pause a sound
|
||
|
void PauseSound(Sound sound)
|
||
|
{
|
||
|
PauseAudioBuffer(sound.stream.buffer);
|
||
|
}
|
||
|
|
||
|
// Resume a paused sound
|
||
|
void ResumeSound(Sound sound)
|
||
|
{
|
||
|
ResumeAudioBuffer(sound.stream.buffer);
|
||
|
}
|
||
|
|
||
|
// Stop reproducing a sound
|
||
|
void StopSound(Sound sound)
|
||
|
{
|
||
|
StopAudioBuffer(sound.stream.buffer);
|
||
|
}
|
||
|
|
||
|
// Check if a sound is playing
|
||
|
bool IsSoundPlaying(Sound sound)
|
||
|
{
|
||
|
return IsAudioBufferPlaying(sound.stream.buffer);
|
||
|
}
|
||
|
|
||
|
// Set volume for a sound
|
||
|
void SetSoundVolume(Sound sound, float volume)
|
||
|
{
|
||
|
SetAudioBufferVolume(sound.stream.buffer, volume);
|
||
|
}
|
||
|
|
||
|
// Set pitch for a sound
|
||
|
void SetSoundPitch(Sound sound, float pitch)
|
||
|
{
|
||
|
SetAudioBufferPitch(sound.stream.buffer, pitch);
|
||
|
}
|
||
|
|
||
|
// Set pan for a sound
|
||
|
void SetSoundPan(Sound sound, float pan)
|
||
|
{
|
||
|
SetAudioBufferPan(sound.stream.buffer, pan);
|
||
|
}
|
||
|
|
||
|
// Convert wave data to desired format
|
||
|
void WaveFormat(Wave *wave, int sampleRate, int sampleSize, int channels)
|
||
|
{
|
||
|
ma_format formatIn = ((wave->sampleSize == 8)? ma_format_u8 : ((wave->sampleSize == 16)? ma_format_s16 : ma_format_f32));
|
||
|
ma_format formatOut = ((sampleSize == 8)? ma_format_u8 : ((sampleSize == 16)? ma_format_s16 : ma_format_f32));
|
||
|
|
||
|
ma_uint32 frameCountIn = wave->frameCount;
|
||
|
|
||
|
ma_uint32 frameCount = (ma_uint32)ma_convert_frames(NULL, 0, formatOut, channels, sampleRate, NULL, frameCountIn, formatIn, wave->channels, wave->sampleRate);
|
||
|
if (frameCount == 0)
|
||
|
{
|
||
|
TRACELOG(LOG_WARNING, "WAVE: Failed to get frame count for format conversion");
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
void *data = RL_MALLOC(frameCount*channels*(sampleSize/8));
|
||
|
|
||
|
frameCount = (ma_uint32)ma_convert_frames(data, frameCount, formatOut, channels, sampleRate, wave->data, frameCountIn, formatIn, wave->channels, wave->sampleRate);
|
||
|
if (frameCount == 0)
|
||
|
{
|
||
|
TRACELOG(LOG_WARNING, "WAVE: Failed format conversion");
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
wave->frameCount = frameCount;
|
||
|
wave->sampleSize = sampleSize;
|
||
|
wave->sampleRate = sampleRate;
|
||
|
wave->channels = channels;
|
||
|
RL_FREE(wave->data);
|
||
|
wave->data = data;
|
||
|
}
|
||
|
|
||
|
// Copy a wave to a new wave
|
||
|
Wave WaveCopy(Wave wave)
|
||
|
{
|
||
|
Wave newWave = { 0 };
|
||
|
|
||
|
newWave.data = RL_MALLOC(wave.frameCount*wave.channels*wave.sampleSize/8);
|
||
|
|
||
|
if (newWave.data != NULL)
|
||
|
{
|
||
|
// NOTE: Size must be provided in bytes
|
||
|
memcpy(newWave.data, wave.data, wave.frameCount*wave.channels*wave.sampleSize/8);
|
||
|
|
||
|
newWave.frameCount = wave.frameCount;
|
||
|
newWave.sampleRate = wave.sampleRate;
|
||
|
newWave.sampleSize = wave.sampleSize;
|
||
|
newWave.channels = wave.channels;
|
||
|
}
|
||
|
|
||
|
return newWave;
|
||
|
}
|
||
|
|
||
|
// Crop a wave to defined samples range
|
||
|
// NOTE: Security check in case of out-of-range
|
||
|
void WaveCrop(Wave *wave, int initSample, int finalSample)
|
||
|
{
|
||
|
if ((initSample >= 0) && (initSample < finalSample) &&
|
||
|
(finalSample > 0) && ((unsigned int)finalSample < (wave->frameCount*wave->channels)))
|
||
|
{
|
||
|
int sampleCount = finalSample - initSample;
|
||
|
|
||
|
void *data = RL_MALLOC(sampleCount*wave->sampleSize/8);
|
||
|
|
||
|
memcpy(data, (unsigned char *)wave->data + (initSample*wave->channels*wave->sampleSize/8), sampleCount*wave->sampleSize/8);
|
||
|
|
||
|
RL_FREE(wave->data);
|
||
|
wave->data = data;
|
||
|
}
|
||
|
else TRACELOG(LOG_WARNING, "WAVE: Crop range out of bounds");
|
||
|
}
|
||
|
|
||
|
// Load samples data from wave as a floats array
|
||
|
// NOTE 1: Returned sample values are normalized to range [-1..1]
|
||
|
// NOTE 2: Sample data allocated should be freed with UnloadWaveSamples()
|
||
|
float *LoadWaveSamples(Wave wave)
|
||
|
{
|
||
|
float *samples = (float *)RL_MALLOC(wave.frameCount*wave.channels*sizeof(float));
|
||
|
|
||
|
// NOTE: sampleCount is the total number of interlaced samples (including channels)
|
||
|
|
||
|
for (unsigned int i = 0; i < wave.frameCount*wave.channels; i++)
|
||
|
{
|
||
|
if (wave.sampleSize == 8) samples[i] = (float)(((unsigned char *)wave.data)[i] - 127)/256.0f;
|
||
|
else if (wave.sampleSize == 16) samples[i] = (float)(((short *)wave.data)[i])/32767.0f;
|
||
|
else if (wave.sampleSize == 32) samples[i] = ((float *)wave.data)[i];
|
||
|
}
|
||
|
|
||
|
return samples;
|
||
|
}
|
||
|
|
||
|
// Unload samples data loaded with LoadWaveSamples()
|
||
|
void UnloadWaveSamples(float *samples)
|
||
|
{
|
||
|
RL_FREE(samples);
|
||
|
}
|
||
|
|
||
|
//----------------------------------------------------------------------------------
|
||
|
// Module Functions Definition - Music loading and stream playing (.OGG)
|
||
|
//----------------------------------------------------------------------------------
|
||
|
|
||
|
// Load music stream from file
|
||
|
Music LoadMusicStream(const char *fileName)
|
||
|
{
|
||
|
Music music = { 0 };
|
||
|
bool musicLoaded = false;
|
||
|
|
||
|
if (false) { }
|
||
|
#if defined(SUPPORT_FILEFORMAT_WAV)
|
||
|
else if (IsFileExtension(fileName, ".wav"))
|
||
|
{
|
||
|
drwav *ctxWav = RL_CALLOC(1, sizeof(drwav));
|
||
|
bool success = drwav_init_file(ctxWav, fileName, NULL);
|
||
|
|
||
|
music.ctxType = MUSIC_AUDIO_WAV;
|
||
|
music.ctxData = ctxWav;
|
||
|
|
||
|
if (success)
|
||
|
{
|
||
|
int sampleSize = ctxWav->bitsPerSample;
|
||
|
if (ctxWav->bitsPerSample == 24) sampleSize = 16; // Forcing conversion to s16 on UpdateMusicStream()
|
||
|
|
||
|
music.stream = LoadAudioStream(ctxWav->sampleRate, sampleSize, ctxWav->channels);
|
||
|
music.frameCount = (unsigned int)ctxWav->totalPCMFrameCount;
|
||
|
music.looping = true; // Looping enabled by default
|
||
|
musicLoaded = true;
|
||
|
}
|
||
|
}
|
||
|
#endif
|
||
|
#if defined(SUPPORT_FILEFORMAT_OGG)
|
||
|
else if (IsFileExtension(fileName, ".ogg"))
|
||
|
{
|
||
|
// Open ogg audio stream
|
||
|
music.ctxType = MUSIC_AUDIO_OGG;
|
||
|
music.ctxData = stb_vorbis_open_filename(fileName, NULL, NULL);
|
||
|
|
||
|
if (music.ctxData != NULL)
|
||
|
{
|
||
|
stb_vorbis_info info = stb_vorbis_get_info((stb_vorbis *)music.ctxData); // Get Ogg file info
|
||
|
|
||
|
// OGG bit rate defaults to 16 bit, it's enough for compressed format
|
||
|
music.stream = LoadAudioStream(info.sample_rate, 16, info.channels);
|
||
|
|
||
|
// WARNING: It seems this function returns length in frames, not samples, so we multiply by channels
|
||
|
music.frameCount = (unsigned int)stb_vorbis_stream_length_in_samples((stb_vorbis *)music.ctxData);
|
||
|
music.looping = true; // Looping enabled by default
|
||
|
musicLoaded = true;
|
||
|
}
|
||
|
}
|
||
|
#endif
|
||
|
#if defined(SUPPORT_FILEFORMAT_FLAC)
|
||
|
else if (IsFileExtension(fileName, ".flac"))
|
||
|
{
|
||
|
music.ctxType = MUSIC_AUDIO_FLAC;
|
||
|
music.ctxData = drflac_open_file(fileName, NULL);
|
||
|
|
||
|
if (music.ctxData != NULL)
|
||
|
{
|
||
|
drflac *ctxFlac = (drflac *)music.ctxData;
|
||
|
|
||
|
music.stream = LoadAudioStream(ctxFlac->sampleRate, ctxFlac->bitsPerSample, ctxFlac->channels);
|
||
|
music.frameCount = (unsigned int)ctxFlac->totalPCMFrameCount;
|
||
|
music.looping = true; // Looping enabled by default
|
||
|
musicLoaded = true;
|
||
|
}
|
||
|
}
|
||
|
#endif
|
||
|
#if defined(SUPPORT_FILEFORMAT_MP3)
|
||
|
else if (IsFileExtension(fileName, ".mp3"))
|
||
|
{
|
||
|
drmp3 *ctxMp3 = RL_CALLOC(1, sizeof(drmp3));
|
||
|
int result = drmp3_init_file(ctxMp3, fileName, NULL);
|
||
|
|
||
|
music.ctxType = MUSIC_AUDIO_MP3;
|
||
|
music.ctxData = ctxMp3;
|
||
|
|
||
|
if (result > 0)
|
||
|
{
|
||
|
music.stream = LoadAudioStream(ctxMp3->sampleRate, 32, ctxMp3->channels);
|
||
|
music.frameCount = (unsigned int)drmp3_get_pcm_frame_count(ctxMp3);
|
||
|
music.looping = true; // Looping enabled by default
|
||
|
musicLoaded = true;
|
||
|
}
|
||
|
}
|
||
|
#endif
|
||
|
#if defined(SUPPORT_FILEFORMAT_XM)
|
||
|
else if (IsFileExtension(fileName, ".xm"))
|
||
|
{
|
||
|
jar_xm_context_t *ctxXm = NULL;
|
||
|
int result = jar_xm_create_context_from_file(&ctxXm, AUDIO.System.device.sampleRate, fileName);
|
||
|
|
||
|
music.ctxType = MUSIC_MODULE_XM;
|
||
|
music.ctxData = ctxXm;
|
||
|
|
||
|
if (result == 0) // XM AUDIO.System.context created successfully
|
||
|
{
|
||
|
jar_xm_set_max_loop_count(ctxXm, 0); // Set infinite number of loops
|
||
|
|
||
|
unsigned int bits = 32;
|
||
|
if (AUDIO_DEVICE_FORMAT == ma_format_s16) bits = 16;
|
||
|
else if (AUDIO_DEVICE_FORMAT == ma_format_u8) bits = 8;
|
||
|
|
||
|
// NOTE: Only stereo is supported for XM
|
||
|
music.stream = LoadAudioStream(AUDIO.System.device.sampleRate, bits, AUDIO_DEVICE_CHANNELS);
|
||
|
music.frameCount = (unsigned int)jar_xm_get_remaining_samples(ctxXm); // NOTE: Always 2 channels (stereo)
|
||
|
music.looping = true; // Looping enabled by default
|
||
|
jar_xm_reset(ctxXm); // make sure we start at the beginning of the song
|
||
|
musicLoaded = true;
|
||
|
}
|
||
|
}
|
||
|
#endif
|
||
|
#if defined(SUPPORT_FILEFORMAT_MOD)
|
||
|
else if (IsFileExtension(fileName, ".mod"))
|
||
|
{
|
||
|
jar_mod_context_t *ctxMod = RL_CALLOC(1, sizeof(jar_mod_context_t));
|
||
|
jar_mod_init(ctxMod);
|
||
|
int result = jar_mod_load_file(ctxMod, fileName);
|
||
|
|
||
|
music.ctxType = MUSIC_MODULE_MOD;
|
||
|
music.ctxData = ctxMod;
|
||
|
|
||
|
if (result > 0)
|
||
|
{
|
||
|
// NOTE: Only stereo is supported for MOD
|
||
|
music.stream = LoadAudioStream(AUDIO.System.device.sampleRate, 16, AUDIO_DEVICE_CHANNELS);
|
||
|
music.frameCount = (unsigned int)jar_mod_max_samples(ctxMod); // NOTE: Always 2 channels (stereo)
|
||
|
music.looping = true; // Looping enabled by default
|
||
|
musicLoaded = true;
|
||
|
}
|
||
|
}
|
||
|
#endif
|
||
|
else TRACELOG(LOG_WARNING, "STREAM: [%s] File format not supported", fileName);
|
||
|
|
||
|
if (!musicLoaded)
|
||
|
{
|
||
|
if (false) { }
|
||
|
#if defined(SUPPORT_FILEFORMAT_WAV)
|
||
|
else if (music.ctxType == MUSIC_AUDIO_WAV) drwav_uninit((drwav *)music.ctxData);
|
||
|
#endif
|
||
|
#if defined(SUPPORT_FILEFORMAT_OGG)
|
||
|
else if (music.ctxType == MUSIC_AUDIO_OGG) stb_vorbis_close((stb_vorbis *)music.ctxData);
|
||
|
#endif
|
||
|
#if defined(SUPPORT_FILEFORMAT_FLAC)
|
||
|
else if (music.ctxType == MUSIC_AUDIO_FLAC) drflac_free((drflac *)music.ctxData, NULL);
|
||
|
#endif
|
||
|
#if defined(SUPPORT_FILEFORMAT_MP3)
|
||
|
else if (music.ctxType == MUSIC_AUDIO_MP3) { drmp3_uninit((drmp3 *)music.ctxData); RL_FREE(music.ctxData); }
|
||
|
#endif
|
||
|
#if defined(SUPPORT_FILEFORMAT_XM)
|
||
|
else if (music.ctxType == MUSIC_MODULE_XM) jar_xm_free_context((jar_xm_context_t *)music.ctxData);
|
||
|
#endif
|
||
|
#if defined(SUPPORT_FILEFORMAT_MOD)
|
||
|
else if (music.ctxType == MUSIC_MODULE_MOD) { jar_mod_unload((jar_mod_context_t *)music.ctxData); RL_FREE(music.ctxData); }
|
||
|
#endif
|
||
|
|
||
|
music.ctxData = NULL;
|
||
|
TRACELOG(LOG_WARNING, "FILEIO: [%s] Music file could not be opened", fileName);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// Show some music stream info
|
||
|
TRACELOG(LOG_INFO, "FILEIO: [%s] Music file loaded successfully", fileName);
|
||
|
TRACELOG(LOG_INFO, " > Sample rate: %i Hz", music.stream.sampleRate);
|
||
|
TRACELOG(LOG_INFO, " > Sample size: %i bits", music.stream.sampleSize);
|
||
|
TRACELOG(LOG_INFO, " > Channels: %i (%s)", music.stream.channels, (music.stream.channels == 1)? "Mono" : (music.stream.channels == 2)? "Stereo" : "Multi");
|
||
|
TRACELOG(LOG_INFO, " > Total frames: %i", music.frameCount);
|
||
|
}
|
||
|
|
||
|
return music;
|
||
|
}
|
||
|
|
||
|
// Load music stream from memory buffer, fileType refers to extension: i.e. ".wav"
|
||
|
// WARNING: File extension must be provided in lower-case
|
||
|
Music LoadMusicStreamFromMemory(const char *fileType, const unsigned char *data, int dataSize)
|
||
|
{
|
||
|
Music music = { 0 };
|
||
|
bool musicLoaded = false;
|
||
|
|
||
|
if (false) { }
|
||
|
#if defined(SUPPORT_FILEFORMAT_WAV)
|
||
|
else if (strcmp(fileType, ".wav") == 0)
|
||
|
{
|
||
|
drwav *ctxWav = RL_CALLOC(1, sizeof(drwav));
|
||
|
|
||
|
bool success = drwav_init_memory(ctxWav, (const void *)data, dataSize, NULL);
|
||
|
|
||
|
music.ctxType = MUSIC_AUDIO_WAV;
|
||
|
music.ctxData = ctxWav;
|
||
|
|
||
|
if (success)
|
||
|
{
|
||
|
int sampleSize = ctxWav->bitsPerSample;
|
||
|
if (ctxWav->bitsPerSample == 24) sampleSize = 16; // Forcing conversion to s16 on UpdateMusicStream()
|
||
|
|
||
|
music.stream = LoadAudioStream(ctxWav->sampleRate, sampleSize, ctxWav->channels);
|
||
|
music.frameCount = (unsigned int)ctxWav->totalPCMFrameCount;
|
||
|
music.looping = true; // Looping enabled by default
|
||
|
musicLoaded = true;
|
||
|
}
|
||
|
}
|
||
|
#endif
|
||
|
#if defined(SUPPORT_FILEFORMAT_FLAC)
|
||
|
else if (strcmp(fileType, ".flac") == 0)
|
||
|
{
|
||
|
music.ctxType = MUSIC_AUDIO_FLAC;
|
||
|
music.ctxData = drflac_open_memory((const void*)data, dataSize, NULL);
|
||
|
|
||
|
if (music.ctxData != NULL)
|
||
|
{
|
||
|
drflac *ctxFlac = (drflac *)music.ctxData;
|
||
|
|
||
|
music.stream = LoadAudioStream(ctxFlac->sampleRate, ctxFlac->bitsPerSample, ctxFlac->channels);
|
||
|
music.frameCount = (unsigned int)ctxFlac->totalPCMFrameCount;
|
||
|
music.looping = true; // Looping enabled by default
|
||
|
musicLoaded = true;
|
||
|
}
|
||
|
}
|
||
|
#endif
|
||
|
#if defined(SUPPORT_FILEFORMAT_MP3)
|
||
|
else if (strcmp(fileType, ".mp3") == 0)
|
||
|
{
|
||
|
drmp3 *ctxMp3 = RL_CALLOC(1, sizeof(drmp3));
|
||
|
int success = drmp3_init_memory(ctxMp3, (const void*)data, dataSize, NULL);
|
||
|
|
||
|
music.ctxType = MUSIC_AUDIO_MP3;
|
||
|
music.ctxData = ctxMp3;
|
||
|
|
||
|
if (success)
|
||
|
{
|
||
|
music.stream = LoadAudioStream(ctxMp3->sampleRate, 32, ctxMp3->channels);
|
||
|
music.frameCount = (unsigned int)drmp3_get_pcm_frame_count(ctxMp3);
|
||
|
music.looping = true; // Looping enabled by default
|
||
|
musicLoaded = true;
|
||
|
}
|
||
|
}
|
||
|
#endif
|
||
|
#if defined(SUPPORT_FILEFORMAT_OGG)
|
||
|
else if (strcmp(fileType, ".ogg") == 0)
|
||
|
{
|
||
|
// Open ogg audio stream
|
||
|
music.ctxType = MUSIC_AUDIO_OGG;
|
||
|
//music.ctxData = stb_vorbis_open_filename(fileName, NULL, NULL);
|
||
|
music.ctxData = stb_vorbis_open_memory((const unsigned char *)data, dataSize, NULL, NULL);
|
||
|
|
||
|
if (music.ctxData != NULL)
|
||
|
{
|
||
|
stb_vorbis_info info = stb_vorbis_get_info((stb_vorbis *)music.ctxData); // Get Ogg file info
|
||
|
|
||
|
// OGG bit rate defaults to 16 bit, it's enough for compressed format
|
||
|
music.stream = LoadAudioStream(info.sample_rate, 16, info.channels);
|
||
|
|
||
|
// WARNING: It seems this function returns length in frames, not samples, so we multiply by channels
|
||
|
music.frameCount = (unsigned int)stb_vorbis_stream_length_in_samples((stb_vorbis *)music.ctxData);
|
||
|
music.looping = true; // Looping enabled by default
|
||
|
musicLoaded = true;
|
||
|
}
|
||
|
}
|
||
|
#endif
|
||
|
#if defined(SUPPORT_FILEFORMAT_XM)
|
||
|
else if (strcmp(fileType, ".xm") == 0)
|
||
|
{
|
||
|
jar_xm_context_t *ctxXm = NULL;
|
||
|
int result = jar_xm_create_context_safe(&ctxXm, (const char *)data, dataSize, AUDIO.System.device.sampleRate);
|
||
|
if (result == 0) // XM AUDIO.System.context created successfully
|
||
|
{
|
||
|
music.ctxType = MUSIC_MODULE_XM;
|
||
|
jar_xm_set_max_loop_count(ctxXm, 0); // Set infinite number of loops
|
||
|
|
||
|
unsigned int bits = 32;
|
||
|
if (AUDIO_DEVICE_FORMAT == ma_format_s16)
|
||
|
bits = 16;
|
||
|
else if (AUDIO_DEVICE_FORMAT == ma_format_u8)
|
||
|
bits = 8;
|
||
|
|
||
|
// NOTE: Only stereo is supported for XM
|
||
|
music.stream = LoadAudioStream(AUDIO.System.device.sampleRate, bits, 2);
|
||
|
music.frameCount = (unsigned int)jar_xm_get_remaining_samples(ctxXm); // NOTE: Always 2 channels (stereo)
|
||
|
music.looping = true; // Looping enabled by default
|
||
|
jar_xm_reset(ctxXm); // make sure we start at the beginning of the song
|
||
|
|
||
|
music.ctxData = ctxXm;
|
||
|
musicLoaded = true;
|
||
|
}
|
||
|
}
|
||
|
#endif
|
||
|
#if defined(SUPPORT_FILEFORMAT_MOD)
|
||
|
else if (strcmp(fileType, ".mod") == 0)
|
||
|
{
|
||
|
jar_mod_context_t *ctxMod = (jar_mod_context_t *)RL_MALLOC(sizeof(jar_mod_context_t));
|
||
|
int result = 0;
|
||
|
|
||
|
jar_mod_init(ctxMod);
|
||
|
|
||
|
// Copy data to allocated memory for default UnloadMusicStream
|
||
|
unsigned char *newData = (unsigned char *)RL_MALLOC(dataSize);
|
||
|
int it = dataSize/sizeof(unsigned char);
|
||
|
for (int i = 0; i < it; i++) newData[i] = data[i];
|
||
|
|
||
|
// Memory loaded version for jar_mod_load_file()
|
||
|
if (dataSize && dataSize < 32*1024*1024)
|
||
|
{
|
||
|
ctxMod->modfilesize = dataSize;
|
||
|
ctxMod->modfile = newData;
|
||
|
if (jar_mod_load(ctxMod, (void *)ctxMod->modfile, dataSize)) result = dataSize;
|
||
|
}
|
||
|
|
||
|
if (result > 0)
|
||
|
{
|
||
|
music.ctxType = MUSIC_MODULE_MOD;
|
||
|
|
||
|
// NOTE: Only stereo is supported for MOD
|
||
|
music.stream = LoadAudioStream(AUDIO.System.device.sampleRate, 16, 2);
|
||
|
music.frameCount = (unsigned int)jar_mod_max_samples(ctxMod); // NOTE: Always 2 channels (stereo)
|
||
|
music.looping = true; // Looping enabled by default
|
||
|
musicLoaded = true;
|
||
|
|
||
|
music.ctxData = ctxMod;
|
||
|
musicLoaded = true;
|
||
|
}
|
||
|
}
|
||
|
#endif
|
||
|
else TRACELOG(LOG_WARNING, "STREAM: Data format not supported");
|
||
|
|
||
|
if (!musicLoaded)
|
||
|
{
|
||
|
if (false) { }
|
||
|
#if defined(SUPPORT_FILEFORMAT_WAV)
|
||
|
else if (music.ctxType == MUSIC_AUDIO_WAV) drwav_uninit((drwav *)music.ctxData);
|
||
|
#endif
|
||
|
#if defined(SUPPORT_FILEFORMAT_FLAC)
|
||
|
else if (music.ctxType == MUSIC_AUDIO_FLAC) drflac_free((drflac *)music.ctxData, NULL);
|
||
|
#endif
|
||
|
#if defined(SUPPORT_FILEFORMAT_MP3)
|
||
|
else if (music.ctxType == MUSIC_AUDIO_MP3) { drmp3_uninit((drmp3 *)music.ctxData); RL_FREE(music.ctxData); }
|
||
|
#endif
|
||
|
#if defined(SUPPORT_FILEFORMAT_OGG)
|
||
|
else if (music.ctxType == MUSIC_AUDIO_OGG) stb_vorbis_close((stb_vorbis *)music.ctxData);
|
||
|
#endif
|
||
|
#if defined(SUPPORT_FILEFORMAT_XM)
|
||
|
else if (music.ctxType == MUSIC_MODULE_XM) jar_xm_free_context((jar_xm_context_t *)music.ctxData);
|
||
|
#endif
|
||
|
#if defined(SUPPORT_FILEFORMAT_MOD)
|
||
|
else if (music.ctxType == MUSIC_MODULE_MOD) { jar_mod_unload((jar_mod_context_t *)music.ctxData); RL_FREE(music.ctxData); }
|
||
|
#endif
|
||
|
|
||
|
music.ctxData = NULL;
|
||
|
TRACELOG(LOG_WARNING, "FILEIO: Music data could not be loaded");
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// Show some music stream info
|
||
|
TRACELOG(LOG_INFO, "FILEIO: Music data loaded successfully");
|
||
|
TRACELOG(LOG_INFO, " > Sample rate: %i Hz", music.stream.sampleRate);
|
||
|
TRACELOG(LOG_INFO, " > Sample size: %i bits", music.stream.sampleSize);
|
||
|
TRACELOG(LOG_INFO, " > Channels: %i (%s)", music.stream.channels, (music.stream.channels == 1)? "Mono" : (music.stream.channels == 2)? "Stereo" : "Multi");
|
||
|
TRACELOG(LOG_INFO, " > Total frames: %i", music.frameCount);
|
||
|
}
|
||
|
|
||
|
return music;
|
||
|
}
|
||
|
|
||
|
// Unload music stream
|
||
|
void UnloadMusicStream(Music music)
|
||
|
{
|
||
|
UnloadAudioStream(music.stream);
|
||
|
|
||
|
if (music.ctxData != NULL)
|
||
|
{
|
||
|
if (false) { }
|
||
|
#if defined(SUPPORT_FILEFORMAT_WAV)
|
||
|
else if (music.ctxType == MUSIC_AUDIO_WAV) drwav_uninit((drwav *)music.ctxData);
|
||
|
#endif
|
||
|
#if defined(SUPPORT_FILEFORMAT_OGG)
|
||
|
else if (music.ctxType == MUSIC_AUDIO_OGG) stb_vorbis_close((stb_vorbis *)music.ctxData);
|
||
|
#endif
|
||
|
#if defined(SUPPORT_FILEFORMAT_FLAC)
|
||
|
else if (music.ctxType == MUSIC_AUDIO_FLAC) drflac_free((drflac *)music.ctxData, NULL);
|
||
|
#endif
|
||
|
#if defined(SUPPORT_FILEFORMAT_MP3)
|
||
|
else if (music.ctxType == MUSIC_AUDIO_MP3) { drmp3_uninit((drmp3 *)music.ctxData); RL_FREE(music.ctxData); }
|
||
|
#endif
|
||
|
#if defined(SUPPORT_FILEFORMAT_XM)
|
||
|
else if (music.ctxType == MUSIC_MODULE_XM) jar_xm_free_context((jar_xm_context_t *)music.ctxData);
|
||
|
#endif
|
||
|
#if defined(SUPPORT_FILEFORMAT_MOD)
|
||
|
else if (music.ctxType == MUSIC_MODULE_MOD) { jar_mod_unload((jar_mod_context_t *)music.ctxData); RL_FREE(music.ctxData); }
|
||
|
#endif
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Start music playing (open stream)
|
||
|
void PlayMusicStream(Music music)
|
||
|
{
|
||
|
if (music.stream.buffer != NULL)
|
||
|
{
|
||
|
// For music streams, we need to make sure we maintain the frame cursor position
|
||
|
// This is a hack for this section of code in UpdateMusicStream()
|
||
|
// NOTE: In case window is minimized, music stream is stopped, just make sure to
|
||
|
// play again on window restore: if (IsMusicStreamPlaying(music)) PlayMusicStream(music);
|
||
|
ma_uint32 frameCursorPos = music.stream.buffer->frameCursorPos;
|
||
|
PlayAudioStream(music.stream); // WARNING: This resets the cursor position.
|
||
|
music.stream.buffer->frameCursorPos = frameCursorPos;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Pause music playing
|
||
|
void PauseMusicStream(Music music)
|
||
|
{
|
||
|
PauseAudioStream(music.stream);
|
||
|
}
|
||
|
|
||
|
// Resume music playing
|
||
|
void ResumeMusicStream(Music music)
|
||
|
{
|
||
|
ResumeAudioStream(music.stream);
|
||
|
}
|
||
|
|
||
|
// Stop music playing (close stream)
|
||
|
void StopMusicStream(Music music)
|
||
|
{
|
||
|
StopAudioStream(music.stream);
|
||
|
|
||
|
switch (music.ctxType)
|
||
|
{
|
||
|
#if defined(SUPPORT_FILEFORMAT_WAV)
|
||
|
case MUSIC_AUDIO_WAV: drwav_seek_to_pcm_frame((drwav *)music.ctxData, 0); break;
|
||
|
#endif
|
||
|
#if defined(SUPPORT_FILEFORMAT_OGG)
|
||
|
case MUSIC_AUDIO_OGG: stb_vorbis_seek_start((stb_vorbis *)music.ctxData); break;
|
||
|
#endif
|
||
|
#if defined(SUPPORT_FILEFORMAT_FLAC)
|
||
|
case MUSIC_AUDIO_FLAC: drflac_seek_to_pcm_frame((drflac *)music.ctxData, 0); break;
|
||
|
#endif
|
||
|
#if defined(SUPPORT_FILEFORMAT_MP3)
|
||
|
case MUSIC_AUDIO_MP3: drmp3_seek_to_pcm_frame((drmp3 *)music.ctxData, 0); break;
|
||
|
#endif
|
||
|
#if defined(SUPPORT_FILEFORMAT_XM)
|
||
|
case MUSIC_MODULE_XM: jar_xm_reset((jar_xm_context_t *)music.ctxData); break;
|
||
|
#endif
|
||
|
#if defined(SUPPORT_FILEFORMAT_MOD)
|
||
|
case MUSIC_MODULE_MOD: jar_mod_seek_start((jar_mod_context_t *)music.ctxData); break;
|
||
|
#endif
|
||
|
default: break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Seek music to a certain position (in seconds)
|
||
|
void SeekMusicStream(Music music, float position)
|
||
|
{
|
||
|
// Seeking is not supported in module formats
|
||
|
if ((music.ctxType == MUSIC_MODULE_XM) || (music.ctxType == MUSIC_MODULE_MOD)) return;
|
||
|
|
||
|
unsigned int positionInFrames = (unsigned int)(position*music.stream.sampleRate);
|
||
|
|
||
|
switch (music.ctxType)
|
||
|
{
|
||
|
#if defined(SUPPORT_FILEFORMAT_WAV)
|
||
|
case MUSIC_AUDIO_WAV: drwav_seek_to_pcm_frame((drwav *)music.ctxData, positionInFrames); break;
|
||
|
#endif
|
||
|
#if defined(SUPPORT_FILEFORMAT_OGG)
|
||
|
case MUSIC_AUDIO_OGG: stb_vorbis_seek_frame((stb_vorbis *)music.ctxData, positionInFrames); break;
|
||
|
#endif
|
||
|
#if defined(SUPPORT_FILEFORMAT_FLAC)
|
||
|
case MUSIC_AUDIO_FLAC: drflac_seek_to_pcm_frame((drflac *)music.ctxData, positionInFrames); break;
|
||
|
#endif
|
||
|
#if defined(SUPPORT_FILEFORMAT_MP3)
|
||
|
case MUSIC_AUDIO_MP3: drmp3_seek_to_pcm_frame((drmp3 *)music.ctxData, positionInFrames); break;
|
||
|
#endif
|
||
|
default: break;
|
||
|
}
|
||
|
|
||
|
music.stream.buffer->framesProcessed = positionInFrames;
|
||
|
}
|
||
|
|
||
|
// Update (re-fill) music buffers if data already processed
|
||
|
void UpdateMusicStream(Music music)
|
||
|
{
|
||
|
if (music.stream.buffer == NULL) return;
|
||
|
|
||
|
bool streamEnding = false;
|
||
|
unsigned int subBufferSizeInFrames = music.stream.buffer->sizeInFrames/2;
|
||
|
|
||
|
// NOTE: Using dynamic allocation because it could require more than 16KB
|
||
|
void *pcm = RL_CALLOC(subBufferSizeInFrames*music.stream.channels*music.stream.sampleSize/8, 1);
|
||
|
|
||
|
int frameCountToStream = 0; // Total size of data in frames to be streamed
|
||
|
|
||
|
// TODO: Get the framesLeft using framesProcessed... but first, get total frames processed correctly...
|
||
|
//ma_uint32 frameSizeInBytes = ma_get_bytes_per_sample(music.stream.buffer->dsp.formatConverterIn.config.formatIn)*music.stream.buffer->dsp.formatConverterIn.config.channels;
|
||
|
unsigned int framesLeft = music.frameCount - music.stream.buffer->framesProcessed;
|
||
|
|
||
|
while (IsAudioStreamProcessed(music.stream))
|
||
|
{
|
||
|
if (framesLeft >= subBufferSizeInFrames) frameCountToStream = subBufferSizeInFrames;
|
||
|
else frameCountToStream = framesLeft;
|
||
|
|
||
|
switch (music.ctxType)
|
||
|
{
|
||
|
#if defined(SUPPORT_FILEFORMAT_WAV)
|
||
|
case MUSIC_AUDIO_WAV:
|
||
|
{
|
||
|
// NOTE: Returns the number of samples to process (not required)
|
||
|
if (music.stream.sampleSize == 16) drwav_read_pcm_frames_s16((drwav *)music.ctxData, frameCountToStream, (short *)pcm);
|
||
|
else if (music.stream.sampleSize == 32) drwav_read_pcm_frames_f32((drwav *)music.ctxData, frameCountToStream, (float *)pcm);
|
||
|
|
||
|
} break;
|
||
|
#endif
|
||
|
#if defined(SUPPORT_FILEFORMAT_OGG)
|
||
|
case MUSIC_AUDIO_OGG:
|
||
|
{
|
||
|
// NOTE: Returns the number of samples to process (be careful! we ask for number of shorts!)
|
||
|
stb_vorbis_get_samples_short_interleaved((stb_vorbis *)music.ctxData, music.stream.channels, (short *)pcm, frameCountToStream*music.stream.channels);
|
||
|
|
||
|
} break;
|
||
|
#endif
|
||
|
#if defined(SUPPORT_FILEFORMAT_FLAC)
|
||
|
case MUSIC_AUDIO_FLAC:
|
||
|
{
|
||
|
// NOTE: Returns the number of samples to process (not required)
|
||
|
drflac_read_pcm_frames_s16((drflac *)music.ctxData, frameCountToStream*music.stream.channels, (short *)pcm);
|
||
|
|
||
|
} break;
|
||
|
#endif
|
||
|
#if defined(SUPPORT_FILEFORMAT_MP3)
|
||
|
case MUSIC_AUDIO_MP3:
|
||
|
{
|
||
|
drmp3_read_pcm_frames_f32((drmp3 *)music.ctxData, frameCountToStream, (float *)pcm);
|
||
|
|
||
|
} break;
|
||
|
#endif
|
||
|
#if defined(SUPPORT_FILEFORMAT_XM)
|
||
|
case MUSIC_MODULE_XM:
|
||
|
{
|
||
|
// NOTE: Internally we consider 2 channels generation, so sampleCount/2
|
||
|
if (AUDIO_DEVICE_FORMAT == ma_format_f32) jar_xm_generate_samples((jar_xm_context_t *)music.ctxData, (float *)pcm, frameCountToStream);
|
||
|
else if (AUDIO_DEVICE_FORMAT == ma_format_s16) jar_xm_generate_samples_16bit((jar_xm_context_t *)music.ctxData, (short *)pcm, frameCountToStream);
|
||
|
else if (AUDIO_DEVICE_FORMAT == ma_format_u8) jar_xm_generate_samples_8bit((jar_xm_context_t *)music.ctxData, (char *)pcm, frameCountToStream);
|
||
|
|
||
|
} break;
|
||
|
#endif
|
||
|
#if defined(SUPPORT_FILEFORMAT_MOD)
|
||
|
case MUSIC_MODULE_MOD:
|
||
|
{
|
||
|
// NOTE: 3rd parameter (nbsample) specify the number of stereo 16bits samples you want, so sampleCount/2
|
||
|
jar_mod_fillbuffer((jar_mod_context_t *)music.ctxData, (short *)pcm, frameCountToStream, 0);
|
||
|
} break;
|
||
|
#endif
|
||
|
default: break;
|
||
|
}
|
||
|
|
||
|
UpdateAudioStream(music.stream, pcm, frameCountToStream);
|
||
|
|
||
|
framesLeft -= frameCountToStream;
|
||
|
|
||
|
if (framesLeft <= 0)
|
||
|
{
|
||
|
streamEnding = true;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Free allocated pcm data
|
||
|
RL_FREE(pcm);
|
||
|
|
||
|
// Reset audio stream for looping
|
||
|
if (streamEnding)
|
||
|
{
|
||
|
StopMusicStream(music); // Stop music (and reset)
|
||
|
if (music.looping) PlayMusicStream(music); // Play again
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// NOTE: In case window is minimized, music stream is stopped,
|
||
|
// just make sure to play again on window restore
|
||
|
if (IsMusicStreamPlaying(music)) PlayMusicStream(music);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Check if any music is playing
|
||
|
bool IsMusicStreamPlaying(Music music)
|
||
|
{
|
||
|
return IsAudioStreamPlaying(music.stream);
|
||
|
}
|
||
|
|
||
|
// Set volume for music
|
||
|
void SetMusicVolume(Music music, float volume)
|
||
|
{
|
||
|
SetAudioStreamVolume(music.stream, volume);
|
||
|
}
|
||
|
|
||
|
// Set pitch for music
|
||
|
void SetMusicPitch(Music music, float pitch)
|
||
|
{
|
||
|
SetAudioBufferPitch(music.stream.buffer, pitch);
|
||
|
}
|
||
|
|
||
|
// Set pan for a music
|
||
|
void SetMusicPan(Music music, float pan)
|
||
|
{
|
||
|
SetAudioBufferPan(music.stream.buffer, pan);
|
||
|
}
|
||
|
|
||
|
// Get music time length (in seconds)
|
||
|
float GetMusicTimeLength(Music music)
|
||
|
{
|
||
|
float totalSeconds = 0.0f;
|
||
|
|
||
|
totalSeconds = (float)music.frameCount/music.stream.sampleRate;
|
||
|
|
||
|
return totalSeconds;
|
||
|
}
|
||
|
|
||
|
// Get current music time played (in seconds)
|
||
|
float GetMusicTimePlayed(Music music)
|
||
|
{
|
||
|
float secondsPlayed = 0.0f;
|
||
|
if (music.stream.buffer != NULL)
|
||
|
{
|
||
|
#if defined(SUPPORT_FILEFORMAT_XM)
|
||
|
if (music.ctxType == MUSIC_MODULE_XM)
|
||
|
{
|
||
|
uint64_t framesPlayed = 0;
|
||
|
|
||
|
jar_xm_get_position(music.ctxData, NULL, NULL, NULL, &framesPlayed);
|
||
|
secondsPlayed = (float)framesPlayed/music.stream.sampleRate;
|
||
|
}
|
||
|
else
|
||
|
#endif
|
||
|
{
|
||
|
//ma_uint32 frameSizeInBytes = ma_get_bytes_per_sample(music.stream.buffer->dsp.formatConverterIn.config.formatIn)*music.stream.buffer->dsp.formatConverterIn.config.channels;
|
||
|
unsigned int framesPlayed = music.stream.buffer->framesProcessed;
|
||
|
secondsPlayed = (float)framesPlayed/music.stream.sampleRate;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return secondsPlayed;
|
||
|
}
|
||
|
|
||
|
// Load audio stream (to stream audio pcm data)
|
||
|
AudioStream LoadAudioStream(unsigned int sampleRate, unsigned int sampleSize, unsigned int channels)
|
||
|
{
|
||
|
AudioStream stream = { 0 };
|
||
|
|
||
|
stream.sampleRate = sampleRate;
|
||
|
stream.sampleSize = sampleSize;
|
||
|
stream.channels = channels;
|
||
|
|
||
|
ma_format formatIn = ((stream.sampleSize == 8)? ma_format_u8 : ((stream.sampleSize == 16)? ma_format_s16 : ma_format_f32));
|
||
|
|
||
|
// The size of a streaming buffer must be at least double the size of a period
|
||
|
unsigned int periodSize = AUDIO.System.device.playback.internalPeriodSizeInFrames;
|
||
|
|
||
|
// If the buffer is not set, compute one that would give us a buffer good enough for a decent frame rate
|
||
|
unsigned int subBufferSize = (AUDIO.Buffer.defaultSize == 0)? AUDIO.System.device.sampleRate/30 : AUDIO.Buffer.defaultSize;
|
||
|
|
||
|
if (subBufferSize < periodSize) subBufferSize = periodSize;
|
||
|
|
||
|
// Create a double audio buffer of defined size
|
||
|
stream.buffer = LoadAudioBuffer(formatIn, stream.channels, stream.sampleRate, subBufferSize*2, AUDIO_BUFFER_USAGE_STREAM);
|
||
|
|
||
|
if (stream.buffer != NULL)
|
||
|
{
|
||
|
stream.buffer->looping = true; // Always loop for streaming buffers
|
||
|
TRACELOG(LOG_INFO, "STREAM: Initialized successfully (%i Hz, %i bit, %s)", stream.sampleRate, stream.sampleSize, (stream.channels == 1)? "Mono" : "Stereo");
|
||
|
}
|
||
|
else TRACELOG(LOG_WARNING, "STREAM: Failed to load audio buffer, stream could not be created");
|
||
|
|
||
|
return stream;
|
||
|
}
|
||
|
|
||
|
// Unload audio stream and free memory
|
||
|
void UnloadAudioStream(AudioStream stream)
|
||
|
{
|
||
|
UnloadAudioBuffer(stream.buffer);
|
||
|
|
||
|
TRACELOG(LOG_INFO, "STREAM: Unloaded audio stream data from RAM");
|
||
|
}
|
||
|
|
||
|
// Update audio stream buffers with data
|
||
|
// NOTE 1: Only updates one buffer of the stream source: unqueue -> update -> queue
|
||
|
// NOTE 2: To unqueue a buffer it needs to be processed: IsAudioStreamProcessed()
|
||
|
void UpdateAudioStream(AudioStream stream, const void *data, int frameCount)
|
||
|
{
|
||
|
if (stream.buffer != NULL)
|
||
|
{
|
||
|
if (stream.buffer->isSubBufferProcessed[0] || stream.buffer->isSubBufferProcessed[1])
|
||
|
{
|
||
|
ma_uint32 subBufferToUpdate = 0;
|
||
|
|
||
|
if (stream.buffer->isSubBufferProcessed[0] && stream.buffer->isSubBufferProcessed[1])
|
||
|
{
|
||
|
// Both buffers are available for updating.
|
||
|
// Update the first one and make sure the cursor is moved back to the front.
|
||
|
subBufferToUpdate = 0;
|
||
|
stream.buffer->frameCursorPos = 0;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// Just update whichever sub-buffer is processed.
|
||
|
subBufferToUpdate = (stream.buffer->isSubBufferProcessed[0])? 0 : 1;
|
||
|
}
|
||
|
|
||
|
ma_uint32 subBufferSizeInFrames = stream.buffer->sizeInFrames/2;
|
||
|
unsigned char *subBuffer = stream.buffer->data + ((subBufferSizeInFrames*stream.channels*(stream.sampleSize/8))*subBufferToUpdate);
|
||
|
|
||
|
// TODO: Get total frames processed on this buffer... DOES NOT WORK.
|
||
|
stream.buffer->framesProcessed += subBufferSizeInFrames;
|
||
|
|
||
|
// Does this API expect a whole buffer to be updated in one go?
|
||
|
// Assuming so, but if not will need to change this logic.
|
||
|
if (subBufferSizeInFrames >= (ma_uint32)frameCount)
|
||
|
{
|
||
|
ma_uint32 framesToWrite = subBufferSizeInFrames;
|
||
|
|
||
|
if (framesToWrite > (ma_uint32)frameCount) framesToWrite = (ma_uint32)frameCount;
|
||
|
|
||
|
ma_uint32 bytesToWrite = framesToWrite*stream.channels*(stream.sampleSize/8);
|
||
|
memcpy(subBuffer, data, bytesToWrite);
|
||
|
|
||
|
// Any leftover frames should be filled with zeros.
|
||
|
ma_uint32 leftoverFrameCount = subBufferSizeInFrames - framesToWrite;
|
||
|
|
||
|
if (leftoverFrameCount > 0) memset(subBuffer + bytesToWrite, 0, leftoverFrameCount*stream.channels*(stream.sampleSize/8));
|
||
|
|
||
|
stream.buffer->isSubBufferProcessed[subBufferToUpdate] = false;
|
||
|
}
|
||
|
else TRACELOG(LOG_WARNING, "STREAM: Attempting to write too many frames to buffer");
|
||
|
}
|
||
|
else TRACELOG(LOG_WARNING, "STREAM: Buffer not available for updating");
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Check if any audio stream buffers requires refill
|
||
|
bool IsAudioStreamProcessed(AudioStream stream)
|
||
|
{
|
||
|
if (stream.buffer == NULL) return false;
|
||
|
|
||
|
return (stream.buffer->isSubBufferProcessed[0] || stream.buffer->isSubBufferProcessed[1]);
|
||
|
}
|
||
|
|
||
|
// Play audio stream
|
||
|
void PlayAudioStream(AudioStream stream)
|
||
|
{
|
||
|
PlayAudioBuffer(stream.buffer);
|
||
|
}
|
||
|
|
||
|
// Play audio stream
|
||
|
void PauseAudioStream(AudioStream stream)
|
||
|
{
|
||
|
PauseAudioBuffer(stream.buffer);
|
||
|
}
|
||
|
|
||
|
// Resume audio stream playing
|
||
|
void ResumeAudioStream(AudioStream stream)
|
||
|
{
|
||
|
ResumeAudioBuffer(stream.buffer);
|
||
|
}
|
||
|
|
||
|
// Check if audio stream is playing.
|
||
|
bool IsAudioStreamPlaying(AudioStream stream)
|
||
|
{
|
||
|
return IsAudioBufferPlaying(stream.buffer);
|
||
|
}
|
||
|
|
||
|
// Stop audio stream
|
||
|
void StopAudioStream(AudioStream stream)
|
||
|
{
|
||
|
StopAudioBuffer(stream.buffer);
|
||
|
}
|
||
|
|
||
|
// Set volume for audio stream (1.0 is max level)
|
||
|
void SetAudioStreamVolume(AudioStream stream, float volume)
|
||
|
{
|
||
|
SetAudioBufferVolume(stream.buffer, volume);
|
||
|
}
|
||
|
|
||
|
// Set pitch for audio stream (1.0 is base level)
|
||
|
void SetAudioStreamPitch(AudioStream stream, float pitch)
|
||
|
{
|
||
|
SetAudioBufferPitch(stream.buffer, pitch);
|
||
|
}
|
||
|
|
||
|
// Set pan for audio stream
|
||
|
void SetAudioStreamPan(AudioStream stream, float pan)
|
||
|
{
|
||
|
SetAudioBufferPan(stream.buffer, pan);
|
||
|
}
|
||
|
|
||
|
// Default size for new audio streams
|
||
|
void SetAudioStreamBufferSizeDefault(int size)
|
||
|
{
|
||
|
AUDIO.Buffer.defaultSize = size;
|
||
|
}
|
||
|
|
||
|
//----------------------------------------------------------------------------------
|
||
|
// Module specific Functions Definition
|
||
|
//----------------------------------------------------------------------------------
|
||
|
|
||
|
// Log callback function
|
||
|
static void OnLog(ma_context *pContext, ma_device *pDevice, ma_uint32 logLevel, const char *message)
|
||
|
{
|
||
|
(void)pContext;
|
||
|
(void)pDevice;
|
||
|
|
||
|
TRACELOG(LOG_WARNING, "miniaudio: %s", message); // All log messages from miniaudio are errors
|
||
|
}
|
||
|
|
||
|
// Reads audio data from an AudioBuffer object in internal format.
|
||
|
static ma_uint32 ReadAudioBufferFramesInInternalFormat(AudioBuffer *audioBuffer, void *framesOut, ma_uint32 frameCount)
|
||
|
{
|
||
|
ma_uint32 subBufferSizeInFrames = (audioBuffer->sizeInFrames > 1)? audioBuffer->sizeInFrames/2 : audioBuffer->sizeInFrames;
|
||
|
ma_uint32 currentSubBufferIndex = audioBuffer->frameCursorPos/subBufferSizeInFrames;
|
||
|
|
||
|
if (currentSubBufferIndex > 1) return 0;
|
||
|
|
||
|
// Another thread can update the processed state of buffers so
|
||
|
// we just take a copy here to try and avoid potential synchronization problems
|
||
|
bool isSubBufferProcessed[2] = { 0 };
|
||
|
isSubBufferProcessed[0] = audioBuffer->isSubBufferProcessed[0];
|
||
|
isSubBufferProcessed[1] = audioBuffer->isSubBufferProcessed[1];
|
||
|
|
||
|
ma_uint32 frameSizeInBytes = ma_get_bytes_per_frame(audioBuffer->converter.config.formatIn, audioBuffer->converter.config.channelsIn);
|
||
|
|
||
|
// Fill out every frame until we find a buffer that's marked as processed. Then fill the remainder with 0
|
||
|
ma_uint32 framesRead = 0;
|
||
|
while (1)
|
||
|
{
|
||
|
// We break from this loop differently depending on the buffer's usage
|
||
|
// - For static buffers, we simply fill as much data as we can
|
||
|
// - For streaming buffers we only fill the halves of the buffer that are processed
|
||
|
// Unprocessed halves must keep their audio data in-tact
|
||
|
if (audioBuffer->usage == AUDIO_BUFFER_USAGE_STATIC)
|
||
|
{
|
||
|
if (framesRead >= frameCount) break;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if (isSubBufferProcessed[currentSubBufferIndex]) break;
|
||
|
}
|
||
|
|
||
|
ma_uint32 totalFramesRemaining = (frameCount - framesRead);
|
||
|
if (totalFramesRemaining == 0) break;
|
||
|
|
||
|
ma_uint32 framesRemainingInOutputBuffer;
|
||
|
if (audioBuffer->usage == AUDIO_BUFFER_USAGE_STATIC)
|
||
|
{
|
||
|
framesRemainingInOutputBuffer = audioBuffer->sizeInFrames - audioBuffer->frameCursorPos;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
ma_uint32 firstFrameIndexOfThisSubBuffer = subBufferSizeInFrames*currentSubBufferIndex;
|
||
|
framesRemainingInOutputBuffer = subBufferSizeInFrames - (audioBuffer->frameCursorPos - firstFrameIndexOfThisSubBuffer);
|
||
|
}
|
||
|
|
||
|
ma_uint32 framesToRead = totalFramesRemaining;
|
||
|
if (framesToRead > framesRemainingInOutputBuffer) framesToRead = framesRemainingInOutputBuffer;
|
||
|
|
||
|
memcpy((unsigned char *)framesOut + (framesRead*frameSizeInBytes), audioBuffer->data + (audioBuffer->frameCursorPos*frameSizeInBytes), framesToRead*frameSizeInBytes);
|
||
|
audioBuffer->frameCursorPos = (audioBuffer->frameCursorPos + framesToRead)%audioBuffer->sizeInFrames;
|
||
|
framesRead += framesToRead;
|
||
|
|
||
|
// If we've read to the end of the buffer, mark it as processed
|
||
|
if (framesToRead == framesRemainingInOutputBuffer)
|
||
|
{
|
||
|
audioBuffer->isSubBufferProcessed[currentSubBufferIndex] = true;
|
||
|
isSubBufferProcessed[currentSubBufferIndex] = true;
|
||
|
|
||
|
currentSubBufferIndex = (currentSubBufferIndex + 1)%2;
|
||
|
|
||
|
// We need to break from this loop if we're not looping
|
||
|
if (!audioBuffer->looping)
|
||
|
{
|
||
|
StopAudioBuffer(audioBuffer);
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Zero-fill excess
|
||
|
ma_uint32 totalFramesRemaining = (frameCount - framesRead);
|
||
|
if (totalFramesRemaining > 0)
|
||
|
{
|
||
|
memset((unsigned char *)framesOut + (framesRead*frameSizeInBytes), 0, totalFramesRemaining*frameSizeInBytes);
|
||
|
|
||
|
// For static buffers we can fill the remaining frames with silence for safety, but we don't want
|
||
|
// to report those frames as "read". The reason for this is that the caller uses the return value
|
||
|
// to know whether or not a non-looping sound has finished playback.
|
||
|
if (audioBuffer->usage != AUDIO_BUFFER_USAGE_STATIC) framesRead += totalFramesRemaining;
|
||
|
}
|
||
|
|
||
|
return framesRead;
|
||
|
}
|
||
|
|
||
|
// Reads audio data from an AudioBuffer object in device format. Returned data will be in a format appropriate for mixing.
|
||
|
static ma_uint32 ReadAudioBufferFramesInMixingFormat(AudioBuffer *audioBuffer, float *framesOut, ma_uint32 frameCount)
|
||
|
{
|
||
|
// What's going on here is that we're continuously converting data from the AudioBuffer's internal format to the mixing format, which
|
||
|
// should be defined by the output format of the data converter. We do this until frameCount frames have been output. The important
|
||
|
// detail to remember here is that we never, ever attempt to read more input data than is required for the specified number of output
|
||
|
// frames. This can be achieved with ma_data_converter_get_required_input_frame_count().
|
||
|
ma_uint8 inputBuffer[4096] = { 0 };
|
||
|
ma_uint32 inputBufferFrameCap = sizeof(inputBuffer)/ma_get_bytes_per_frame(audioBuffer->converter.config.formatIn, audioBuffer->converter.config.channelsIn);
|
||
|
|
||
|
ma_uint32 totalOutputFramesProcessed = 0;
|
||
|
while (totalOutputFramesProcessed < frameCount)
|
||
|
{
|
||
|
ma_uint64 outputFramesToProcessThisIteration = frameCount - totalOutputFramesProcessed;
|
||
|
|
||
|
ma_uint64 inputFramesToProcessThisIteration = ma_data_converter_get_required_input_frame_count(&audioBuffer->converter, outputFramesToProcessThisIteration);
|
||
|
if (inputFramesToProcessThisIteration > inputBufferFrameCap)
|
||
|
{
|
||
|
inputFramesToProcessThisIteration = inputBufferFrameCap;
|
||
|
}
|
||
|
|
||
|
float *runningFramesOut = framesOut + (totalOutputFramesProcessed*audioBuffer->converter.config.channelsOut);
|
||
|
|
||
|
/* At this point we can convert the data to our mixing format. */
|
||
|
ma_uint64 inputFramesProcessedThisIteration = ReadAudioBufferFramesInInternalFormat(audioBuffer, inputBuffer, (ma_uint32)inputFramesToProcessThisIteration); /* Safe cast. */
|
||
|
ma_uint64 outputFramesProcessedThisIteration = outputFramesToProcessThisIteration;
|
||
|
ma_data_converter_process_pcm_frames(&audioBuffer->converter, inputBuffer, &inputFramesProcessedThisIteration, runningFramesOut, &outputFramesProcessedThisIteration);
|
||
|
|
||
|
totalOutputFramesProcessed += (ma_uint32)outputFramesProcessedThisIteration; /* Safe cast. */
|
||
|
|
||
|
if (inputFramesProcessedThisIteration < inputFramesToProcessThisIteration)
|
||
|
{
|
||
|
break; /* Ran out of input data. */
|
||
|
}
|
||
|
|
||
|
/* This should never be hit, but will add it here for safety. Ensures we get out of the loop when no input nor output frames are processed. */
|
||
|
if (inputFramesProcessedThisIteration == 0 && outputFramesProcessedThisIteration == 0)
|
||
|
{
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return totalOutputFramesProcessed;
|
||
|
}
|
||
|
|
||
|
|
||
|
// Sending audio data to device callback function
|
||
|
// This function will be called when miniaudio needs more data
|
||
|
// NOTE: All the mixing takes place here
|
||
|
static void OnSendAudioDataToDevice(ma_device *pDevice, void *pFramesOut, const void *pFramesInput, ma_uint32 frameCount)
|
||
|
{
|
||
|
(void)pDevice;
|
||
|
|
||
|
// Mixing is basically just an accumulation, we need to initialize the output buffer to 0
|
||
|
memset(pFramesOut, 0, frameCount*pDevice->playback.channels*ma_get_bytes_per_sample(pDevice->playback.format));
|
||
|
|
||
|
// Using a mutex here for thread-safety which makes things not real-time
|
||
|
// This is unlikely to be necessary for this project, but may want to consider how you might want to avoid this
|
||
|
ma_mutex_lock(&AUDIO.System.lock);
|
||
|
{
|
||
|
for (AudioBuffer *audioBuffer = AUDIO.Buffer.first; audioBuffer != NULL; audioBuffer = audioBuffer->next)
|
||
|
{
|
||
|
// Ignore stopped or paused sounds
|
||
|
if (!audioBuffer->playing || audioBuffer->paused) continue;
|
||
|
|
||
|
ma_uint32 framesRead = 0;
|
||
|
|
||
|
while (1)
|
||
|
{
|
||
|
if (framesRead >= frameCount) break;
|
||
|
|
||
|
// Just read as much data as we can from the stream
|
||
|
ma_uint32 framesToRead = (frameCount - framesRead);
|
||
|
|
||
|
while (framesToRead > 0)
|
||
|
{
|
||
|
float tempBuffer[1024] = { 0 }; // Frames for stereo
|
||
|
|
||
|
ma_uint32 framesToReadRightNow = framesToRead;
|
||
|
if (framesToReadRightNow > sizeof(tempBuffer)/sizeof(tempBuffer[0])/AUDIO_DEVICE_CHANNELS)
|
||
|
{
|
||
|
framesToReadRightNow = sizeof(tempBuffer)/sizeof(tempBuffer[0])/AUDIO_DEVICE_CHANNELS;
|
||
|
}
|
||
|
|
||
|
ma_uint32 framesJustRead = ReadAudioBufferFramesInMixingFormat(audioBuffer, tempBuffer, framesToReadRightNow);
|
||
|
if (framesJustRead > 0)
|
||
|
{
|
||
|
float *framesOut = (float *)pFramesOut + (framesRead*AUDIO.System.device.playback.channels);
|
||
|
float *framesIn = tempBuffer;
|
||
|
|
||
|
MixAudioFrames(framesOut, framesIn, framesJustRead, audioBuffer);
|
||
|
|
||
|
framesToRead -= framesJustRead;
|
||
|
framesRead += framesJustRead;
|
||
|
}
|
||
|
|
||
|
if (!audioBuffer->playing)
|
||
|
{
|
||
|
framesRead = frameCount;
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
// If we weren't able to read all the frames we requested, break
|
||
|
if (framesJustRead < framesToReadRightNow)
|
||
|
{
|
||
|
if (!audioBuffer->looping)
|
||
|
{
|
||
|
StopAudioBuffer(audioBuffer);
|
||
|
break;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// Should never get here, but just for safety,
|
||
|
// move the cursor position back to the start and continue the loop
|
||
|
audioBuffer->frameCursorPos = 0;
|
||
|
continue;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// If for some reason we weren't able to read every frame we'll need to break from the loop
|
||
|
// Not doing this could theoretically put us into an infinite loop
|
||
|
if (framesToRead > 0) break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
ma_mutex_unlock(&AUDIO.System.lock);
|
||
|
}
|
||
|
|
||
|
// This is the main mixing function. Mixing is pretty simple in this project - it's just an accumulation.
|
||
|
// NOTE: framesOut is both an input and an output. It will be initially filled with zeros outside of this function.
|
||
|
static void MixAudioFrames(float *framesOut, const float *framesIn, ma_uint32 frameCount, AudioBuffer *buffer)
|
||
|
{
|
||
|
const float localVolume = buffer->volume;
|
||
|
|
||
|
const ma_uint32 nChannels = AUDIO.System.device.playback.channels;
|
||
|
if (nChannels == 2)
|
||
|
{
|
||
|
const float left = buffer->pan;
|
||
|
const float right = 1.0f - left;
|
||
|
|
||
|
// fast sine approximation in [0..1] for pan law: y = 0.5f * x * (3 - x * x);
|
||
|
const float levels[2] = { localVolume*0.5f*left*(3.0f-left*left), localVolume*0.5f*right*(3.0f-right*right) };
|
||
|
|
||
|
float *frameOut = framesOut;
|
||
|
const float *frameIn = framesIn;
|
||
|
for (ma_uint32 iFrame = 0; iFrame < frameCount; ++iFrame)
|
||
|
{
|
||
|
frameOut[0] += (frameIn[0]*levels[0]);
|
||
|
frameOut[1] += (frameIn[1]*levels[1]);
|
||
|
frameOut += 2;
|
||
|
frameIn += 2;
|
||
|
}
|
||
|
}
|
||
|
else // pan is kinda meaningless
|
||
|
{
|
||
|
for (ma_uint32 iFrame = 0; iFrame < frameCount; ++iFrame)
|
||
|
{
|
||
|
for (ma_uint32 iChannel = 0; iChannel < nChannels; ++iChannel)
|
||
|
{
|
||
|
float *frameOut = framesOut + (iFrame * nChannels);
|
||
|
const float *frameIn = framesIn + (iFrame * nChannels);
|
||
|
|
||
|
frameOut[iChannel] += (frameIn[iChannel] * localVolume);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Some required functions for audio standalone module version
|
||
|
#if defined(RAUDIO_STANDALONE)
|
||
|
// Check file extension
|
||
|
static bool IsFileExtension(const char *fileName, const char *ext)
|
||
|
{
|
||
|
bool result = false;
|
||
|
const char *fileExt;
|
||
|
|
||
|
if ((fileExt = strrchr(fileName, '.')) != NULL)
|
||
|
{
|
||
|
if (strcmp(fileExt, ext) == 0) result = true;
|
||
|
}
|
||
|
|
||
|
return result;
|
||
|
}
|
||
|
|
||
|
// Get pointer to extension for a filename string (includes the dot: .png)
|
||
|
static const char *GetFileExtension(const char *fileName)
|
||
|
{
|
||
|
const char *dot = strrchr(fileName, '.');
|
||
|
|
||
|
if (!dot || dot == fileName) return NULL;
|
||
|
|
||
|
return dot;
|
||
|
}
|
||
|
|
||
|
// Load data from file into a buffer
|
||
|
static unsigned char *LoadFileData(const char *fileName, unsigned int *bytesRead)
|
||
|
{
|
||
|
unsigned char *data = NULL;
|
||
|
*bytesRead = 0;
|
||
|
|
||
|
if (fileName != NULL)
|
||
|
{
|
||
|
FILE *file = fopen(fileName, "rb");
|
||
|
|
||
|
if (file != NULL)
|
||
|
{
|
||
|
// WARNING: On binary streams SEEK_END could not be found,
|
||
|
// using fseek() and ftell() could not work in some (rare) cases
|
||
|
fseek(file, 0, SEEK_END);
|
||
|
int size = ftell(file);
|
||
|
fseek(file, 0, SEEK_SET);
|
||
|
|
||
|
if (size > 0)
|
||
|
{
|
||
|
data = (unsigned char *)RL_MALLOC(size*sizeof(unsigned char));
|
||
|
|
||
|
// NOTE: fread() returns number of read elements instead of bytes, so we read [1 byte, size elements]
|
||
|
unsigned int count = (unsigned int)fread(data, sizeof(unsigned char), size, file);
|
||
|
*bytesRead = count;
|
||
|
|
||
|
if (count != size) TRACELOG(LOG_WARNING, "FILEIO: [%s] File partially loaded", fileName);
|
||
|
else TRACELOG(LOG_INFO, "FILEIO: [%s] File loaded successfully", fileName);
|
||
|
}
|
||
|
else TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to read file", fileName);
|
||
|
|
||
|
fclose(file);
|
||
|
}
|
||
|
else TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to open file", fileName);
|
||
|
}
|
||
|
else TRACELOG(LOG_WARNING, "FILEIO: File name provided is not valid");
|
||
|
|
||
|
return data;
|
||
|
}
|
||
|
|
||
|
// Save data to file from buffer
|
||
|
static bool SaveFileData(const char *fileName, void *data, unsigned int bytesToWrite)
|
||
|
{
|
||
|
if (fileName != NULL)
|
||
|
{
|
||
|
FILE *file = fopen(fileName, "wb");
|
||
|
|
||
|
if (file != NULL)
|
||
|
{
|
||
|
unsigned int count = (unsigned int)fwrite(data, sizeof(unsigned char), bytesToWrite, file);
|
||
|
|
||
|
if (count == 0) TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to write file", fileName);
|
||
|
else if (count != bytesToWrite) TRACELOG(LOG_WARNING, "FILEIO: [%s] File partially written", fileName);
|
||
|
else TRACELOG(LOG_INFO, "FILEIO: [%s] File saved successfully", fileName);
|
||
|
|
||
|
fclose(file);
|
||
|
}
|
||
|
else TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to open file", fileName);
|
||
|
}
|
||
|
else TRACELOG(LOG_WARNING, "FILEIO: File name provided is not valid");
|
||
|
}
|
||
|
|
||
|
// Save text data to file (write), string must be '\0' terminated
|
||
|
static bool SaveFileText(const char *fileName, char *text)
|
||
|
{
|
||
|
if (fileName != NULL)
|
||
|
{
|
||
|
FILE *file = fopen(fileName, "wt");
|
||
|
|
||
|
if (file != NULL)
|
||
|
{
|
||
|
int count = fprintf(file, "%s", text);
|
||
|
|
||
|
if (count == 0) TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to write text file", fileName);
|
||
|
else TRACELOG(LOG_INFO, "FILEIO: [%s] Text file saved successfully", fileName);
|
||
|
|
||
|
fclose(file);
|
||
|
}
|
||
|
else TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to open text file", fileName);
|
||
|
}
|
||
|
else TRACELOG(LOG_WARNING, "FILEIO: File name provided is not valid");
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
#undef AudioBuffer
|
||
|
|
||
|
#endif // SUPPORT_MODULE_RAUDIO
|