mirror of
https://github.com/HarbourMasters/Shipwright.git
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22 lines
1.5 KiB
Plaintext
22 lines
1.5 KiB
Plaintext
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<DisplayList Version="0">
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<CallDisplayList Path="textures/nintendo_rogo_static/mat_gShipLogoDL_f3d_material_003"/>
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<CallDisplayList Path="textures/nintendo_rogo_static/gShipLogoDL_tri_0"/>
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<CallDisplayList Path="textures/nintendo_rogo_static/mat_revert_gShipLogoDL_f3d_material_003"/>
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<CallDisplayList Path="textures/nintendo_rogo_static/mat_gShipLogoDL_f3d_material_002"/>
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<CallDisplayList Path="textures/nintendo_rogo_static/gShipLogoDL_tri_1"/>
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<CallDisplayList Path="textures/nintendo_rogo_static/mat_revert_gShipLogoDL_f3d_material_002"/>
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<CallDisplayList Path="textures/nintendo_rogo_static/mat_gShipLogoDL_f3d_material"/>
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<CallDisplayList Path="textures/nintendo_rogo_static/gShipLogoDL_tri_2"/>
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<CallDisplayList Path="textures/nintendo_rogo_static/mat_revert_gShipLogoDL_f3d_material"/>
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<CallDisplayList Path="textures/nintendo_rogo_static/mat_gShipLogoDL_f3d_material_001"/>
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<CallDisplayList Path="textures/nintendo_rogo_static/gShipLogoDL_tri_3"/>
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<CallDisplayList Path="textures/nintendo_rogo_static/mat_revert_gShipLogoDL_f3d_material_001"/>
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<PipeSync/>
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<SetGeometryMode G_LIGHTING="1" />
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<ClearGeometryMode G_TEXTURE_GEN="1" />
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<SetCombineLERP A0="G_CCMUX_0" B0="G_CCMUX_0" C0="G_CCMUX_0" D0="G_CCMUX_SHADE" Aa0="G_ACMUX_0" Ab0="G_ACMUX_0" Ac0="G_ACMUX_0" Ad0="G_ACMUX_ENVIRONMENT" A1="G_CCMUX_0" B1="G_CCMUX_0" C1="G_CCMUX_0" D1="G_CCMUX_SHADE" Aa1="G_ACMUX_0" Ab1="G_ACMUX_0" Ac1="G_ACMUX_0" Ad1="G_ACMUX_ENVIRONMENT"/>
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<Texture S="65535" T="65535" Level="0" Tile="0" On="0"/>
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<EndDisplayList/>
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</DisplayList>
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