Shipwright/OTRExporter/CMakeLists.txt

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cmake_minimum_required(VERSION 3.16.0 FATAL_ERROR)
set(CMAKE_SYSTEM_VERSION 10.0 CACHE STRING "" FORCE)
set(CMAKE_CXX_STANDARD 20 CACHE STRING "The C++ standard to use")
#set(CMAKE_C_STANDARD 11 CACHE STRING "The C standard to use")
set(CMAKE_C_STANDARD 11)
project(OTRExporter C CXX)
################################################################################
# Set target arch type if empty. Visual studio solution generator provides it.
################################################################################
if (CMAKE_SYSTEM_NAME STREQUAL "Windows")
if(NOT CMAKE_VS_PLATFORM_NAME)
set(CMAKE_VS_PLATFORM_NAME "x64")
endif()
message("${CMAKE_VS_PLATFORM_NAME} architecture in use")
if(NOT ("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x64"
OR "${CMAKE_VS_PLATFORM_NAME}" STREQUAL "Win32"))
message(FATAL_ERROR "${CMAKE_VS_PLATFORM_NAME} arch is not supported!")
endif()
endif()
################################################################################
# Global configuration types
################################################################################
set(CMAKE_CONFIGURATION_TYPES
"Debug"
"Release"
CACHE STRING "" FORCE
)
################################################################################
# Global compiler options
################################################################################
if(MSVC)
# remove default flags provided with CMake for MSVC
set(CMAKE_C_FLAGS "")
set(CMAKE_C_FLAGS_DEBUG "")
set(CMAKE_C_FLAGS_RELEASE "")
set(CMAKE_CXX_FLAGS "")
set(CMAKE_CXX_FLAGS_DEBUG "")
set(CMAKE_CXX_FLAGS_RELEASE "")
endif()
################################################################################
# Global linker options
################################################################################
if(MSVC)
# remove default flags provided with CMake for MSVC
set(CMAKE_EXE_LINKER_FLAGS "")
set(CMAKE_MODULE_LINKER_FLAGS "")
set(CMAKE_SHARED_LINKER_FLAGS "")
set(CMAKE_STATIC_LINKER_FLAGS "")
set(CMAKE_EXE_LINKER_FLAGS_DEBUG "${CMAKE_EXE_LINKER_FLAGS}")
set(CMAKE_MODULE_LINKER_FLAGS_DEBUG "${CMAKE_MODULE_LINKER_FLAGS}")
set(CMAKE_SHARED_LINKER_FLAGS_DEBUG "${CMAKE_SHARED_LINKER_FLAGS}")
set(CMAKE_STATIC_LINKER_FLAGS_DEBUG "${CMAKE_STATIC_LINKER_FLAGS}")
set(CMAKE_EXE_LINKER_FLAGS_RELEASE "${CMAKE_EXE_LINKER_FLAGS}")
set(CMAKE_MODULE_LINKER_FLAGS_RELEASE "${CMAKE_MODULE_LINKER_FLAGS}")
set(CMAKE_SHARED_LINKER_FLAGS_RELEASE "${CMAKE_SHARED_LINKER_FLAGS}")
set(CMAKE_STATIC_LINKER_FLAGS_RELEASE "${CMAKE_STATIC_LINKER_FLAGS}")
endif()
################################################################################
# Common utils
################################################################################
include(CMake/Utils.cmake)
################################################################################
# Additional Global Settings(add specific info there)
################################################################################
include(CMake/GlobalSettingsInclude.cmake OPTIONAL)
################################################################################
# Use solution folders feature
################################################################################
set_property(GLOBAL PROPERTY USE_FOLDERS ON)
################################################################################
# Sub-projects
################################################################################
if (NOT TARGET libultraship)
add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/../libultraship/libultraship ${CMAKE_BINARY_DIR}/libultraship)
endif()
if (NOT TARGET ZAPD)
add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/../ZAPDTR/ZAPD ${CMAKE_BINARY_DIR}/ZAPD)
endif()
if (NOT TARGET ZAPDUtils)
add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/../ZAPDTR/ZAPDUtils ${CMAKE_BINARY_DIR}/ZAPDUtils)
endif()
add_subdirectory(OTRExporter)
file(READ ${CMAKE_CURRENT_SOURCE_DIR}/extract_assets.py filedata)
string(REGEX REPLACE "../ZAPDTR/ZAPD.out" "${CMAKE_BINARY_DIR}/ZAPD/ZAPD.out" filedata "${filedata}")
file(WRITE "${CMAKE_CURRENT_SOURCE_DIR}/extract_assets_cmake.py" "${filedata}")
file(CHMOD "${CMAKE_CURRENT_SOURCE_DIR}/extract_assets_cmake.py" PERMISSIONS OWNER_READ OWNER_WRITE OWNER_EXECUTE GROUP_READ GROUP_WRITE GROUP_EXECUTE WORLD_READ WORLD_EXECUTE)