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49 lines
1.3 KiB
C++
49 lines
1.3 KiB
C++
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/**
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* File: SetAnimatedMaterialList.cpp
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* Description: Defines a class SetAnimatedMaterialList to enable ZRoom to declare
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* ZTextureAnimations, using that ZResource to do the work.
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*/
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#include "SetAnimatedMaterialList.h"
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#include "Globals.h"
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#include "Utils/BitConverter.h"
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#include "Utils/StringHelper.h"
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#include "ZFile.h"
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#include "ZRoom/ZRoom.h"
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#include "ZTextureAnimation.h"
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SetAnimatedMaterialList::SetAnimatedMaterialList(ZFile* nParent)
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: ZRoomCommand(nParent), textureAnimation(nParent)
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{
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}
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void SetAnimatedMaterialList::ParseRawData()
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{
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ZRoomCommand::ParseRawData();
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textureAnimation.ExtractFromFile(segmentOffset);
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}
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void SetAnimatedMaterialList::DeclareReferences(const std::string& prefix)
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{
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textureAnimation.SetName(textureAnimation.GetDefaultName(prefix.c_str()));
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textureAnimation.DeclareReferences(prefix);
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textureAnimation.GetSourceOutputCode(prefix);
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}
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std::string SetAnimatedMaterialList::GetBodySourceCode() const
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{
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std::string listName;
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Globals::Instance->GetSegmentedPtrName(cmdArg2, parent, "AnimatedMaterial", listName);
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return StringHelper::Sprintf("SCENE_CMD_ANIMATED_MATERIAL_LIST(%s)", listName.c_str());
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}
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std::string SetAnimatedMaterialList::GetCommandCName() const
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{
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return "SCmdTextureAnimations";
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}
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RoomCommand SetAnimatedMaterialList::GetRoomCommand() const
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{
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return RoomCommand::SetAnimatedMaterialList;
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}
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