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53 lines
1.5 KiB
C
53 lines
1.5 KiB
C
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#ifndef Z_DEMO_KANKYO_H
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#define Z_DEMO_KANKYO_H
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#include "ultra64.h"
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#include "global.h"
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struct DemoKankyo;
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typedef void (*DemoKankyoActionFunc)(struct DemoKankyo*, GlobalContext*);
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typedef enum {
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/* 0x00 */ DEMOKANKYO_BLUE_RAIN,
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/* 0x01 */ DEMOKANKYO_BLUE_RAIN_2,
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/* 0x02 */ DEMOKANKYO_ROCK_1,
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/* 0x03 */ DEMOKANKYO_ROCK_2,
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/* 0x04 */ DEMOKANKYO_ROCK_3,
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/* 0x05 */ DEMOKANKYO_ROCK_4,
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/* 0x06 */ DEMOKANKYO_ROCK_5,
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/* 0x07 */ DEMOKANKYO_CLOUDS,
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/* 0x08 */ DEMOKANKYO_8, // These unnamed types are removed types that would have used object_gi_melody
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/* 0x09 */ DEMOKANKYO_9,
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/* 0x0A */ DEMOKANKYO_A,
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/* 0x0B */ DEMOKANKYO_B,
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/* 0x0C */ DEMOKANKYO_C,
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/* 0x0D */ DEMOKANKYO_DOOR_OF_TIME,
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/* 0x0E */ DEMOKANKYO_LIGHT_PLANE,
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/* 0x0F */ DEMOKANKYO_WARP_OUT,
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/* 0x10 */ DEMOKANKYO_WARP_IN,
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/* 0x11 */ DEMOKANKYO_SPARKLES
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} DemoKankyoType;
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typedef struct {
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/* 0x00 */ Vec3f unk_0;
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/* 0x0C */ Vec3f unk_C;
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/* 0x18 */ f32 unk_18; // For Door of Time, this is the amount to translate it by used for when it's opening
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/* 0x1C */ f32 unk_1C;
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/* 0x20 */ s16 unk_20;
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/* 0x22 */ u8 unk_22; // mode ?
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/* 0x23 */ u8 unk_23;
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/* 0x24 */ s16 unk_24;
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} DemoKankyoUnk150; // size = 0x28
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typedef struct DemoKankyo {
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/* 0x0000 */ Actor actor;
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/* 0x014C */ u8 objBankIndex;
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/* 0x014D */ u8 sparkleCounter;
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/* 0x014E */ u8 warpTimer;
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/* 0x0150 */ DemoKankyoUnk150 unk_150[30];
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/* 0x0600 */ DemoKankyoActionFunc actionFunc;
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} DemoKankyo; // size = 0x0604
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#endif
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