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479 lines
17 KiB
Markdown
479 lines
17 KiB
Markdown
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## Installing
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Run `make` for a single-threaded build, or `make MT=y` for a multi-threaded
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build. Copy `libgfxd.a` to your lib directory, and `gfxd.h` to your include
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directory.
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## Example usage
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Example source code:
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```
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#include <stdio.h>
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#include <gfxd.h>
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static int macro_fn(void)
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{
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/* Print a tab before each macro, and a comma and newline after each
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macro */
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gfxd_puts("\t");
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gfxd_macro_dflt(); /* Execute the default macro handler */
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gfxd_puts(",\n");
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return 0;
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}
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int main()
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{
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/* Read from stdin and write to stdout */
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gfxd_input_fd(fileno(stdin));
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gfxd_output_fd(fileno(stdout));
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/* Override the default macro handler to make the output prettier */
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gfxd_macro_fn(macro_fn);
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/* Select F3DEX as the target microcode */
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gfxd_target(gfxd_f3dex);
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/* Set the input endianness to big endian, and the word size to 4 */
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gfxd_endian(gfxd_endian_big, 4);
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/* Print an opening brace */
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gfxd_puts("{\n");
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/* Execute until the end of input, or until encountering an invalid
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command */
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gfxd_execute();
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/* Print a closing brace */
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gfxd_puts("}\n");
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}
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```
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Example input (binary):
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```
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0xe7000000, 0x00000000,
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0xfc127e03, 0xfffffdf8,
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0xb900031d, 0xc8112078,
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0xb6000000, 0x000e0000,
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0xb7000000, 0x00012000,
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0xfa000000, 0xffffffff,
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0x040030bf, 0x000002e0,
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0xb1000204, 0x00020604,
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0xb1080a0c, 0x000a0e0c,
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0xb10a1012, 0x000a120e,
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0xb1140200, 0x00140016,
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0xb8000000, 0x00000000,
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```
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Example output:
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```
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{
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gsDPPipeSync(),
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gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, 1, COMBINED, 0, PRIMITIVE, 0, 0, 0, 0, COMBINED),
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gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
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gsSPClearGeometryMode(G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR),
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gsSPSetGeometryMode(G_CULL_BACK | G_FOG),
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gsDPSetPrimColor(0, 0, 0xFF, 0xFF, 0xFF, 0xFF),
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gsSPVertex(0x000002E0, 12, 0),
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gsSP2Triangles(0, 1, 2, 0, 1, 3, 2, 0),
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gsSP2Triangles(4, 5, 6, 0, 5, 7, 6, 0),
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gsSP1Quadrangle(5, 8, 9, 7, 0),
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gsSP1Quadrangle(10, 1, 0, 11, 0),
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gsSPEndDisplayList(),
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}
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```
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## Input/output methods
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The input consists of any number of `Gfx` packets, and the output is the
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decompiled macros in plain-text. The endianness and microcode type of the input
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can be set using `gfxd_endian` and `gfxd_target`.
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Several methods of doing I/O are available. No method is selected by default,
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meaning there will be no input, and any output will be discarded.
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---
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##### `void gfxd_input_buffer(const void *buf, int size)`
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##### `void gfxd_output_buffer(char *buf, int size)`
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Use the buffer pointed to by `buf`, of `size` bytes.
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---
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##### `void gfxd_input_fd(int fd)`
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##### `void gfxd_output_fd(int fd)`
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Use `read()` / `write()` with the provided file descriptor, `fd`.
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---
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##### `typedef int gfxd_input_fn_t(void *buf, int count)`
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##### `typedef int gfxd_output_fn_t(const char *buf, int count)`
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##### `void gfxd_input_callback(gfxd_input_fn_t *fn)`
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##### `void gfxd_output_callback(gfxd_output_fn_t *fn)`
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Use the provided callback function, `fn`. `fn` should copy at most `count`
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bytes to/from `buf`, and return the number of bytes actually copied. The input
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callback should return 0 to signal end of input.
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## Handlers
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The macro handler function is responsible for writing the output of each
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decompiled macro. The default macro handler is `gfxd_macro_dflt`, but this can
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be changed with `gfxd_macro_fn`. The new handler can extend the default
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function by calling `gfxd_macro_dflt` within it, or it can override it
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completely.
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---
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##### `int gfxd_macro_dflt()`
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The default macro handler. Outputs the macro name, dynamic display list pointer
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if one has been specified, and then each argument in order using the function
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registered using `gfxd_arg_fn` (`gfxd_arg_dflt` by default), and returns zero.
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Because it is designed to be extended, it only outputs the macro text, without
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any whitespace or punctuation before or after. When this function is used as
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the sole macro handler, it will output the entire display list on one line
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without any separation between macros, which is probably not what you want.
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---
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##### `void gfxd_macro_fn(gfxd_macro_fn_t *fn)`
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Set `fn` to be the macro handler function. `fn` can be null, in which case the
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handler is reset to the default.
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---
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##### `void gfxd_arg_dflt(int arg_num)`
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The default argument handler for `gfxd_macro_dflt`. For the argument with index
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`arg_num`, calls `gfxd_arg_callbacks`, and prints the argument value if the
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callback returns zero, or if there is no callback for the given argument.
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---
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##### `void gfxd_arg_fn(gfxd_arg_fn_t *fn)`
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Set `fn` to be the argument handler function, called by `gfxd_macro_dflt`,
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for each argument in the current macro, not counting the dynamic display list
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pointer if one has been specified. `fn` can be null, in which case the handler
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is reset to the default. This only affects the output of `gfxd_macro_dflt`, and
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has no observable effect if `gfxd_macro_dflt` is overridden (not extended).
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## Argument callbacks
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Callbacks can be registered that will be executed when an argument of a certain
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type is encountered. The default argument handler `gfxd_arg_dflt` will execute
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callbacks as needed using `gfxd_arg_callbacks`. If a callback returns non-zero,
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`gfxd_arg_dflt` will not output anything. This is to allow callbacks to
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override the default argument output. Otherwise, `gfxd_arg_dflt` will output
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the argument value after the callback function's output.
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---
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##### `int gfxd_arg_callbacks(int arg_num)`
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Examines the argument with index `arg_num` and executes the callback function
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for that argument type, if such a callback is supported and has been
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registered. This function returns the value that was returned by the callback
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function. If no callback function has been registered for the argument type,
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zero is returned.
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Most argument callbacks have some extra parameters containing information that
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might be relevant to the argument that triggered the callback. The extra
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information is extracted only from the current macro, as gfxd does not retain
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any context information from previous or subsequent macros. If any of the extra
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parameter values is not available in the current macro, the value for that
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parameter is substituted with `-1` for signed parameters, and zero for unsigned
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parameters.
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---
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##### `typedef int gfxd_tlut_fn_t(uint32_t tlut, int32_t idx, int32_t count)`
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##### `void gfxd_tlut_callback(gfxd_tlut_fn_t *fn)`
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Set the callback function for palette arguments. The argument type is
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`gfxd_Tlut`. The palette index is in `idx` and the number of colors in `count`.
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---
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##### `typedef int gfxd_timg_fn_t(uint32_t timg, int32_t fmt, int32_t siz, int32_t width, int32_t height, int32_t pal)`
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##### `void gfxd_timg_callback(gfxd_timg_fn_t *fn)`
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Set the callback function for texture arguments. The argument type is
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`gfxd_Timg`. The image format is in `fmt` and `siz`, the dimensions in `width`
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and `height`, and the palette index in `pal`.
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---
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##### `typedef int gfxd_cimg_fn_t(uint32_t cimg, int32_t fmt, int32_t siz, int32_t width)`
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##### `void gfxd_cimg_callback(gfxd_cimg_fn_t *fn)`
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Set the callback function for frame buffer arguments. The argument type is
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`gfxd_Cimg`. The image format is in `fmt` and `siz`, and the horizontal
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resolution in `width`.
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---
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##### `typedef int gfxd_zimg_fn_t(uint32_t zimg)`
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##### `void gfxd_zimg_callback(gfxd_zimg_fn_t *fn)`
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Set the callback function for depth buffer arguments. The argument type is
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`gfxd_Zimg`.
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---
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##### `typedef int gfxd_dl_fn_t(uint32_t dl)`
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##### `void gfxd_dl_callback(gfxd_dl_fn_t *fn)`
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Set the callback function for display list arguments. The argument type is
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`gfxd_Dl`.
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---
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##### `typedef int gfxd_mtx_fn_t(uint32_t mtx)`
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##### `void gfxd_mtx_callback(gfxd_mtx_fn_t *fn)`
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Set the callback function for matrix arguments. The argument type is
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`gfxd_Mtxptr`.
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---
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##### `typedef int gfxd_lookat_fn_t(uint32_t lookat, int32_t count)`
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##### `void gfxd_lookat_callback(gfxd_lookat_fn_t *fn)`
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Set the callback function for lookat array arguments. The argument type is
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`gfxd_Lookatptr`. The number of lookat structures (1 or 2) is in `count`.
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---
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##### `typedef int gfxd_light_fn_t(uint32_t light, int32_t count)`
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##### `void gfxd_light_callback(gfxd_light_fn_t *fn)`
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Set the callback function for light array arguments. The argument type is
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`gfxd_Lightptr`. The number of light structures is in `count`.
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---
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##### `typedef int gfxd_seg_fn_t(uint32_t seg, int32_t num)`
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##### `void gfxd_seg_callback(gfxd_seg_fn_t *fn)`
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Set the callback function for segment base arguments. The argument type is
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`gfxd_Segptr`. The segment number is in `num`.
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---
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##### `typedef int gfxd_vtx_fn_t(uint32_t vtx, int32_t num)`
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##### `void gfxd_vtx_callback(gfxd_vtx_fn_t *fn)`
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Set the callback function for vertex array arguments. The argument type is
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`gfxd_Vtxptr`. The number of vertex structures is in `num`.
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---
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##### `typedef int gfxd_vp_fn_t(uint32_t vp)`
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##### `void gfxd_vp_callback(gfxd_vp_fn_t *fn)`
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Set the callback function for viewport arguments. The argument type is
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`gfxd_Vp`.
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---
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##### `typedef int gfxd_uctext_fn_t(uint32_t text, uint32_t size)`
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##### `void gfxd_uctext_callback(gfxd_uctext_fn_t *fn)`
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Set the callback function for microcode text arguments. The argument type is
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`gfxd_Uctext`. The size of the text segment is in `size`.
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---
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##### `typedef int gfxd_ucdata_fn_t(uint32_t data, uint32_t size)`
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##### `void gfxd_ucdata_callback(gfxd_ucdata_fn_t *fn)`
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Set the callback function for microcode data arguments. The argument type is
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`gfxd_Ucdata`. The size of the data segment is in `size`.
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---
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##### `typedef int gfxd_dram_fn_t(uint32_t dram, uint32_t size)`
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##### `void gfxd_dram_callback(gfxd_dram_fn_t *fn)`
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Set the callback function for generic pointer arguments. The argument type is
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`gfxd_Dram`. The size of the data is in `size`.
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## General settings
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These functions control general input and output settings.
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---
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##### `void gfxd_target(gfxd_ucode_t ucode)`
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Select `ucode` as the target microcode. `ucode` can be `gfxd_f3d`, `gfxd_f3db`,
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`gfxd_f3dex`, `gfxd_f3dexb`, or `gfxd_f3dex2`. The microcode must be selected
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before `gfxd_execute`, as no microcode is selected by default.
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---
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##### `void gfxd_endian(int endian, int wordsize)`
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Select `endian` as the endianness of the input, and `wordsize` as the size of
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each word in number of bytes. `endian` can be `gfxd_endian_big`,
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`gfxd_endian_little`, or `gfxd_endian_host` (the endianness of the host
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machine). `wordsize` can be 1, 2, 4, or 8. Big endian is selected by default,
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with a word size of 4.
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---
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##### `void gfxd_dynamic(const char *arg)`
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Enable or disable the use of dynamic `g` macros instead of static `gs` macros,
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and select the dynamic display list pointer argument to be used. `arg` will be
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used by `gfxd_macro_dflt` as the first argument to dynamic macros. If `arg` is
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null, dynamic macros are disabled, and `gs` macros are used. Also affects the
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result of `gfxd_macro_name`, as it will return either the dynamic or static
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version of the macro name as selected by this setting.
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---
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##### `void gfxd_enable(int cap)`
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##### `void gfxd_disable(int cap)`
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Enable or disable the feature specified by `cap`. Can be one of the following;
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- `gfxd_stop_on_invalid`: Stop execution when encountering an invalid macro.
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Enabled by default.
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- `gfxd_stop_on_end`: Stop execution when encountering a `SPBranchList` or
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`SPEndDisplayList`. Enabled by default.
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- `gfxd_emit_dec_color`: Print color components as decimal instead of
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hexadecimal. Disabled by default.
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- `gfxd_emit_q_macro`: Print fixed-point conversion `q` macros for fixed-point
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values. Disabled by default.
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- `gfxd_emit_ext_macro`: Emit non-standard macros. Some commands are valid
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(though possibly meaningless), but have no macros associated with them, such as
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a standalone `G_RDPHALF_1`. When this feature is enabled, such a command will
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produce a non-standard `gsDPHalf1` macro instead of a raw hexadecimal command.
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Also enables some non-standard multi-packet texture loading macros. Disabled by
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default.
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---
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##### `void gfxd_udata_set(void *ptr)`
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##### `void *gfxd_udata_get(void)`
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Set or get a generic pointer that can be used to pass user-defined data in and
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out of callback functions.
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## Execution
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Decompilation is started using the `gfxd_execute` function. When gfxd is
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executing (i.e. after `gfxd_execute` has been entered, and before it returns),
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the general settings and the I/O settings should not be changed.
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---
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##### `int gfxd_execute()`
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Start executing gfxd with the current settings. For each macro, the macro
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handler registered with `gfxd_macro_fn` is called. Execution ends when the
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input ends, the macro handler returns non-zero, when an invalid macro is
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encountered and `gfxd_stop_on_invalid` is enabled, or when `SPBranchList` or
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`SPEndDisplayList` is encountered and `gfxd_stop_on_end` is enabled. If
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execution ends due to an invalid macro, `-1` is returned. If execution ends
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because the macro handler returns non-zero, the return value from the macro
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handler is returned. Otherwise zero is returned.
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## Macro information
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The following functions can be used to obtain information about the current
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macro and its arguments. They should only be used in custom handlers and
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callbacks from within `gfxd_execute`. If used elsewhere, their behavior is
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undefined.
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---
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##### `int gfxd_macro_offset()`
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Returns the offset in the input data of the current macro. The offset starts
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at zero when `gfxd_execute` is called.
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---
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##### `int gfxd_macro_packets()`
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Returns the number of `Gfx` packets within the current macro.
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---
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##### `const void *gfxd_macro_data()`
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Returns a pointer to the input data for the current macro. The data is not
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byte-swapped. The data has a length of `sizeof(Gfx) * gfxd_macro_packets()`.
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---
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##### `int gfxd_macro_id()`
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Returns a number that uniquely identifies the current macro. The number will
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be one of the constants in `gfxd.h`.
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|
|
||
|
---
|
||
|
|
||
|
##### `const char *gfxd_macro_name()`
|
||
|
Returns the name of the current macro. If the macro does not have a name (i.e.
|
||
|
it's invalid), null is returned. If a dynamic display list pointer has been
|
||
|
specified, the dynamic `g` version is returned. Otherwise the static `gs`
|
||
|
version is returned. The returned pointer is invalidated by a subsequent call
|
||
|
to `gfxd_macro_name`.
|
||
|
|
||
|
---
|
||
|
|
||
|
##### `int gfxd_arg_count()`
|
||
|
Returns the number of arguments to the current macro, not including a dynamic
|
||
|
display list pointer if one has been specified.
|
||
|
|
||
|
---
|
||
|
|
||
|
##### `int gfxd_arg_type(int arg_num)`
|
||
|
Returns a number that identifies the type of the argument with index `arg_num`.
|
||
|
The number will be one of the constants in `gfxd.h`.
|
||
|
|
||
|
---
|
||
|
|
||
|
##### `const char *gfxd_arg_name(int arg_num)`
|
||
|
Returns the name of the argument with index `arg_num`. Argument names are not
|
||
|
canonical, nor are they needed for macro disassembly, but they can be useful
|
||
|
for informational and diagnostic purposes.
|
||
|
|
||
|
---
|
||
|
|
||
|
##### `int gfxd_arg_fmt(int arg_num)`
|
||
|
Returns the data format of the argument with index `arg_num`. The return value
|
||
|
will be `gfxd_argfmt_i` for `int32_t`, `gfxd_argfmt_u` for `uint32_t`, or
|
||
|
`gfxd_argfmt_f` for `float`. When accessing the value of the argument with
|
||
|
`gfxd_arg_value`, the member with the corresponding type should be used.
|
||
|
|
||
|
---
|
||
|
|
||
|
##### `const gfxd_value_t *gfxd_arg_value(int arg_num)`
|
||
|
Returns a pointer to the value of the argument with index `arg_num`. The value
|
||
|
is a union of type `gfxd_value_t` with the following layout;
|
||
|
```
|
||
|
typedef union
|
||
|
{
|
||
|
int32_t i;
|
||
|
uint32_t u;
|
||
|
float f;
|
||
|
} gfxd_value_t
|
||
|
```
|
||
|
|
||
|
---
|
||
|
|
||
|
##### `const gfxd_value_t *gfxd_value_by_type(int type, int idx)`
|
||
|
Returns a pointer to the value of the argument that is of `type`, and has order
|
||
|
`idx` in all arguments of that type. An `idx` of zero returns the first
|
||
|
argument that has the specified type. If there is no argument with the given
|
||
|
type and order, null is returned.
|
||
|
|
||
|
---
|
||
|
|
||
|
##### `int gfxd_arg_valid(int arg_num)`
|
||
|
Returns non-zero if the argument with index `arg_num` is "valid", for some
|
||
|
definition of valid. An invalid argument generally means that the disassembler
|
||
|
found inconsistencies in the input data, or that the data can not be reproduced
|
||
|
by the current macro type. The argument still has a value that can be printed,
|
||
|
though the value is not guaranteed to make any sense.
|
||
|
|
||
|
## Custom output
|
||
|
When the default handlers are overridden or extended, the custom handler
|
||
|
functions will want to do some output of their own. The following methods are
|
||
|
available for inserting custom text into the gfxd output.
|
||
|
|
||
|
---
|
||
|
|
||
|
##### `int gfxd_write(const void *buf, int count)`
|
||
|
Insert `count` bytes from the buffer at `buf` into the output. The number of
|
||
|
characters written is returned.
|
||
|
|
||
|
---
|
||
|
|
||
|
##### `int gfxd_puts(const char *str)`
|
||
|
Insert the null-terminated string at `str` into the output. The number of
|
||
|
characters written is returned.
|
||
|
|
||
|
---
|
||
|
|
||
|
##### `int gfxd_printf(const char *fmt, ...)`
|
||
|
Insert the printf-formatted string described by `fmt` and additional arguments
|
||
|
into the output. Limited to 255 characters. The number of characters written is
|
||
|
returned.
|
||
|
|
||
|
---
|
||
|
|
||
|
##### `int gfxd_print_value(int type, const gfxd_value_t *value)`
|
||
|
Insert the type-formatted value into the output. The type should be one of the
|
||
|
constants in `gfxd.h`. The number of characters written is returned. The
|
||
|
macro argument with index `n` can be printed with
|
||
|
`gfxd_print_value(gfxd_arg_type(n), gfxd_arg_value(n))`.
|