Shipwright/ZAPDTR/ZAPD/ZRoom/Commands/SetTransitionActorList.h

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#pragma once
#include "ZRoom/ZRoomCommand.h"
class TransitionActorEntry
{
public:
uint8_t frontObjectRoom;
uint8_t frontTransitionReaction;
uint8_t backObjectRoom;
uint8_t backTransitionReaction;
uint16_t actorNum;
int16_t posX, posY, posZ;
int16_t rotY;
uint16_t initVar;
TransitionActorEntry(const std::vector<uint8_t>& rawData, int rawDataIndex);
std::string GetBodySourceCode() const;
};
class SetTransitionActorList : public ZRoomCommand
{
public:
std::vector<TransitionActorEntry> transitionActors;
SetTransitionActorList(ZFile* nParent);
void ParseRawData() override;
void DeclareReferences(const std::string& prefix) override;
std::string GetBodySourceCode() const override;
RoomCommand GetRoomCommand() const override;
std::string GetCommandCName() const override;
};