2022-03-21 21:52:44 -04:00
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#include "Array.h"
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#include "Vertex.h"
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namespace Ship
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{
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void ArrayV0::ParseFileBinary(BinaryReader* reader, Resource* res)
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{
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Array* arr = (Array*)res;
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ResourceFile::ParseFileBinary(reader, res);
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ZResourceType resType = (ZResourceType)reader->ReadUInt32();
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uint32_t arrayCnt = reader->ReadUInt32();
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for (uint32_t i = 0; i < arrayCnt; i++)
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{
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if (resType == ZResourceType::Vertex)
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{
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Vtx data;
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data.x = reader->ReadInt16();
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data.y = reader->ReadInt16();
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data.z = reader->ReadInt16();
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data.flag = reader->ReadUInt16();
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data.s = reader->ReadInt16();
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data.t = reader->ReadInt16();
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data.r = reader->ReadUByte();
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data.g = reader->ReadUByte();
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data.b = reader->ReadUByte();
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data.a = reader->ReadUByte();
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arr->vertices.push_back(data);
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}
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else
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{
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ScalarType scalType = (ScalarType)reader->ReadUInt32();
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int iter = 1;
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if (resType == ZResourceType::Vector)
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iter = reader->ReadUInt32();
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for (int k = 0; k < iter; k++)
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{
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ScalarData data;
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switch (scalType)
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{
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case ScalarType::ZSCALAR_S16:
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data.s16 = reader->ReadInt16();
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break;
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case ScalarType::ZSCALAR_U16:
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data.u16 = reader->ReadUInt16();
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break;
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// OTRTODO: IMPLEMENT OTHER TYPES!
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2022-05-11 13:18:24 -04:00
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default:
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break;
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2022-03-21 21:52:44 -04:00
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}
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arr->scalars.push_back(data);
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}
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}
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}
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}
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}
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