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27 lines
720 B
C
27 lines
720 B
C
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#ifndef Z_EN_HORSE_ZELDA_H
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#define Z_EN_HORSE_ZELDA_H
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#include "ultra64.h"
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#include "global.h"
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struct EnHorseZelda;
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typedef void (*EnHorseZeldaActionFunc)(struct EnHorseZelda*, GlobalContext*);
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typedef struct EnHorseZelda {
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/* 0x0000 */ Actor actor;
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/* 0x014C */ s32 action;
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/* 0x0150 */ s32 animationIndex;
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/* 0x0154 */ Skin skin;
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/* 0x01E4 */ char unk_1E4[0x8];
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/* 0x01EC */ s32 unk_1EC;
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/* 0x01F0 */ char unk_1F0[0x4];
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/* 0x01F4 */ f32 unk_1F4;
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/* 0x01F8 */ char unk_1F8[0x4];
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/* 0x01FC */ ColliderCylinder colliderCylinder;
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/* 0x0248 */ ColliderJntSph colliderSphere;
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/* 0x0268 */ ColliderJntSphElement colliderSphereItem;
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} EnHorseZelda; // size = 0x02A8
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#endif
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