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34 lines
887 B
C
34 lines
887 B
C
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#ifndef Z_EN_GE2_H
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#define Z_EN_GE2_H
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#include "ultra64.h"
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#include "global.h"
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struct EnGe2;
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typedef void (*EnGe2ActionFunc)(struct EnGe2*, GlobalContext*);
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typedef struct EnGe2 {
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/* 0x0000 */ Actor actor;
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/* 0x014C */ ColliderCylinder collider;
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/* 0x0198 */ SkelAnime skelAnime;
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/* 0x01DC */ Vec3s jointTable[22];
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/* 0x0260 */ Vec3s morphTable[22];
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/* 0x02E4 */ s16 eyeIndex;
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/* 0x02E6 */ s16 blinkTimer;
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/* 0x02E8 */ Vec3s headRot;
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/* 0x02EE */ Vec3s unk_2EE;
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/* 0x02F4 */ u16 stateFlags;
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/* 0x02F6 */ s16 walkDirection;
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/* 0x02F8 */ s16 yawTowardsPlayer;
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/* 0x02FC */ f32 yDetectRange;
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/* 0x0300 */ u16 walkDuration;
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/* 0x0302 */ u16 walkTimer;
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/* 0x0304 */ u8 unk_304;
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/* 0x0305 */ u8 timer;
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/* 0x0306 */ u8 playerSpottedParam;
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/* 0x0308 */ EnGe2ActionFunc actionFunc;
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} EnGe2; // size = 0x030C
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#endif
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