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31 lines
811 B
C
31 lines
811 B
C
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#ifndef Z_EN_BUTTE_H
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#define Z_EN_BUTTE_H
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#include "ultra64.h"
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#include "global.h"
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struct EnButte;
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typedef void (*EnButteActionFunc)(struct EnButte*, GlobalContext*);
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typedef struct EnButte {
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/* 0x0000 */ Actor actor;
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/* 0x014C */ ColliderJntSph collider;
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/* 0x016C */ ColliderJntSphElement colliderItems[1];
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/* 0x01AC */ SkelAnime skelAnime;
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/* 0x01F0 */ Vec3s jointTable[8];
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/* 0x0220 */ Vec3s morphTable[8];
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/* 0x0250 */ EnButteActionFunc actionFunc;
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/* 0x0254 */ s16 timer;
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/* 0x0256 */ u8 flightParamsIdx;
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/* 0x0257 */ u8 unk_257;
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/* 0x0258 */ u8 drawSkelAnime;
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/* 0x025A */ s16 swordDownTimer;
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/* 0x025C */ s16 unk_25C;
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/* 0x025E */ s16 unk_25E;
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/* 0x0260 */ s16 unk_260;
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/* 0x0264 */ f32 posYTarget;
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} EnButte; // size = 0x0268
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#endif
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