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28 lines
734 B
C
28 lines
734 B
C
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#ifndef Z_EN_BIGOKUTA_H
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#define Z_EN_BIGOKUTA_H
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#include "ultra64.h"
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#include "global.h"
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struct EnBigokuta;
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typedef void (*EnBigokutaActionFunc)(struct EnBigokuta*, GlobalContext*);
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typedef struct EnBigokuta {
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/* 0x0000 */ Actor actor;
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/* 0x014C */ SkelAnime skelAnime;
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/* 0x0190 */ EnBigokutaActionFunc actionFunc;
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/* 0x0194 */ s8 unk_194;
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/* 0x0195 */ u8 unk_195;
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/* 0x0196 */ s16 unk_196;
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/* 0x0198 */ s16 unk_198;
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/* 0x019A */ s16 unk_19A;
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/* 0x019C */ Vec3s jointTable[20];
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/* 0x0214 */ Vec3s morphTable[20];
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/* 0x028C */ ColliderJntSph collider;
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/* 0x02AC */ ColliderJntSphElement element;
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/* 0x02EC */ ColliderCylinder cylinder[2];
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} EnBigokuta; // size = 0x0384
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#endif
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